More Dense Grass | Voxel Dev Showcase

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  • Опубліковано 20 бер 2024
  • Here, the grass is also animated via perlin-like noise
    The Public Codebase:
    github.com/GabeRundlett/gvox_...
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    My website:
    www.gaberundlett.com
    GPU: RTX 3070 (8GB VRAM)
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КОМЕНТАРІ • 9

  • @jkr9594
    @jkr9594 2 місяці тому +4

    Ignoring the crunchy self-shadowing herein, this looks great!

    • @GabeRundlett
      @GabeRundlett  2 місяці тому

      Good eyes, there are now shadow maps that need to be drawn specifically for the particles in order for this to work. I can turn shadow-casting off on a per-particle basis, though, so in other videos, you'll see I actually disable it for the whole grass strand!

  • @Mel_Amber
    @Mel_Amber Місяць тому +1

    your voxel engine is super impressive looking!
    I daw some trees and flowers in your other videos, imagine if trees would start off tiny and actually grow and branch depending on the light they’re getting..?
    a grow update could happen only once a minute per tree that way you should be able to have many gradually growing trees.?
    another thing, I was scrolling though this video (to watch it again) and I noticed that youtube blurred the image and in its blurry state it looked ver realistic? idk why but it gave me an idea:
    • render the scene to an image at 1/4 size then resize the image and somewhat sharpen it..(or even ai upscale it??) I wonder what that would do to the look..

    • @GabeRundlett
      @GabeRundlett  Місяць тому +1

      I really want to do this tree idea!

  • @dalton-at-work
    @dalton-at-work 2 місяці тому +1

    the "van gogh-esque" quality really is so appealling

  • @rosbly
    @rosbly 2 місяці тому +2

    It's crunchy

  • @miguelemos8808
    @miguelemos8808 2 місяці тому +1

    You will have to rethink the ambient occlusion and consider placing more emphasis on translucency

    • @GabeRundlett
      @GabeRundlett  2 місяці тому

      Yes, the lighting model does not consider translucency at all right now. I really want sub-surface scattering for foliage!

  • @joelrichardson624
    @joelrichardson624 2 місяці тому +2

    bro that's siq