Thanks for your contributions to PD2 DH! You should do a PD2 podcast. Could have all the main contributors as guests and maybe even Senpai would jump in. Just a thought!
lol I was rolling t1s and after I spent 2 million gold on one and didn't see anything above 101 density I was like wtf, maybe I should read patch notes
Blue Maps shouldn’t be a thing. It’s just a gold sink and an extra step all the time. I honestly don’t even pick up blue maps unless they’re a certain one I want to run.
If you put 3 of same tier 3 maps (i think they gotta be white) into the cube and transmute it will give you a random tier 3 map, sadly it can be the same as the 3 you tried to get rid of. (Don't put in the upgrade orb as you would with T1 -> T2 or T2 -> T3
Any idea why my PD2 looks so choppy? Yours looks so smooth compared to mine. When I try that motion smoothing option everything looks like it’s kind of “morphing”. Do you have a different graphics engine or something?
I got the zhars unit map to drop. Decided to try it out. Ended up running out of time before i finished the 3rd map :(. Is there a way to findout what games last longer??
@@Jack-ni2qs yea ive never done it so i wasnt sure it would take that long. i thought a 55 min game would be enough...but i guess im not geared enough for it.
@@scarfazed no shame waiting until later. I've got 3 stations, 2 gardens, and 3 sanctum in my stash. For the gardens in particular I'm waiting until I go to a pet build so I can stack a lot of MF (shako, skullder, mf charms) since it has a higher jewel drop date and the map is easy. Sanctum kicked my ass the first time, but next time I'll have a nature's peace to make the blizzards less of an issue. Live and learn.
it redirects a % of damage to mana, and certain types of damage and modifiers cannot be redirected (aka poison or crushing blow). Also, more hard points basicially gives you "mana damage reduction", making your mana more resilient.
It's about pushing items as far as they can go. The addition of Worldstone Shards allow you to enhance items in a way that D2R cannot fathom. The item chase lasts way longer than in D2R & the maps provide incredibly satisfying hordes of challenging enemies with much higher rates of magic find and experience gain.
S9 Late Game Mapping Tier List/Infographic:
docs.google.com/spreadsheets/d/1gtrXRfICS7vaB2I05qeZwnyAYHEvOQjJ_UIHkGyQyrE/edit?usp=sharing
Thanks for your contributions to PD2 DH!
You should do a PD2 podcast. Could have all the main contributors as guests and maybe even Senpai would jump in. Just a thought!
Incredibly detailed and helpful as usual. Now I’ll stop re-rolling my T3s looking for 200 density 😅.
lol I was rolling t1s and after I spent 2 million gold on one and didn't see anything above 101 density I was like wtf, maybe I should read patch notes
Thank you sir we love u. Be careful not to burn out.
Good tip about downgrading to white maps so you can stack. Big brain move.
Blue Maps shouldn’t be a thing. It’s just a gold sink and an extra step all the time. I honestly don’t even pick up blue maps unless they’re a certain one I want to run.
Thanks for the video. New to pd2 and watched it the whole way thru while doing some maps. Gg
If you put 3 of same tier 3 maps (i think they gotta be white) into the cube and transmute it will give you a random tier 3 map, sadly it can be the same as the 3 you tried to get rid of. (Don't put in the upgrade orb as you would with T1 -> T2 or T2 -> T3
Love the video man but I may have missed it. Whats the ideal MF for maps (including the bonus obviously)
the ideal is always as much as possible without losing damage!
Im new to the game i think i may have a unique map. Is there a special recipe to make them work? I tried a few different orbs and nothing worked
noob question: Can we corrupt unique maps? and should we do it?
no but you can use a SOH on it!
white is "common," blue is "magic"
Any idea why my PD2 looks so choppy? Yours looks so smooth compared to mine. When I try that motion smoothing option everything looks like it’s kind of “morphing”. Do you have a different graphics engine or something?
I got the zhars unit map to drop. Decided to try it out. Ended up running out of time before i finished the 3rd map :(. Is there a way to findout what games last longer??
Make new games until you get a long timer message at the start of the game.
@@Jack-ni2qs yea ive never done it so i wasnt sure it would take that long. i thought a 55 min game would be enough...but i guess im not geared enough for it.
@@scarfazed no shame waiting until later. I've got 3 stations, 2 gardens, and 3 sanctum in my stash. For the gardens in particular I'm waiting until I go to a pet build so I can stack a lot of MF (shako, skullder, mf charms) since it has a higher jewel drop date and the map is easy. Sanctum kicked my ass the first time, but next time I'll have a nature's peace to make the blizzards less of an issue. Live and learn.
I ran one once and I got a +45 life elemental skill thingy. Some nice guy gave me a green hat with skills on it for it 😊
@@frequentsee3815 damn I think you got robbed unless that shako had a good corrupt like skill or 2sock
Can you explain energy shield to me? i thought i just redirects all damage to mana!
it redirects a % of damage to mana, and certain types of damage and modifiers cannot be redirected (aka poison or crushing blow). Also, more hard points basicially gives you "mana damage reduction", making your mana more resilient.
based
what is this mod about? cleaning maps as fast as u can?
same as every other arpg out there, get loot to get stronger to get more loot faster. (and kill end game bosses of course, ubers, dclone and rathma.
It's about pushing items as far as they can go. The addition of Worldstone Shards allow you to enhance items in a way that D2R cannot fathom. The item chase lasts way longer than in D2R & the maps provide incredibly satisfying hordes of challenging enemies with much higher rates of magic find and experience gain.
he sounds normal if you put him on 1.5x
this is so funny too me for some reason💀
ahaha i do get told i speak too slowly often