Primary: P08 Artillerie Secondary: P08 Nade: idk what it is Gadget 1: Repair tool Gadget 2: Crossbow launcher (you're choice) Melee: pickaxe Challenge: get 10 kills with the P08 Artillerie (and 2 headshots),1 headshot with the Luger P08,2 repair tool kill, one picaxe and a double kill with the Crossbow Launcher
Primary: mg14/17 Secondary: obrez Nade: incediary Gadget 1: ammo crate Gadget 2 limpet charge Melee: shovel Challenge: take and hold. Whole loadout is about clearing and holding close quarters objectives almost singlehandedly use the incindiary to section off part of the objective, mg14 to clear, obrez if you gotta reload and get jumped, and limpet for overcrowded objective or last ditch suicide bomb
Huot M1911 silencer Anti-tank Ammo crate Limpet charge Bartek Bludgeon Challenge get 30 kills with Huot in a round(ez just aim and click, almost 0 spread and recoil)
Tittle: "RUSH KKKKK" Primary: Frommer Stop Auto Secondary: Peacekeeper Nade: gas Gadget 1: Dinamite Gadget 2: Anti-Tank Melee: Hoz Challenge: get 25 kills with Frommer abd 5 kills with Peacekeeper in a round, You can use Any strategy for no die.
Primary: Annihilator trench Secondary: obrez Gadget 1: dynamite Gadget 2: AT mines Grenade: Light AT grenade Melee: Russian Axe Specs: Flak, Pilferer, Juggernaut Challenge: Get 5 back to back 1 shot kills with all 5 rounds in the obrez. Or just do a tank kill using the AT mine and light AT nade strat.
Here's my load out for aggressive scout or close quarters maps Primary: russian 1895 trench, m1903 experimental, carcano m91 carbine or vetterli-vitali m1870/87 carbine (the sweetspot in this thing is god) Secondary: m1911 silenced Gadgets: flare gun spot and k bullets grenade: at light grenade melee: prybar perks: slink, quick regen and inconspicuos I change the primary depending on the map, and use the k bullets to discard bullets from my magazine and get a quicker reload with stripper clips or cancelling the self-repair in enemy tanks from a safe distance This load out is centered around cqc, supporting the team with flares, being sneaky and making life harder for enemy tanks
Here's a F-Tier loadout to torture yourself: Class: Support Primary: Pieper M1893 Secondary: Kolibri Gadget 1: No Gadget Gadget 2: No Gadget Grenades: Mini Grenades Melee: Broken Bottle Specializations: Scavenger, Slink, Inconspicuous Challenge: Kill People in this Sequence, Front Stab (No Sneaking Behind, or when they're Prone) 1 Person with Broken Bottle, Kill 1 Person with Mini Grenades, Headshot 1 Person with Pieper M1893 & Headshot the next person with the Kolibri. This must be done all in one life/run. Dying resets the challenge. Ultimate Challenge: The Same, but with the following Specializations: Reaper, Peacock & Paranoia Context: I did this challenge with a friend for a whole day & had an extremely lucky day in dealing with a really easy enemy team. It was still excruciating to deal with
Regarding the trench clearer.... Yeah, M97 truly is an "all or nothing". Im glad its not just me who feels like sometimes the gun will just say "No, I dont feel like working today."
Loadout and challenge - "The Sullivan" Primary - M97 (any variant) Secondary - M1911 Gadgets/Perks - Your choice Challenge - Play a whole round without getting bayonetted in the tummy
Primary: Burton LMR optical Secondary: Kolibri Nade: Smoke/Mini for the novelty Gadget 1: Ammo crate Gadget 2: Limpet mine Melee: Club Challenge:: Melee/bayonet only, you may still go after vehicles and use your bayonet (I usually forget I have it in the first place) A must is having paranoia equiped, for shits and giggles the kolibri is allowed as a finisher you can't go back to guns after going full medieval, it is too fun Thank you for clobbering me a bunch of times before
My favorite assault loadout aka "Reloading simulator" Primary: Maschinenpistole M1912/P.16 Storm Secondary: Gasser M1870 Nade: Impact Grenade Gadget 1: Dynamite Gadget 2: AT Grenade Melee: Grappling Hook Perks: Standart (except for one being Slink) Challenge: Kill as many enemies as possible before going through the ammo on primary
Name: Je déteste l'armée britannique Primary: 12g automatic long ammo Secondary: Revolver MK IV Nade: smoke Gadget 1: Dynamite Gadget 2: at-rocket Melee: trench club perks : Juggernaut, Paranoia and Scavenger (if you don't have then "Peacock" (same as if you don't have then "Reaper")) Challenge: You should play as a UK. Without dying get 10 kills with 12g shotgun + 1 kill for MK IV + 1 kill for meele (or 3 kills from gadgets)
Loadout i made recently: RSC optical Orbez Medical crate Medical syringe Spiked club Incendiary grenade Perks: concealed rescue, awareness (the one that gives increased spotting time to enemies) oh and that one perk that heals you when you heal your teammates (i forgot the name) -mrhoster3 🐟
Loadout: Patience and success- Support Primary: Madsen MG (low weight) Secondary: P08 Gadgets: Ammo crate Limpet Charge Melee: US trench knife/ Compact trench knife/ bedouin dagger Grenade: Gas Specializations: Unbreakable, Flak, Awareness Challenge: Focus on close-medium distance skirmishes, use madsen aiming with iron sights, AA sight not allowed
All sights at 1x magnification Primary: M97 Hunter Secondary: Peacekeeper Nade: Gas Gadget 1: AT Rocket Fun Gadget 2: Dynamite Melee: Prybar (Shovel if you dont have prybar) Challange: no challange, have fun and go trench raiding cap'n :)
Primary: 10A (hunter) Secondary: Gasser Gadget: AA rocket gun, dynamite Grenade: light AT Melee: Meat cleaver Challenge: use this loadout on a close quarters map like Fort or Amiens, and get 10 kills in one magazine from all weapons (can switch weapons, but can’t reload any, all weapons counted together for one magazine)
Dartling gunner kit Primary: MG15 suppresive Secondary: N°3 revolver Nade: gas Gadgets: ammo box and either crossbows Perks: Cover, Indestructible and fast regen(or pin down if you dare) Challenge:: try to stay alive in a spot in a whole match while having at least 5 kills, can move up to 5 meters from where you deployed
I love the guns with alt modes in bf1 and bfv. I'm talking the m1903 experimental, general liu, con tropicono, drilling. Something about choosing when to switch modes, when to reload, when to switch to sidearm is so satisfying. It's similar with the mondragon, cei rigotti, any clip fed gun because you gotta think about when to use the stripper clip reload. So here's a funny lil challenge. Use the Burton LMR with no sidearm. Better get used to switching to the anti air bullets lol
Label model Infantry Mars Automatic Gas Gernade Sickle Tripwire HE, Flare gun Slink, Quick regan, Quick unspot (very fun if you want to rush in open maps as a scout )
Selbstlader 1906 and any grenade: get 3 kills with the Selbstlader without reloading it. You may only use it and grenades to damage enemies, however the kills only count if they were performed with the Selbstlader.
Okay I did keep watching. Challenge: Bodeo only, get behind enemy lines, use scout flares and mines to cause lots of trouble in the backline. Good in urban areas. If you have to take a cheeky pot-shot because you're bored of annihilating people in 2 quick revolver shots, the Ross is the way to go.
Repost to see if i can appear next! Excellent video! Primary: Fedorov Optical Secondary: C96 Or M1911 Gadgets: Medical Syringe and Medical Pouch Melee: Shovel or Trench Knife Nade: Smokes Perks: (optional) Flak, Slink and Hasty Retreat The focus of this loadout is to revive people against all odds, the fedorov optical offers a balance in close and medium range. (You can use stimulant syringe instead of hasty retreat, i don't use it because i dont have it XD)
Primary: M1903 Marksman/Sniper (Bonus points for Post reticle optic use) Secondary: Frommer Stop Grenade: Anti-Tank Grenade Gadget 1: Spotting Flare Gadget 2: K Bullets Melee: Yagatan Sword Challenge:: Destroy 2 Tanks in one match Like our Lord and Savior Todd Howard once said: "It just works."
primary: bar storm with AA sight and 1x zoom secondary: revolver mk vi nade: light at gadget 1: limpet gadget 2: ammo pouch melee: ararebo or sickle challenge: have fun!
Main Assault Loadout: Primary: Hellriegel 1915 Factory Secondary: M1911 Silencer Gadget 1: AT Grenade Gadget 2: AT or AA Rocket Gun Gas Grenade Melee: Barbed Wire Bat Perks: Cover, Awarness, Hasty Retreat Challenge: Get 50 kills but 25 with Primary Weapon and 25 kills with Secondary, Gadgets, Etc Good luck :)
class: support primary: merci telescopic secondary: bulldog gadget 1: frag crossbow gadget 2: ammo crate melee: sickle grenade: incendiary this loadout has it all, close combat, long distance combat, fire power and ammo to never run out, with the merci telescopic i am able to take down even snipers
Hi There! Here's for another loadout and challenge request. Challenge: Get one roadkill on "Fort Vaux" or Get one enemy killed by vehicles on "Fort Vaux" 💀💀💀 Assault Loadout: Primary: Machinenpistole M1912 - Experimental Secondary: Red Baron's P08 Gadgets: AT Nade / Dynamite Grendes: Impact Grenade Melee: Ottoman Mace Specs: Your choice Thanks!
Hola, muy buen contenido amigo y saludos Primaria: madsen trinchera Segundaria: Obrez. Dispositivo 1: caja de munición Dispositivo 2: lanzagranadas alta potencia Granada de impacto Cuerpo a cuerpo: yatagan
@@Cpt._Caty M1903 Experimental Frommer stop Light anti tank grenade Flare gun spot K bullets Broken bottle Perks: Ripple, Cover, Quick regen Switch on and off between the Bolt action and semi-auto fire mode faster by double tapping the switch weapon button (idk what it is on MnK) "The best aggressive scout loudout ever"
Gotta admit I`m enjoying the content I`ve only played for a week so my loadout is odd compared to what I`ve seen usually (but still 1885 Winchester is common early game sniper) 1885 Winchester sniper 8x zoom (change to preference and map) peacekeeper periscope spoting flare and light anti tank grenades and stock 3 perks
Temu Martini Henry challenge Primary: Vetterli Vitali m1870/87 Secondary: Bodeo Nade: Impact grenade Gadget 1: Trench periscope Gadget 2: K bullets You can only use k bullets, so reloading each time after shooting like a Martini Henry 👍
I dislike the scout class in every way imaginable. Here is my loadout tho: Primary: Martini-Henry Infantry Secondary: Mars Automatic Pistol Gadget 1: Spot flare Gadget 2: K-bullets Grenade: Smoke Melee: Meat clobber Challenge: Play on Achi Baba on the British side :]
This is the loadout I usually use on Scout when not sniping Gewer 98/Lebel Frommer Stop Spotting flare K bullets And a Hell fighter Bolo knife for good measure Perks:Slink,Quick Sunspot and Inconspicuous
Primary:
Secondary:
Nade:
Gadget 1:
Gadget 2:
Melee:
Challenge::
Primary: P08 Artillerie
Secondary: P08
Nade: idk what it is
Gadget 1: Repair tool
Gadget 2: Crossbow launcher (you're choice)
Melee: pickaxe
Challenge: get 10 kills with the P08 Artillerie (and 2 headshots),1 headshot with the Luger P08,2 repair tool kill, one picaxe and a double kill with the Crossbow Launcher
Primary: mg14/17
Secondary: obrez
Nade: incediary
Gadget 1: ammo crate
Gadget 2 limpet charge
Melee: shovel
Challenge: take and hold. Whole loadout is about clearing and holding close quarters objectives almost singlehandedly use the incindiary to section off part of the objective, mg14 to clear, obrez if you gotta reload and get jumped, and limpet for overcrowded objective or last ditch suicide bomb
Huot
M1911 silencer
Anti-tank
Ammo crate
Limpet charge
Bartek Bludgeon
Challenge get 30 kills with Huot in a round(ez just aim and click, almost 0 spread and recoil)
Tittle: "RUSH KKKKK"
Primary: Frommer Stop Auto
Secondary: Peacekeeper
Nade: gas
Gadget 1: Dinamite
Gadget 2: Anti-Tank
Melee: Hoz
Challenge: get 25 kills with Frommer abd 5 kills with Peacekeeper in a round, You can use Any strategy for no die.
Primary: Annihilator trench
Secondary: obrez
Gadget 1: dynamite
Gadget 2: AT mines
Grenade: Light AT grenade
Melee: Russian Axe
Specs: Flak, Pilferer, Juggernaut
Challenge: Get 5 back to back 1 shot kills with all 5 rounds in the obrez. Or just do a tank kill using the AT mine and light AT nade strat.
that trench raider vs trench raider at the start of the video completely killed me
Unstoppable force meets immovable object 😂
Here's my load out for aggressive scout or close quarters maps
Primary: russian 1895 trench, m1903 experimental, carcano m91 carbine or vetterli-vitali m1870/87 carbine (the sweetspot in this thing is god)
Secondary: m1911 silenced
Gadgets: flare gun spot and k bullets
grenade: at light grenade
melee: prybar
perks: slink, quick regen and inconspicuos
I change the primary depending on the map, and use the k bullets to discard bullets from my magazine and get a quicker reload with stripper clips or cancelling the self-repair in enemy tanks from a safe distance
This load out is centered around cqc, supporting the team with flares, being sneaky and making life harder for enemy tanks
Here's a F-Tier loadout to torture yourself:
Class: Support
Primary: Pieper M1893
Secondary: Kolibri
Gadget 1: No Gadget
Gadget 2: No Gadget
Grenades: Mini Grenades
Melee: Broken Bottle
Specializations: Scavenger, Slink, Inconspicuous
Challenge: Kill People in this Sequence, Front Stab (No Sneaking Behind, or when they're Prone) 1 Person with Broken Bottle, Kill 1 Person with Mini Grenades, Headshot 1 Person with Pieper M1893 & Headshot the next person with the Kolibri. This must be done all in one life/run. Dying resets the challenge.
Ultimate Challenge: The Same, but with the following Specializations: Reaper, Peacock & Paranoia
Context: I did this challenge with a friend for a whole day & had an extremely lucky day in dealing with a really easy enemy team. It was still excruciating to deal with
No 😾
Regarding the trench clearer.... Yeah, M97 truly is an "all or nothing". Im glad its not just me who feels like sometimes the gun will just say "No, I dont feel like working today."
Loadout and challenge - "The Sullivan"
Primary - M97 (any variant)
Secondary - M1911
Gadgets/Perks - Your choice
Challenge - Play a whole round without getting bayonetted in the tummy
Yet another banger from Cpt-Caty. He just doesn’t miss
Primary: Burton LMR optical
Secondary: Kolibri
Nade: Smoke/Mini for the novelty
Gadget 1: Ammo crate
Gadget 2: Limpet mine
Melee: Club
Challenge:: Melee/bayonet only, you may still go after vehicles and use your bayonet (I usually forget I have it in the first place)
A must is having paranoia equiped, for shits and giggles the kolibri is allowed as a finisher
you can't go back to guns after going full medieval, it is too fun
Thank you for clobbering me a bunch of times before
My favorite assault loadout aka "Reloading simulator"
Primary: Maschinenpistole M1912/P.16 Storm
Secondary: Gasser M1870
Nade: Impact Grenade
Gadget 1: Dynamite
Gadget 2: AT Grenade
Melee: Grappling Hook
Perks: Standart (except for one being Slink)
Challenge: Kill as many enemies as possible before going through the ammo on primary
Name: Je déteste l'armée britannique
Primary: 12g automatic long ammo
Secondary: Revolver MK IV
Nade: smoke
Gadget 1: Dynamite
Gadget 2: at-rocket
Melee: trench club
perks : Juggernaut, Paranoia and Scavenger (if you don't have then "Peacock" (same as if you don't have then "Reaper"))
Challenge: You should play as a UK. Without dying get 10 kills with 12g shotgun + 1 kill for MK IV + 1 kill for meele (or 3 kills from gadgets)
Loadout i made recently:
RSC optical
Orbez
Medical crate
Medical syringe
Spiked club
Incendiary grenade
Perks: concealed rescue, awareness (the one that gives increased spotting time to enemies) oh and that one perk that heals you when you heal your teammates (i forgot the name)
-mrhoster3 🐟
Patrol carbine :c Its so underrated. People just dont know how to manage their tapfire at range, also it 3 taps in cqc... oh well 😢
Loadout: Patience and success- Support
Primary: Madsen MG (low weight)
Secondary: P08
Gadgets: Ammo crate
Limpet Charge
Melee: US trench knife/ Compact trench knife/ bedouin dagger
Grenade: Gas
Specializations: Unbreakable, Flak, Awareness
Challenge: Focus on close-medium distance skirmishes, use madsen aiming with iron sights, AA sight not allowed
My favorite Medic loadout
Primary: Fedorov Avtomat Optical
Secondary: hellfighter M1911
Gadget 1: bandage pouch
Gadget 2: syringe
Grenade: smoke
Melee: pickaxe or naval cutlass
Perk: concealed rescue, stimulant syringe and reciprocity
Hope you will pick it
All sights at 1x magnification
Primary: M97 Hunter
Secondary: Peacekeeper
Nade: Gas
Gadget 1: AT Rocket Fun
Gadget 2: Dynamite
Melee: Prybar (Shovel if you dont have prybar)
Challange: no challange, have fun and go trench raiding cap'n :)
Primary: 10A (hunter)
Secondary: Gasser
Gadget: AA rocket gun, dynamite
Grenade: light AT
Melee: Meat cleaver
Challenge: use this loadout on a close quarters map like Fort or Amiens, and get 10 kills in one magazine from all weapons (can switch weapons, but can’t reload any, all weapons counted together for one magazine)
Dartling gunner kit
Primary: MG15 suppresive
Secondary: N°3 revolver
Nade: gas
Gadgets: ammo box and either crossbows
Perks: Cover, Indestructible and fast regen(or pin down if you dare)
Challenge:: try to stay alive in a spot in a whole match while having at least 5 kills, can move up to 5 meters from where you deployed
I love the guns with alt modes in bf1 and bfv. I'm talking the m1903 experimental, general liu, con tropicono, drilling. Something about choosing when to switch modes, when to reload, when to switch to sidearm is so satisfying.
It's similar with the mondragon, cei rigotti, any clip fed gun because you gotta think about when to use the stripper clip reload.
So here's a funny lil challenge. Use the Burton LMR with no sidearm. Better get used to switching to the anti air bullets lol
Label model Infantry
Mars Automatic
Gas Gernade
Sickle
Tripwire HE, Flare gun
Slink, Quick regan, Quick unspot
(very fun if you want to rush in open maps as a scout )
Selbstlader 1906 and any grenade: get 3 kills with the Selbstlader without reloading it. You may only use it and grenades to damage enemies, however the kills only count if they were performed with the Selbstlader.
Okay I did keep watching. Challenge: Bodeo only, get behind enemy lines, use scout flares and mines to cause lots of trouble in the backline. Good in urban areas. If you have to take a cheeky pot-shot because you're bored of annihilating people in 2 quick revolver shots, the Ross is the way to go.
Repost to see if i can appear next! Excellent video!
Primary: Fedorov Optical
Secondary: C96 Or M1911
Gadgets: Medical Syringe and Medical Pouch
Melee: Shovel or Trench Knife
Nade: Smokes
Perks: (optional) Flak, Slink and Hasty Retreat
The focus of this loadout is to revive people against all odds, the fedorov optical offers a balance in close and medium range.
(You can use stimulant syringe instead of hasty retreat, i don't use it because i dont have it XD)
Primary: M1903 Marksman/Sniper (Bonus points for Post reticle optic use)
Secondary: Frommer Stop
Grenade: Anti-Tank Grenade
Gadget 1: Spotting Flare
Gadget 2: K Bullets
Melee: Yagatan Sword
Challenge:: Destroy 2 Tanks in one match
Like our Lord and Savior Todd Howard once said: "It just works."
primary: bar storm with AA sight and 1x zoom
secondary: revolver mk vi
nade: light at
gadget 1: limpet
gadget 2: ammo pouch
melee: ararebo or sickle
challenge: have fun!
Main Assault Loadout:
Primary: Hellriegel 1915 Factory
Secondary: M1911 Silencer
Gadget 1: AT Grenade
Gadget 2: AT or AA Rocket Gun
Gas Grenade
Melee: Barbed Wire Bat
Perks: Cover, Awarness, Hasty Retreat
Challenge: Get 50 kills but 25 with Primary Weapon and 25 kills with Secondary, Gadgets, Etc
Good luck :)
class: support
primary: merci telescopic
secondary: bulldog
gadget 1: frag crossbow
gadget 2: ammo crate
melee: sickle
grenade: incendiary
this loadout has it all, close combat, long distance combat, fire power and ammo to never run out, with the merci telescopic i am able to take down even snipers
perform 3 kolibry kills in one life
(normal kolibri kills, not destroying a tank with dynamite and kolibri)
good luck :)
Hi There! Here's for another loadout and challenge request.
Challenge: Get one roadkill on "Fort Vaux" or Get one enemy killed by vehicles on "Fort Vaux" 💀💀💀
Assault Loadout:
Primary: Machinenpistole M1912 - Experimental
Secondary: Red Baron's P08
Gadgets: AT Nade / Dynamite
Grendes: Impact Grenade
Melee: Ottoman Mace
Specs: Your choice
Thanks!
Hola, muy buen contenido amigo y saludos
Primaria: madsen trinchera
Segundaria: Obrez.
Dispositivo 1: caja de munición
Dispositivo 2: lanzagranadas alta potencia
Granada de impacto
Cuerpo a cuerpo: yatagan
Primary: Selbstlader 1906 sniper
Secondary: Autorevolver
Nade: Gas
Gadget 1: medic crate
Gadget 2: syringe
Melee: trench mace
Still hoping one of my loudouts is picked next video 🤞
Comment it again i don't always go back to all previous videos i usually check my latest video and get them from there!
@@Cpt._Caty M1903 Experimental
Frommer stop
Light anti tank grenade
Flare gun spot
K bullets
Broken bottle
Perks: Ripple, Cover, Quick regen
Switch on and off between the Bolt action and semi-auto fire mode faster by double tapping the switch weapon button (idk what it is on MnK)
"The best aggressive scout loudout ever"
General Liu storm
C96 (i know it sucks but i like it's asthetics)
Rifle grenade frag
Medical pouch
Gotta admit I`m enjoying the content
I`ve only played for a week so my loadout is odd compared to what I`ve seen usually (but still 1885 Winchester is common early game sniper)
1885 Winchester sniper 8x zoom (change to preference and map)
peacekeeper
periscope
spoting flare
and light anti tank grenades
and stock 3 perks
Primary:M1917 Enfield
Secondary:M1911 (silenced)
Grenade: Impact Grenade
Gadget 1:Flare gun spot
Gadget 2:K bullets
Melee:sickle
Perks:Ripple, Inconspicuous,Awareness
Get 5 kills from 300+ meters range in one round
Temu Martini Henry challenge
Primary: Vetterli Vitali m1870/87
Secondary: Bodeo
Nade: Impact grenade
Gadget 1: Trench periscope
Gadget 2: K bullets
You can only use k bullets, so reloading each time after shooting like a Martini Henry 👍
martini henry infantry
obrez pistol
flash flare
gas tripwire
gas grenade
shovel
Perks:
Inconspicuous
Slink
Perimeter alarm
Whens petscop 2?
Is funny bit please laugh
Seriously tho banger vid, gj!
@PANZERS000 😐
@@Cpt._Caty can see that u jumped out of the hellhole that is pyro's comment section, GGs
Primary: Selbstlader 1906 factory
Secondary: No. 3 Revolver
Nade: Incendiary
Gadget 1: Bandage Pouch
Gadget 2: Medical crate
Melee: Nail knife
Perks: Scavenger, bayonet training, hasty retreat
Challenge: get 7 kills in one life😄
Model 1900
Mle 1903/1911
AT
Dynamite
Sickle
Minor critique: in German, the W is pronounced like a V so it’s not “geh-where” it’s “geh-vhare”
I dislike the scout class in every way imaginable. Here is my loadout tho:
Primary: Martini-Henry Infantry
Secondary: Mars Automatic Pistol
Gadget 1: Spot flare
Gadget 2: K-bullets
Grenade: Smoke
Melee: Meat clobber
Challenge: Play on Achi Baba on the British side :]
I won't hear any bodeo slander. Stopped watching at 8:49
This is the loadout I usually use on Scout when not sniping
Gewer 98/Lebel
Frommer Stop
Spotting flare
K bullets
And a Hell fighter Bolo knife for good measure
Perks:Slink,Quick Sunspot and Inconspicuous
I ALMOST FORGOT BOTH PRIMARIES ARE INFANTRY VERSIONS
My disappointment is measurable, and my day is ruined. Where is my loadout caty
maybe he missed or your messeage was not shown on the other video idk. try write again
Ello again
First
how your ingame config