One of the best videos I have seen on explaining how real military tactics have been transferred to a rule set - and exactly how it works on the table. Makes me want to pull my O Group book and counters out again. Btw, happy to report my own channel on classic Brit movies (which you kindly supported some time ago) is now within about 40 of the coveted 1,000 subscriber mark.
My club and I are going to be starting to play O group. This video really helped. Very well done and appreciated. You could make a couple more of these that’s for sure. Well done my sir well done
Very interesting video, thanks. I have been playing OG before the summer break and has become one of my favourite games together with Chain of Command (difficult to decide which I like the most)
Great stuff. This really gives some good insight into the game and possible tactics. More of this, please. Please!!! Started basing in FoW style for O Group. Your basing is much better, but I have to be compatible to classic FoW. (sigh) I'm really looking forward to trying out the game.
Alex - this video takes some of the most crucial aspects of the game (and, the ones that set OG apart from any other ruleset on the market), and gives an amazing, well explained, nuts-and-bolts review. Well done indeed!! I only have one criticism - the star of the show, Tiny, never made an appearance!!😺😺. What happened - you not paying him enough? I’m guessing he’s on strike until you re-negotiate his contract!!😂😂 Seriously though - you hit the nail on the head with this one.
Cheers Jim, I'm glad the video did what I intended it to do! Ha ha, Tiny was having a break from her screen role this time. She has been rewarded with some dreamies for all her previous hard work.
Cheers Pat. An average, at strength battalion rolls nine orders dice, 6s count as HQ dice (which can be spent) 2 - 5s count as company orders, which must be spent in the turn, and 1s count as no orders or a hesitant company if you roll three. I've found on average you'll have about seven co. Orders, but up to 6 banked as HQ orders. So quite a lot, but they soon get used up as you try to rally shock and suppression.
This was a confusing part of the rules for me. But can you tell me where in the rules you are allowed to deploy your reserves when your opponent has the offensive combat phase? I only read that the non offensive player can react to either fire or movement of your forces only. And when you bring in a reserve company does it then have a company sector that is the same as the company it is reinforcing? So in effect you can have 2 companies attacking? Sorry, not complaining about the vid just trying to clarify. For me at least the rules arent overly clear in how exactly you do this. Thanks for the vid I hope you do more, it helps the learning
The turn is broken into two phases, page 23. Offensive combat phase, then the defensive combat phase. What I meant was that the opponent will take their turn in the offensive combat phase, during which time you may react, then you will take your turn in the defensive combat phase, during which you can issue orders and deploy the reserves, page 24. It's a separate company, so really should have a separate company areas assigned to it.
@@StormofSteelWargaming Ok I watched that point in the video again, now it makes sense. I suffer from PTSD so sometimes the little things get missed as I focus on the larger point. I missed the HOPEFULLY take the initiative. I am just starting putting units on the table and learning the rules. I assumed that when a reserve battalion comes on you would need to readjust the widths of the front. so that now there are 3 sectors. I must admit I do like what you did in the video where the coy that attacked goes into on table reserve and focuses on taking off shock. Then if the new attack goes bad it can take the lead. Would something like that be allowed in the rules? Or will the new company need to move into its new sector? Sorry for the dumb question.
@@tracer0017 no worries buddy, things can be missed easily. The sectors part are really only there to guide in an attack, it is not too important if you don't assign companies to an area. The third companies area could be the one beyond the phase line, if you want it to be really. Yeah, you can continue using all of your companies, as long as you have the orders to get them to do something in your turn.
You've done a host of good videos in your YouTubing career, Alex, but this takes - hands down - the prize.
Thank you very much Sven, that is really appreciated.
One of the best and most useful wargames videos I've seen, especially as a newcomer to O Group. More please!
Cheers! Yeah, there are more planned and in the works!
Really useful. Your series on Rommel convinced me to buy it and I'm having a rough time digesting all the overly-worded concepts in O Group.
Glad you found it (and the Rommel videos) useful!
One of the best videos I have seen on explaining how real military tactics have been transferred to a rule set - and exactly how it works on the table. Makes me want to pull my O Group book and counters out again.
Btw, happy to report my own channel on classic Brit movies (which you kindly supported some time ago) is now within about 40 of the coveted 1,000 subscriber mark.
Cheers buddy and well done on getting near the 1K!
@@StormofSteelWargaming I am finally hosting a game for my full club this week, using this scenario. We'll see how it goes - cheers!
As I am still painting and building my armies to play I sure find these videos helpful and encouraging me to press on to finish.
Great stuff, I am glad to hear it!
Awesome video Alex. Really helped in my understanding.
Cheers Chip, I'm glad it was helpful!
My club and I are going to be starting to play O group. This video really helped. Very well done and appreciated. You could make a couple more of these that’s for sure. Well done my sir well done
Cheers buddy!
@@StormofSteelWargaming
Maybe need more of a prayer and something strong to drink. I’m supposed to be running the game 🥸
@@thekrausecollection15mmmin53 you'll be grand, just take it slow and don't expect to get through more than a few turns on your first game.
Excellent video Alex. Really explains the concepts well.
Cheers John!
Very informative and interesting Alex, clear and concise. Keep em coming👍👍
Cheers Paul, I will do!
Very interesting video, thanks. I have been playing OG before the summer break and has become one of my favourite games together with Chain of Command (difficult to decide which I like the most)
Cheers, glad you liked the video. Yeah, it is a very close second to CoC for me.
This video is an excellent resource for all wargamers. Thank you.
Thank you!
This is so useful, clear and concise. Thank you. More please!
Cheers! There's more coming soon!
Priceless information! thanks Alex
My pleasure!
Excellent and very useful. Thanks.
You are very welcome!
Great video, very clear.
Glad you liked it
Thanks doing things like this Alex!
No worries, thanks for watching!
Thank you, good way to show the rules marrying up with real world action.
Cheers Norm!
Best wargame video EVER!
Thank you!
great stuff - the best i have seen
Thank you!
Great stuff. This really gives some good insight into the game and possible tactics. More of this, please. Please!!!
Started basing in FoW style for O Group. Your basing is much better, but I have to be compatible to classic FoW. (sigh) I'm really looking forward to trying out the game.
Glad you enjoyed it, there is more coming.
Thank you
You're welcome
Alex - this video takes some of the most crucial aspects of the game (and, the ones that set OG apart from any other ruleset on the market), and gives an amazing, well explained, nuts-and-bolts review. Well done indeed!! I only have one criticism - the star of the show, Tiny, never made an appearance!!😺😺. What happened - you not paying him enough? I’m guessing he’s on strike until you re-negotiate his contract!!😂😂
Seriously though - you hit the nail on the head with this one.
Cheers Jim, I'm glad the video did what I intended it to do! Ha ha, Tiny was having a break from her screen role this time. She has been rewarded with some dreamies for all her previous hard work.
Great introduction to the rules. How many orders can one expect to have to use on a given turn?
Cheers Pat. An average, at strength battalion rolls nine orders dice, 6s count as HQ dice (which can be spent) 2 - 5s count as company orders, which must be spent in the turn, and 1s count as no orders or a hesitant company if you roll three. I've found on average you'll have about seven co. Orders, but up to 6 banked as HQ orders. So quite a lot, but they soon get used up as you try to rally shock and suppression.
Very interesting 👍
Glad you found it interesting.
Superb
Thank you!
Brilliant, please keep them coming
Cheers buddy! I will do!
This was a confusing part of the rules for me. But can you tell me where in the rules you are allowed to deploy your reserves when your opponent has the offensive combat phase? I only read that the non offensive player can react to either fire or movement of your forces only. And when you bring in a reserve company does it then have a company sector that is the same as the company it is reinforcing? So in effect you can have 2 companies attacking? Sorry, not complaining about the vid just trying to clarify. For me at least the rules arent overly clear in how exactly you do this. Thanks for the vid I hope you do more, it helps the learning
The turn is broken into two phases, page 23. Offensive combat phase, then the defensive combat phase. What I meant was that the opponent will take their turn in the offensive combat phase, during which time you may react, then you will take your turn in the defensive combat phase, during which you can issue orders and deploy the reserves, page 24. It's a separate company, so really should have a separate company areas assigned to it.
@@StormofSteelWargaming Ok I watched that point in the video again, now it makes sense. I suffer from PTSD so sometimes the little things get missed as I focus on the larger point. I missed the HOPEFULLY take the initiative. I am just starting putting units on the table and learning the rules. I assumed that when a reserve battalion comes on you would need to readjust the widths of the front. so that now there are 3 sectors. I must admit I do like what you did in the video where the coy that attacked goes into on table reserve and focuses on taking off shock. Then if the new attack goes bad it can take the lead. Would something like that be allowed in the rules? Or will the new company need to move into its new sector? Sorry for the dumb question.
@@tracer0017 no worries buddy, things can be missed easily. The sectors part are really only there to guide in an attack, it is not too important if you don't assign companies to an area. The third companies area could be the one beyond the phase line, if you want it to be really. Yeah, you can continue using all of your companies, as long as you have the orders to get them to do something in your turn.
Very nice Alex. Great, clear exposition.
Cheers Doug!