They should just be hidden. You can go into the master controller tab and make them visible again. Oli Putland probably has more info about it on his YT or in his book. And the toonboom Learning portal has some good stuff too.
if your master controller's busted, that sounds like a tech support issue. Maybe there's a setting or something that you turned off, that I'm not familiar with. I currently don't have a harmony license to dig through the program, but toonboom twitter is pretty great at responding to questions quickly. Or www.youtube.com/@ZeBirdBrain really knows her stuff.
Thank you for the video, I just cannot find how to show the "box" for the interpolation grid wizard. I want to customize the master controller with colors and resizes, can you help me?
Whenever I move the eyes (or like, anything in the rig really) and I move the slider around, it reverts right back to it's original state. Am I doing something wrong? I'd like to change the position of the eyes, and have master controller adjust according to the peg, not revert right back to the original state whenever I slide it again
For this type of rig, we use the Z axis to move the arm from the back to the front. The master controller will remember the movement and interpolate between them, so there is a place where it pops from back to front.
@@StylusRumble Thank you very much. When the character is turning head over 180 degrees, how may I be able to flip the hair to start seeing the hair turning to the other direction? When the body is turning from front view to profile view and from profile view to back view, should I use substitute drawings or adjust the same drawing with one envelope deformer?😄
@@coolboy_studio Both ways are used. I like the precision of new drawings, but I will animate things close enough before switching the drawing. That way the tween works pretty good before the pop. A lot of studios are trying to use as few drawings as possible. It's really what works best for your style and workflow.
Thank you very much teacher. When I clone the deform-binded drawings for make mirror part of the other side of the body, I find a problem. For example, I set Frame 10 as the front view, 11 is turning right, 12 is 90 degrees towards right and then 13, 14 until towards back. Then I clone the drawings with deformers together with clicking Flip Horizonetal Animation in order to make the other side on the left. When I turn body to the back in the degree before turning to the other size, the character becomes a thin paper showing inbetween. How can I fix this problem?
they there! Quick question -- I'm currently testing out the Master Controller with a simple 3-drawing face and when l go to play with it it just Snaps between the 3 drawings instead of blending them in a fluid motion like your little guy. Am l doing something wrong or is it because I'm using so few drawings? Thanks! Love your work - - beyond helpful!!
You might just need more inbetweens, and you have to animate the drawing into place before you switch to the new drawing. The master controller just saves poses and interpolates between them. So the more help you give it the more accurate it is. It wont morph between drawings at all. It will only switch from one drawing to the next when it his the right pose.
Hi! I'm having some trouble. I have a shape, and I separately have a node of colour that gets cut by the shape (using a cutter). But when I deform the shape, the colour goes outside of the shape. Do you know how to fix that? Thanks
You can try mucking about with the deformer placement or weights, but Unfortunately Deformers have their limitations and sometimes this fracturing can't be worked around. Depending on the cutter shape it might be easier to work with just a peg, or maybe even morphing an object. Sometimes it's even quickest to cut your mask with another mask and paint out the fracturing.
There is one particular question I've got: Perhaps it varies rig to rig, but a few controller wizard rigs have duplicates of the center position(s) flipped and have those points in their grid overlapping each other to minimize the interpolation when animating. It seems like Jammy didnt need that tweak while you were setting him up. So my question is, how you do that!?
Jammy is very simple and almost symmetrical so that makes everything easier. First, I start with the center pose as my master. My method is to animate the previous pose's art to the new location and animate it as close to the new place as possible before pasting the art. Since center is 0 I can animate things both ways and the only real tricky spot is the 3/4 to side Z mess. If you watch my video called "fancy face" in the rigging playlist it shows exactly how I do faces. All the other bits I do in a similar way.
Always appreciated!
But they just came out with harmony 17! Lol 🤦♂️
We haven't all got 4 million subscriber money to upgrade every 36 minutes lol, I'm doing what I can with what I've got :P
Stylus Rumble don’t tell anyone. But I’m still using 15 -
Gasp!!! I'm telling everyone. I'm not above trowing you under a bus for a few views lol
Thank you very much. ^^
Hello. Why do controllers disappear when moving a character to another scene (project)?
sorry, I'm using a translator
They should just be hidden. You can go into the master controller tab and make them visible again.
Oli Putland probably has more info about it on his YT or in his book. And the toonboom Learning portal has some good stuff too.
Thank you!! :D
What if you set it up like this, but the resulting master controller grid doesn't respect or acknowledge the flipped poses?
if your master controller's busted, that sounds like a tech support issue. Maybe there's a setting or something that you turned off, that I'm not familiar with. I currently don't have a harmony license to dig through the program, but toonboom twitter is pretty great at responding to questions quickly. Or www.youtube.com/@ZeBirdBrain really knows her stuff.
Thank you for the video, I just cannot find how to show the "box" for the interpolation grid wizard. I want to customize the master controller with colors and resizes, can you help me?
Whenever I move the eyes (or like, anything in the rig really) and I move the slider around, it reverts right back to it's original state. Am I doing something wrong? I'd like to change the position of the eyes, and have master controller adjust according to the peg, not revert right back to the original state whenever I slide it again
You didn't added the download link of the master controller script you mentioned...
oops! The newer versions of harmony have things built in now. But if you're using an older version the script is here:
scriptor.gumroad.com/
Hello. How do you rig the arm so that the arm can move from "behind the body" to "in front of the body" when rotating from front view to profile view?
For this type of rig, we use the Z axis to move the arm from the back to the front. The master controller will remember the movement and interpolate between them, so there is a place where it pops from back to front.
@@StylusRumble Thank you very much. When the character is turning head over 180 degrees, how may I be able to flip the hair to start seeing the hair turning to the other direction? When the body is turning from front view to profile view and from profile view to back view, should I use substitute drawings or adjust the same drawing with one envelope deformer?😄
@@coolboy_studio Both ways are used. I like the precision of new drawings, but I will animate things close enough before switching the drawing. That way the tween works pretty good before the pop.
A lot of studios are trying to use as few drawings as possible.
It's really what works best for your style and workflow.
Thank you very much teacher. When I clone the deform-binded drawings for make mirror part of the other side of the body, I find a problem. For example, I set Frame 10 as the front view, 11 is turning right, 12 is 90 degrees towards right and then 13, 14 until towards back. Then I clone the drawings with deformers together with clicking Flip Horizonetal Animation in order to make the other side on the left. When I turn body to the back in the degree before turning to the other size, the character becomes a thin paper showing inbetween. How can I fix this problem?
Incrível!
they there! Quick question -- I'm currently testing out the Master Controller with a simple 3-drawing face and when l go to play with it it just Snaps between the 3 drawings instead of blending them in a fluid motion like your little guy. Am l doing something wrong or is it because I'm using so few drawings? Thanks! Love your work - - beyond helpful!!
You might just need more inbetweens, and you have to animate the drawing into place before you switch to the new drawing. The master controller just saves poses and interpolates between them. So the more help you give it the more accurate it is.
It wont morph between drawings at all. It will only switch from one drawing to the next when it his the right pose.
Hi! I'm having some trouble. I have a shape, and I separately have a node of colour that gets cut by the shape (using a cutter). But when I deform the shape, the colour goes outside of the shape. Do you know how to fix that? Thanks
You can try mucking about with the deformer placement or weights, but Unfortunately Deformers have their limitations and sometimes this fracturing can't be worked around.
Depending on the cutter shape it might be easier to work with just a peg, or maybe even morphing an object.
Sometimes it's even quickest to cut your mask with another mask and paint out the fracturing.
Stylus Rumble thanks for the reply. Got fixed on its own when i opened the program again for some reason
I do the same but here is no interpolation in mine why??
Did you set your initial rig up with an animated rotation? This only interpolates what you've already animated.
@@StylusRumble
Please is there tutorial about this inisial rig? i didin't find it and thank you for replaying :)
There is one particular question I've got: Perhaps it varies rig to rig, but a few controller wizard rigs have duplicates of the center position(s) flipped and have those points in their grid overlapping each other to minimize the interpolation when animating. It seems like Jammy didnt need that tweak while you were setting him up. So my question is, how you do that!?
Jammy is very simple and almost symmetrical so that makes everything easier. First, I start with the center pose as my master. My method is to animate the previous pose's art to the new location and animate it as close to the new place as possible before pasting the art. Since center is 0 I can animate things both ways and the only real tricky spot is the 3/4 to side Z mess.
If you watch my video called "fancy face" in the rigging playlist it shows exactly how I do faces. All the other bits I do in a similar way.
@@StylusRumble You rule! Thank you so much
watching some video tutorials from you, very confusing me
Create caractère
я нашел это по запросу "румблер/стилус"
Потому что название канала stylus rumble