For your convenience, this is all the necessary scripting. *: Edit* *+ Add* *% Variable* *TRIGGER* (make sure it's a trigger_use) :targetname - zombie_door +zombie_cost - %cost% +target - %door name% +script_flag - enter_%next zone% (only if you are using zones) *CLIP* :targetname - %door name% +script_noteworthy - clip *DOOR* (make sure it's a script_model) +targetname - %door name% +script_string - rotate *OR* move *if you chose rotate* +script_angles - %x, y, z% *if you chose move* +script_vector - %x, y, z% *VOLUME* (only if you are using zones) :targetname - %zone name% +script_noteworthy - player_volume +target - %zombie spawner's targetname% *SCRIPTING* (only if you are using zones) Go to your mod tools launcher and right click your map. Select "Show Zone Folder." In file explorer, go back to zm_%yourmap% and go into scripts, then zm. Open zm_%yourmap%.gsc with your text editor. Go down to "function usermap_test_zone_init() {" enter this ON A NEW LINE IN BETWEEN THE BRACKETS: "zm_zonemgr::add_adjacent_zone( "%currentzone%", "%nextzone%", "%script_flag on your door%" );". *This is mine:* function usermap_test_zone_init() { zm_zonemgr::add_adjacent_zone( "start_zone", "ab_zone", "enter_ab_zone" ); level flag::init( "always_on" ); level flag::set( "always_on" ); } Save and it should work.
@@GAM3VIDZ Hey i need some help with something when i make a room put some lighting etc.. then when i start the map sometimes everything is invisible sometimes my screen is very white and between all that.. how do i fix this? Please and thank you i've been trying to find a fix for this for so long hopefully you could give some advice
This is the best tutorial I have found so far. Audio is good, you go slow, don't assume anything and retrace a lot of steps. Great video. Lots of other ones assume I know so much already and it's overwhelming.
ok if you need help with zoning since he didnt do a tut yet lemme know bc i know a lot of ppl have issues with that or anything else you need assistance. :)
Thanks for creating these tutorials it helps a ton! I've found that when creating buildings using caulk and adding textures, the lighting inside of the building is weird and patchy. is there any way to fix this?
Hey guys, late comment on the relevance of this video. but if your models aren't moving to the target desired, be sure to go into entity browser as your model is highlighted, and drag script>brushmodel onto your model. in other words, be sure you make the models a brushmodel or it wont move.
when i open the door in game, it stops me from walking through it. same goes for the debris. its like the clip is still there. and i made sure the targetname for clip was "zombie_door" or "zombie_debris". i also added a "script_noteworthy" with "clip" in their values.
Joe Merica - I’m late but it’s likely because this is a more complex level editor instead of a simplified one (like one you’d see in Skate 2 & Skate 3). It has its con of being a bit complex but the pro of being very intuitive and allowing for more creativity.
@@Bestgameplayer10 yep you're right about that! I'm new to this but I have WAW experience. Besides this, I'm just amazed at how much they simplified this one! The crazy stuff you can do in here using the radiant tool in a few hours would've taken you days of scripting with the previous version
As far as I remember, I followed the door step correctly, but only one door opens. On the grid, though, the left door (the one that doesn't open) is white, while the other is blue. Any ideas? Edit: I think I know what's wrong. The door doesn't have a section for "targetname," so I can't make it "zombie_door_a" (original, I know). Can I add a "targetname" KVP in replacement?
Great tutorial, im just getting into black ops 3 mod tools after playing with world at war and man are these so much easier to use. Is your website no longer up? The link seems to go to a like spam website
it doesnt list a target name when I click on the door, like, i click on the door and it doesnt say anything about target_name. is there any other ways i can bypass that or bring it up???
hey dude i hope you answer this because i don't know why but the door and some other models don't seem to have textures they are just straight black objects they have the shape and stuff but its all black.
When I walk to my electric door, it says “you need to turn on the power”. I do that and nothing happens. I’ve rewatched your video 10 times and I did everything right, but it isn’t opening
When I do script_string: angles and move it how do I get it to open like a door instead of just turn in the center? When I turn the door it moves from the middle of the door instead of the side where "hinges" would be.
Basically I made a custom texture that looks like a door and everything works but the pivot point is in the center. Is there a way to move the pivot point to the side or make it rotate and move?
not sure if you figured this out yet or not, but what you need to do is before you hit "script, brushmodel" you need to draw another brush that is the exact same size of your door. Make this brush a fog texture and then place at perfectly side by side to your actual door's actual brush. Now select both of them and hit "script, brushmodel" This now puts the pivot point for rotation right where your fog brush and your door brush connect to each other. NOTE: Whichever side you put your fog brush next to your door brush that is the side of the door's "hinges". I hoped this helped!
Im doing everything correctly in the video, and for some reason whenever I open my door, (its a rotating, single door) i can walk straight through the model, even with clipping. Im pretty sure it has the right name, I used a brushmodel for the clipping, the door opens perfectly fine except for the clip. What am I doing wrong?
how do you properly duplicate doors?? i made one working but duping it makes it to where i can buy it but i cant walk through it and no animation plays
Is it possible to make a door close when you enter a certain area? (if not, i can just make a hole in the ground where they fall in) Also how can you add a boss? Let's say Brutus from MOTD, but instead of during rounds, he'll spawn when you enter a certain area.
I have a door that I followed everything that you put on there but when I go to buy it the door does not move out of the way and stays blocking the way out. The only way that I have found that works to get out is if you are right up against the door when you buy it and run through instantly otherwise you cannot get through the door. Can you help?
MrShhh select the model, right-click, and go to script>model. If you dont have script in your right click menu, go to the entity browser and rightclick script and click "toggle favorite"
i added everything that i need for a door and set all the kvps. But when i go to try and buy the door, i get "not available". what causes this problem?
Yeah mine doesn't work properly. The clip is removed, and the trigger deactivates as it should - the door doesn't rotate though. I'll show my settings below: Trigger: target name: zombie_door target: zombie_door_1 zombie_cost: 750 Clip: targetname: zombie_door_1 script_noteworthy: clip Door: targetname: zombie_door_1 script_angles: 0, 87, 0 script_string: rotate Does the order of script_angles and script_string matter? And I'm assuming the values on script_angles supports spaces after the commas?
ACiD Fishes Yesssssss thank you! That worked! The rotation is completely off, so I'll have to figure out how to change the pivot point, if at all possible :) Thanks!
not sure if you know this but say you dragged out your brush for a clip, while selected right click and go to script->brushmodel and itll convert it :D
I picked the same models as in this tut, and they will rotate, just always rotate to their original points in which they spawned. so if I move them around the map and rotate 100 degrees, they will only ever want to rotate that same 100 degrees.
Hey man, I deleted my other comment because i noticed that I'm a total idiot and did something wrong, but I have another question. Every object/model I place has a concrete look to it. I placed a wall in the beginning of my map of concrete so I think it somehow attached to every model I place? Can you please explain how I can replace this with it's normal texture? Thanks man!
+JcraftR Mc Select all items and press T to bring up textures then change textures. Or middle mouse a texture already on the map when item is selected. As for your first comment. You probably did what I did and forgot to do a script brush model. They don't have target names.
First of all, thank you for responding! I still can't figure it out.. For instance, I select my desk (with the concrete look), then I open my textures but if I double click on a texture it doesn't apply.. It keeps looking like concrete.
I seem to have the problem that all the things that were added in the video have a model of a blank human in the middle of them. And the doors don't rotate (using the same doors as in the video). The electric door won't move and I can't move through it. I also get a bunch of warnings when compiling.
Any idea how I can choose how fast something moves? I tried creating an elevator, using zombie_debri, but it moves too fast, and it goes through me (Ive linked clips to the floor and sides) also tried scripting it inside the gsc like you did on cod4, but doesnt seem to work
I keep getting a death barrier on my custom map. I have scripted the zones and put them eachother but it is still happening. i dont know what to do and am very frustrated. Please respond and help me
Okay so when I choose script model in the very first step, I only get the windows "ding" sound instead of any object on the map. What am I doing wrong?
I have an issue where it stutters a huge amount every few seconds when moving the clip box. (also I did turn off the high video mem, still didnt fix) I have a GTX 1060(6GB) and an i5-4590
Yo man, great tutorial, I was wondering: is there somehow a way to save all of these settings and KVP's or do you have to do this for every single door again, even if you switch up the names for all of them?
+Dripsy thnx. So select all your door stuff then file new map and then copy selection. Now save it like buyabledoor or whatever. Then right click misc prefab when you want to put it in. Then right click prefab enter prefab. Change the Kvps then right click prefab leave prefab. Redoing them each time would be quicker lol
thank you, also one more question, how do i make a model able to be walked on. I'm trying to make a bridge like structure using only wood planks. (going diagonal)
PLEASE HELP. I have been creating my map for a while. When compiling everything and playing in the map i made there is no floor, zombies cant hurt me, and I cant knife them.. only shooting them works.. how do I fix this? Please help me.. ive put countless hours into my map..
somebody can help me ? When i do the debris method , all work correctly but in game , i pay 750 for open it and i can pass trought but after the debries stay on place and dont move ...
Probably too late for you, but maybe others can benefit, it's probably because you used an actual model instead of a script model, go into entity browser, then script, then model, then choose you model you want and give it the KVP's ect it needs. this goes for many other things, you can't add scripts to an actual model, you need to use the script model version.
I've tried everything for the doors, the clips and everything move, but I can not for life of me get the texture of the door to rotate/move/slide. They do not work for me. I have all the scripts correct, all the KVPs are correct, nothing is working for me in terms of textures.
+Hella Bandz is it a model that's not a dual door. It may have the origin not on the ends. In waw you had to move the origin so maybe you have to do that
I'm sorry but I'm very new at this. but I cant seem to find where my zone is. but all I did was move my spawn box an the others around me the yellow/pink boxes to the center of my first room? kinda hope u get what I mean if not don't worry about it :)
Weed Man yea, it actually depends on the model i think, some doors work fine while others dont. if you know how to fix the ones that dont though, it would be much appreciated
I need help... prntscr.com/cqrwxo How can I publish the map if it's not in the mod tools launcher? I have a map made but there's nothing I can do with it... (New to the whole creating scene, sorry if it's a dumb question. Just so confused.)
like how to make one haaha im still watching this video when you replied haha ok so like how to build a room with a roof and 4 walls plus windows and stuff like that!
Teach us how to buy power ups. IE. press f on target to spawn a random/ or specific power up. And god pls ( if possible ) show us how to execute a function at the end of each round.
For your convenience, this is all the necessary scripting.
*: Edit*
*+ Add*
*% Variable*
*TRIGGER* (make sure it's a trigger_use)
:targetname - zombie_door
+zombie_cost - %cost%
+target - %door name%
+script_flag - enter_%next zone% (only if you are using zones)
*CLIP*
:targetname - %door name%
+script_noteworthy - clip
*DOOR* (make sure it's a script_model)
+targetname - %door name%
+script_string - rotate *OR* move
*if you chose rotate*
+script_angles - %x, y, z%
*if you chose move*
+script_vector - %x, y, z%
*VOLUME* (only if you are using zones)
:targetname - %zone name%
+script_noteworthy - player_volume
+target - %zombie spawner's targetname%
*SCRIPTING* (only if you are using zones)
Go to your mod tools launcher and right click your map. Select "Show Zone Folder." In file explorer, go back to zm_%yourmap% and go into scripts, then zm. Open zm_%yourmap%.gsc with your text editor. Go down to "function usermap_test_zone_init() {" enter this ON A NEW LINE IN BETWEEN THE BRACKETS: "zm_zonemgr::add_adjacent_zone( "%currentzone%", "%nextzone%", "%script_flag on your door%" );".
*This is mine:*
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "ab_zone", "enter_ab_zone" );
level flag::init( "always_on" );
level flag::set( "always_on" );
}
Save and it should work.
all of this, just for a door
how is this supposed to help at all
What a legend
This shows you all the info you would add to the door, like I show in the video. He also showed you how to do zones too, which I never did.
@@GAM3VIDZ Hey i need some help with something when i make a room put some lighting etc.. then when i start the map sometimes everything is invisible sometimes my screen is very white and between all that.. how do i fix this? Please and thank you i've been trying to find a fix for this for so long hopefully you could give some advice
This is the best tutorial I have found so far. Audio is good, you go slow, don't assume anything and retrace a lot of steps. Great video. Lots of other ones assume I know so much already and it's overwhelming.
if anyone is having issues unhiding things since he forgot to mention it, it is shift + H
noah malechowski omg thank you, my for well open but I couldnt go through. I had 2 clips
door not for
ok if you need help with zoning since he didnt do a tut yet lemme know bc i know a lot of ppl have issues with that or anything else you need assistance. :)
noah malechowski okay thank you
Did I not tell you how to unhide?
Is there a way to make a door close after you buy it?
Thanks for creating these tutorials it helps a ton! I've found that when creating buildings using caulk and adding textures, the lighting inside of the building is weird and patchy. is there any way to fix this?
Hey did you ever find a fix for this?
Never thought learning how to us CAD in my Tech class would be helpful but it makes understanding mid tools a lot easier
knowledge is power haha // for more help check out viamods.com
When i click on the door there is no targetname who i can edit.
me neither
Make sure script brush, not normal brush
Hey guys, late comment on the relevance of this video. but if your models aren't moving to the target desired, be sure to go into entity browser as your model is highlighted, and drag script>brushmodel onto your model.
in other words, be sure you make the models a brushmodel or it wont move.
when i open the door in game, it stops me from walking through it. same goes for the debris. its like the clip is still there. and i made sure the targetname for clip was "zombie_door" or "zombie_debris". i also added a "script_noteworthy" with "clip" in their values.
nevermind. i fixed it. I had the target name that the trigger's targetname was set to
How do I activate zombie spawns in new rooms when i buy the debris?
why did they make it some much work just to make a damn door holy christ.
Joe Merica - I’m late but it’s likely because this is a more complex level editor instead of a simplified one (like one you’d see in Skate 2 & Skate 3). It has its con of being a bit complex but the pro of being very intuitive and allowing for more creativity.
@@Bestgameplayer10 yep you're right about that! I'm new to this but I have WAW experience. Besides this, I'm just amazed at how much they simplified this one! The crazy stuff you can do in here using the radiant tool in a few hours would've taken you days of scripting with the previous version
@@supersonic7605 yo wassup you wanna make maps and script together?
As far as I remember, I followed the door step correctly, but only one door opens. On the grid, though, the left door (the one that doesn't open) is white, while the other is blue. Any ideas?
Edit: I think I know what's wrong. The door doesn't have a section for "targetname," so I can't make it "zombie_door_a" (original, I know). Can I add a "targetname" KVP in replacement?
yes u can
wait how did u add targetname, its not popping up for me.
Great tutorial, im just getting into black ops 3 mod tools after playing with world at war and man are these so much easier to use. Is your website no longer up? The link seems to go to a like spam website
sorry im late to the party, my doors are working but when i walk through them, i phase through but i dont get killed.
any fixes or answers??
it doesnt list a target name when I click on the door, like, i click on the door and it doesnt say anything about target_name. is there any other ways i can bypass that or bring it up???
My doors did not have a target name, did I do something wrong or do I have to add it now due to an update?
hey dude i hope you answer this because i don't know why but the door and some other models don't seem to have textures they are just straight black objects they have the shape and stuff but its all black.
When I walk to my electric door, it says “you need to turn on the power”. I do that and nothing happens. I’ve rewatched your video 10 times and I did everything right, but it isn’t opening
When I do script_string: angles and move it how do I get it to open like a door instead of just turn in the center? When I turn the door it moves from the middle of the door instead of the side where "hinges" would be.
Basically I made a custom texture that looks like a door and everything works but the pivot point is in the center. Is there a way to move the pivot point to the side or make it rotate and move?
not sure if you figured this out yet or not, but what you need to do is before you hit "script, brushmodel" you need to draw another brush that is the exact same size of your door. Make this brush a fog texture and then place at perfectly side by side to your actual door's actual brush. Now select both of them and hit "script, brushmodel" This now puts the pivot point for rotation right where your fog brush and your door brush connect to each other. NOTE: Whichever side you put your fog brush next to your door brush that is the side of the door's "hinges". I hoped this helped!
Im doing everything correctly in the video, and for some reason whenever I open my door, (its a rotating, single door) i can walk straight through the model, even with clipping. Im pretty sure it has the right name, I used a brushmodel for the clipping, the door opens perfectly fine except for the clip. What am I doing wrong?
you figure it out?
how do you properly duplicate doors?? i made one working but duping it makes it to where i can buy it but i cant walk through it and no animation plays
Hi shall i credit Gamevidz on my map is that wht name u want ,u sound like jbird, ive always checked bck on ur tuts thanks
Need help: I'm trying to make a debris and I followed your tutorial but when I went in game the debris said "not available"
Is it possible to make a door close when you enter a certain area? (if not, i can just make a hole in the ground where they fall in)
Also how can you add a boss? Let's say Brutus from MOTD, but instead of during rounds, he'll spawn when you enter a certain area.
I’m trying to figure this out as well, did you ever find out?
Curious, How to change Zombie Eye Color, How to change Mystery Box Lights (In sky and in General)? I'm using human zombie pack
I have a door that I followed everything that you put on there but when I go to buy it the door does not move out of the way and stays blocking the way out. The only way that I have found that works to get out is if you are right up against the door when you buy it and run through instantly otherwise you cannot get through the door. Can you help?
for more help check out viamods.com
thanks that helped.
if your door isnt a scrip_model you can change the class with the re class button
you're my daddy, thanks
i love you
am i picking the wrong model?? I dont have target name in the entity info...... Why cant someone just make a few prefabs of these can just add in???
MrShhh select the model, right-click, and go to script>model. If you dont have script in your right click menu, go to the entity browser and rightclick script and click "toggle favorite"
That was very helpful, Thank you
thanks
The Navmesh does NOT show up on my screen at all to label the doors zombie_door_a
I made a debris prefab with a few crates, but how do I use that as the script model?
do any of yous find when u buy it ingame it rotates but the rotation point is the center of the door? causing it to just spin on the spot?
+Crystal Lake Films some doors aren't made to rotate
k do u mean the models?
+Crystal Lake Films yea it seems on the ones with dirt knobs swing
why does the door haft to be so difficult.
+Arcticwolf_Gaming very simple actually
Ive noticed that your perk machine models are missing, is this supposed to happen?
yea sadly they don't load in game yet.
What's weird is that on my laptop everything loads perfectly but on my desktop there were a ton of claims of missing assets
+boogyman10o1 that is weird. Try verifying files through steam
I did and it downloaded missing files but still came up with missing assets as I was loading a new map. I'm redownloading it just in case
+boogyman10o1 yea maybe fix
i added everything that i need for a door and set all the kvps. But when i go to try and buy the door, i get "not available". what causes this problem?
Yeah mine doesn't work properly. The clip is removed, and the trigger deactivates as it should - the door doesn't rotate though. I'll show my settings below:
Trigger:
target name: zombie_door
target: zombie_door_1
zombie_cost: 750
Clip:
targetname: zombie_door_1
script_noteworthy: clip
Door:
targetname: zombie_door_1
script_angles: 0, 87, 0
script_string: rotate
Does the order of script_angles and script_string matter? And I'm assuming the values on script_angles supports spaces after the commas?
you dont need commas for angles try "0 87 0" should work
ACiD Fishes Yesssssss thank you! That worked! The rotation is completely off, so I'll have to figure out how to change the pivot point, if at all possible :)
Thanks!
yeah some of the pivots on prefabs are horrid lol
ACiD Fishes Haha yeah it sucks. Have you managed to get a rotation working properly? :D
MadMikeGamerXL1 what do you mean by working properly?
Anybody know how to turn on lightning?? It just goes grey for me, and I can’t touch it.
Do you use a booster because your frame rate was really high
nope just turn of FPS cap and disable the umm forget the name of it but it looks to frame rate // for more help check out viamods.com
THX
could you do a tutorial on volumetric lighting? when I put the litfog, it doesn't show in my map when I compile light and link it. pls help
Any chance you can do a tutorial on custom models, textures, and how to import models with custom pivots so that radiant recognizes said pivots?
when I try to do the target door it not there for me when I select both doors
not sure if you know this but say you dragged out your brush for a clip, while selected right click and go to script->brushmodel and itll convert it :D
yea I forgot to mention that comes in handy haha
Any idea why my doors would be rotating to their original spawning axis? script_angles doesn't seem to affect the doors in any way.
+M I G H T Y M A N (Mightyman) some models can't rotate
I picked the same models as in this tut, and they will rotate, just always rotate to their original points in which they spawned. so if I move them around the map and rotate 100 degrees, they will only ever want to rotate that same 100 degrees.
Hey man, I deleted my other comment because i noticed that I'm a total idiot and did something wrong, but I have another question. Every object/model I place has a concrete look to it. I placed a wall in the beginning of my map of concrete so I think it somehow attached to every model I place? Can you please explain how I can replace this with it's normal texture? Thanks man!
+JcraftR Mc Select all items and press T to bring up textures then change textures. Or middle mouse a texture already on the map when item is selected. As for your first comment. You probably did what I did and forgot to do a script brush model. They don't have target names.
First of all, thank you for responding! I still can't figure it out.. For instance, I select my desk (with the concrete look), then I open my textures but if I double click on a texture it doesn't apply.. It keeps looking like concrete.
+JcraftR Mc head on over to the forums viamod.com and post some screenshots please
Site is offline?
+JcraftR Mc viamods.com should be working
I seem to have the problem that all the things that were added in the video have a model of a blank human in the middle of them. And the doors don't rotate (using the same doors as in the video). The electric door won't move and I can't move through it. I also get a bunch of warnings when compiling.
+jeffreywarf sry to hear that. Plz post screenshots on our forum so we can take a look. viamods.com
done. look forward to hearing from you :)
+jeffreywarf we will look into it
Any idea how I can choose how fast something moves? I tried creating an elevator, using zombie_debri, but it moves too fast, and it goes through me (Ive linked clips to the floor and sides) also tried scripting it inside the gsc like you did on cod4, but doesnt seem to work
I think there is a transition KVP // for more help check out viamods.com
Can you make buyable debris barriers out of brushes instead of models? If not, can you make brushes into models?
How do you open up the grid
i cant find it
is there a way to change the speed at which the door opens?
how would i make it so you can buy the door from both sides?
Make the trigger bigger so it is on either side of the door
I keep getting a death barrier on my custom map. I have scripted the zones and put them eachother but it is still happening. i dont know what to do and am very frustrated. Please respond and help me
+Project CoD zones are wrong post some screenshots to my forum plz. viamods.com
I get to round 5 and the dogs do not work so i can not play further than 5 rounds. How do i turn them of please help!!
+Crack Pack tutorial today most likely
when is the video coming out?
+PhenomFZ working on it but had to leave will be finished when i get home
+PhenomFZ working on it but had to leave will be finished when i get home
whens is going up? :)
The "clip" brushmodel on mine always says "worldspawn" how to fix that problem? If not fixed I cannot finish making a door...
+REYNARD MISAE your doing brushmodel. must be script brushmodel
It worked! Thx alot! Anyways, final essential thing needed is about zones and traps. can't wait for the next tutorial :D
+REYNARD MISAE yea i will be doing them soon glad it worked. you can see i make the mistake aswell in the video lol
my electric door isnt saying the power needs to be on, however its working when i turn the power on? any ideas?
fixed it trigger was inside of the door and not infront lol
Okay so when I choose script model in the very first step, I only get the windows "ding" sound instead of any object on the map. What am I doing wrong?
I have that problem too did you find out what the problem was?
I restarted Radiant Black and it was fixed for me
I have an issue where it stutters a huge amount every few seconds when moving the clip box. (also I did turn off the high video mem, still didnt fix)
I have a GTX 1060(6GB) and an i5-4590
Everything works but when I buy the door it doesn't rotate but it lets me walk through it. Please help, thanks
hmm, make sure you used to correct kvp // for more help check out viamods.com
Sorted cheers
Yo man, great tutorial, I was wondering: is there somehow a way to save all of these settings and KVP's or do you have to do this for every single door again, even if you switch up the names for all of them?
+Dripsy thnx. So select all your door stuff then file new map and then copy selection. Now save it like buyabledoor or whatever. Then right click misc prefab when you want to put it in. Then right click prefab enter prefab. Change the Kvps then right click prefab leave prefab. Redoing them each time would be quicker lol
thanks man, I'll just get used to it then, keep up the great work!
+Dripsy yea just have like a notepad and copy the words lol
my door wont do the rotation animation when open iv tried everything help!
is there a way to change a misc model into a script model? and if so how?
+GRANDTHEFTYOMAMA24 yea select model. Press B click script. And then click or double click model
thank you, also one more question, how do i make a model able to be walked on. I'm trying to make a bridge like structure using only wood planks. (going diagonal)
+GRANDTHEFTYOMAMA24 add clipping
When I try turning my models into script models, the models disappear and turn into a red box. Any idea what the problem is?
PLEASE HELP. I have been creating my map for a while. When compiling everything and playing in the map i made there is no floor, zombies cant hurt me, and I cant knife them.. only shooting them works.. how do I fix this? Please help me.. ive put countless hours into my map..
+Bro Horse are you below center line?
somebody can help me ? When i do the debris method , all work correctly but in game , i pay 750 for open it and i can pass trought but after the debries stay on place and dont move ...
for more help check out viamods.com
Thank
Bruh that broken. [ viamods.com/ ]
Probably too late for you, but maybe others can benefit, it's probably because you used an actual model instead of a script model, go into entity browser, then script, then model, then choose you model you want and give it the KVP's ect it needs. this goes for many other things, you can't add scripts to an actual model, you need to use the script model version.
exactly what i needed thanks man
is it a bad thing that i cant find the target name for the doors
if i click shift on my door it does not give a target name
+Tiger Blood 698 has to be a script model/brushmodel. With it selected. Press B find script. Double click model or brush model that will convert it
THANK YOU
+enskede house mafia np
THANKS. The wording was super confusing. but 0:55 gave me a much better description
+Matthew Mular yea make sure script model
But how do you do doors that auto open and close like the ones on moon ?
I've tried everything for the doors, the clips and everything move, but I can not for life of me get the texture of the door to rotate/move/slide. They do not work for me. I have all the scripts correct, all the KVPs are correct, nothing is working for me in terms of textures.
Well I did something wrong with the first doors as it has a hand and says not available
my door doesn't rotate it just spins in a circle..i did exactly as you did..any ideas on how to fix this?
+Hella Bandz is your rotation too far? Post some screens on VIAMODS.com
i tried uploading a video but the size was to big but my problem is it rotates in the middle it doesnt rotate out like yours
+Hella Bandz oh that is odd. Did you use a model?
i used a regular model and converted it to a script_model and put the kvps on it and it just rotates in the middle doesnt rotate out
+Hella Bandz is it a model that's not a dual door. It may have the origin not on the ends. In waw you had to move the origin so maybe you have to do that
i don't get so many options when rightclick on my view (like script info etc.)
+Flex press b right click options and toggle favorite // for more help check out viamods.com
thank you! and love your vids!
when i right click i dont have the trigger or script options. please help.
Press B then right click trigger/script and toggle favorite
also when i shift click the door after naming the target for the use one, there is no target name slot.
+MRxPSYCHOx115 must be a script brushmodel
My door model wont move, it will still let me go through it after purchased. But it wont move the door.
Make sure its not a typo on "script_angles" I made the common mistake of spelling angels.
yea make sure script_angles spelled correctly // for more help check out viamods.com
how do I link the debris FX so when I buy the debris it activates
for more help check out viamods.com
when i do target it says cannot add kvp key already exists
how do you add power doors? door opens when you turn on power.
how do you give it a target name zombie_door_a? when i select my doors i cant see targetname
make sure a script_model // for more help check out viamods.com
when i go to the entity info of the trigger it doesn't show, it just shows it for "worldSpawn"
When i rightclick there is no trigger tab under script
watch the first few minuites :)
The door does not rotate and open for me, everything else works. Help!
+Crack Pack post some screenshots on the forums viamods.com please.
i can only upload 192kb images max how can i get them to you
?
it's not that everything works from it moving, I csn walk through it and everything
it just doesn't rotate like a normal door
I'm having a problem with the electric and buyable doors. The debris works fine, but with the other two, the won't move when I open them.
when i spawn my door twists to the oppasite side as if shift+d was pressed i cant buy it and a random pearson model appears
for more help check out viamods.com
I'd be glad to join your website, BUT I CANT GET PASSED THE VERIFICATION STAGE CUZ ITS FAKIN BROKEN
hey man N does nothing an I keep dying right when I spawn in ? maybe something clipping?
N should bring up your entity, but if you keep dying your zones are messed up, did you move/delete your zone?
***** I moved my zone to fit inside my first room
. and I just click N no shift or ctrl
+The End So your zone is there. Did you rename it?
I'm sorry but I'm very new at this. but I cant seem to find where my zone is. but all I did was move my spawn box an the others around me the yellow/pink boxes to the center of my first room? kinda hope u get what I mean if not don't worry about it :)
+The End would need screenshots
one of the best tut ive seen
when i right click there is no option for scripts ?
never mind i didnt watch the first bit of the video properly lol
no worries haha // for more help check out viamods.com
when i make my door, the door rotates when i buy it but not from its hinges, fix anyone?
have you found a fix?
Weed Man yea, it actually depends on the model i think, some doors work fine while others dont. if you know how to fix the ones that dont though, it would be much appreciated
some models rotate by the hinges?
yes, from my experience
I need help... prntscr.com/cqrwxo
How can I publish the map if it's not in the mod tools launcher? I have a map made but there's nothing I can do with it...
(New to the whole creating scene, sorry if it's a dumb question. Just so confused.)
+Spirit's Pride post in forums plz viamods.com
lol the only person i could find with a door tutorial could you do a room tutorial next please keep up the awesome tutorials
+Rapid Velocity what do you mean by room tutorial
like how to make one haaha im still watching this video when you replied haha ok so like how to build a room with a roof and 4 walls plus windows and stuff like that!
i need help with the step at 4:00 the navmesh tab doesnt show up
***** just so you get notified i figured it out but the room and window tutorial would be lit!
+Rapid Velocity yea I need to do a zombie tutorial. Got busy testing other stuff lol
How do you un-hide objects?
ctrl shift H un hides last hidden, shift H un hides all hidden
***** Thanks!
When I shift select both of my doors there isn’t an option to put in a target name, someone please help.
Make sure the door is a "script model" so select the door - right click - go down to script - and select model
dude this tutorial is really good
when i right click script dosent come up for me
@Raj Kashyap where do you get that?
@Raj Kashyap Found it:)
I need help... Whenever I load in my custom map, it says game over and exits out.. ANyhelp? Ill give paypal money
Yenstix you need to make a zone
This is going to sound dumb but i cant pickup my door after i click off any help thanks :D
shift+left click on it
What he said below lol // for more help check out viamods.com
My door won't rotate. What do I do?
How do you deselect item
escape
Teach us how to buy power ups. IE. press f on target to spawn a random/ or specific power up.
And god pls ( if possible ) show us how to execute a function at the end of each round.
How can i make my own Easter egg
Jason Lopez he'll do that later. He'll probably go into zombie spawns and zoning next. Then perks and magic_box. Then stuff like items i guess.
+Jason Lopez tutorial will come. What kind of Easter egg were you thinking about
+nielsvanb yea got a huge list of tutorials to do :)
Thank for the great tutorial man!!!
Your a life saver!!
how do you make it so you spawn in with 50000?
+DenseFury prior tutorial
***** ok, thanks, your door tut. was the first one I watched. Love your vids btw.
+DenseFury np and thank you
Honestly I like these new videos, keep up the good work Corey! :)
+Mr. Raygunz thanks I enjoy doing them. glad you like them. cant way to stsrt play custom maps
Are you going to be playing your own custom maps or customs from the community?
+Mr. Raygunz yea i will working on tuts first
can't wait for the videos man! by the way how's the family, if you don't mind me asking
+Mr. Raygunz good. Kay is getting so big amd growing up
whenever i click on scripts then model i get the error sound can someone help
nvm i fixed it u need to be in top view