Wait, but didn't he just say he changed the settings? Did he change the settings so that everytime a zombie was killed, it attracted others? That sounds like what he did...
Build 42 legit feels like a proper zombie apocalypse - zombies were so weak prior that it always leaves the lingering feeling in the back of my mind about you, a lone survivor, can murk waves of zombies while society itself collapsed in the wake of these very zombies. Instead, now these feel like what a proper zombie apocalypse ought to feel like - beefy zeds, frantic humans, how relieving actual safety is after you've been out manned all day, etc. Makes all decisions all that much weightier, and in a good way, players are vulnerable to this literal end-time scale horde of death
Yeah it’s very much a good stylistic change, instead of zombies only being a threat in large numbers and jacked up settings and bouncing around from place to place, it feels like there’s a much slower and natural progression. I think looking at some of the new armors that are added (particularly some of the metal ones) late game threats of bites and scratches are much lower and harder to obtain. So I think it’s more of a late game emphasis
Even playing with slow shamblers can feel dangerous now. I've got random senses and random speed on zeds and so some areas I've cleared out are left with just the slow ones. You end up getting more risky because you think "ah they're slow, they're miles away" but then before you know it, more have arrived and suddenly you're in danger 😂
To be fair, society collapses not because zombies are particularly tough, but because the virus transmits by air and only playable characters are inmune to the airborne strain.
@samkaeppel1160 sure it does, they literally feel nothing including pain so can take endless hits, through their whole strength behind mindlessly attacking people, on top of zomboid only happening in the first week of this this apocalypse too so everyone is freshly dead / reanimated, it's not like its been yrs since apocalypse.
Build 42 is literally hardcore mode now, more zombies and they are just shambling in masses making them more scary with the even fighting them just a pain, character literally crying in pain after swinging weapon 6 times. Worst thing is that fitness and strength play no effect on fatigue and muscle strain they need to fix this glitch but so much has become so realistic now
I had to turn muscle fatigue off in sandbox, its just too punishing for me! I might try and play a bit with it turned down as I appreciate what they are doing with the mechanic but I think they got the balance of it wrong.
It's honestly not that much more difficult once you get used to it. Muscle strain becomes a lot less noticeable after just a couple levels in a weapon skills, and if you don't sprint everywhere like a maniac, then you won't constantly have hordes on you.
The dude was making it harder than he had to, mainly because he was rushing lousiville lmao. He was running and fighting when he shouldn’t, not to mention fighting while drowsy and shit. Just go in with a plan and don’t make massive mistakes and it’ll be alright.
I play on low pop to get used to all the crafting and even then: The Gigamart in Brandenburg was filled to the brim. My first Playthrough I tried normal pop but I couldnt even leave the starter house without having hundreds of zeds around me
I went to the shooting range outside of Echo Creek on decreased population and I must have taken out at least 800 zombies, ruined five cars and I don't think I'm still done. They just keep coming. They're upstairs, they're in the walls.
@swagkuchen4764 that was my problem too. I started and I found i could not do anything even within my starter house without having 100 zombies come lol
I tried this same challenge just a couple hours ago, with beginner supplies its impossible, every single stairway has 10s of zombies. Even with good supplies like guns, it would take literal days to clear the zombies inside. Makes it even scarier that i was playing with low population.
They got rid of the “peak.zombie” concept. When you start the population is what it would be at peak in b41. They also changed the migration, which makes it worse. There are almost none in the surrounding areas of town and the centers are pretty packed.
the strat now is probably go to the middle of nowhere, grind your fitness and strength; and get some spears and slowly chip away at the zombie population (with respawns off, or be monthly)
@YashaSkaven except now the wells have tainted water and the fuel is no longer endless. Apparently there are water pumps that give you good drinking water but they are rare
the fact it’s tied to knowing the weapon is dumb, yeah you will be more effective if you know the weapon but I ain’t gonna get strain after 6 bat swings just cause apparently it’s the first time I picked up a bat
If you never used heavy two handers you will hurt your muscles when trying to swing it trying to beat something very hard, like a zombie@@mansgotplans
@@callmelou5397 well, if you want to test it out you could pick a metal bat(assuming you never used one or something like it before) and give it 6 swings as hard as you can against a sand bag that is made for training, if you dont feel any muscle tension on your hands or arms after it then you got a point
According to retanaru, the player now randomly generate 'noise' with a range between normal fighting 'noise' and a shout whenever fighting melee. This is why zeds have an easier time tracking you.
@Alte.Kameraden i think it may not trigger if you're rested etc. I am all for more Stealth so being able to grab rest in between fights will be nice. Imo diet needs to be used as well.
His comment about getting detected everywhere was exactly how i felt when first playing the game. I could not even seem to blink without attracting every zed in a 100 mile radius, did not matter what steps i took to prevent it, assuming i even lived long enough to attempt a strategy
Can you explain how to hide from zeds in build 41 ive also tried everything like i have a character thats inconspicuous has light footed 4 im always crouching and yet im still detected from two towns away AND all the zombies are blind and deaf
They need to balance zed awareness, now that zeds are affected by rain/fog, I think they might have over tuned their awareness in clear weather conditions to balance things out on paper.
@@kv1_t34 It's not over tuned just how they work they have a more realistic LoS and noise detection so they can pin point you from sounds more effectively when its clear/bright out. You can still lose them by dropping LoS and then sneaking away quickly/quietly though a building or two. If you run down the road in a straight line no chance in hell your gonna lose them ever now.
What pisses me off is that now they spawn from what seems to be, thin air. Even if you hit the outskirts to recover and plan, they'll start popping out of the bushes like lemmings, completely unrelenting
The only thing that I have to say about muscle strain in the update is that it is hilarious how many people are telling on themselves. "Dude, it's totally realistic to become tired after swinging a hammer ten times." No it is not, you have the upper body strenth of pasta. I don't think the strain makes things that much harder, but it is nowhere near 'realistic' if that is what they are going for.
Yea, been noticing this. I hate how out of shape gamers (and devs) end up making things so unrealistic because they're out of touch. Might as well make it so a character can't climb a flight of stairs without getting winded.
@@kv1_t34 It's not like they're complaining about a feature that isn't working as intended, muscle strain works and the devs even nerfed it already, it's a mechanic that's disproportionately punishing and doesn't interact with the existing fitness mechanics, it's a bit of a bad implementation from the ground level.
Ehh idk, have you ever battered someone with a hammer in relation to life? You’d be surprised how many people would collapse in muscle shock by simply sprinting after walking most of the time. Not a good game mechanic but its realism can be debated.
It's a military *checkpoint* in and out of the city, not a literal base. Basically anyone trying to get in or leave would have to get through said checkpoint so the high number at the checkpoint makes sense.
I don't see the point of it either. The old builds HAD exertion as a mechanic already. You couldn't just swing away forever. Especially with bigger weapons.
I do think muscle strain was tweaked WAY too high at first, but I'm pretty sure they've updated it to make it accumulate slower. And honestly, I do like the muscle strain mechanic. Makes it so you have to think more about confrontation and you can't just cheaply train every zombie in a 3 mile radius
The fact that this channel only has 10 videos but the quality is this good is a testament to the creativity and hard work that goes into these. Great job brother
The comments are reminding me why I gave up on the community. Yall, if so many players have issues with muscle strain, sound, negative effects, etc., maybe it's YOU who needs to use sandbox to make YOUR game harder. The game was already newbie proof, but now even the best players are struggling to do even simple progression. Your game is going to die if the devs keep pandering to the masochists of the community
All i wanted was a non hardcore scenario. Let me get bitten, scratched, etc, without the fear of losing my progress, even die on a character, but i hate building a awesome base, learn a bunch of skills, develop a sense a progression, to lose it all in a single streak of bad luck. Lose a few stats, or exp, but noooo.... I have to accept that i will give it all up....
You can just mod it to be easier, you baby. The game wants to be as realistic as it can, and I thought it was dumb i could kill 100 zombies and barely tire myself out
@mustardsouls1005 Turning into a snail after 3 swings of a knife isn't realistic. Being completely blind, deaf, and dumb to everything past a couple feet of you isn't realistic. Alerting every zombie within a mile of you when you kill one with a knife in a building isn't realistic You can mod it if you want it to be a grimdark slog, but clearly most players don't want it to be
This littearly shows that Louisville is a Challenge itself! Making even melee quite a hard session. Note to everyone and those Veterans: Come prepared for when you enter louisville. Molitovs, grenades, noisemakers, High skill levels of Fitness, strenght and weapons of choises. ALL the shenadigans, or the zeds come for your strained Muscles!
fun fact, molotovs are actually not in the game right now, for some reason. current build just has the recipe disabled, though there's a mod to re-implement them.
The reason zombies are hearing and seeing you from everywhere is because hearing and vision are set on random by default now. There's an equal chance of a zombie being deaf and eagle eyed as there is a zombie to have pinpoint hearing and be blind.
I had runners that could see me from other edge of the town, hear me anywhere and in addition to it all, the rng gave them super strength and super toughness. A super fast, super strong, almost unkillable zombie that always knows where you are, that's a true horror
I made a sandbox world in B42 and turned off respawning of zombies, but made it high population thinking it's a good balance. And then i got hit by 200 zeds
Something something definition of insanity. Its gonna be interesting when MP is back on and you do something like the ship town in 42, with such scary zombies. Muscle strain seems harsh. Wonder if having something like adrenaline to like, pseudo negate them to a degree during a long fight would help, and the moment its over you crash and its potential death.
Funny thing about the whole “definition of insanity” thing is it’s just random shit someone falsely attributed to Einstein, then they stole the line for Far Cry 3 and now everyone thinks some random made-up aphorism is genuinely the definition of insanity. Not accusing you of this, but your comment had me thinking
Im enjoying the new build but the zombies are way too aggressive now. The sound of my eyelids blinking seem to pull all zombies in a 2 mile radious i swear.
My first character spawned in the new place, i went to the gun store in the area. It quiet with zombies bc i had my pop settings low at the start and then it ramps up over time. As soon as i went inside that building, i was met with at least 300 zombies inside. All of which chase me outside the building and now its like 9pm and i led a horde away from the building. I go in again to hopefully get a weapon, and its like none of the zombies even left the building. I died.
See what you're saying. But for a newbie, they'll still charge out the front dooe ready to slay all of louisville with a butter knife. Then they'll learn the rules. The rules are just differen now. and amendable with the sandbox settings if you don't like them.
As someone who tried this game years ago, it was. I literally could not for the life of me survive 5 minutes it was awful and I hated the game. But then I actually TRIED and it has consumed my soul. I adore this game. Newbs just need to be patient.
@@remlap42 Then change the sandbox settings to something that makes you happy. People moaning on the internet about something they can fix with a click of a mouse is ridiculous.
Man I’ve been playing zomboid off and on for a literal decade. Have to love the car meta event at the beginning. Just the zomboid gods going “Oh? You started a new game? Well fuck you, enjoy!” LOL.
The scariest moment I had in Build 42 was resting in a shed when the Helicopter came around 18:30. I had to hide there until almost night and running the the pitch black streets of Muldraugh swarming with Zeds with only a flashlight illuminating my way and revealing the shambling horde as I dodged them. Luckily managed to lose the horde and get back to base.
The exhaustion after 5-6 kills is fucking unplayable and downright boring. I love everthing about the new patch. Awful loot spawns fine. Zombie higher armour fine. Zombies constatly coming and noise tiggering being much morse sensitive, fine. All good. (1000 hrs in b41)
It is. Then you have all these kids that live on their computers 8+ hours a day saying that it’s “fine”, when even a weakling would be able to fight a single group of zombies without being in agonizing pain. It’s very unfun.
I'm pretty sure they toned it down a lot. I've played quite a few hours of b42 so far and have only had muscle strain once so I'm assuming they changed the rate at which it accumulates
love the new update and how even more realistic it got, so many new things to do, i love that now its much more difficult and that i cant clean an entire city with f wooden spears at the start of the world
In one way i really like it. Imagining this scenerio in real life. There are some things you just wont try without friemds or a insane amount of firepower. The muscle strain seems a bit much but honestly for the average person trying to do the same thing it would be an insane adjustment for the first two weeks. It would be cool if they implemented a simulation of the muscle becoming more resistant. The adaptation in our bodies happens pretty quickly. But without much food or water or sleep who knows really😊
I have a theory of what to do when I start playing build 42. The basic idea is to just my tried and true Molotov cocktail, drive around the flaming ball of zombies until the area is cleared.
Thats what I thought but they removed them man. There is a work around though, just kill one of a horde, lead them far enough away, use some gas and a lighter/matches to "burn corpse" and you're good, theres fire
@@sacknutgaming2428 Why did they remove molotovs lol. Ik they were too op but seriously a game that tries to be realistic and have alot of crafting options removing them is just awful
@@funcygames Not technically, those were in the game previously and were exclusive to the "Engineer" profession. Also, I hope that the removal of Molotovs was just a mistake or a temporary measure until they add the revamped fire system. For now, you'll just have to use a campfire, I guess.
That has always been my child's dream, as someone who grew up in EU thinking that every apartment building is a fortress of its own. Most certainly my next playthrough.
Project zomboid has always felt this way to me, but that’s also bc I usually midmax and start with weak or very weak and unfit and very underweight, so I already got tired rather quick from fighting zombies and it forced me to play slower and take on those small groups only, it also made it to where guns we’re extremely useful like much more useful bc you don’t get tired and it can clear huge amounts at a time
I absolutely hate that fitness and strength have NOTHING to do with muscle strain? That makes no sense! Smacking a zombie with a pipe wrench, or a shovel have almost the exact same animation (short and long blunt) this needs to be patched.
Bad example. Belting a corpse with a long handled tool like a shovel and a shorter, more dense object like a wrench would use different muscle groups and put differing strain upon each one also.
7:10, man I had the same reaction like you. i remembered the first time getting to louisville border, it was chaos and was hard fought to clear the zone already. but seeing this, I didn't expect that part 😂
what really annoys me about this update is almost everything in it was already done by mods for years now and they took years to push this update and did not fix core bugs like car doors not being animated with no notification that the door is open modders have been doing it for years and even made the code public like what have the devs been doing this whole time?
@@halsneed6136 seriously and they said they added some optimizations like i get an extra 5fps yay fking pathetic and lets not even get started on the ai art
I might be in the minority but not a huge fan of zome of the heat map changes, especially for smaller towns roosewood fire ststion is completely fuckd theres like more then 30 suronding the entrance and you caint kill more then 5 without muscle strain also noticed issues with tiny towns on the side of the road have 20 zombies spawnin on one tile
im having no issues going through 20-30 zeds at a time without encountering muscle strain in any way with the stout trait and without any negative traits affecting physical ability, out of shape is a lethal perk now, so just don't take any of the negative traits that affect fitness or strength in any way
to be honest the muscle strain thing they should put that as an input in the sandbox setting right now is pretty broken like if you kill 4/5 zombies you get minor muscle strain, i get that mechanic can get the gameplay more realistic but also it made it ao unenjoyable. i hope they fix that.
The change to melee combat will likely kill this game. I normally play 16x pop and even I struggle with 1x pop. 😅 They nerfed melee combat way too hard while buffing Zeds along side. I know so many who've gone back to B41.
Sneaking is now also more logical. Cars BLOCK zed sight of you, so they serve as barriers to avoid sightlines, hugging short fences is now also a way to avoid being spotted. Default Zed stats have Sight and hearing AT RANDOM (Sprinters are a different setting, so default WILL NEVER spawn them), so some might be poor sight and/or hearing, but others will be pinpoint eagle eyes. Standard Zed escape tactics will meed to implement the new mechanics for sneaking. So if you picking a Conspicuous build, BE PREPARED for either becoming a master escapist, or the build IS MEANT for mass zed destruction, Retanauru already gave a concise enough breakdown of all these new aspects of game, from loot to sneaking, to what changes to builds players will need to do to have a day 1 Zedinator. Meleeing groups is suicide early on without a full spec for that. Firearms will become the go to, and be ready to raid those sweet Surplus stores (And finding a way to clear the mass of zeds likely to be there) for guns and ammo. As for LV.... Just be ready for a really slow ass grind to carve a path through all that rotten flesh.
Literally the whole video Morning comes yay a new hope full of energy and power Night comes danger here danger there despair is upon us fight with all strength And repeat
Was hoping for less clicking, loading bars and menus opening more menus to do one thing. I guess they were just not looking at this aspect of gameplay. That's ok. I like things like pressing E to open a door. Not right click/door options/handle/grab/rotate handle/up to lock or down to open/click down to open --- loading bar --- open door. This is what zomboid feels like lately. The UI is as much an enemy as the zombies.
Could he survive? No! Dont make a Challenge, just live as Long as possible, and set up a self-sustaining settelment, with drinking water production, and a farm, and a shelter, and tall fjendes to keep the zombies out, and a bed! Then you Can survive indefinetely, as Long as you do your chores, and if the zombies overwhelm you, then kill as Manny of Them as possible, and get a transportstion device, and set up multiple bases to travel between!
The muscle strain made the zombies absolute monsters now, which makes the darkness even worse. It's like an entirely different game.
What does the muscle strain do?
@@viksa398 slows movement. making you weak
horror game esc now. I can’t wait for the Mac version to finally get complete bruh. I can’t wait.
but... you can adjust muscle strain, or turn it off completely.
@@thezodiak6666 thanks genius... I didn't realize that because there are so many features you can tinker with. 😅
If you died... We're all screwed..
this build is completely unbalanced, they just released it because the playerbase was quitting
@@ki2xler502 kinda cringe tbh
@@ki2xler502 bro if you can’t handle zombie survival getting more realistic, then go back to cod zombies 😂😭🙏
You can balance it yourself too. Just do a sandbox game
Wait, but didn't he just say he changed the settings? Did he change the settings so that everytime a zombie was killed, it attracted others? That sounds like what he did...
Build 42 legit feels like a proper zombie apocalypse - zombies were so weak prior that it always leaves the lingering feeling in the back of my mind about you, a lone survivor, can murk waves of zombies while society itself collapsed in the wake of these very zombies. Instead, now these feel like what a proper zombie apocalypse ought to feel like - beefy zeds, frantic humans, how relieving actual safety is after you've been out manned all day, etc. Makes all decisions all that much weightier, and in a good way, players are vulnerable to this literal end-time scale horde of death
Yeah it’s very much a good stylistic change, instead of zombies only being a threat in large numbers and jacked up settings and bouncing around from place to place, it feels like there’s a much slower and natural progression. I think looking at some of the new armors that are added (particularly some of the metal ones) late game threats of bites and scratches are much lower and harder to obtain. So I think it’s more of a late game emphasis
Even playing with slow shamblers can feel dangerous now. I've got random senses and random speed on zeds and so some areas I've cleared out are left with just the slow ones. You end up getting more risky because you think "ah they're slow, they're miles away" but then before you know it, more have arrived and suddenly you're in danger 😂
To be fair, society collapses not because zombies are particularly tough, but because the virus transmits by air and only playable characters are inmune to the airborne strain.
Zombies are reanimated corpses though, it doesn't make sense for them to be strong or fast.
@samkaeppel1160 sure it does, they literally feel nothing including pain so can take endless hits, through their whole strength behind mindlessly attacking people, on top of zomboid only happening in the first week of this this apocalypse too so everyone is freshly dead / reanimated, it's not like its been yrs since apocalypse.
Build 42 is literally hardcore mode now, more zombies and they are just shambling in masses making them more scary with the even fighting them just a pain, character literally crying in pain after swinging weapon 6 times.
Worst thing is that fitness and strength play no effect on fatigue and muscle strain they need to fix this glitch but so much has become so realistic now
I had to turn muscle fatigue off in sandbox, its just too punishing for me! I might try and play a bit with it turned down as I appreciate what they are doing with the mechanic but I think they got the balance of it wrong.
It's kinda dumb right now because u get muscle strain in the same amount of swings with a knife as a sledgehammer which doesn't make sense
Strength and weapon skill affect muscle strain, fitness affects exertion and recovery.
They need to tune it so it’s prolonged fighting that causes it. But also keep it hard to game.
Realism at the expense of fun gameplay is just bad gameplay.
Build 42 can't be that hard, right?
*few minutes into the video* oh..
Love your videos, make a zomboid video going into build 42 blind 😂
can you make a video on how to automate zombie killing?
It's honestly not that much more difficult once you get used to it. Muscle strain becomes a lot less noticeable after just a couple levels in a weapon skills, and if you don't sprint everywhere like a maniac, then you won't constantly have hordes on you.
The dude was making it harder than he had to, mainly because he was rushing lousiville lmao. He was running and fighting when he shouldn’t, not to mention fighting while drowsy and shit. Just go in with a plan and don’t make massive mistakes and it’ll be alright.
Gleba
Now seeing Louisville imagine the malls
I play on low pop to get used to all the crafting and even then: The Gigamart in Brandenburg was filled to the brim. My first Playthrough I tried normal pop but I couldnt even leave the starter house without having hundreds of zeds around me
I went to the shooting range outside of Echo Creek on decreased population and I must have taken out at least 800 zombies, ruined five cars and I don't think I'm still done. They just keep coming. They're upstairs, they're in the walls.
@@Veenazai needed 2000 ammo of m249 and 9 machete i killed 1500 no one was left pain in the ass
@swagkuchen4764 that was my problem too. I started and I found i could not do anything even within my starter house without having 100 zombies come lol
I tried this same challenge just a couple hours ago, with beginner supplies its impossible, every single stairway has 10s of zombies. Even with good supplies like guns, it would take literal days to clear the zombies inside. Makes it even scarier that i was playing with low population.
They got rid of the “peak.zombie” concept. When you start the population is what it would be at peak in b41. They also changed the migration, which makes it worse. There are almost none in the surrounding areas of town and the centers are pretty packed.
@@Bhamloud47they didn’t change migration, they changed the heat maps so it was more realistic
Gulp. Low pop
@@Bhamloud47This is really a great thing, makes the game feel better and allows the countryside to be visible
the strat now is probably go to the middle of nowhere, grind your fitness and strength; and get some spears
and slowly chip away at the zombie population (with respawns off, or be monthly)
yeah respawns off is so cool now
That's what it was before. You just went to the three infinite wells out in the middle of nowhere after getting car and some farming supplies
@YashaSkaven except now the wells have tainted water and the fuel is no longer endless. Apparently there are water pumps that give you good drinking water but they are rare
Alternative title: "Project Zomboid, muscle strain showcase"
Muscle strain has its place - challenges are not one
the fact it’s tied to knowing the weapon is dumb, yeah you will be more effective if you know the weapon but I ain’t gonna get strain after 6 bat swings just cause apparently it’s the first time I picked up a bat
If you never used heavy two handers you will hurt your muscles when trying to swing it trying to beat something very hard, like a zombie@@mansgotplans
@@paulocarvalho1351 maybe if you're swinging at a a concrete wall you will strain your hands but cmon 6 swings??
@@callmelou5397 well, if you want to test it out you could pick a metal bat(assuming you never used one or something like it before) and give it 6 swings as hard as you can against a sand bag that is made for training, if you dont feel any muscle tension on your hands or arms after it then you got a point
According to retanaru, the player now randomly generate 'noise' with a range between normal fighting 'noise' and a shout whenever fighting melee. This is why zeds have an easier time tracking you.
Best theory I have seen is it is your player character crying out in fear or pain randomly just not 100% implemented.
Dumb change personally. Unless stealth effects the chance.
@Alte.Kameraden i think it may not trigger if you're rested etc. I am all for more Stealth so being able to grab rest in between fights will be nice. Imo diet needs to be used as well.
@@KameradVonTurnip stealth in general is way stronger. It's not a dumb change. It's a change that makes fighting a horde of zombies actually a threat
His comment about getting detected everywhere was exactly how i felt when first playing the game. I could not even seem to blink without attracting every zed in a 100 mile radius, did not matter what steps i took to prevent it, assuming i even lived long enough to attempt a strategy
Can you explain how to hide from zeds in build 41 ive also tried everything like i have a character thats inconspicuous has light footed 4 im always crouching and yet im still detected from two towns away AND all the zombies are blind and deaf
@stickmananimations3452 I have no clue, dude. You're gonna want to look for tutorials, truthfully.
They need to balance zed awareness, now that zeds are affected by rain/fog, I think they might have over tuned their awareness in clear weather conditions to balance things out on paper.
@@kv1_t34 It's not over tuned just how they work they have a more realistic LoS and noise detection so they can pin point you from sounds more effectively when its clear/bright out. You can still lose them by dropping LoS and then sneaking away quickly/quietly though a building or two. If you run down the road in a straight line no chance in hell your gonna lose them ever now.
What pisses me off is that now they spawn from what seems to be, thin air. Even if you hit the outskirts to recover and plan, they'll start popping out of the bushes like lemmings, completely unrelenting
The only thing that I have to say about muscle strain in the update is that it is hilarious how many people are telling on themselves. "Dude, it's totally realistic to become tired after swinging a hammer ten times." No it is not, you have the upper body strenth of pasta. I don't think the strain makes things that much harder, but it is nowhere near 'realistic' if that is what they are going for.
Yea, been noticing this. I hate how out of shape gamers (and devs) end up making things so unrealistic because they're out of touch. Might as well make it so a character can't climb a flight of stairs without getting winded.
Seeing people bitch about a unbalanced feature in a beta version is even funnier.
@@kv1_t34 It's not like they're complaining about a feature that isn't working as intended, muscle strain works and the devs even nerfed it already, it's a mechanic that's disproportionately punishing and doesn't interact with the existing fitness mechanics, it's a bit of a bad implementation from the ground level.
Ehh idk, have you ever battered someone with a hammer in relation to life? You’d be surprised how many people would collapse in muscle shock by simply sprinting after walking most of the time. Not a good game mechanic but its realism can be debated.
Swinging a hammer hard enough to crack a skull and then pull it out is a tad more difficult than hitting a nail
Kentucky does NOT have that many citizens in a military base 😭😭
It's a military *checkpoint* in and out of the city, not a literal base. Basically anyone trying to get in or leave would have to get through said checkpoint so the high number at the checkpoint makes sense.
Muscle strain is such a bs bro you swing barely 6 times and you lose all strength. I’m turning it off every time there is no way.
But it’s supposed to be rEaLiStIc!!
@ I don’t know who gets a muscle strain after swinging an axe 6 times bro
@@lemonnade2295 Nobody does, that’s why a lot of people have a problem with the mechanic. It makes the game tedious.
I don't see the point of it either. The old builds HAD exertion as a mechanic already. You couldn't just swing away forever. Especially with bigger weapons.
I do think muscle strain was tweaked WAY too high at first, but I'm pretty sure they've updated it to make it accumulate slower. And honestly, I do like the muscle strain mechanic. Makes it so you have to think more about confrontation and you can't just cheaply train every zombie in a 3 mile radius
it was more than halved within like a day of the build coming out
The fact that this channel only has 10 videos but the quality is this good is a testament to the creativity and hard work that goes into these. Great job brother
What a lovely descent into madness, lol
The comments are reminding me why I gave up on the community. Yall, if so many players have issues with muscle strain, sound, negative effects, etc., maybe it's YOU who needs to use sandbox to make YOUR game harder.
The game was already newbie proof, but now even the best players are struggling to do even simple progression. Your game is going to die if the devs keep pandering to the masochists of the community
All i wanted was a non hardcore scenario.
Let me get bitten, scratched, etc, without the fear of losing my progress, even die on a character, but i hate building a awesome base, learn a bunch of skills, develop a sense a progression, to lose it all in a single streak of bad luck.
Lose a few stats, or exp, but noooo.... I have to accept that i will give it all up....
@@Mostbaleia there's a setting in the sandbox mode that makes bites and scratches non-lethal
You can just mod it to be easier, you baby. The game wants to be as realistic as it can, and I thought it was dumb i could kill 100 zombies and barely tire myself out
@mustardsouls1005 Turning into a snail after 3 swings of a knife isn't realistic. Being completely blind, deaf, and dumb to everything past a couple feet of you isn't realistic. Alerting every zombie within a mile of you when you kill one with a knife in a building isn't realistic
You can mod it if you want it to be a grimdark slog, but clearly most players don't want it to be
skill issue.
13:29 Thanks for that "the Ring" moment there!
Bro the exhausted face 0:11
This littearly shows that Louisville is a Challenge itself! Making even melee quite a hard session. Note to everyone and those Veterans: Come prepared for when you enter louisville. Molitovs, grenades, noisemakers, High skill levels of Fitness, strenght and weapons of choises. ALL the shenadigans, or the zeds come for your strained Muscles!
fun fact, molotovs are actually not in the game right now, for some reason.
current build just has the recipe disabled, though there's a mod to re-implement them.
No way they made more taller buildings
Not just that. Before you hat 7 z levels, now its 64. From -32 to +32, we have entire underground bunker complexes
@@dovahkiindragonborn7669
> -32
I am SO hoping someone makes a huge map of a metro, something like Underrail, with that, fully underground map.
Yes, with the tension and the supernatural darkness, we are done for.
The reason zombies are hearing and seeing you from everywhere is because hearing and vision are set on random by default now. There's an equal chance of a zombie being deaf and eagle eyed as there is a zombie to have pinpoint hearing and be blind.
I had runners that could see me from other edge of the town, hear me anywhere and in addition to it all, the rng gave them super strength and super toughness. A super fast, super strong, almost unkillable zombie that always knows where you are, that's a true horror
Bro this made me laugh out loud. I like your content. Keep it up mate!
I made a sandbox world in B42 and turned off respawning of zombies, but made it high population thinking it's a good balance. And then i got hit by 200 zeds
On high shooting range above echo creek has 10k zombies
i swing twice and instantly muscle strained... game is COOKED!
yea i turned it down to 0.6 in sandbox options
Sandbox settings
I think you're just lazy and wont or can't find the sandbox setting
I hope they change this muscle strain soon even shooting guns gives you muscle strain. Even if you call it realistic its not fun.
bro they don't need to change it because you can simply close it in the sandbox setting
@@zoohisham1646complaining to other people about stuff in their power to change lol
@@malcolmhodnett8874 fr dude he is just complaining for the sake of complaining
Well you might not like it but shooting guns in general (especially if you’re not experienced) might give you really huge muscle strain
@@malcolmhodnett8874 that sums up the youth of today & the internet!
Bro, leaving for dinner and coming back to the zed you hadn't killed was the funniest shit ever.
Something something definition of insanity.
Its gonna be interesting when MP is back on and you do something like the ship town in 42, with such scary zombies.
Muscle strain seems harsh. Wonder if having something like adrenaline to like, pseudo negate them to a degree during a long fight would help, and the moment its over you crash and its potential death.
Funny thing about the whole “definition of insanity” thing is it’s just random shit someone falsely attributed to Einstein, then they stole the line for Far Cry 3 and now everyone thinks some random made-up aphorism is genuinely the definition of insanity. Not accusing you of this, but your comment had me thinking
Im enjoying the new build but the zombies are way too aggressive now. The sound of my eyelids blinking seem to pull all zombies in a 2 mile radious i swear.
The entire country's worth of zomboids are attracted to a single cough.
You think the heat map at the Lousiville checkpoint is bad, now try the cabin in the woods near Muldraugh...
#meandmyhomieshatemusclestrain
Try Try Try again, you'll climb that corporate ladder & see the dizzy heights of the CEO office one day
And get shooted, i mean eaten by a zed.
Zomboid starts looking more and more like the game Cataclysm Dark Days Ahead.
If they're going to fuck us with muscle strain like that they have to enable ambidexterity. No ifs and buts.
you can change it to whatever feels adequate to you in the sandbox menu
yes because everyone is ambidextrous
They've balanced it and it's way lower now
My first character spawned in the new place, i went to the gun store in the area. It quiet with zombies bc i had my pop settings low at the start and then it ramps up over time. As soon as i went inside that building, i was met with at least 300 zombies inside. All of which chase me outside the building and now its like 9pm and i led a horde away from the building. I go in again to hopefully get a weapon, and its like none of the zombies even left the building. I died.
I think this game has become newbie repellant
See what you're saying. But for a newbie, they'll still charge out the front dooe ready to slay all of louisville with a butter knife. Then they'll learn the rules. The rules are just differen now. and amendable with the sandbox settings if you don't like them.
As someone who tried this game years ago, it was. I literally could not for the life of me survive 5 minutes it was awful and I hated the game. But then I actually TRIED and it has consumed my soul. I adore this game. Newbs just need to be patient.
I'm a noob & I love it xD
@@teamchimp but it's just completely unrealistic to get fatigue after 6 swings of a weapon
@@remlap42 Then change the sandbox settings to something that makes you happy. People moaning on the internet about something they can fix with a click of a mouse is ridiculous.
You should be able to grease your weasel in build 42
If you typed down each of his words onto a sheet of paper, you have the worlds best poem about a apocalypse.
Man I’ve been playing zomboid off and on for a literal decade. Have to love the car meta event at the beginning. Just the zomboid gods going “Oh? You started a new game? Well fuck you, enjoy!” LOL.
0:12 my dog wants the sauce
Nothing of interest here,its sfw
“How about instead of going in I completely f-myself” 😂😂😂 I cracked up at that scene
The scariest moment I had in Build 42 was resting in a shed when the Helicopter came around 18:30. I had to hide there until almost night and running the the pitch black streets of Muldraugh swarming with Zeds with only a flashlight illuminating my way and revealing the shambling horde as I dodged them.
Luckily managed to lose the horde and get back to base.
The exhaustion after 5-6 kills is fucking unplayable and downright boring.
I love everthing about the new patch. Awful loot spawns fine. Zombie higher armour fine. Zombies constatly coming and noise tiggering being much morse sensitive, fine. All good. (1000 hrs in b41)
It is. Then you have all these kids that live on their computers 8+ hours a day saying that it’s “fine”, when even a weakling would be able to fight a single group of zombies without being in agonizing pain. It’s very unfun.
I'm pretty sure they toned it down a lot. I've played quite a few hours of b42 so far and have only had muscle strain once so I'm assuming they changed the rate at which it accumulates
@@doompunk64you're not him
@@Adhdproxi ok zoomer
love the new update and how even more realistic it got, so many new things to do, i love that now its much more difficult and that i cant clean an entire city with f wooden spears at the start of the world
In one way i really like it. Imagining this scenerio in real life.
There are some things you just wont try without friemds or a insane amount of firepower.
The muscle strain seems a bit much but honestly for the average person trying to do the same thing it would be an insane adjustment for the first two weeks. It would be cool if they implemented a simulation of the muscle becoming more resistant. The adaptation in our bodies happens pretty quickly. But without much food or water or sleep who knows really😊
It’s quite a bit better now I’d say
@cptcatf1sh do you meanthe muscle strain or the game overall?
I cant believe he turned himself into a entire building to survive project zomboid b42
I have a theory of what to do when I start playing build 42. The basic idea is to just my tried and true Molotov cocktail, drive around the flaming ball of zombies until the area is cleared.
Thats what I thought but they removed them man. There is a work around though, just kill one of a horde, lead them far enough away, use some gas and a lighter/matches to "burn corpse" and you're good, theres fire
@@sacknutgaming2428 Why did they remove molotovs lol. Ik they were too op but seriously a game that tries to be realistic and have alot of crafting options removing them is just awful
@Foxarr654 they didn't remove molotov cocktails they are called "Fire Bomb" made the same way, but you need to learn the recipe.
@@funcygames Not technically, those were in the game previously and were exclusive to the "Engineer" profession.
Also, I hope that the removal of Molotovs was just a mistake or a temporary measure until they add the revamped fire system.
For now, you'll just have to use a campfire, I guess.
To be fair that method was pretty braindead. Guaranteed horde removal with zero effort required.
That has always been my child's dream, as someone who grew up in EU thinking that every apartment building is a fortress of its own. Most certainly my next playthrough.
Project zomboid has always felt this way to me, but that’s also bc I usually midmax and start with weak or very weak and unfit and very underweight, so I already got tired rather quick from fighting zombies and it forced me to play slower and take on those small groups only, it also made it to where guns we’re extremely useful like much more useful bc you don’t get tired and it can clear huge amounts at a time
I absolutely hate that fitness and strength have NOTHING to do with muscle strain? That makes no sense! Smacking a zombie with a pipe wrench, or a shovel have almost the exact same animation (short and long blunt) this needs to be patched.
Bad example. Belting a corpse with a long handled tool like a shovel and a shorter, more dense object like a wrench would use different muscle groups and put differing strain upon each one also.
What are you talking about bro...? Muscle strain is literally directly tied to strength it even says so in the skills description...
Yeah I'm not really digging build42 so far, but hey who says I have to download it I could just stick with 41
same here
The best melee weapon is the new sword, it one shoots most of the time
7:10, man I had the same reaction like you. i remembered the first time getting to louisville border, it was chaos and was hard fought to clear the zone already. but seeing this, I didn't expect that part 😂
Dang I actually got here within the first 20 minutes of the video dropping, epic!!!
what really annoys me about this update is almost everything in it was already done by mods for years now and they took years to push this update and did not fix core bugs like car doors not being animated with no notification that the door is open modders have been doing it for years and even made the code public like what have the devs been doing this whole time?
Who the fuck is even bothered by not getting notifications that your car doors are open? Lol thats a thing?
I honestly don't believe that Project Zomboid would ever leave early access.
@@halsneed6136 seriously and they said they added some optimizations like i get an extra 5fps yay fking pathetic and lets not even get started on the ai art
Lazy devs tbh
Apparently, they made it so that when the car door is open, there is a beeping noise.
His palms are sweaty, knees weak, arms are heavy. There's vomit on his sweater already, mom's spaghetti
A tip with the guns in the new build, stand still if your moving while shooting you won't hit anything, I like the new guns personally.
"..And looted the alcohol store next door.." - like a true kentuckian!
Its ok, im from louisville, i can say that..
I started playing on build 42 thinking everyone who lasted more than 24 hours was god.. ( I still think this HELP )
"I live to see another day...do I even wanna see another day?!" LMAOOOO I'M SUBSCRIBING JUST FOR THAT
7:25 i do this every run, its also an easy way to get a generator early while population is still low
there is an advantage of surviving a zombie apocalypse without shirts, the zombies will have an easier time tearing you apart
I might be in the minority but not a huge fan of zome of the heat map changes, especially for smaller towns roosewood fire ststion is completely fuckd theres like more then 30 suronding the entrance and you caint kill more then 5 without muscle strain also noticed issues with tiny towns on the side of the road have 20 zombies spawnin on one tile
Propain torch will now dismantle those pesky fences around Louisville
I am amazed that the doors are now animated
Tbh, I'm not a huge fan of it, but it's mostly just personal preference.
@@lawler197no one asked
project zomboid fans when zomboid makes a project or something
ok what was that exhaustion at the start
im having no issues going through 20-30 zeds at a time without encountering muscle strain in any way with the stout trait and without any negative traits affecting physical ability, out of shape is a lethal perk now, so just don't take any of the negative traits that affect fitness or strength in any way
They’ve since patched muscle strain to 60% of original value 😊
to be honest the muscle strain thing they should put that as an input in the sandbox setting right now is pretty broken like if you kill 4/5 zombies you get minor muscle strain, i get that mechanic can get the gameplay more realistic but also it made it ao unenjoyable.
i hope they fix that.
You can already modify it in the sandbox settings :)
I played yesterday, and i wanted to see the new shooting range near echo creek ... You should just take a look 😂
@6:27 Dudebro, don't make the rookie mistake and head north right after the train depot through the "Gap in the Fence".
The most attractive feature is that we can build basements in vanilla. I miss my bunkers.
9:21 that zombie in the window above the door 🥸
GG, thx for the upload
Jeans and a dream. Perfect.
That exhausted face bouta make me act up 🥵
Bro…
fr
Day one mod gonna be scary in build 42 & the week one mod
Pushing zombies will tire you out quicker than swinging your weapon
Gotta draw out the dead with the horn on your car and drive far away then rip back after you feel you led enough.. Takes about a day to do it right.
How this never made it to a console amazes me
"seemingly the bluntest pickaxe ever made" well to be fair it would help if you weren't hitting the ground next to the zombie
Very good run, my friend
The change to melee combat will likely kill this game. I normally play 16x pop and even I struggle with 1x pop. 😅
They nerfed melee combat way too hard while buffing Zeds along side. I know so many who've gone back to B41.
Those popups as soon as the game starts have gotten me killed a few times.
Truly wish this game could release on console. It's probably too complex for that, but I can dream.
The game is steam deck compatible so I can see it being on consoles
Sneaking is now also more logical.
Cars BLOCK zed sight of you, so they serve as barriers to avoid sightlines, hugging short fences is now also a way to avoid being spotted. Default Zed stats have Sight and hearing AT RANDOM (Sprinters are a different setting, so default WILL NEVER spawn them), so some might be poor sight and/or hearing, but others will be pinpoint eagle eyes. Standard Zed escape tactics will meed to implement the new mechanics for sneaking.
So if you picking a Conspicuous build, BE PREPARED for either becoming a master escapist, or the build IS MEANT for mass zed destruction, Retanauru already gave a concise enough breakdown of all these new aspects of game, from loot to sneaking, to what changes to builds players will need to do to have a day 1 Zedinator.
Meleeing groups is suicide early on without a full spec for that. Firearms will become the go to, and be ready to raid those sweet Surplus stores (And finding a way to clear the mass of zeds likely to be there) for guns and ammo. As for LV.... Just be ready for a really slow ass grind to carve a path through all that rotten flesh.
The windows take 3 hits from Zeds to break now.
Just finished the video. Time to permanently play on Builder mode.
I wonder if knives are quiet enough to finish off zombies without drawing large crowds.
The mall must be a nightmare now
Literally the whole video
Morning comes yay a new hope full of energy and power
Night comes danger here danger there despair is upon us fight with all strength
And repeat
Build 41 was zero challenge, glad to see they made it harder.
The zombies aren’t too hard to deal
Oh god, imagine what the helicopter event is like now... 😭
Oh god
Im staying clear of the cities after this patch small towns will be tough enough like this…
Yeah man the game is way more immersive now, i think. I look like a newbie again even with 360 hours
@@Kinhyaku It’s not your skill, it’s a lack of balance.
Was hoping for less clicking, loading bars and menus opening more menus to do one thing. I guess they were just not looking at this aspect of gameplay. That's ok.
I like things like pressing E to open a door. Not right click/door options/handle/grab/rotate handle/up to lock or down to open/click down to open --- loading bar --- open door.
This is what zomboid feels like lately.
The UI is as much an enemy as the zombies.
😂 Dude. Your comment reminded me of this Calebcity video regarding video games with so many details.
Enjoy:
m.ua-cam.com/video/YneFGMpju3U/v-deo.html
Project zomboid is brutal with this one
Man just had to honk a horn out side the build and lower the zombies away
Project Zomboid’s Ghostbusters building!
Could he survive? No! Dont make a Challenge, just live as Long as possible, and set up a self-sustaining settelment, with drinking water production, and a farm, and a shelter, and tall fjendes to keep the zombies out, and a bed! Then you Can survive indefinetely, as Long as you do your chores, and if the zombies overwhelm you, then kill as Manny of Them as possible, and get a transportstion device, and set up multiple bases to travel between!