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D&D Fighters: The Battlemaster and The Cavalier - The Dungeoncast Ep.189
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- Опубліковано 13 чер 2020
- Will and Brian are getting back into character creation! From the tactical genius of the Battlemaster to the protective prowess of the Cavalier, there are plenty of ways to achieve a fighter fit for your specific style. Come meet some brand new characters this week on The Dungeoncast! Stick around for the "Long Rest" segment of the show to hear an interview with artist Bubblelazer! Find their work here: bubblelazer.com
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The Dungeoncast is a D&D podcast where co-hosts Will and Brian talk about everything Dungeons & Dragons. Everything is up for discussion from Gods and Demon Lords to being a dungeon master and even building characters while keeping the conversational atmosphere lighthearted and friendly. Tune in as they explore the Dragon's Hoard of topics available from #5E, 4E, and all other editions of the world's most popular #ttrpg! Thanks for watching! #dungeonsanddragons
43:22 is when they start talking about the Cavalier.
Now my weekend can start!
Good scary attacks, the Hound at the mud gates of Kings Landing in GOTs. Nothing like cutting guys in half in full armor. Thx again guys!!! Great,fun cast!!!
One of my favorite concepts I've messed with is a gnome cavalier, heavily inspired by Don Quixote. I made it mechanically first to make sure I don't lose any of the features. Being small allows you to ride medium creatures so you can be more easily mounted in confined spaces, I recommend a mule for the Quixote flavor and it is cheap and fairly hardy. This character is also very tanky being able to dump mental stats from the gnome advantage to int, wis, and cha saves against spells.
This character sounds awesome! Very creative mechanics and flavor
I had a gnome barbarian once, he went beast totem with elk, and had the mobile feat. My DM got annoyed cause he was unable to find any weakness for my character, and when raged I had like 75 speed and would run up and kneecap mobs with my warhammer.
Ha that’s great! I’m making a kobold don quixote character too. But I’m using a mastiff and will use the optional rules found on DMG to climb larger enemies and basically ride them while stabbing them in the back. My arms and armor are scraps and tools found in kobold tunnels, like my war pick is just a miners pick he converted to a warpick. His shield is old and rusty, it was worn by an adventurer who had attacked the kobold laur years ago, so its too large to wield effectively, so he has it strapped to his back pavise style. Went into a dungeon, he got knocked down 3 times but still lived and kept going back for more lol
Zabuza throwing his sword into a tree and standing on it was scary
Disarm enemy, push them, then knock em prone.
Minotaur, Shield Master, Battlemaster is awesome
I did the shield master/Battlemaster combo as well except went dex fighter as an air gensai, splashed Rogue to pick up expertise in athletics and he was unstoppable. He was able to stand toe to toe with a dragon turtle standing on the keel of the ship.
The great thing about shield master shove is how many time it comes into play out of combat as shoving doesn't inflict damage and shoving is very intimidating so lots of room for a good cop bad cop without going murder hobo.
@@kmkrax I love expertise and athletics in combo together. Grappler feat for advantage on grappled targets, auto-trigger sneak damage. Go barbarian for advantage on athletics/grapples. Plus, lvl11 Rogue's Reliant Talent boosts grapple checks! Yeet. Gg
One of my favorite characters was a Lizardfolk Battle Master that used a spear and a shield with the tried and true PAM and Sentinel combo. Reflavored the bonus attacks as shield bashes.
Took trip, riposte, and push attack initially so he could keep an enemy locked down as he brutalized them.
Backstory was that he was captured into a travelling gladiator ring after fleeing from his tribe and learned how to use a spear effectively in one hand (he lost one hand in his duel that expelled him) from one of the other fighters in the ring.
Was super fun being a fighter that could still do interesting stuff.
Love the idea of this series!!!
Oh wow, you don’t find allot of members of the LDS church in the entertainment business. You go bubblelazer!
Later Day Saints
Oberstruhmfuhrer Schrodinger this is why people don’t like us.
Those who say the fighter is a boring class are in an uphill battle with no extra attacks
You've gotta be cavaLYING to me. Can't believe you still beat me here.
@@dorianrobinette9712 I have the alert feat. +5 to initiative rolls.
I mean, unless you play rogue or monk, but they're squishy. No, the fighter definitely isn't boring.
I had to catch a *second wind* after work, to give this one my fullest attention.
Battle Master, Disarming Maneuver is great synergy with a Rogue Arcane Trickster’s Mage Hand.
I.E. Multiclass as a 17 Rogue AT + 3 Fighter Battle Master to get your enemy to drop a focus, weapon, shield, etc... and than as your bonus action have your Mage Hand grab and drag that dropped item away.
And with that same 17/3 build, Riposte Maneuver will allow another Sneak Attack out of turn. Win!
The long rest interview is a fantastic idea. Super creative and original!
21:00 Brutalize from shadow of Mordor sends enemies running in fear
i found a really cool build that all you need is to play a Kobold multiclass with a beast master ranger & Cavalier fighter.
I’m really happy to see a return to character creation! I’ve referred all my players to your UA-cam channel for those looking to know more about player classes, player races, and rolling for stats. (In the older episodes that was included for a character build)
You guys have a great channel / podcast and a REALLY solid community on Discord!
I stream every Sunday, but I always have a new Dungeoncast for when I'm finished! Keep doing the thing, guys.
WOO more class/subclass talk! Yes! Love you guys. Hope y'all get around to the gish bard subclasses soon. Valor and sword are so fun and can't wait to hear more indepth talk about them
Love tue episode! Can't wait for the storm giant ep! Also the audio quality is quite a bit lower in this episode, kinda sounds like 2016 you lol
Yeah something seems to have gone wrong during the upload. The podcast feed version sounds normal.
Will and I are very alike. At least that's what the 190 characters I've made in D&D Beyond say... 🤨
Anyone else find this episode sounds different?
The Audio Track has Echo.
Bubblelazer is so awesome! Keep up the fantastic work
Darius from League of Legends has the perfect menacing attack! Chops people clean in half!!!
Ooooo a long episode just what the doctor ordered lol
Precision strike was made for great weapon master
Great video y'all! Helpful stuff here
If anyone remembers the game Sleeping dogs you could break peoples shins to scare nearby enemies
Sokka's master is Pian Dao
I have liked and commented! I continue to serve the fighting dungeoncast!
Good day milords! It's good to see you once again! The battle master and cavalier sound like mighty warriors indeed. Surely they are nothing compared to this paladin though! Still though, if such brave warriors were to join the cause of knowledge and laughter, surely many evils would fall to our weapons! Though if they oppose us and turn out to be villains...well no matter. My divine smite would end them rightly soon enough anyway.
Well milords, I shall see you next week. Until then, your paladin wishes you well!
Ah, wait for this every week boys. And the suprise bubblelazer interview was entertaining. She sounds cool.
I did want to mention one thing unrelated to the video, I noticed you gave a heart to a comment that just said loved it. Just figured I'd let you know that's very likely a bot. I've seen a ton of them going around. The profile name and picture tends to change, but as a general rule I suggest not trusting any comments that just say "loved it" or "wanna be friends" because those are bots.
I like the classes,they seem cool. Don't have much else to say this week, so have a good day guys.
Cavalier playing side by side with a rogue who has the sentinel feat can be ridiculous.
When they team up on a creature, there’s remarkable synergy with those features.
Cavalier marks the creature. Creature pretty much has 2 choices.
Try to Attack rogue with disadvantage, it attack lands, fighter potentially uses bonus action attack with advantage and has bonus damage.
Choice 2 is attacking the fighter, which gives the rogue the ability to use its reaction to make an off turn attack, potentially giving a chance to use sneak attack on another creatures turn.
This is just with the low level features. Increases offense AND defense and none of the features are based on magic.
Picking up an item is an interaction.
They can’t pick up what isnt there though. You pick it up after they drop it. Pretty cool killing someone with their own weapon.
maybe the caster targets the weapon with the catapult spell to both damage the creature and destroy the weapon.
Im still here guys. I forgive you for making fun of my name Brian. Im loving listening to FBATS
Know your enemy could be like the Byakugan from Naruto
Wait.... Triton? Became a "merc" or mercenary.... hes the God damn Mermerc!
Yeah! Get it right Will! The the is the best part.
If you love making characters, you should try out Rolemaster, Harnmaster, BRP. If you want something super in depth and unique try Eoris Essence.
It'd be cool to have a list of characters you created and where they were created. Especially the ones that appear in super quest cause I'm hella curious where that bard guy came from, who had the heart attack in Superquest Saga lol. Just a suggestion, thanks for your content :)
Splack of the Yard. Wizard part 2 Ep.109.
@@Thedungeoncast you are lovely
Good insight to not having to buildout my NPC’s.
nice video bro
I never expect a Morman. I have nothing against Mormons. But they always makes me laugh. I blame the musical.
Man, the audio in this episode is all over the place.
Yeah dunno what happened but its really bothering me
do these guys podcast dnd games cus I bet there games are awesome
Superquest Saga is our actual play
Superquest Saga D&D Liveplay: ua-cam.com/play/PLJ8NFdSXujAKzO3Oj_zYgXV7avIxMEAWc.html
Hey will, I know this is a weird random question, but if it's ok to ask. In super quest saga when you made zovra the lightning city, how did you come up with the name zovra? Was it just something you made up, or did you take inspiration for the name?
That one I just made up. "Lightning is kinda shaped like a z sometimes. City name will start with a z... Zo...vvvv...raa...? Zovra. Hell yeah sounds dope."
Thanks for the fast reply man! I was asking because I've taken a little inspiration from the name for some locations in my own non dnd related setting I've been working on for like 3 or 4 years now.
I call the zovriss the thundering hell, and I have a desert that has demonic thunderstorms called the zovrash desert. Anyway before I start to ramble I'm gonna leave this comment here. Thanks again dude. :)
The Cavalier kind of irks me. Sure, the class is made so you don't HAVE to be mounted to be effective, but at the same time, the cavalier really doesn't get much benefit for being mounted. Learning an extra language is worthless when "you can understand and be understood as long as the target knows any language" is almost the Darkvision of spells and class features, but at least you can take an extra skill instead. Two of the abilities are really geared toward you standing right near an enemy and/or ally during an enemy's turn, and if you're doing cavalry stuff, that shouldn't really be happening. I guess if several of you were mounted and just happened to be next to each other in initiative, and synchronized your movements, it'd trigger more often, but how often is that going to happen? "Warding Maneuver" is made much less useful by A) A cavalry playstyle and B) Taking Mounted Combatant, which you are definitely going to take if you want to play mounted. If Ferocious Charger wasn't limited to once per turn, it might actually benefit you being mounted and carefully planning a rampage through enemy lines (I mean, it's a 15th level ability), but sadly it is. Vigilant Defender is a great ability, but not especially for a mounted combatant playstyle; at least it stacks well with Polearm Master. On the other hand, you can't even use Polearm Master with lances for some reason, so there goes that for most mounted characters. It's not a bad class, but I feel like there's actually LESS benefit to a mounted combat playstyle than other Fighter archetypes. Battlemasters in a lot of ways probably make for a better mounted combatant than Cavaliers, especially before 18th level.
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I totally agree that Commanding Strike shouldn't expend the target's reaction. Giving up an attack, a superiority die, AND a reaction just to get a single attack that's probably not much better than yours, and may have been triggered later in the round anyway? I also agree that Battlemasters should get more benefit from Charisma if one of its combat maneuvers is going to use it.
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It was cool to hear from Bubblelaser. :-D
To pick up a weopon it's a free action
Expand an extra attack to knock it aside