Ro ghoul - Amonk2 Showcase!

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  • Опубліковано 3 жов 2024
  • So here it comes after a month, and I thought the game was dead but it's not. Enjoy!
    Passives:
    Insanity: This kakuja makes the user insane.
    Kakuja Speed: +50% Running speed.
    Kakuja Stride: +66% Dash distance.
    RC Overflow: Blocking while not being stunned prepares to RC Overflow against attacks which explodes kakuja mass outwards when you are attacked as a counter-attack.
    Requirements:
    Levels: 1,000
    RC: 15,000,000
    Melee Mode:
    A: A basic swing using your arm blades.
    0s CD
    0.75 damage
    Special 1: A press and hold attack that initially starts with a long dash slash attack, but then has rapid swings with very short dash slashes.
    2s CD
    0.75 damage
    Special 2: Press to do a heavy lunge attack that stuns. Holding the move will do a spinning slash that knocks targets back. If the target is knocked back into a wall, it will stun them.
    4s CD
    0.5s Lunge stun duration 0.5s
    1s Knockback wall hit stun duration
    1.5 Lunge damage
    1 Spin damage
    Special 3: After a significant wind-up of growing a massive anchor like arm. If you hit one or more targets, you slam them on the ground and drag them as you run, throwing them at the end. This attack deals damage throughout the whole process. If you throw them into a wall, they get stunned.
    4s CD if missed, 10s CD if hit target
    0.5s stun if thrown into a wall
    1 Slam damage
    0.1 damage per drag tick, 1.2 damage total.
    1 Wall throw damage
    Special Bonus: Switch to Ranged Mode.
    Ranged Mode:
    A: A basic wing flap that shoots out a burst of shards.
    0s CD
    0.5 damage
    Special 1: A powerful swing of the wings that sends 6 shard waves out. Repeated use causes exertion, inflicting scaling damage upon yourself.
    0s CD
    0.4 non-block-breaking damage per shard wave
    Special 2: Clapping the wings together and launching out a massive shard that inflicts bleed or stuns targets that are already bleeding.
    0s CD on first use, 3s CD
    1 damage + 0.5 bleed damage over 2s on a non-bleeding target
    1.5 damage + 0.5s stun on a bleeding target
    Special 3: After a wind-up, unleash a devastating outburst, releasing 13 waves of shards that fire inaccurately.
    8s CD
    0.35 non-block-breaking damage per shard wave
    Special Bonus: Switch to Melee Mode.
    New Code: !Code (TG-10th-ANNIVERSARY!") and ("!Code 070424")
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