FREE ASSET to achieve Masterful Lighting with Cinema 4D 2024
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- Опубліковано 11 лип 2024
- Hi Friends,
here you can download the free asset
markusgonser.gumroad.com/
Use the discount code...
Blindsforfree
Check out my patreon for more of the good stuff:
/ 3dbonfire
And this is me on instagram
/ markusgonser3d
Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
Best,
Markus
Big Thanks! )
Amaizing!, I was scratching my head trying to reproduce those Microsoft glass and never gets to your level, you just get a new patreon subscriber!
Let me also use one of my favorite words here: Amaaazziiing!
Thanks 🙏🏼💞
Thank you so much Sir
I want to ask about your Glass training, I'm currently using Octane Render, is this training using OR or RS
Its redshift, but the technique applies also to octane🔥
Patreon this tutorial (Create Amazing Glass Sculptures )
The engine you are using is Redshift or Octane
Its redshift, but the technique ist the same in octane
pleas do nother amazing tutariol bout pink gina
If it Gobos will be better ?
I don't know about better... I think gobos are more efficient and you can certainly achieve pretty much the same. But this asset is pretty neat if you ask me.
Good point! In a lot of usecases a gobo will do the job, but sometimes it´s really the best way to "not fake" it, but instead have real light interactions with your whole environment. I will talk about gobos also pretty soon in a tutorial series.
@@mouaadjaaidi5011 Thank you buddy. You are absolutely right on this! Gobos are more efficient, but there are a lot of usecases where real light interactions with your complete environment are superiour. I will talk about light and gobos also soon in a tutorial series.
@@3DBONFIRE I never underestimate your effort and the quality of your work. I learn a lot from you. However, I think just using an area light with gobos would be lighter and faster on the device than a 3D model.
@@HassanAhmed-dm6by True buddy, you are definitely right, in most usecases thats the way to go🙏