UE4 Adventure Kit v2.0 Integration Tutorial - 09 - Retargeting the Anim Blueprint
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- Опубліковано 29 вер 2024
- In this tutorial you will learn how to retarget the given anim blueprint to other skeletons.
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Forum Thread:
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Can Anyone find me Any Tutorials In Retargetting Blueprints Like Interaction ?
hi. i have a reload animation from other characters. and i have already retargeted the animations to my new character. however when i press reload button it doesntw ork. however, it works in the preview montage. is there something i miss?
why you dont sell them by separate because i only whant the parkour kit
Great tutorial. I retargeted my character and he ledge grab/climb smoothly with the correct root motion scale node.But there is a problem with the reversed ledge transition, from "walk over ledge" to "ledge blend space"(from platform to ledge zone), its not smooth and when i enable capsule visibility i see that it snaps back and forth for a second.What parameter must be changed to become smooth?
This is probably due to a small error in the 2.0 anim blueprint. Try this: open the anim graph, go to Locomotion -> Idle / Run -> Locomotion, select the transtion from "Movement" to "Walk Over Ledge" and set the Duration under BlendSettings to 0 (instead of 0.2).
Hello. This kit is great👍I purchased it a few weeks on the marketplace and I'm finally getting around to using it in my game. The only problem is that the plugin is installed but I can't access any of the content. I've tried to do it manually as well but the folder named "Additional Content" is nowhere to be found. Can anyone help???
Hello Larry Dortch,
The Additional Content folder should be under /Path/to/Unreal/Engine/Plugins/Marketplace/AdventureKit/ If its not there which version of Unreal are you using?
Kind Regards
Hello. I'm using the latest version. I've even tried uninstalling and reinstalling again. Still no content or way to load/add content
Hi FreetimeCoder. The animations of the character reloading the weapons also do not work, after retargeting, as well as the sword (somebody already warned of the sword, below). I redirected the sword animation, but it does not work anyway. I think have to change something in the animation scheme.
The health variable does not appear in the blueprint character. How can I change it if I want to have a health bar higher or lower?
Congratulations on the great work! :-)
Yeah weapons have some problems, as soon as I can I will create another
tutorial specifically for those. You will need to set the retargeted
fire/reload montages in the respective fire mode' property for firing
and the reloading in the weapons reloading property.
The sword is a bit trickier since it does not use fire modes. Here you need to change the montage in the sword's PlayAnimMontage calls in the blueprint.
Health should be editable in the Details panel of a character blueprint and since the latest update also configurable from the Spawn Actor method.
Hello,
I just received an notification email that you asked something on the Weapons video, but I can't see the full question, nor can I answer to the comment on the video.
UA-cam has done this with multiple comments so far, I cannot guarantee good support via UA-cam. If your question is still relevant, please email me at info@freetimestudio.net
Kind Regards
Hello. Thank you for this guide! Can you go just a bit further and show how to allow the character to pick up and use the sword and bow&arrow? The boomerang seems to function
I will! For now you can try this: The character needs sockets to hold the item (Item_Right and Item_Left) and the sword uses extra anim montages to work (swing, block) which you can retarget as well.
Purchased this for 4.13 . All the animations and blendspaces in the state machine got lost in the way now I can't figure out witch one it's witch . There's a ton of animations and blend poses by bool that I can't figure out
Even if you purchased the kit in an older version, you can still download the latest ones either on the marketplace or in the github repository under releases.
Pretty sure it's the latest version . The issue it's in the connection from state machines to play animation sequences and blend spaces . For example prntscr.com/fbxrdf prntscr.com/fbxt0p . No compiling errors . Is there a way you can help me ? Is there a list of animations sequences corresponding to state ? machines
I'm trying but theses ones are complicated prntscr.com/fbxxt4
Ok to clarify, that is what happens when you open up the example project? Or are you trying to upgrade an older project?
FreetimeCoder after I installed it from market place I followed your instructions and copy the templates to my ue 4.13.2 templates . I retargeted the adv kit ch ABP to mine . Now all the animations and blendspaces are stuck on t-pose prntscr.com/fc69h5 and the blendspaces don't have actual blends prntscr.com/fc69vu . Also noticed that the ad kit char doesn't have a skeleton from the start . Is there a way I can go about this? .Appreciate the help (I'm not a coder :( )