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We Used Evolution To Create The Superior PAPER PLANE!
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- Опубліковано 5 лют 2023
- Welcome to another episode of Scrap Mechanic Multiplayer Monday! Today we are trying to build the best paper plane we can! We have a limited time to build a paper plane to start with. We then get to launch it twice and use that information to make minor changes to the plane to gradually improve it over 5 generations. Who can evolve the best paper plane?
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What is Scrap Mechanic?
Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
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Finally! The "evolution" part of the channel moved from Trailmakers to Scrap Mechanic!
Edit: I'm going to ruin this comment by writing "Thanks for al the likes!".
Nah they done it in both scrap mechanic and trailmakers. If u were an OG who watched this group's progression you'd know. Go watch them they are great.
@@-aid4084 i mean aggression is unneeded but yes they did do at least 1 evolution in scrap mechanic
There was a glider evolution in scrap mechanic
@@gallagherthewolf5845 no aggression was intended sorry
What about the glider challenge that was also in scrap mechanic
I’m so happy the evolution series will hopefully be coming back I loved it
Can we all agree that this is the best trio on UA-cam
Agreed
Yeah pretty much
*Yeah.* Bold and not changing answer
Yessir
I disagree
I love how scrapman ended up winning after his design settled on an ekranoplan
I love the idea of no driver creations! I would love to see sensor based challenges like driving paths and such. Maybe a sensor based battlebot? Idk
I like the new outline of your cog, Scrapman. It looks clean and does a nice job. Of showcasing your background/shelf. I hope your move has been fluid and life is getting back to normal for you, the wife, and the scrapdogs!
You should create a measuring surface you can weld to the ground. That way you can just paint the block where it ends without worrying about the block getting in the way.
Really enjoyed this one. I kind of remembered the first video I have watched on this channel, which was evolution of glider cars.
ScrapMan: Paper Airplane
kAN: Modern Airplane
Moonbo: Wright Brothers
This is cool keep it up scrapman
And the first one that can spawn is like a paper plane that is stayrophone
Nice new set ScrapMan! Congrats on the new house!
The best series EVER!!!
Can't wait for YDIB!
that was good, could of watched a 3 hour version of this easy
this is my favourite series
You should also do the other evolution mode that you did, where you work on the best performing one.
How about just this paper airplane idea, but the crafts have controls on them
hey @ScrapMan , just a quick comment, I suggest putting on a Pop Filter in front of your mic. Maybe you have thought of this allready and you just havn't gotten the time for it yey. Thanks again for delivering quality content as always!
I'm surprised kAN didn't do a cool sensor system thing. Also I learned that 1 degree can change the behaviour alot.
sensors that change the wing angle based on flown distance? since it was part of the rules that nothing can move one the plane besides the plane itself, it would have been cheating.
@@FeuerToifel ohh I see
@@TheMRacer
Yes, a sensor into a timer into a controller would make vor an easy way to tilt the wings up after the start and make up some of that lost height with it.
And then its just adjusting the timing and angles
That wouldn't be evolving much, but just fiddling with settings
WOO! i love the evolution videos, and now its in scrap mechanic!
It's been so long since the last evolution video , thank you for bringing it back.
Ok so you could do somethig like this:
You have like a currency and every piece you add costs you X amount.
Each of you start with like 30 currency and when you finish the round you get more depending on how you performed, but the amounts go like this
3rd gets 20
2nd gets 15
1st gets 10
This so its constantly leveling out the competition
I can’t stress this enough of how much I love these evolution series. Wish more would come in the future.
you know that is my favorite type of MM, its just so enjoyable to watch.
Its kinda ironic how scrapman does good when driving gliders but not good in making paper airplanes
I'm so glad Moonbo got a W for once! You and kan are more competitive I feel so it's nice to see him beat you guys!
Can we have a YDIB multiplayer Monday?
Man I'm so glad to see Moonbo winning, he's doin it not that often, u know
I think keeping with the wing mod theme, try a helicopter lift challenge. You would have several different weights, I would include different grip points, slats on the bottom for a kind of pallet like grip, rails on the sides for a clamp, and a top loop for a hook. Each participant will need to design a helicopter to lift the weights using which ever grip they prefer, however the helicopter that can lift the most weight and carry it to a drop point in the least amount of time for each weight. You will need to lift off from a landing pad, fly to the load and pick it up, then fly the weight back to the landing pad and land their helicopter.
Of coarse because you will be using the wings mod you will need to use rotation of the wings rather than thrusters to make it fly, this is for a real challenge both in terms of user control, but also in build functionality.
I dunno about that, a helicopter is very difficult to make.
@SoupinSpace all you need is 2 counter spinning props, as long as there is 2 spinning in opposite directions the rotational force cancels out, then it's just tilting the props for forward, back, left and right.
Should definitely do more evolution stuff it's my favorite at least
Yeah, its been months since any evolution video and closest thing to evolution races is this series of races when everyone improves just their design
Day 220 of asking for more workshop hunters, and day 221 asking for more brick rigs
For all of you that wants any of these you can help too
The same concepts used in planes to give them natural stability work in scrap mechanic, so if anyone had thought to give their plane dihedral wings and balance their center of gravity, it would have been really good.
I think I understand, but could you explain in simple terms?
@@irrelevantsafetyplanes are usually made to be stable. In most planes, there is a slight upwards angle in the wings to do this. When one wing tilts down, it is now essentially flat which makes it generate more lift, flipping the plane back up. As far as center of gravity goes, planes have their center of gravity forward of their wings. Their wings act as a fulcrum of a lever. To balance the center of gravity, the horizontal stabilizer generates negative lift. It is often a symmetrical airfoil angled down. This slight angle (because of its further distance from the ‘fulcrum’) balanced the center of gravity. When the plane pitches down, that downward angle of attack is intensified, resulting in a pitch up motion. When the plane pitches up, the horizontal stabilizer has a lesser angle of attack which lets the center of gravity pull it back to center. The vertical stabilizer also provides stability based on varying angles of attack.
Need more like this , seem more old school
I want to see a vehicle relay race across land, sea, & air while transporting an angry haybot as the baton
MPM Idea after watching the end of the video.
Groundeffect evolution. starting with 20 or so blocks up to what ever you guys feel like.
Launching from a similar catapult
So, I was thinking, maybe you guys could do a challenge to see who can make an unmanned car that goes the straightest. You'd have to either make a course that's slightly raised with edges that slope down, or a long corridor.
Scrapman’s plane: standard paper plane. Kan’s plane: just an actual plane. Meanwhile moonbo: *LEANARDO DEVINCHI PLANE GO BRRRRRRRRRRR*
For paper airplanes the best arrangements is to put weight on the front and have negative angle of attack in the back (facing downwards), so at speed the plane would tend to go up, but when stalling the front weight would help pull the plane downwards which would give the plane more speed which the plane would pitch upwards and then balancing out the front weight with the negative angle of attack.
Hey scrapman, I love the new studio background. Have you tried with different webcam shapes? Don't get me wrong, I like the cog but it looks a bit too complex with the stuff in the background as well
Yes I believe he has changed the cog
@@-aid4084 It was denser, wasn't it?
The cog changed. It had a thicker external ring.
@@iXenox yee
The added weight should be placed slightly off from center instead of all the way at one end or the other
Finally, a backwards evolution video in scrap mechanic
Scrapman forgot how much, despite being objectively AWESOME, wedges are heavy.
catapult evolution (glitches allowed)
catapults AND projectiles
limits: no thrusters
I think that this would be awesome
okay this is a brilliant idea. Excellent video gentlemen
Do a Pine Wood Car challenge where you make cars that race each other using gravity and weight but with certain limitations. I remember gluing pennies on mine as a kid.
Should have done two straight winglets and the three middle wings with a 5 degree incline. Just to have those middle wings catch onto the air kindof like a sail would to help the plane fight against gravity a little longer. The winglets would just help at keeping it level, though they might not even be needed.
it would be cool to see one of these except you are allowed to have moving parts like sensors as long as it isn't powered from things like wheels or propellers
so you're plane could do things like turn up if its close to the ground or adjust other things mid-flight.
You could make an autopiloting plane or car, basically robot racing evolution,
Using sensors and stuff
I would have preferred a proper evolution challenge that would have had all players take the winning design of a round to try and improve it. If they were all worse the following round they'd keep the same generation into the next round. Only a better design would push the players into the new model.
Would have made for a far more interesting evolutionary change.
I love your videos
I think it would have worked better if you attached the middle wings to a bearing on their forward center, and gave them a 3-5 degree elevation, while keeping the other large wings at 0, then adjust the small wings in the back to keep the glide flat.
this was great love these videos scrapman keep it up
Let’s go!!! I’ve wanted Scrapman to do paper airplanes, and this was awesome. Keep up the amazing videos!!
Hi!
Intrestingly, the angle on the front wings is what caused Scrapman's planes to dip downward immediately: if you play the launches frame-by-frame, you can see the nose start to lift, but then the plane tips forward in response to all the weight being on the tail, causing a downward launch angle
Thanks, Evolution series are the best
Trailmakers challenge Idea: Torpedo naval battle! 2 teams, each with 1 submarine and 1 ship. The submarines have to protect the Ship and destroy the other team‘s ship. The submarines can respawn infinitely near the ship, but the subs only have 1 more life after the ship is down. The submarines have a max. of 2 torpedoes and no cannons. Torpedoes have to be slow (max 2 mini thrusters) as ships have undersea torpedo defense systems.
What do you think?
Can you do a Challenge/ Evolution with a plane that is powered by thruster thats connected to a timer, so the thruster gets power only 5-10 sec. and you have to get trough a course or you have to achieve the furthest distance
YESSSS I HAVE MISSED THIS SERIES SO MUCH!!!! Even if its on Scrap Mechanic and not Trailmakers
I love your new house the background looks amazing
I'm pretty sure on scrapman's plane the "tail fin" piece was being contacted by the launch mechanism before the body on all of the iterations, meaning it was literally getting thrown at a downwards angle.
a perfectly flat toss and perfectly flat glide would theoretically be the best option in both game and real world physics but scrap mechanic can be janky enough that I would not be remotely surprised to find that you can make a thing that consistently falls up, let alone to find that gliding doesn't work quite how you'd expect.
Finally a vehicle building challenge again!
I couldnt wait for your video!!
Day 71 of asking scrapman to do a multiplayer where everyone starts at the crashed ship with a craftbot set up in the mechanic station and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road
I´d like to see a Helicopter race on the Country Roads map with a fixed maximum flight height of 20 blocks (limit that by a sensor below the seat for everyone) maximum of 1 thruster for each direction, 4 for lift, no glitches.
Amazing! This is what I was waiting for a while now, happy to see this again!
I love watching these evolution challenges. The comradery you all share is just the best.
I love when you play with the wings mod, please more of that, great vid👍
that rock paper scissors idea with the hammer and the handbook and the weld tool is kinda genius tbh
Hi Srapman, is it possible to try to do a plane race or an aerial battle (cardboard plane) or make remote controlled planes if not continue like that ?
Whoooooo Monday
I would do this but measure at the front of the glider instead of the back, and try using the navy’s method to launch planes because since it pulls it from underneath, it can go even faster
If you look up paper airplane competitions, how they throw is as important as the plane's aerodynamics
So... I have a 2 for 1 suggestion, a Multiplayer Monday and Survival Series that would be fairly entertaining. A Nomad Fant Mod Co-Op Series.
I think an AI bot evolution challenge would be a good idea.
i waited for this moment for years.... and i have inner peace
Hey scrap man you guys should do another survival world play through but all of you are in it and mabye you could add another person like cosmo I think it would be awesome sisnce all of you are skilled at the game I can just imagine the base vehicles and other stuff you guys would make together plus all of you would be getting a lot of great content for everybody’s channels so I hope you guys actually do this but ofc you just do what you guys have fun doing
1st video suggestion: make bipedal robots and fight eachother
2nd video suggestion: make the fastest bipedal robots and race eachother
3rd video suggestion: make helicopters/VTOL's that can pick up cubes and who picks up 3 cubes and place it in their base the fastest wins
Love you guys, been watching the three of you for years, can't imagine not having you around
Keep up the good work!
Hoping for a vehicle relay race over land, sea, & air transporting an angry haybot as the baton
You should do car races, but the cars steer themselves with sensors! I think it would be super fun!
YES ANOTHER EVOLUTION VID.. ITS BEEN YEARS.. EVEN THO THIS IS SCRAP MECHANIC BUT YESSSSS..
A plane challenge that scrapman loses? Impossible
Fun fact about 15:30 in ww2 the painted b17 bombers would survive much more then the unpainted because the paint kept the bolts in place even after getting hit by flak
Another fun fact about paint in aerospace: the NASA space shuttle's distinctive orange tank was left unpainted (after the very first mission) to save weight, its color was just from the insulation.
@@WhitzWolf92 damn cool
think a higher catapult woulda made some of the designes do alot better that hit the ground before they got a chance to swoop
Been waiting for new evolution vids from you for a while now. These and hide and seek are my definite favorites
Same here
I don't know if you've looked at it, it's an older game, but there are a LOT of mods to fiddle around with, quite active development, and a very active community, and I'd be quite interested to see what you and your crew would do with Space Engineers.
Does scrapman have weekends? I feel like this man has been uploading every single day for years, time to get a break, have some rest my guy. Best of luck to you.
Most air planes have alot of weight in front, it needs forward weight momentum to counteract the air resistance dragging the back, if you have weight in center and back, it will tilt back.
Turns out the best plane was a sled all along.
I think one way you could have improved is by taking out the middle wing, as the air friction from it slows you down thus making you not as good as the others as well you probably could have done better with aerodynamics at the front of the plane. Keep up the good work and stay smart
love the mod use. have you considered doing a low gravity or zero gravity olympics?
I would like to see a version of this where you can adjust controls in flight and/or launch from a greater height.
Next multiplayer Monday try shoot each other's "weather balloons" down before they reach a checkpoint. Closest to the checkpoint wins
I've missed evolution challenges. cant wait for another one. maybe the perfect bottle flipper or something
Day 169 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
what about a ''sliding'' evolution video, where you all make a object to slide or maybe a launcher instead with limitations ofcourse
You guys should do I scrapyard built minigolf course, where you have to chose many various parts from the scrapyard to make a minigolf course or courses
Multiplayer Monday Challenge of Cardboard Soapbox Car Evolution in which the car has to roll the furthest and straightest from a fixed starting ramp.
Great video
It might be a bit more true to evolution if you all improved the best performing airplane of each round
Don't you guys usually progress (evolve) from the last winner? So, you and Kan should've edited Moonbo's and so forth...