Indie After College: Surviving the Transition

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  • Опубліковано 10 вер 2018
  • In this GDC 2018 talk, developers Ted DiNola, Asher Vollmer and Jenny Jiao Hsia give you testimonials from three people who succeeded after (and during) college in different ways, to help you prepare for an indie career after you get your degree.
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КОМЕНТАРІ • 51

  • @seeyditti
    @seeyditti 5 років тому +60

    This is like a "how to live life after college 101" class...

  • @poseeley
    @poseeley 5 років тому +17

    If you've graduated college and didn't learn how to live off peanut butter and ramen, then your parents probably paid for it. It seems kind of obvious that as a brand new indy working pretty much solo, you can't afford 3dsMax, Maya, and the full Adobe Suite. Also you can't make a AAA game solo, you gotta start small. Quality more then quantity.

  • @Lunareon
    @Lunareon 5 років тому +32

    Great talk and well presented. Thank you for sharing these important tips and advice. I feel like this could be applied to any type of entrepreneurship, creative or otherwise, after finishing your studies.

  • @macskasbogre133
    @macskasbogre133 5 років тому +29

    @3:49 - Or you could just look up free software and tools. The ones that cost money are much more ambitious than you could handle at the beginning anyway, imo.

  • @TheComfy
    @TheComfy 3 роки тому +2

    Why do I awwwwww every time they say *sorry*

  • @koredemo
    @koredemo Рік тому +3

    Takeaway:
    1. Live at your parents or...
    2. Don't go indie full-time
    3. Never give up
    4. Be lucky

  • @sleepydogz1022
    @sleepydogz1022 4 роки тому +2

    Wish there was one for during college

  • @reversamente
    @reversamente 2 роки тому +6

    i had a hard time understanding the joke about college... cuz college is actually free here, US is weird.

  • @yelsew6663
    @yelsew6663 5 років тому +3

    I really want to go to USC, I talked to the supervisor there and he was super nice! He gave me great advice about inspiration and how we should take inspiration from not just from videogames, but from everything else in life, it was awesome!

    • @ThePhobiephozee2000
      @ThePhobiephozee2000 5 років тому +1

      As a current student, I can tell you that the creative portfolio is important but don’t feel like you need to present a bunch of really cool games to get in. Your portfolio pieces just need to highlight the unique skills and perspectives you bring to the program. My portfolio had two small games and a bunch of music and art samples I had worked on in the past. Still, in my case I found it absolutely necessary to also convey my passion to make games in the writing samples of the application. First and foremost you need to let them know that you are serious and passionate about making and studying games. Your creative pieces should then serve as a ‘proof of creativity’ meaning you just need to show them that your not just all talk, you are actually driven to create art and not just think about it.

  • @issimc158
    @issimc158 3 роки тому +1

    Was expecting Asher Vollmer to start screaming "I AM HERE TO SCARE YOU STRAAAAIIIIIGHT!" taking a note out of Prison Mike's book towards the end of his talk.......

  • @daargz7662
    @daargz7662 2 роки тому

    awesome talk

  • @nichiyohane
    @nichiyohane 5 років тому

    this is really useful :D

  • @eternalmonkegames1859
    @eternalmonkegames1859 Рік тому +2

    "We live in a cool era where software is subscription now"
    I love the deadpan humor of this guy. Software subscription is shit.

  • @errolhusaberg3791
    @errolhusaberg3791 5 років тому +19

    for ( int currentSlide = 1; currentSlide

    • @hazkiller31
      @hazkiller31 5 років тому +1

      HALF_ASSED_SLIDE.exe

    • @dominiksulzer1338
      @dominiksulzer1338 5 років тому +5

      How the fuck do you know basics of programming and still 'indexing' from one?

    • @jiehongjiang5826
      @jiehongjiang5826 5 років тому

      @@dominiksulzer1338 I guess 0 is preserved for positivity but ends up not used

  • @RaoulWB
    @RaoulWB 5 років тому +1

    Really a great and useful talk

  • @lorenzopellegrino_
    @lorenzopellegrino_ 5 років тому

    👍

  • @fusiontv5269
    @fusiontv5269 4 роки тому

    2000

  • @lrdalucardart
    @lrdalucardart 5 років тому +3

    Ouch, I which to say these are only lie's ... but they are actually true.

  • @mono4171
    @mono4171 5 років тому +14

    sorry

  • @greenfloatingtoad
    @greenfloatingtoad 3 роки тому +2

    i wish we had a radically different economic structure that facilitated these things

  • @LuciusFilmex
    @LuciusFilmex 4 місяці тому

    sv ignore 9:22

  • @gengar807
    @gengar807 5 років тому +8

    I don't really like the scratch ticket analogy. You shouldn't lean on the idea of your games are going to get big by chance. No you really shouldn't think that way at all. Making videogames takes inspiration, creativity, and hard work. The only thing im seeing from these presenters is hard work with maybe a pinch of creativity. It seems like the inspiration went out the door somewhere a long time ago. Sure some games took off unexpectedly like minecraft but you can't rely on chance that one of your games is going to take off. You have to go through with huge amounts of inspiration and creativity, then put the hardwork in to make those things happen.

    • @MaddieM4
      @MaddieM4 5 років тому +8

      Luck is the reality, though. And yeah, you can augment your odds - potentially a lot - with inspiration, creativity, hard work, and the under-appreciated piledriver of MARKETING. That's not in conflict with what the presenters are saying at all, but rather, that fits into the analogy as "buying more tickets". Perhaps the worst way to misuse the analogy is to say 1 game = 1 ticket, which is not true, you can invest deeper into your games.
      The most ruthless, often necessary, mindset when scoping an individual game is: "does this buy me more tickets?" Engine improvements that are appetizing to your programmer side, might do nothing for your odds of success. Stuff that makes your sales pitch crazy and inventive, stuff that builds a fanbase who really want you to succeed, stuff that lets you build on previous successes - these can make a huge difference to your odds. If you obsess about features that don't measure on the "success tickets" yardstick, you will burn your precious resources of time and money and regret it later.
      To be clear, I'm basically agreeing with you. But you're agreeing with the talk without realizing it.

  • @cactus9277
    @cactus9277 5 років тому +2

    why are all the comments here within the last 4 hours

    • @RaoulWB
      @RaoulWB 5 років тому +2

      who knows, why is yours too

    • @RJMc819
      @RJMc819 5 років тому

      They're not :)

  • @TheCivildecay
    @TheCivildecay 5 років тому +14

    Not wanting to shit on other devs, but the games presented aren't anything someone that DIDN't go to gameschool could make...they look more like hobby projects from someone that spends a few evenings in the week making whatever he likes without expectation

    • @TheLastVillain
      @TheLastVillain 5 років тому +2

      TheCivildecay yes but they worked for a reason.

    • @OmegaF77
      @OmegaF77 11 місяців тому

      They're also the kind of games that no one buys at Steam. If they're making a 4X that failed on Steam, then that would be a really interesting talk because that is rare.

  • @djinteriorsemiotics
    @djinteriorsemiotics 5 років тому +1

    best way to survive: don't wear the kind of hats the first person is wearing

  • @RJMc819
    @RJMc819 5 років тому +4

    That girl in the middle...you GO, girl! Nice to hear someone of your generation say they DON'T have "depression" for a change!!

    • @RJMc819
      @RJMc819 5 років тому +1

      (And no, I'm not being insensitive to depressed people and blah blah - been there myself - it's just tiresome to always hear it cited as the number one defining factor of every single wannabe artist's "personality" in this day and age. A tiny bit of positivity doesn't go astray, occasionally.)

    • @fullanalysis93
      @fullanalysis93 5 років тому +9

      You're part of the problem

    • @RJMc819
      @RJMc819 5 років тому +2

      Am I? Do tell...

    • @Amaiguri
      @Amaiguri 5 років тому +9

      She was depressed. She was joking when she said she's never been depressed

    • @RJMc819
      @RJMc819 5 років тому +2

      @@Amaiguri Oh. Bummer. I promise I'll never praise anyone for positivity ever again :(