Adding on to your point about consumer benefits being good for specialization, it also means you can run militarized economy with no downside. Producing consumer goods through trade does not get affected by the consumer good malus of militarized economy, allowing you to specialize your industrial worlds for alloys and get a 20% increase in output! A similar idea applies for virtual research focus as this reduces unity from jobs but not unity from trade.
Aside from not mentioning bypasses and how they function with trade - being a mid-lategame alternative to the chain of starbases - this was a nice tutorial on trade.
This run I went with trade to help my eco and a pre ftl species in one of my systems became ftl capable and ask for the system back. Usually I say no but that system wouldn't be able to expand and didn't have anything there so I agreed and turned out to be a megacorp civ. That was huge since with me giving them their system meant I could instantly get them to be vassals under 5 years and they became quite successful because despite being only one system they spread branch offices everywhere since I was trade maxing too (just not as a megacorp but as a void dweller empire making that every single one of my system had a trade center)
I LOVE trade value, im not very good and it allows me to simplify my economy, also allows me to produce easily enough trade goods to run utopian abundance which I like to achieve for roleplay reasons. I also really like mercantile diplomatic stance and the ability to run militarised economy for basically free. Great video and Timmy is so smart
Trade builds are nice but I wish it was less of a pain in the arse to manage the trade routes. Having to redo trade routes when key starbases get knocked down is such a hassle. Also love the shade you threw at London :D
But why make trade yourself? When you can instead have others do it for you? Be a MegaCorp then you get 12% of others trade value when you have a commercial pact. Then be in a trade federation so you get 12% of the trade value from all the other members. Then create a trade planet and release it as a subject so you can tax them for 75% of what they produce (and they also get 10% of the trade value of all the other members of the federation if subjects join the trade federation) and also get energy credits from the trade value directly with a branch office. The more subjects you release the more the trade value is multiplied because if you have 10 subjects and all of them produce 100 trade value every subject will get 90 trade value for free which adds up to 900 worth of free trade value for you to tax and 120 trade value to you directly (100 if you aren't a MegaCorp)
Cyber/synthetic megacorps don't have their own specific trade policies, but they do give place to nice build ideas for trade, I agree. With synthetic specifically, you can go clerk heavy since clerks will give you % research output too which is nice, and with cyber, I prefer going for the government type that gives more trade value from living standards, just adds a chunk of trade value per planet you got its pretty nice
At 8:48 the video says that the council position gives a percentage modifier, but that is not correct. It's far better, you get a flat increase to the trader's output which is then increased by all of the other modifiers.
Yee, all of the modifiers compound together it is super nice and makes trade a lot better because of the way the modifiers interact with each other, I love this about it
Yay Kizzy's back!
OFFICIAL JHON STELLARIS?
Adding on to your point about consumer benefits being good for specialization, it also means you can run militarized economy with no downside. Producing consumer goods through trade does not get affected by the consumer good malus of militarized economy, allowing you to specialize your industrial worlds for alloys and get a 20% increase in output! A similar idea applies for virtual research focus as this reduces unity from jobs but not unity from trade.
That's a great point! It's a super nice thing to have when going trade c:
I'm so excited my favorite Stellaris youtube person is Stellaris youtube personing again.
asdfasfasdfds thanks :D
You forgot about trading and stellaring (duh)!
Am I a joke to you? 🤣Just kidding, I'm excited too!
As a londoner i can confirm it is indeed 0% habitability here but it's fine, we're all too nerve stapled/chemically blissed to care.
Was wondering how much time it would take for someone to comment on the habitability joke xD
Awesome edits. Glad to see you back.
I had to do it for Timmy
I like the content, the avatar a bit scary though but overall it’s really funny and helpful, thank you !
didnt know i was scary o_o
This was easily the best way I’ve seen Stellaris trade value explained, thanks Kizzy!!
Glad you found it easy to follow! I sometimes worry I'm bad at explaining things like these in easy terms x.x
That's awesome advice for my next playthrough. I've never done a trade build before but....the numbers don't lie here!
very good details! alot of funny memes too! good job bestie.
Glad you enjoyed c:
With worker cooperative you can eventually have each individual clerk pay for themselves.
I tried a couple builds with worker coop, it's definitely a different civic than the rest, maybe I'll release a build guide on it :P
@@KizzyNoodle I love worker coop. Its definetly not the strongest way to play trade empires but its really interesting and nice for roleplay
@@winund8088 yea i wish the trade policy for worker coop was a bit better once you get into a trade fed, like more unity or w/e
Very readable presentations, good work.
Thanks! glad you enjoyed thems presentations
good guide, nice and funny transition 👍
Hope you enjoyed the dank memes 😎
Timmy's noble sacrifice on his quest for knowledge shall always be remembered...🗿🗿🗿
Most informative and entertaining Stellaris video evvvvaaaar!
So happy our noodle dragon is making things again🎉
I like this editing, and once again I've learned a lot from a video of yours, guess I won't ignore trade value anymore lol
Absolute banger of a video! Thx
Very enjoyable video, let the trade flow!
yes, lets make trade great again :D
omagah. Welcome back Kizzy! We missed you!
Awesome video as usual!
Omagah thanks!
I really like your voice and I like that you displayed the totality of information.
I WAS SO HAPPY WHEN I GOT THE NOTIFICATION ABOUT THIS VIDEO! YES! YOU'RE BACK! WAHOOOOOO🥳
Love your guides
Great guide!
Glad you liked it :D
SHE DID IT AGAIN LETS GO!
Aside from not mentioning bypasses and how they function with trade - being a mid-lategame alternative to the chain of starbases - this was a nice tutorial on trade.
wdym with bypasses, like gateways/wormhole?
@KizzyNoodle exactamundo
Good video on trade.
Glad you found it useful c:
Welcome back!
Thank chuu
The Trade Must Grow!
You back! Lets goooo
Lets goooo
Corvettes, on top of being cheaper to make more of, they also have a the highest piracy suppression rating of all the hull types. (Frigates as well)
That's what I mention in that section c:, I mention that in terms of ship hull which is what determines piracy suppression corvettes are better
the great power of Trade Value is that it means those pops can be doing something else
exactly! you get it :P
This run I went with trade to help my eco and a pre ftl species in one of my systems became ftl capable and ask for the system back. Usually I say no but that system wouldn't be able to expand and didn't have anything there so I agreed and turned out to be a megacorp civ. That was huge since with me giving them their system meant I could instantly get them to be vassals under 5 years and they became quite successful because despite being only one system they spread branch offices everywhere since I was trade maxing too (just not as a megacorp but as a void dweller empire making that every single one of my system had a trade center)
yea its crazy how big your eco can be as a megacorp just because of branch offices :P
i go trade empire most of the time because it's just more convenient. all i need to worry about is research and alloy.
Nice explained. ^^
I LOVE trade value, im not very good and it allows me to simplify my economy, also allows me to produce easily enough trade goods to run utopian abundance which I like to achieve for roleplay reasons.
I also really like mercantile diplomatic stance and the ability to run militarised economy for basically free.
Great video and Timmy is so smart
Time to make it popular again! ;3
Trade builds are nice but I wish it was less of a pain in the arse to manage the trade routes. Having to redo trade routes when key starbases get knocked down is such a hassle. Also love the shade you threw at London :D
I wish it was more automatic yea x.x
your voice is so smoothhhh
I simply love Timmy 😆
She js back 🎉🎉🎉🎉
Kizzy's back, tell a friend!
Me:Has no idea about stellaris*
Me: Is funny and interesting how the video is made tho :0
Glad you enjoy it even tho you have no idea what's going on c:
Irl unhappiness can actually boost trade.
trade your happiness away
Hi, Kizzie --and Timmy!
Specially Timmy!
@@KizzyNoodle im just here for timmy.
Snails?! I use the modded species pack of animated mermaids, the iron man compatible version. ^^
oh boi, here we go tryin out Kizzy's builds again :3
Too bad this ain't a build video ;P
@@KizzyNoodle well too bad, I saw a couple of builds there at the end and you cant stop me from blatantly copying them >:D
Fuckin love Timmy
But what if I have extreme social anxiety and don't want to meet anyone (until I have the funni jump drives in games where that is allowed)?
You can release a sector as your little pet project :3
But why make trade yourself? When you can instead have others do it for you?
Be a MegaCorp then you get 12% of others trade value when you have a commercial pact. Then be in a trade federation so you get 12% of the trade value from all the other members. Then create a trade planet and release it as a subject so you can tax them for 75% of what they produce (and they also get 10% of the trade value of all the other members of the federation if subjects join the trade federation) and also get energy credits from the trade value directly with a branch office.
The more subjects you release the more the trade value is multiplied because if you have 10 subjects and all of them produce 100 trade value every subject will get 90 trade value for free which adds up to 900 worth of free trade value for you to tax and 120 trade value to you directly (100 if you aren't a MegaCorp)
True! but if you also make trade yourself you also benefit from the other benefits a trade federation gives you on your own trade c:
👍
Why you didnt mention about improoved version cyber megacorp and synthetic megacorp with their own specific trade policy and other benefits?
Cyber/synthetic megacorps don't have their own specific trade policies, but they do give place to nice build ideas for trade, I agree. With synthetic specifically, you can go clerk heavy since clerks will give you % research output too which is nice, and with cyber, I prefer going for the government type that gives more trade value from living standards, just adds a chunk of trade value per planet you got its pretty nice
I randomly saw your channel reccomended and just, a Stellaris nardo vtuber!? Shut up and take my subscribe!!!
Waa waa thanks
mhmm yeah.. you can go machine, not go gestalt, and go mega corp.. Have fun :D
Mutual Aid is 0.1 unity, not 0.2
You know i usually xenophobic but for rhis guide.. i could be a xenophile... for now..
Can always embrace the xenophobic faction mid way through >:)
@KizzyNoodle Well technically yes.. but than my empire fall apart from instability :D
Omg wow, a cute furry gamer! :3
Strategiser casually stealing people's skin and making video (joke, insane work, best of luck).
I did it for Timmy!
@@KizzyNoodle for froddo!
Your editing needs seizure trigger warning with all the flashes and fast movement
noted! if i edit a video in that style again I'll for sure include that
At 8:48 the video says that the council position gives a percentage modifier, but that is not correct. It's far better, you get a flat increase to the trader's output which is then increased by all of the other modifiers.
Yee, all of the modifiers compound together it is super nice and makes trade a lot better because of the way the modifiers interact with each other, I love this about it