The Unwritten Rules of Foxhole
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- Опубліковано 10 вер 2024
- WELCOME! This is the next installment of whatever came to my head foxhole related! I'm thinking about getting into documentary type videos, would yall maybe enjoy those!? Thanks Guys, I've been having lots of fun scripting and editing all these videos ! Thank you for your time! #foxholeguide #mmorpg #militarysimulation
Remember, 90% of reckless infantry charges stop just before breaking the enemy frontline.
i love running into battle then finding 1k worth of bmats sitting on the ground in equipment ripp
Good primer for new players- well done. I always think "pedestrians never have the right of way" is the single Foxhole traffic rule, lol. Other unwritten rules are:
-Never take a tank into combat by yourself. Always, always, always ask someone nearby to be your driver or gunner.
-Never lock trucks in logi towns
-If you bring a truck to the front, make sure you bring it back to the depot/seaport you took it from so the next logi player can find one too!
Another big one to tail off that last point about bringing trucks to the front, if you leave it at a forward base don't park it in a way that blocks defences.
driving back from the front takes so much time that its often quicker to just build huge amounts of trucks in the backlines
Driving back takes like 15 minutes, it's not worth 100 bmats
@@lemonandgaming6013 What you on about. It takes under 10 minutes. Hell you can even leave it somewhere random inside the hex. Like one of the towns there, just not on the frontline. Under 10 minutes max sometimes 5
@@Izumiuo i do park away from the front, but i dont drive several hexes back to pickup more supplies from the factories, i just make more trucks unless the backline is really close
other unwritten rules
- don't leave scrap on the ground, put it in a building (bunker base, facility building, etc)
- color codes of liquid containers (yellow for diesel, blue for petrol, red for heavy oil, gray for empty)
- don't leave resource containers at the refinery
- HELP CAPTURE THAT PUSH GUN
- don't park in front of the refinery, factories, mpf, etc
- don't build your larp facility in front of my bunker base defenses
- when artillery is raining, grab your hammers and repair
1 and 3 are already in the video. Color code for containers is very difficult for faction-wide use because not everybody does it, and some ppl already choose their color code, not to mention intra-regiment color code. Personally, I use yellow for empty.
Say F after a cap
& also "f" for those who fought to the very end.
Only after a friendly cap
Do collies do this too
And after Jade Cove mentioned
@@jamesturgay3641 Collies only F for victories, they don't F for the fallen in a defeat like Wardens do.
Heres two from me:
* Always commend Logi and Medics when you have spare commends, they are the backbone of armies.
* Never go into combat with half an armory on you, you are probably going to die. Just loot if you run out.
Everyone's making me want to make a part 2 LOL
-Do not dig trenches without defenses that lead directly to the bunker core, or within Mammon range. Install barbed wire onto the trench toward the enemy, and sandbags toward your teammates to make sure your enemies are trapped, and can't use your own trenches against you.
-Always be cognizant of lines of fire from AI defenses. This means DON'T PARK YOUR TRUCK IN FRONT OF THEM, otherwise the enemy can close the distance and destroy a base with no risk to themselves. Alternatively, if you are building defenses, be hyper aware of trees and other obstacles that might render your defenses useless. (We need a builder update TBH)
-Store combat vehicles SAFELY. You can create a 'reserve stockpile' in a Seaport that will allow you to keep it for two days. If you want to store it longer, you'll need to log on to refresh the stockpile. If you leave combat vehicles outside, especially fueled and armed while undefended, either the enemy will steal them, or your allies will repossess it for the team's safety.
No straight line trenches, use a combination of trenches and trench connectors to create trench designs that allow you to escape from a grenade explosion, or a man with a machinegun wildly spraying down the trench.
TRUE!
Yep. Never take more than a couple spare mags with you (you aren't THAT good, you won't need them- use a battlefield pick-up if you have to)
Bonus: Generally, do not attempt a tank assault in the middle of the night / without an infantry presence (you WILL lose your tanks to stickies & FATs)
Dont stand behind a tank in active combat
splat
Oddly enough I learned that in Planetside2, for the same reasons.
If you need stuff at the front and you cant get logi to bring it.... take 5 minutes check nearby stockpiles.... and go get it
Heres one
Dont park on a railway track and go AFK it not only stops the train but blocks roads the train is crossing
Had some guy go afk in his iron ship at the ship yard.. got 4 people to blow it up with me >:)
Thanks for the trick.
@@TrialTony Funny story: I only 2 days ago started the game. Was practicing on the logi training grounds to get used to the interface. Saw a lot of flatbeds left by cadets in most obnoxious spots and ALL OF THEM was locked. I wouldn't really mind, unless one of them wasn't locked on the material pad of the public depot, not allowing anyone to take trucks from it 😡. Didn't know about the wrench. Took a bunch of mammons from nearby shooting range. Blew up the one, blocking the depot. Got restricted from using weapons😅.
@@AramisUA HAHA, im glad youre laughing about it! I made a video about racing in foxhole and in the driving course there were roughly 5-10 vehicles. IT WAS AWFUL. I also didn't use a wrench because they were all broken aswell LOL
"If you see a j walker. Hit them."
One of my new favorite quotes.
I consider myself a scavenger in foxhole, running from body to body looting until over-encumbered to put in crates or back into the base inventory. It's great for when you're running low on supplies due to heavy assaults and no logi support. Its also helps when theres tons of new player corpses who have grabbed 2 rifles, 10 mags of ammo, grenades, and tons of bandages, like bro you're not going to get to use all that.
For the love of God, stop selecting submit all on a bunch of loaded recovered weapons in the BB.
great unwritten rule. SIR!
So many time I pressed this button accedentaly. This button need confirmation dialog window #devmanbad.
In my head canon. Collies drive on the right-side while Wardens drive on the left-side…
Be conscious of the tactical situation before moving resources from a base further back to the frontline bunker. If the frontline bunker falls and all the back line bunkers’ supplies were taken, you’ll lose the entire region in minutes.
The enemy loses momentum having to fight for each bunker as their spawn gets farther away and they’ll have to reposition artillery each time, giving the team time for an organized counterattack.
Very Beautifully Said
Don't be behind a tank, you will get ran over.
LOL, watching a tank chase someone down (not on purpose)
An unwritten rule? How about the classics:
- Take only 2 ammo clips, you do not need more than 1 spare. if you live long enough that you need ammo, some poor bastard nearby is likely to have not done so, take his.
- Commend your medics
- Don't park anything inside logi towns unless there is appropriate signage marking them as parking areas for pub vehicles. this is to keep the VERY busy logi-towns clear and easy to move in. an exception would be if you're staging equipment like arty or vehicles for transport.
great rules !
One of the few things I disagree with is always leaving yo shit locked. If you're not about to immediately return and USE it, then for the love of Callahan or whatever disgusting goblin deity the Colonials worship, leave it unlocked so someone else can put it to use. That is not _your_ truck, it is _the army's_ truck, you are just using it for now.
That's different. If you're not using it why keep it locked lol. In general if I am using a vehicle it will always be locked, can't stand losing flat beds or any vehicle a matter a fact
DO NOT store guns with 1/2 a mag of ammo in them or more in stockpiles! It's wasteful and in a desperate situation that half-loaded gun might help kill some enemies!
This applies to field salvage too btw! If you want a kill trophy, unload the gun however you can, and then stow it.
Similarly, don't slam the inventories of safehouses, BBs, TBs, or other such structures full of random stuff! It makes following the previous rule STUPIDLY hard and it can prevent proper use of things! Make storage crates if you have to, they ckst like 50 BMATs and that is not extremely hard to get!
Behave during fight club
Everyonr needs to see this
*sips tea*
nah, drive on the left fam
its always the brits..
actually I would say it's best to leave your basic trucks unlocked especially the dump truck because very few people will steal a truck in active use and if you are mining with other people sometimes they will give you their extra scrap it's annoying to have a bunch of locked trucks clogging the public parking which inevitably happens when people act paranoid about losing 110 bmats.
I agree on basic logi trucks, but the amount of times ive filled a resource container, then my flatbed is gone, makes me hate everything LOL
@@TrialTony anything related to rmats are really valuable if you have cool loot you gotta keep it locked
Don't leave too many logi trucks and flatbeds at the frontlines. One or two trucks and one flatbed per relic or town hall is enough. If you're doing logi, return them to a storage depot or a seaport in the backline. We don't want eight logi trucks and five flatbeds getting destroyed, or worse, captured by the enemy just because our lines couldn't hold.
Grab your hammer and Bmat and help us build !
On it soldier!
lol. I've just started playing a few weeks, but everytime I have asked builders whether they need help I was met with deafening silence. After two weeks I have stopped asking. Now I'm mainly a medic.
@@platoslittlesister5609 its hard to understand where to start when defending, yet the best idea is to just grab bmats and do what other people do LOL
naval update : turn CLOCKWISE in a ship !
Really? is it faster? or just courtesy?
@@TrialTony you win time cause only one man could pass in the runnings rooms so if all moving in clockwise or anticlowise you save so much time.
it's the same mentality as ride on the right side of the road to not crash you car on antother ^^
@@Naix_Vasari that's sick, im going to add this to pt. 2 !
Funny thing i just came of Foxhole and i was bilding bridge on Mersy Wish XD 2:18
LMAO, rip to our soldiers
A bridge push can be done.... but it's stupidly expensive in equipment and arty
@@TheThiroc That or it leaves the bridge open to a full scale tank and artillery op! You could say it opens up the map in a terrible way sometimes...
@TrialTony yeah seen that as well mercys turns into a deadlands fight constantly lol
nice video, subbed
Appreciate you
*First 20s runs over [NRC] ThickRipper* / *subscribes* (ILY ThRipper lmfaooo)
LOL