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SoulCalibur VI Yoshimitsu - True Combos + BNB

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  • Опубліковано 18 гру 2018
  • If you want to see more content like this and or want to support me please consider making a Donantion @ www.paypal.me/...
    Hope you all like this new combo guide for SC6 yoshi now that I've had much more time with the game. I'll be uploading some matches soon, I just haven't to figured out a nice format for a SC series.

КОМЕНТАРІ • 14

  • @G1lgam35h
    @G1lgam35h 5 років тому +2

    This one has some golden nuggets! Well done!

    • @ALPHA-SOLIDUS
      @ALPHA-SOLIDUS  5 років тому +2

      Thanks, tried to be as thorough as I could but I think there'a still some stuff out there I don't know or forgot to include.

  • @ASnazzyNinja
    @ASnazzyNinja 5 років тому +2

    ooooh, juicy tech. gonna be using these!

  • @michellewinslow7435
    @michellewinslow7435 9 місяців тому

    hhow do u land the double stomp delay

  • @Just_Hannya
    @Just_Hannya 4 роки тому

    On the 44k - 4k- 4a Brave edge - into 44b+k
    How do you get yoshi to redirect for the 44b+k?
    Are you just tapping G before starting the 44b+k?
    I’m also having difficulty getting it the 44b+k to connect to the 4a brave edge. I can’t seem to get it off quick enough, any tips would be much appreciated man

    • @ALPHA-SOLIDUS
      @ALPHA-SOLIDUS  4 роки тому +1

      Are you talking about the rolling stab after the back A flip over thing? if you hold 8 or 2 near the end of the guardbreak 4a they fall closer to yoshi. It's been alwile since I've even touched SC6, those yoshi nerfs got on my nerves too much. Not to mention they still don't have My actual SC main Yun-Seong.

  • @Jeifara_Mephistopheles
    @Jeifara_Mephistopheles 5 років тому +2

    Melody theme Yoshimitsu?

  • @royalfoussa
    @royalfoussa 5 років тому

    some good tips but u sholuld tell us when its counter hit and wake up game. many combo r not garantie

    • @ALPHA-SOLIDUS
      @ALPHA-SOLIDUS  5 років тому +2

      I think you forgot to take into account "+ BNB" for my title. I did include notes on some of them, just forgot to add notes to all tech traps. I assume the HUGE rainbow spark effect was an obvious CH indicator. Mind you, ANY combo that ends with the opponent face down and head toward before the combo enders 3 b b and the double stomp are GUARANTEED. Before 3 b b or double stomp if the opponent is feet toward + face up on the ground the combo ender is very techable. The soul charge dragonfly combos are tricky but they true when you time the dragonly A,A+B correctly, it only places them in a close non-techable position for the 3 B B ender when you land a hit when they are still high in the air while falling. Overall it was too tedious to do for something I don't get paid for and probably never will with the way youtube is now.

    • @ALPHA-SOLIDUS
      @ALPHA-SOLIDUS  5 років тому +1

      The other combos that require difficult timing to use or are tech traps are: The wall combo that used 6 A, B ( timing was difficult for the ender or might have been wall placement angle ). The obvious tech traps at the start of the vid, 44 A at the beginning is a CLOSE HIT combo, it works as a CATCH ALL if they tech in any direction immediately, if they don't tech hold forward for a split second then use the 3 B B ender, they can't use a grounded block. The others are the stomp tech catches, they cover all tech directions when holding 3 for extra distance on the second stomp, if they don't tech they can block.

    • @ALPHA-SOLIDUS
      @ALPHA-SOLIDUS  5 років тому +1

      If I didn't include something in my replies let me know and I will tell you how to land them or whether they teachable or a tech trap.