I love how the mechanic genuinely makes for its own special challenge. If somehow it could not seem so ridiculous, it would still make for a very clever romhack.
Yeah... Does it use a bunch of extra sprites?? I thought SMB already was short on sprite slots, but maybe those are slots defined by the game and the system limit is only sprites-per-scanline? I know the latter is a real limit because that's what causes sprite flickering in some games. edit: Did a bit of research. The limit is 64 sprites total, but only 8 per scanline, so presumably SMBs sprite slot system is conservative so the game doesn't have to worry about sprites moving vertically and ending up with >8 on the same line.
I don't know how this rom hack does it, but sprite limits need not be an issue. You can draw the same sprite on multiple scanlines. On hblank before each scanline is drawn, you just adjust Mario's sprite Y position so that the neck appears on every scanline.
@@MaxOaklandBecause you can only execute a few instructions in hblank, so you can only do one small specific thing like this. There are quite a few examples of "raster effects" in NES games but it's not too pleasant to build your core gameplay around
I think the reason you're dying on the fireballs but not the firebars is because firebars calculate Mario's distance to the center and firebars use a hitbox
i just spent 7 hours beating world 8 natty cause i thought kosmic beat the whole romhack in 2 hours, little did i know he used infinite lives and savestates 😭😭😭😭
Is there possible to make a hack where something else grows whenever he clears a castle, seeing toad and eventually princess peach? Like the bellybutton or something like that?
Watching these full VODs is like pulling my hair out with tweezers, one by one. The edited videos are so much better. I don't know how people watch this on Twitch. Kosmic plays these levels like he's speedrunning, which means doing the same thing over and over again until it succeeds, instead of saving often after completing a difficult or time-consuming part so you don't have to do it again, over and over again. Watching him play 1-1, 1-2, and 1-3 over and over just to try to beat 1-4 was just irritating as balls. I think I'll stick to the edited videos from now on.
I don't know but I started to prefer this, sometimes the golden moments are edited out :D And once you can dedicate more time to things like that, it gets fun. Our world is really fast paced and with limited time you indeed feel like wasting your time with these. I recommend putting these videos during falling asleep or long bus rides, things like that in case you are a busy person
@@darthfastball1150 ok and? it can still run more smoothly if being emulated on more powerful hardware. like BOTW on switch often falls below 30 fps, but on my pc is stable at 30fps
@@gonkbous not all emulators are the same, some operate as “virtual consoles” where they sanction off the exact processing power. Idk I’m sure it’s a really interesting read if you found an article on how different emulators utilize the hardware of the system running the emulation
Slowdown is native to the game. If there's slowdown it's because the game logic didn't update the graphics in time, but the graphics chip kept chugging along updating the screen 60 times per second. Like, say the game was programmed to only update Marios position every other frame. 30 changes per second max. But the graphics chip draws at 60 fps no matter what the game is doing. It would draw each screen full of stuff two times in a row, and do that double-drawing 30 times per second The emulator can't do anything about it because it's the game itself that is falling behind, calculating too much stuff in one frame. Slowdown is the correct behavior.
"Sorry Mario, but the princess is in the neckst castle"
😂
And the neckst castle is neksdor (yes i know bad joke)
lol
I love how the mechanic genuinely makes for its own special challenge. If somehow it could not seem so ridiculous, it would still make for a very clever romhack.
I need to see a TAS of this so bad
Bet gimme a day
... If i can find the romhack
I didn’t even know the NES could do this
Yeah... Does it use a bunch of extra sprites?? I thought SMB already was short on sprite slots, but maybe those are slots defined by the game and the system limit is only sprites-per-scanline? I know the latter is a real limit because that's what causes sprite flickering in some games.
edit: Did a bit of research. The limit is 64 sprites total, but only 8 per scanline, so presumably SMBs sprite slot system is conservative so the game doesn't have to worry about sprites moving vertically and ending up with >8 on the same line.
I don't know how this rom hack does it, but sprite limits need not be an issue. You can draw the same sprite on multiple scanlines. On hblank before each scanline is drawn, you just adjust Mario's sprite Y position so that the neck appears on every scanline.
@@pikachuchujelly7628That's cool. I wonder why more games didn't do that
It's neckst-generation technology.
@@MaxOaklandBecause you can only execute a few instructions in hblank, so you can only do one small specific thing like this. There are quite a few examples of "raster effects" in NES games but it's not too pleasant to build your core gameplay around
Next will be the romhack where Mario progressively gets wider.
That's gonna super hilarious lol
@@lukahmad5683 To be, or not to be; that's the question..
It's a-me! Giraffio!
Small fire achieved at 1:36:35. God bless us everyone.
it took him longer than mario's neck to get that small fire!
0:13
"Thank you Mario, but your head is in another castle, and the princess too btw"
Did this romhack predict Super Mario Wonder?
I think the reason you're dying on the fireballs but not the firebars is because firebars calculate Mario's distance to the center and firebars use a hitbox
I remember seeing this live. This was hilarious.
Reading the title, yeah that must be click bait...
Well... It ain't!
i just spent 7 hours beating world 8 natty cause i thought kosmic beat the whole romhack in 2 hours, little did i know he used infinite lives and savestates 😭😭😭😭
The SMB / Path of Exile crossover we didn't know we needed.
This mario will stick his neck out for you
I think I finally know what the word neckbeard means...
Mommy long legs, more like, Mario long necks
We're used to call them spitballs... This proves it
that boy got a long neck
1:51:01 lol the first hammer bro didn’t die
I mean mario throws fireballs not spits them lol
Imagine Mario saying... "San Diego"
That was totally insane!~
7.1K views and only 15 comments? Let me fix that.
I know it's old... But it's for that algorithm juice..
This is so funny.
Is there a warpless speed run of this? If so what is the human only record, and what is the TAS record?
Is there possible to make a hack where something else grows whenever he clears a castle, seeing toad and eventually princess peach? Like the bellybutton or something like that?
Mario lesser dog
I concluded you lack PATIENCE
Watching these full VODs is like pulling my hair out with tweezers, one by one. The edited videos are so much better. I don't know how people watch this on Twitch. Kosmic plays these levels like he's speedrunning, which means doing the same thing over and over again until it succeeds, instead of saving often after completing a difficult or time-consuming part so you don't have to do it again, over and over again. Watching him play 1-1, 1-2, and 1-3 over and over just to try to beat 1-4 was just irritating as balls. I think I'll stick to the edited videos from now on.
How was it not entertaining to see the various ways he failed in 1-4?
I don't know but I started to prefer this, sometimes the golden moments are edited out :D And once you can dedicate more time to things like that, it gets fun. Our world is really fast paced and with limited time you indeed feel like wasting your time with these. I recommend putting these videos during falling asleep or long bus rides, things like that in case you are a busy person
i dont understand how a rom hack for a game from the 80s still lags on modern hardware
Emulator means it emulates the exact processing pathways and software as the original console
@@darthfastball1150 ok and? it can still run more smoothly if being emulated on more powerful hardware. like BOTW on switch often falls below 30 fps, but on my pc is stable at 30fps
@@gonkbous not all emulators are the same, some operate as “virtual consoles” where they sanction off the exact processing power. Idk I’m sure it’s a really interesting read if you found an article on how different emulators utilize the hardware of the system running the emulation
kosmic is playing this on an original nes lmao
Slowdown is native to the game.
If there's slowdown it's because the game logic didn't update the graphics in time, but the graphics chip kept chugging along updating the screen 60 times per second.
Like, say the game was programmed to only update Marios position every other frame. 30 changes per second max. But the graphics chip draws at 60 fps no matter what the game is doing. It would draw each screen full of stuff two times in a row, and do that double-drawing 30 times per second
The emulator can't do anything about it because it's the game itself that is falling behind, calculating too much stuff in one frame. Slowdown is the correct behavior.