I love how the mechanic genuinely makes for its own special challenge. If somehow it could not seem so ridiculous, it would still make for a very clever romhack.
Yeah... Does it use a bunch of extra sprites?? I thought SMB already was short on sprite slots, but maybe those are slots defined by the game and the system limit is only sprites-per-scanline? I know the latter is a real limit because that's what causes sprite flickering in some games. edit: Did a bit of research. The limit is 64 sprites total, but only 8 per scanline, so presumably SMBs sprite slot system is conservative so the game doesn't have to worry about sprites moving vertically and ending up with >8 on the same line.
I don't know how this rom hack does it, but sprite limits need not be an issue. You can draw the same sprite on multiple scanlines. On hblank before each scanline is drawn, you just adjust Mario's sprite Y position so that the neck appears on every scanline.
I think the reason you're dying on the fireballs but not the firebars is because firebars calculate Mario's distance to the center and firebars use a hitbox
Is there possible to make a hack where something else grows whenever he clears a castle, seeing toad and eventually princess peach? Like the bellybutton or something like that?
i just spent 7 hours beating world 8 natty cause i thought kosmic beat the whole romhack in 2 hours, little did i know he used infinite lives and savestates 😭😭😭😭
@@darthfastball1150 ok and? it can still run more smoothly if being emulated on more powerful hardware. like BOTW on switch often falls below 30 fps, but on my pc is stable at 30fps
@@gonkbous not all emulators are the same, some operate as “virtual consoles” where they sanction off the exact processing power. Idk I’m sure it’s a really interesting read if you found an article on how different emulators utilize the hardware of the system running the emulation
Watching these full VODs is like pulling my hair out with tweezers, one by one. The edited videos are so much better. I don't know how people watch this on Twitch. Kosmic plays these levels like he's speedrunning, which means doing the same thing over and over again until it succeeds, instead of saving often after completing a difficult or time-consuming part so you don't have to do it again, over and over again. Watching him play 1-1, 1-2, and 1-3 over and over just to try to beat 1-4 was just irritating as balls. I think I'll stick to the edited videos from now on.
I don't know but I started to prefer this, sometimes the golden moments are edited out :D And once you can dedicate more time to things like that, it gets fun. Our world is really fast paced and with limited time you indeed feel like wasting your time with these. I recommend putting these videos during falling asleep or long bus rides, things like that in case you are a busy person
"Sorry Mario, but the princess is in the neckst castle"
😂
I love how the mechanic genuinely makes for its own special challenge. If somehow it could not seem so ridiculous, it would still make for a very clever romhack.
I need to see a TAS of this so bad
Small fire achieved at 1:36:35. God bless us everyone.
it took him longer than mario's neck to get that small fire!
I didn’t even know the NES could do this
Yeah... Does it use a bunch of extra sprites?? I thought SMB already was short on sprite slots, but maybe those are slots defined by the game and the system limit is only sprites-per-scanline? I know the latter is a real limit because that's what causes sprite flickering in some games.
edit: Did a bit of research. The limit is 64 sprites total, but only 8 per scanline, so presumably SMBs sprite slot system is conservative so the game doesn't have to worry about sprites moving vertically and ending up with >8 on the same line.
I don't know how this rom hack does it, but sprite limits need not be an issue. You can draw the same sprite on multiple scanlines. On hblank before each scanline is drawn, you just adjust Mario's sprite Y position so that the neck appears on every scanline.
@@pikachuchujelly7628That's cool. I wonder why more games didn't do that
It's neckst-generation technology.
It's a-me! Giraffio!
"Thank you Mario, but your head is in another castle, and the princess too btw"
Next will be the romhack where Mario progressively gets wider.
That's gonna super hilarious lol
@@lukahmad5683 To be, or not to be; that's the question..
I remember seeing this live. This was hilarious.
I think the reason you're dying on the fireballs but not the firebars is because firebars calculate Mario's distance to the center and firebars use a hitbox
This mario will stick his neck out for you
Did this romhack predict Super Mario Wonder?
Is there possible to make a hack where something else grows whenever he clears a castle, seeing toad and eventually princess peach? Like the bellybutton or something like that?
1:51:01 lol the first hammer bro didn’t die
that boy got a long neck
Mommy long legs, more like, Mario long necks
i just spent 7 hours beating world 8 natty cause i thought kosmic beat the whole romhack in 2 hours, little did i know he used infinite lives and savestates 😭😭😭😭
I think I finally know what the word neckbeard means...
This is so funny.
The SMB / Path of Exile crossover we didn't know we needed.
I mean mario throws fireballs not spits them lol
Is there a warpless speed run of this? If so what is the human only record, and what is the TAS record?
That was totally insane!~
Reading the title, yeah that must be click bait...
Well... It ain't!
We're used to call them spitballs... This proves it
7.1K views and only 15 comments? Let me fix that.
I know it's old... But it's for that algorithm juice..
Mario lesser dog
I concluded you lack PATIENCE
i dont understand how a rom hack for a game from the 80s still lags on modern hardware
Emulator means it emulates the exact processing pathways and software as the original console
@@darthfastball1150 ok and? it can still run more smoothly if being emulated on more powerful hardware. like BOTW on switch often falls below 30 fps, but on my pc is stable at 30fps
@@gonkbous not all emulators are the same, some operate as “virtual consoles” where they sanction off the exact processing power. Idk I’m sure it’s a really interesting read if you found an article on how different emulators utilize the hardware of the system running the emulation
kosmic is playing this on an original nes lmao
Watching these full VODs is like pulling my hair out with tweezers, one by one. The edited videos are so much better. I don't know how people watch this on Twitch. Kosmic plays these levels like he's speedrunning, which means doing the same thing over and over again until it succeeds, instead of saving often after completing a difficult or time-consuming part so you don't have to do it again, over and over again. Watching him play 1-1, 1-2, and 1-3 over and over just to try to beat 1-4 was just irritating as balls. I think I'll stick to the edited videos from now on.
How was it not entertaining to see the various ways he failed in 1-4?
I don't know but I started to prefer this, sometimes the golden moments are edited out :D And once you can dedicate more time to things like that, it gets fun. Our world is really fast paced and with limited time you indeed feel like wasting your time with these. I recommend putting these videos during falling asleep or long bus rides, things like that in case you are a busy person