When I do my "line of eggs" I always like to start dropping eggs at the destination then slowly move towards my creep to set them off all at once. This has the two advantages it seems, first all the attention can't be placed on a single burst part where if they have super guns they may shoot your creep before you get off that next egg, and second and more importantly if you miscalculate how many eggs may be needed you didn't just ruin your whole plan and you just wait until you get a few more and then move them closer to the light source to ignite your fuse
@@PierceArnerand here. I often set a ton of eggs right next to their rift lab (assuming it's not inside a shield). After about 20 eggs, I start the fuse from their base
I get this. I think there's been only once my time's been better than half of the other times on the scoreboard! Seeing him complete a map in under 15 minutes blew my mind (obviously not the pre-5-minute one as that was busted)
I am very happy to see Tom taking interest in my Air Sac modifications. I have always felt lost with the work I put into VPAC but seeing Tom actually play a VPAC map makes me unbelievably happy. ;D
I can honestly see a lot of potential in VPAC for maps that aren't just about overwhelming the humans with a tsunami of creep. Might be a good idea to lean even more into that. Although it will result in VPAC being ignored by mapmakers that just want to quickly throw a map together.
@@rendomstranger8698 Do you play the hardcore difficulties? lol I have also already made maps that tailor to that, I recall one which the Lancer was excellent. Most of the time I win via Launchers overwhelming the final defense or TCMLs, not Creeper flow.
You can actually place eggs on nullified targets (aka air sac, emitters, blob nest skimmer factory dark tower ect ect) regardless of how if there is creep nearby or not
@@joshbignell8891 ever map I have tried, the trick is to make sure it’s touching the nullified object, but if as you say not on every map then thank you for pointing it out
Vpac is made by vertu, he made his own units.. launchers uprade to launch more stuff, stuff have diferent cost, lancer snioes units, hq generates points from creep, etc. you can read it on the forums.
hey tom. quick tip for pac maps. you can lay the trail of eggs the other way. ie start where you wanna go and work your way down. they trigger eachother.
Since you asked about the video format, I like all of the creeper world formats you've had, be they multiple shorter maps, one video of a longer map or even the chill, unedited full-length ones. They all feel sufficiently different to feel fresh, and I use them for different things. The first two formats? Watching and listening. The third? Listening/background noise. You do you boo-boo.
I will say with the VPAC map you played it's intentionally built around the air sac's and the map maker took out some of the more interesting parts of the VPAC design, like a creep missile
Man, I really love these little map showcases. Not only are they the sort of relaxing casual Tom content that's nice to enjoy, but it's a lot of little maps to try out if I need to kill some time in CW4.
i wish tom understood how powerful air sacs are when you pay attention to their timings. it's a ramp up of getting 1 additional sac per boost, super efficient use of boosts you just have to be aware that they're spawning soon. 10+ a wave instead of blasting 40 boosts just lowering the cooldown of the next wave without increasing their number is exactly why you think they're bad.
once you get the totems isolated from power network, fire a spore at it to shut it off it remains off unless humans get more liftic to it .. accidentally found this out 9 hours into a map
Tom: gonna take like 10 minutes of just waiting for the wall to go down. Also Tom: ...has 14 boost, 68 eggs and 47 rocks just sitting there in inventory.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 941 Yey, the fun mini maps :D That first map was a long boy :O Cursers and Lights are always fun and relaxing :D Oooo really liking that additional mod on the 3rd map, I hope to see it again. Also hehe, one again Tom the Airsack hater uses the Airsacks in a big way as they pull their weight XD
the blue walls (the ones that lose charge and shrink, not the placeable unit) don't recharge, but if the wave of AC ont he other side is higher, it pushes the creep back off of it and it regenerates. The AC more or less just pushes the creep out of the way. If AC blocking is enabled, then it can build up and have that slowing effect until you over power the AC, allowing it to have that back and forth. It's great for buying time if you're playing a normal/non-PAC map. Also, wow, I really misplayed that Air Sac map. just brute-forced it instead of using the sacs to wave over them.
VPAC maps are imo kidna a nightmare because clearly somewhere there's info on what all the stuff does but... it's 9/10 not in the maps so you're kinda left guessing on some of the shit. btw don't forget Tom you can drain *ANY* shield with spore hits, so you can depower the totems that way.
Tom, spores will stun shields. only temporary unless you can cut off the connection too. Get this upvoted so he can learn if he decides to do more vpac. some get ridiculous with the shields
third map...umm...so those forward bases hade prebuilt m-rifts... map not leeting him build more or some other reason he replaced a gun schematic with a pylon ? either way....hmm.. have 'rains' or the back end having some big creep vulcano lakes.. with beach walls that degrades
Nothing to do with the video, but I have a burning question that must be answered! Tom...when are you and Simon going to play The Quarry? Lol. Keep making great content 👌
Being able to place eggs and pretty much place loads of creep where ever you want on the map is such a bad game mechanic lol. Same as the maps where you can draw creep. I'd like to see a map where you're normal anti-creep and then the computer can place eggs anywhere it wants too just like we can when playing as creep.
When I do my "line of eggs" I always like to start dropping eggs at the destination then slowly move towards my creep to set them off all at once. This has the two advantages it seems, first all the attention can't be placed on a single burst part where if they have super guns they may shoot your creep before you get off that next egg, and second and more importantly if you miscalculate how many eggs may be needed you didn't just ruin your whole plan and you just wait until you get a few more and then move them closer to the light source to ignite your fuse
Same here. It's also fun to preemptively set up eggs to go off like that because sometimes you can get a lucky spore launch and leapfrog forward.
@@PierceArnerand here. I often set a ton of eggs right next to their rift lab (assuming it's not inside a shield). After about 20 eggs, I start the fuse from their base
@@incrediblebat And that is exactly why some map makers put range limits on how close you can egg the main base.
me: "wow, this map is hideous"
tom: im playing this map because of its aesthetic design
In fairness, he didn't say it was because of its GOOD aesthetic design, just its aesthetic design.
Maybe Tom's into ugly maps. No judgements.
Yeah not good design he said nice
PAC maps with a creep limit seem really fun. They encourage more strategic play instead of just waiting for enough creep to overwhelm everything.
I agree
Me: Takes 2 hours to slowly complete map
Tom: Today, on these maps that take so little time they don't deserve their own video
I get this. I think there's been only once my time's been better than half of the other times on the scoreboard! Seeing him complete a map in under 15 minutes blew my mind (obviously not the pre-5-minute one as that was busted)
I am very happy to see Tom taking interest in my Air Sac modifications.
I have always felt lost with the work I put into VPAC but seeing Tom actually play a VPAC map makes me unbelievably happy. ;D
Congrats!
I can honestly see a lot of potential in VPAC for maps that aren't just about overwhelming the humans with a tsunami of creep. Might be a good idea to lean even more into that. Although it will result in VPAC being ignored by mapmakers that just want to quickly throw a map together.
Isn't that what I already technically do?
@@vertu3019 I know. But you can always lean into it harder.
@@rendomstranger8698 Do you play the hardcore difficulties? lol
I have also already made maps that tailor to that, I recall one which the Lancer was excellent. Most of the time I win via Launchers overwhelming the final defense or TCMLs, not Creeper flow.
You can actually place eggs on nullified targets (aka air sac, emitters, blob nest skimmer factory dark tower ect ect) regardless of how if there is creep nearby or not
This doesn't work on every map but when it does it's easy mode
@@joshbignell8891 ever map I have tried, the trick is to make sure it’s touching the nullified object, but if as you say not on every map then thank you for pointing it out
It’s super fun seeing Tom play a map I made
Oo, which one was it?
I like the cut down small maps and I like the long videos of big maps. Mixing it up keeps it interesting.
Air Sac’s are actually the single best creep unit, you’re just too scared to admit it
Time for another episode of comfort food. I don't think I'll ever grow tired of these.
I will NEVER get tired of creeper world its the best part of my day
Love it when Tom puts out a creeper world!!
Vpac is made by vertu, he made his own units.. launchers uprade to launch more stuff, stuff have diferent cost, lancer snioes units, hq generates points from creep, etc. you can read it on the forums.
hey tom. quick tip for pac maps. you can lay the trail of eggs the other way. ie start where you wanna go and work your way down. they trigger eachother.
Since you asked about the video format, I like all of the creeper world formats you've had, be they multiple shorter maps, one video of a longer map or even the chill, unedited full-length ones. They all feel sufficiently different to feel fresh, and I use them for different things. The first two formats? Watching and listening. The third? Listening/background noise. You do you boo-boo.
I love your creeper world video, you have to make them more :D
I will say with the VPAC map you played it's intentionally built around the air sac's and the map maker took out some of the more interesting parts of the VPAC design, like a creep missile
Man, I really love these little map showcases. Not only are they the sort of relaxing casual Tom content that's nice to enjoy, but it's a lot of little maps to try out if I need to kill some time in CW4.
indeed
i wish tom understood how powerful air sacs are when you pay attention to their timings.
it's a ramp up of getting 1 additional sac per boost, super efficient use of boosts you just have to be aware that they're spawning soon.
10+ a wave instead of blasting 40 boosts just lowering the cooldown of the next wave without increasing their number is exactly why you think they're bad.
Can you explain this a bit more? How you increase the numbers instead of just reducing the cooldown to a minute and additional boosts doing nothing?
once you get the totems isolated from power network, fire a spore at it to shut it off
it remains off unless humans get more liftic to it
.. accidentally found this out 9 hours into a map
Loving the compilation creeper world vods
"What are they doing with all of that AC?"
*pans across*
*BAMM!*
Tom: gonna take like 10 minutes of just waiting for the wall to go down.
Also Tom: ...has 14 boost, 68 eggs and 47 rocks just sitting there in inventory.
Love the fun videos, thank you for your work Tom and Josh.
You know Tom, since you always disable the paths, why not change that in the options from the main menu? This way it remembers the setting
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 941
Yey, the fun mini maps :D
That first map was a long boy :O
Cursers and Lights are always fun and relaxing :D
Oooo really liking that additional mod on the 3rd map, I hope to see it again. Also hehe, one again Tom the Airsack hater uses the Airsacks in a big way as they pull their weight XD
"is this regulation big map size?"
I love it
760 . Tiny map displays are great. lot of fun in single video
I love when he said "It's Angory Tom time"
and Angory Tom ed all over the non-creep covered hooman land.
I think even tho the air sacks are not the most effective they are really good resource eaters so there gonna be good only in very specific scenarios
Why is "Dunky's Anti E3 2022" in the Creeper World 4 playlist? (106)
hi Tom I'm here to let you know that I do indeed enjoy this sort of thing
the blue walls (the ones that lose charge and shrink, not the placeable unit) don't recharge, but if the wave of AC ont he other side is higher, it pushes the creep back off of it and it regenerates. The AC more or less just pushes the creep out of the way. If AC blocking is enabled, then it can build up and have that slowing effect until you over power the AC, allowing it to have that back and forth. It's great for buying time if you're playing a normal/non-PAC map.
Also, wow, I really misplayed that Air Sac map. just brute-forced it instead of using the sacs to wave over them.
Short form, long form, as long as it’s creeper world FOR-ROOM
Next time put multiple screens up at the same time of each game. It works for the hub sites. 🤣 A true Tom overload.
VPAC maps are imo kidna a nightmare because clearly somewhere there's info on what all the stuff does but... it's 9/10 not in the maps so you're kinda left guessing on some of the shit.
btw don't forget Tom you can drain *ANY* shield with spore hits, so you can depower the totems that way.
Tom, spores will stun shields. only temporary unless you can cut off the connection too. Get this upvoted so he can learn if he decides to do more vpac. some get ridiculous with the shields
24:08 NOOOOO
12:00 is that macaroni and cheese?
That descrimption though... Tomb you oka y?
third map...umm...so those forward bases hade prebuilt m-rifts...
map not leeting him build more or some other reason he replaced a gun schematic with a pylon ? either way....hmm.. have 'rains' or the back end having some big creep vulcano lakes.. with beach walls that degrades
I see Vertu's been busy.
This game needs a VS mode.
Would you consider turning off screen shake for those? Gets tiring on the eyes pretty fast.
I love these videos
i like if u posted more videos :-D
Just waiting for Simon and Tom to play the quarry.
He mentioned on stream yesterday that they were going to try and record together today
🙌
Very good
Nothing to do with the video, but I have a burning question that must be answered! Tom...when are you and Simon going to play The Quarry? Lol. Keep making great content 👌
I love you
Being able to place eggs and pretty much place loads of creep where ever you want on the map is such a bad game mechanic lol. Same as the maps where you can draw creep. I'd like to see a map where you're normal anti-creep and then the computer can place eggs anywhere it wants too just like we can when playing as creep.
B L A M O
Pog one of my maps got in now I can stop being salty all the time in the comments
Day 13 of asking Tom to play Darkwood again
hi.
69th comment
The Waffle House Has Found Its New Host