Realism & Verisimilitude in Tabletop Games

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  • Опубліковано 18 вер 2024
  • Realism & Immersion seems to be misunderstood in the context of TTRPGs such as D&D. Today I explore & discuss the differences between the two and why although similar, they are uniquely different to providing verisimilitude for your D&D or TTRPG campaign.
    ‪@TheTombofLimeGaming‬ • The Cinematic Ideal in...
    ‪@blacklodgegames‬ • Stop PERFORMING and St...
    Coincidentally as I was making this video Black Lodge Games Kickstarted their first TTRPG Project. I've heard great things and highly recommend you check it out.
    www.kickstarte...
    #dnd #immersion #roleplaying

КОМЕНТАРІ • 35

  • @blacklodgegames
    @blacklodgegames 4 дні тому +3

    Good stuff, please make more

    • @TrillTheDM
      @TrillTheDM  4 дні тому +1

      @@blacklodgegames greatly appreciate that man.

  • @reydeownage
    @reydeownage 26 днів тому +6

    6:10 You so real for that 🙏🏻

    • @Internet_Freak
      @Internet_Freak 4 дні тому +1

      That's the exact moment I subbed
      More people need to hear that

  • @andreasmuller4172
    @andreasmuller4172 22 дні тому +1

    Tomb of Lime and Black Lodge Games cited in one video? You sir have a fine taste and have earned a subscription.

    • @TrillTheDM
      @TrillTheDM  22 дні тому

      They put it perfectly, better to give credit than try to rewrite what they said.

  • @solomani5959
    @solomani5959 4 дні тому +2

    I hate the “scientific” view of D&D. The shift started happening in the 90s. Monsters ecologies went from “Owlbear was created by a wizard” to detailed description of how a particular creature evolved.

  • @sanddanglotka
    @sanddanglotka Місяць тому +4

    Makes sense... Just because smth is fantasy or Sci fi it still needs to follow a certain logic as to avoid clashing either with itself or with our own general expectations within a certain scenario

  • @SodaSeth
    @SodaSeth 29 днів тому +6

    Writing this comment as a sacrifice to the alogrithym.

  • @dontrelaloysius-bishop8916
    @dontrelaloysius-bishop8916 Місяць тому +6

    Da realest to eva do it.

  • @kitirena_koneko
    @kitirena_koneko 8 днів тому +1

    This sounds similar to the "Realism vs Playability" debate--if you make combat as realistic as possible, to choose one aspect of wargaming and RPGs, you'll either have a combat-free game or you'll have a high PC turnover and long damage recovery times; if you make it simple, realism mavens will gripe and complain about how "unrealistic" it is.
    The whole "realism vs versmilitude" debate reminds me of one writer's comment about SF & Fantasy: "It doesn't have to be reality-consistent, just SELF-consistent." As long as the few times NPCs break the established worldrules that the PCs have to follow, there's a logical, self-consistent reason why they can violate those rules. For example, the Girl Genius webcomic allows for the existence of "Sparks", mad scientists who can bend the laws of physics when creating their bizarre devices while non-Sparks are limited to devices that can be created in reality but not the fantastic gadgets that Sparks can create.

    • @TrillTheDM
      @TrillTheDM  8 днів тому

      Yeah obviously people are going to have their preferences and there's going to be a level of realism that some people love and others just hate.
      I think there is a healthy balance in the middle of enough realism that it is immersive while also not being so confined to realism it becomes a slog to play.

    • @kitirena_koneko
      @kitirena_koneko 8 днів тому

      @@TrillTheDM Why do I get the feeling you may have encountered Roll-Master, er, I mean Rolemaster RPG at some point... MASSIVE combat tables filled with hit locations and the effects of pretty much any given weapon type against human(oid) flesh and bones. Some of those critical hits... EW! {wince}

    • @TrillTheDM
      @TrillTheDM  8 днів тому +1

      @@kitirena_koneko Lmao I actually have some nostalgia for Rolemaster. Tbh though I think the worst part of that system is the random ass math situations. Percentile dice with strange skill bonuses and penalties. Consulting the tome of to hit and all that.
      Critical Hits were AMAZING in that game though. One of the few systems with combat mechanics so complex, more than anything the rules were the biggest deterrent to combat.
      Appreciate the laugh thinking about this stuff again.

    • @kitirena_koneko
      @kitirena_koneko 7 днів тому

      @@TrillTheDM Yeah, I never actually played Rolemaster, but I will always remember those crazy critical hit tables...

  • @zachhanks4399
    @zachhanks4399 23 дні тому +1

    Another winner, Trill. Gave me a lot to think about.

  • @LairyLoaf
    @LairyLoaf Місяць тому +3

    Legendary video find, how do you not have more exposure?!

    • @TrillTheDM
      @TrillTheDM  Місяць тому +1

      Glad you enjoyed. Lol not sure but working on it and there'll be more to come.

    • @blacklodgegames
      @blacklodgegames 4 дні тому +1

      ​@@TrillTheDMJust takes time and persistence.

  • @Lavendeer201
    @Lavendeer201 26 днів тому +1

    My last dm was sooo bad at both of these. It was literally combat encounter after combat encounter and occasionally stopping at a town for a rest/plot. No role playing, no lore, nothing. I had no reason or motivation to play

    • @nowayjosedaniel
      @nowayjosedaniel 3 дні тому

      Sounds like you were the problem. They were playing a miniature battle board game and you expected a ttrpg! 😉

  • @aliaatreides2714
    @aliaatreides2714 Місяць тому +2

    💯 Agree

  • @zitronenlord603
    @zitronenlord603 27 днів тому +1

    what a banger

  • @Dextear
    @Dextear 26 днів тому

    COMMENTS FOR THE COMMENTS ALGORITHM

  • @dadapotok
    @dadapotok 4 дні тому

    rather than calling the most misguided, vulnerable, hurt and disturbed individuals within hobby a "morons who need to be weeded out", encouraging their already isolating conditions and sometims suicidal tendencies, I'd rather have a respectful real talk with such people and redirect them to the support groups and therapists and or dedicated RPG therapists and groups. There are yt channels, books, and growing body of research on topic.
    Not to troll / strawman our arguments into "boys don't cry" or "duh, lets exile every sad friend and player into rehab for 10 years of therapy", that would be truly moronic.
    I welcome and support pretty much everything else said in this video. Refining how we talk about approaches and expectations in hobby is helpful and interesting.

    • @Iulian111
      @Iulian111 3 дні тому +1

      P&P games are not therapy and no one, be it player or GM, should be burdened with such a responsibility. If your mental health doesn't allow you to play P&P in a social setting, then you shouldn't be at my table. You should be getting therapy and improving your mental health.

    • @nowayjosedaniel
      @nowayjosedaniel 3 дні тому

      ​@@Iulian111thank you!!!

    • @blanesherman5434
      @blanesherman5434 2 дні тому +1

      Nah. A DM/narrator's job is facilitating a ttrpg, not acting as a therapist. Players should not be encouraged to play ttrpg for therapy unless the game is meant for that purpose.

    • @dadapotok
      @dadapotok День тому

      @Iulian111 @blanesherman5434, sure, this is what I meant by saying "I'd rather have a respectful real talk with such people and redirect them to the support groups and therapists and or dedicated RPG therapists and groups" in the very comment you are replying to.
      Trained pros and fitting approaches are needed.
      I initially wrote a lengthy comment about why I feel people are getting confused since 1960s, but felt weird going so far away from initial topic and risking starting a flame war, so I didn't send it. Topic is loaded, there's too much to unpack, too many moving parts for a small talk that would amount to anything.
      I'll risk it now and restate what I mean in statements I'll try to make as unambiguous as possible.
      1. Games are not therapy. Therapy can use games and it does.
      2. Both can be a good fit or a bad fit, for a person and their life. Beneficial or detrimental.
      3. Word "RPG" is historically used in therapy, gaming and theater. Sometimes, intentional or not, cross-training, risks and benefits overlap. Thus, people get confused.
      4. Marginalised people can seek escapist fun in safe spaces.
      5. All kinds of people, especially kids, lonely and uninformed can discover all kinds of preexisting and new issues during the social experience that is RPGs. Also life happens.
      6. Significal part of mental health crises and conditions goes untreated and or unnoticed for various reasons, be that economical privilege, politics, lack of specialists, science still figuring things out etc.
      ∞.
      Truth of individual cases I know fits these sets, but gets more complex.

    • @Iulian111
      @Iulian111 День тому

      @@dadapotok irrelevant. I play P&P games for escapism and to immersive myself in a setting different from our own, be it SF or fantasy. When the dice roll, you let your baggage behind and enjoy the game. If you can't do that, you have more important things to do first.
      Also, RPGs as therapy still falls under the purview of therapy and not the P&P hobby. There are indeed some weird people that try to slowly creep and impose on the hobby weird bullshit (ex: BDSM inspired practices like the use of an X card, making trigger warnings lists, taking into account how problematic some themes might be etc) under the guise of taking care of the mentally ill. They're the same type of people that claim that orcs are "black coded" and that races like drow are "problematic". These kind of people are not wanted and are not welcomed. In conclusion, yes they are morons and yes, they can't be vetted and kicked out of the P&P hobby fast enough.