Edith: *experiencing massive amounts of trauma from losing her children 6 months ago* Doctors: obvoiously she doesn’t need therapy, treatment, or lucidity. Just slap some anesthesia on her and call it a day ig
Tbh, I doubt therapy and ect. would help the woman at this point if she lost 4 children, especially if she maintained a close relationship with them. Nobody would be able to move on at that point.
I know the game is over but I hope that in real life, our medical therapy advances far enough to save those far gone; I cant honestly believe they truly are.
It very much reminds me of the Easter egg in Psychonauts where you find out Camilla thinks she burnt an orphanage down because she left to get groceries. Except in Psychonauts, the children in her mind say stuff like "YOU KILLED US!" and such.
Just something I noticed, the mother doesn't want the children turning on the lights in the dreamscape because she knows in reality it was the wiring that caused the fire; even though she still blames herself. Makes me wonder why the monster shows up in the dark though, if its the lights that killed the kids.
The monster is the mother herself, completely covered up in a straightjacket. It’s her guilty conscience because she felt like she murdered her own children, therefore the monster killed them in her dreams.
I think the monster only shows up in the dark represents the smoke of the fire or something. Maybe it's just a forced reasoning made by the mother due to her guilt.
@@HaotoAnimeOnPiano Could represent the fact she works late, only coming home at night, in the dark. She probably came home from work, late at night, to see her house on fire and opened the door to go after her kids, causing it to flare to greater life and, at least in her mind, kill them.
@@armando92 Didn't the Boss say a similar line in MGS3?. But more along the lines of "You have x number of minutes to kill me before this area is bombed"
That sounds terrifying What do they do if they can't open the door? Do they throw water at it hoping to put out the fire on time? Wait, no, if it's a fire caused by electricity they shouldn't, right?
@@azulizachan7595 If the conditions for a possible backdraft are met (active fire, hot door, door pressed into the frame, some more), everything past the door is dead and on fire. It's grim, but best is to keep the door closed. Evacuate whom else you can, protect other buildings. Don't kill yourfelf and your mates opening that door.
Yes, I really do appreciate everything he does. Plus he's got one of the funniest and most awesome commentaries while playing games that I've probably seen xD And he puts so much effort into playing these games haha! He really is the ManlyBadassHERO we all love LOL
They died in their sleep from smoke inhalation. Relatively peaceful, considering the alternative was them burning alive. Even the worst moments have their blessings
@@chaoticidiot1813my man, smoke detectors save lifes. Before a fire is even bad enough to burn you, the smoke will kill you before that. If you are woken up from a smoke alarm, then you'll have a good chance to escape a building unscathed. Any life lost from not having a smoke detector is one too many.
A creepy thing i noticed is that Ronnie mentions he can't breathe and the hiding place of one of the girls smells like smoke after she's gone from it. Both clearly tied into what really happened
@@ihavenonamestilldonthaveon8970 that's the most common theory, and I think it fits to the story, but if you have other theory, don't be shy to tell the others
I'm dumb, but I just realized the monster represents the oxygen. The mother opened the door and let oxygen in the house, making the fire worse. "It's your fault." "When you opened the door," "You let me in."
I had been wondering where the 7 Minutes angle was going to come in, my first thought was that it would be the time limit to get a good ending. Instead we're left with something much more depressing. Grief, such a powerful emotion. I was thrown off by the gecko symbols but I can't fault a dev for putting in an homage to their pets in a game, it's a nice tribute.
I thought the lizards were meant to be salamanders due to their association with fire, but that line of thought got shut out with the lack of follow-up
And I was hoping this game would not be another overused "monster is guilt" type of horror game, already used so much it's not even near hoping to be interesting anymore.
_PSA: Have working smoke detectors_ The game was nicely done as well as the sprites, especially when it showed the nice loving family. I really enjoyed the little hide and seek game, but it showed a bit of unsafe choices hiding in a dryer and in a vent. Agree that it wrapped itself up too quickly with the explanation from the nurses. Tho it was simple and made sense, it was a bit of a let down because of the initial set-up with the phone calls and Sophia being afraid of a monster who "wants to kill us all". Unless there was something in a newspaper about a fire in the neighborhood, or talk of fire safety prevention, or something where a kid mistakenly removed a smoke alarm battery to use for a toy - the fire hazard came a little too much out of the blue.
I agree with your opinion, and I also felt that as a player, there seems to be a lack of a reward, just a sad ending that was probably expected. Otherwise, the story is pretty damn good, and even the ending exceeded expectations.
@@lesmiserable6002 Yes exactly! The story was excellent & it serves as a wonderful warning of fire safety. We should all really check our smoke detectors and have a good escape plan AND a backup one as well! But it was just too abrupt. I wished for _more story_ - it could have benefited from being a little padding.
Basically, could do with some foreshadowing. Seeing as it's supposed to be Edith's dreamscape and she likely knew the truth all along at the back of her mind. So there should be some sort of foreshadowing, even if it's altered, to represent her guilt in a way.
Video features my new (high end) mic setup which'll go through tweaking over the coming months and be intermixed with old mic (that I used for ten years) backlogged unreleased videos.
This is very much like the babadook. The monster is the manifestation of the mother's grief and guilt for the mistake she'd made by not properly turning off the lights and due to a faulty wire a fire was caused, killing all her children. It's a sad event and a mother's worst nightmare.
My best guess is that the lizards at the end are meant as a form of symbolism. The Salamander is supposed to represent the element of fire, so that is probably why they are in the images of the children surrounded by fire
Actually, the dev's pet salamander died. They decided to put that in as a sort of homage. This is what I gathered from reading comments, so try to look into it before you take MY word!
"Welp, that's one down" -Said Manly, the worried mom looking at his dead child. No but I like the plot twist, we didn't have to pay the power bills at the end of the day
What I like about the game is that it isn't about a mother who knowingly hurt and killed her children out of nowhere or for other reason, but the whole game was just a dream with her children, something that can never happen again. She didn't kill her children as it was a fire accident, but still blames herself for their deaths.
The monster was pretty spooky and all but like... idk I found the whole game to be more sad than horror. Every time she found one of the kids and that sound of her weeping played over it, it kinda just made my heart wrench. But yeah, flashover. If a room is sealed off from a fire, opening it up introduces oxygen and heat to the mix, pretty much setting it off. But as said in the game, chances are they would've died from smoke before the flames even got to them...
Thumbnail: Has women burning on fire Me: *Has Vietnam flashbacks of very explicit news about Mothers protecting their kids with their bodies from fires that they possibly died in, but the news never updated on* ._.
Why yes, it did. I wasn't born in the war time, fortunately. My grandpa passed away in the war, but my grandma still lives to this day. She always tells me war stories. It's scary how she looks so calm and relaxed while her kids are creeped and scared. Jk, love you grandma :)
I really love your voice. Every time you read the lines of a small child I just get the most ridiculous image of this small child with this deep voice because you read it with the right inflection every time XD
There’s a game that I remember seeing somebody play, maybe it was you. I’ve been trying to find it because I really liked it. You were a little girl, and your dad was in this like building or something because your car broke down outside of it, and you were trying to find him. (Not mad father) The antagonist was an invisible person and some other woman I might be crazy, maybe this is a mix of several games but I remember small details. There’s a chase scene iirc. I really want to find it. EDIT: IT’S MIDNIGHT PUPPETEER THANK YOU SO MUCH.
I can't say the description is ringing any bells but is it an RPG horror game? In that case, I think there's a playlist from MBH that you can check and see. Sorry I can't help as much ^^;
I have small memories.. I think the girl had a doll or something that only she could talk to In one scene, the girl beat the woman by abusing the woman’s fear of bugs or something. In the next scene, she thought she got away, but the invisible person popped up and knocked her out
I don't particularly find it funny, but I don't think it was a good choice stylistically. I get what they were going for, but eh. Especially when the monster was introduced, the crayon sketch of it kind of killed the moment.
I think it works good for the title screen, and it could work well if used differently since it’s great for like.... representing a child’s drawing or perspective. But having it be the main style sort of ruins the mood.
Normally I dislike when games have children dying as like...a plot point or as a shock value scare but this game handled it rather well I think, props to the dev
I was gonna say, the title cover looks very similar to chalk pastels. It’s actually very pleasing even though they are my least favourite to work with.
I'll stop wasting children, I'm so sorry Manly Thank you for all that you do though Also "I'm sorry I compared you to Solid Snake" is absolutely hilarious
I'd be trapped in a nightmare purgatory too if my doctors and nurses did nothing but drug me catatonic so that they can ramble exposition over my motionless body.
Looking back on the beginning it suddenly makes sense on how the fire started. They always has the lights on which in general is pretty dangerous. Which is probably what caused the fire, it probably started in the basement and got worse from there. It's pretty sad and honestly heart wrenching once you realize that. Although I will admit I don't get how opening the door let in more oxygen? I mean that part seems alittle silly but maybe there's a logic there I don't get
i thought for SURE the monster was actually the father and that's why she felt so guilty about "letting it in" to her house but turns out it was oxygen all along
I guess the thing that I’m always paranoid about is being predictable. Like going home exactly at this time, went out at this time, groceries at this time. Always paranoid that people might watching and planning bad things. This game kinda remind me I should always be drastic once in a while.
He uploaded!. and I find his voice rather soothing if I may" be honest and he's sense of humor is rather enticing he's all that good with being a good UA-cam content creator .
It's very important to close doors in the event of a fire. Closed doors severely limits the oxygen fire needs to spread as well as preventing the smoke from spreading into hallways, thereby limiting smoke hazards. It's always a good idea to close doors to seal a fire in.
i expected the twist of her killing kids but...it turn out it wasnt the typical one...just an unfortunate accident that can happen in real life and she is constantly suffering the guilt of the loss of the children that she loves dearly with every fiber of her being
Why'd ManlyBadassHero would be a good narrator 1- Has a soothing voice 2- doesn't stutter and reads these words with ease 3- can multi task with narration 4- he plays horror games 5- he is ManlyBadassHero 6- He is best boy.
Thease kids ain't crying when theirs a demon and their stuck and I had a mental breakdown and screamed and cried because I got Locked in the bathroom once
...wait, if the fire was an electrical fault, was it also caused by all the lights turned on?? O_O It overheated the fuse and caused everything to burn out.
Thank you ManlyBadassHero for your amazing videos, you always have a choice to stop doing UA-cam, yet you keep going. When I was a child, I watched some of your videos like the witches house, ib, and the mad father. Your videos allowed me to enter new communities and discover a passion for 2D RPG games. As I grew older, I have to admit I didn't watch your videos until early this year and I don't regret coming back to your channel at all. I'm not able to control my fears of horror movies and games so I enjoy listening to you and it helps to ignore those negative thoughts. Thank you once again and I hope you have a good day.
When you started questioning whether or not opening the door would have made a difference, it reminded me of an old nightclub fire (if I can remember the name I will edit this comment and put it in for reference). There was faulty wiring in the ceiling of one of the rooms that started a fire, but it didn't spread out much until someone opened the doors to the room. It was very quickly engulfed in intense flames which then spread, consuming the entire building. So yes, opening the door to a room that has a fire or even some embers in it can lead to very intense fire because the new opening supplies quite a lot of oxygen to a fire that could very well have burned itself out if left alone. Very tangentially related to the game but I figured I'd mention that.
That's what the grownups said when my Mom couldn't find anyone knocking on our front door but it's already in our home And it'll kill us all in our Nightmare.....
To those wondering why there's an iguane silhouette near each dead kid, something VERY similar happened to the dev Her house burnt down and her 4 iguane pets perished... She saw them as her own kids...
During the intro I was honestly terrified for a bit. The idea of having to protect someone more precious than your own life, and one little screw-up meaning losing it is very stress inducing to me. Sadly the game didn't really deliver on that premise. It quickly became obvious that it was just scripted and everyone was going to die no matter what you do, and there would prolly be some stupid plot twist in the end. Had this been an actual game about protecting your children, where through your actions it's possible to either save or lose each child, with no saving system to fall back on to undo mistakes, it would have been way more effective. Making you bear the consequences of your own actions through permadeath will also make you feel the full weight of the responsibility, which would in turn become fear of messing up, and fear of the monster. Guess it was my fault for setting my expectations too high, but then again my own expectations were scarier than the whole thing so I still enjoyed myself for a bit.
I've seen that "opening the door makes the fire worse" in Anne With An "E" as well. Flames eat up oxygen, but if you close all windows and doors, you can at least control how fast the flames will spread and/or buy some time until help arrives. But my question is: how come she couldn't save even a single kid? They were all next to her room, and if not the smoke, the heat would've woken them up. Are you saying all lights burned at once? I believe that's highly unlikely. But hey, what do I know.
The game was alright, but I feel like it turned itself on its head a couple of times trying to create twists and emotional moments. I had a feeling that one of the twists was going to be that the mother was the one that actually killed the kids, since that's a more common cliche. Muffle knew it was a well-known cliche and tried to spin it, but it didn't really work out to me. So what I got was that leaving every light on in the house caused the fire due to the faulty wiring, and the Mother's negligence to turn them off until later. Her children all died from smoke inhalation, and she's the only one that survived. The nurses now sedate her for long periods just to make her shut up, instead of, you know, giving her the actual psychiatric care that she needs... pretty dumb, but okay. I think the game struggled to make a connection between the Mother's day to day life delusions, and the fire. The only connections are the struggle to open the closet, just to smell smoke, and Ronnie not being able to breathe in the vent. The closet scene was just randomly shoved in, then completely forgotten about with no further play. Seemed like a lazy and last-minute way to try and tie it together. Also, the timeline of events for the fire vs the delusion doesn't make sense to me. So in the delusion, the mother let in the monster, then life went on, and she eventually fails to save her kids. Does that mean in real life, the fire started, the mother tried to escape first, which means letting more oxygen in? And then she tried to save her kids? Because if she tried to save her kids, then fight or flight took control and she escaped without them, then the monster wouldn't have come in until the mother was already left alive in the delusion. It's hard to explain, but that's because the timeline makes no sense. Oh, and the exposition dump between the nurses at the end was really clunky and sloppy. I feel as though this game could've benefited from more symbolism and less blatant story-laying at the very end over a black screen. With all that being said, I would give this game a 2.5/5. It was trying way too hard to be emotional and symbolic, that it actually left out a lot of symbolism and proper storytelling techniques. It backfired on itself. It feels like it's a draft before the actual game starts being made. Things I would've done to improve the game would've been to add more metaphors, or ties between the real world and the delusion to connect the events more. I also feel as though the game could've benefitted from being longer. I also would've I'll implemented the "7 minutes" gimmick more than just passively mentioning it at the end. Like, have a timer for 7 minutes to find all the kids, and create heavier QTEs to save them. It was a great opportunity that they just didn't utilize. The game wasn't terrible, but it definitely has things that could be heavily improved upon.
7 Minutes Video: 26 minutes 8 seconds. And just like that you've captured how it felt when you were at the grocery store with your parent and they started having a conversation in the middle of the store with someone they knew.
The plot twist is a little overdone and heavy-handed, but to be honest the voice acting instantly makes this game memorable. The sobbing and pleading over her children's bodies was just plain depressing, which obviously was the goal. She did a great job with that.
Why didn’t you show the bonus room with Muffle’s commentary on the assets used and the grief of losing their lizards? 🦎🥺 Also this game was made for the Kill the Cuties event on RMN in case people were wondering.
Yeah it was for their Halloween event. Kill the Cutie/Breaking the Cutie are somewhat controversial and sad tropes often found in sometimes sugar coated horror, dark or story focused games where cute or likeable characters suffer or die in some way. tvtropes.org/pmwiki/pmwiki.php/Main/KillTheCutie Someone made a playlist of game that Manly has played that fit this trope.
the explaination near the end was a little on the nose, but this is some of the best art ive seen!! very short and simple but a good story. i feel like the creator made this game as a small project to practice game making.
i feel it important to note that the events portrayed in game are not the ones that happened on the night of the fire. For one, the children were found dead in their beds, not around the house. This is her re imagining the traumatic event, in different situations, and playing out differently; with the same ending. In the original night, no one knocked; she found the fire, and attempted to get help. The knock, in this case, was just how her mind forced her to replay out the same events over and over again.
The kids found pretty good hiding places. If I were Mom, I would've tried to find them and warn each of them to stay put, and lure the creature out of the house. Call the cops, or at least scream for the neighbors to help. A neighbor with a gun would've been nice. (I stopped the video after the second kid was found.)
@@sinine1100 I skimmed back over the video. My comment was from a year ago, but I was curious what I'd remember. "The monster was a backdraft" What do you mean? I didn't know the kids were killed. I was talking about the apparent danger of the monster in the beginning, and Mom's response to it.
22:25 It's called Backdraft. It's a phenomenon in which combustion gas ignites momentarily when a large amount of oxygen is suddenly supplied to a room that lacks oxygen needed for combustion.
Game's Bonus Room With Dev Commentary *warning* for story involving real life pet loss: ua-cam.com/video/7e45SqisAxo/v-deo.html
Is this bonus room related to this game ?
Edit: It is.
@@nightdog4183 yes
@@DoTheFlopp Thanks
@@nightdog4183 np
dog got yeeted into the great beyond
My first thought at the very beginning was that her power bill must be high.
@burningthemidnightoil litteraly.. xD
As high as Peter Pot?
Maybe the mother inherited the house from some dead relative in a cliché horror movie manner? I can see this as a headcanon.
The real horror is the electricity bill
same lol
Edith: *experiencing massive amounts of trauma from losing her children 6 months ago*
Doctors: obvoiously she doesn’t need therapy, treatment, or lucidity. Just slap some anesthesia on her and call it a day ig
Fairly common in real life, sadly.
@@bluishwolf and their in America so you know what that means *overpriced med care*
Tbh, I doubt therapy and ect. would help the woman at this point if she lost 4 children, especially if she maintained a close relationship with them. Nobody would be able to move on at that point.
I know the game is over but I hope that in real life, our medical therapy advances far enough to save those far gone; I cant honestly believe they truly are.
@@lesmiserable6002 that and America's healthcare price
That's an unfortunate turn of events.
"let us go mom, the accident wasn't your fault."
That hurts and I'm not even a parent
It would have been better if they went there instead of a generic insanity guilt ending
@@guilhermehank4938 isn’t that also a generic insanity guilt ending tho?
@@sigh824 it's a bit less so
It very much reminds me of the Easter egg in Psychonauts where you find out Camilla thinks she burnt an orphanage down because she left to get groceries. Except in Psychonauts, the children in her mind say stuff like "YOU KILLED US!" and such.
Just something I noticed, the mother doesn't want the children turning on the lights in the dreamscape because she knows in reality it was the wiring that caused the fire; even though she still blames herself. Makes me wonder why the monster shows up in the dark though, if its the lights that killed the kids.
What I actually noticed was your profile pic, pretty much sums up all the feeling of the mom through 7 mins.
IN BED! SHAZAAM
The monster is the mother herself, completely covered up in a straightjacket. It’s her guilty conscience because she felt like she murdered her own children, therefore the monster killed them in her dreams.
I think the monster only shows up in the dark represents the smoke of the fire or something.
Maybe it's just a forced reasoning made by the mother due to her guilt.
@@HaotoAnimeOnPiano Could represent the fact she works late, only coming home at night, in the dark. She probably came home from work, late at night, to see her house on fire and opened the door to go after her kids, causing it to flare to greater life and, at least in her mind, kill them.
@@Vidkid131 Oh yeah, I forgot about that she comes back home late.
And the light might as well represent the flames. It's fire after all.
"Seven minutes, seven minutes is all i can spare to play with you..."
Plot twist: Re5 was just chris' dream after losing Jill and Rebecca during re1
Ahahha I KNEW SOMEONE WAS GONNA MAKE THAT JOKE
What?
@@bluebeka2458 wesker says that in Resident Evil 5 when his boss fight starts
@@armando92 Didn't the Boss say a similar line in MGS3?. But more along the lines of "You have x number of minutes to kill me before this area is bombed"
Manly saying “I care about you children” is the most manliest thing he’s said on this channel, I’m impressed
Honestly I think It’s more badass then manly
Wow 420 likes
Heroic too
Yeah a fire can flare up if it gets more oxygen. That's why some houses even explode if a firefighter opens the door, so it's very risky for them.
That sounds terrifying
What do they do if they can't open the door? Do they throw water at it hoping to put out the fire on time? Wait, no, if it's a fire caused by electricity they shouldn't, right?
beware the backdraft! it'll knock your ass flat across the street!
i think its called a backdraft .. not sure .
@@Forrest_Pump become sure, your memory has served you well
@@azulizachan7595 If the conditions for a possible backdraft are met (active fire, hot door, door pressed into the frame, some more), everything past the door is dead and on fire. It's grim, but best is to keep the door closed. Evacuate whom else you can, protect other buildings. Don't kill yourfelf and your mates opening that door.
Can we appreciate ManlyBadassHero for a minute? Playing horror games and reviewing them in one way.
Plant terrarium average
Yes, I really do appreciate everything he does. Plus he's got one of the funniest and most awesome commentaries while playing games that I've probably seen xD And he puts so much effort into playing these games haha! He really is the ManlyBadassHERO we all love LOL
We call him Senpai for a reason.
That was 1 of 7 minutes of the game!
A true hero
You've been playing a lot of games with Mother, and Father in them... is this a cry for help
idk maybe
@Muse Suse wha
@Muse Suse what do you mean his gender is manly
Yes.
@@redmin3r311 I thought his gender was Hero?
Title: "7 minute"
Video: *No.*
*_pff_*
Video: *WE WILL DO 26 MINUTES AND 8 SECONDS AND THAT'S FINAL*
"Are we done yet??? You said seven minutes!"
"I swear, I will turn this video around..."
26, take it or leave it.
This comment deserves more likes XD
ManlyBadassHero: " *Im gonna play this so you don't have to* "
He's not only a man of culture, but a man of bravery
He's quite *manly*
And *badass*
I think of him as a *hero*
he brings Justice everywhere he goes
Truly a powerful message about keeping those smoke detectors powered with a battery backup considering it said all the children died in their beds
They died in their sleep from smoke inhalation. Relatively peaceful, considering the alternative was them burning alive. Even the worst moments have their blessings
@@chaoticidiot1813my man, smoke detectors save lifes. Before a fire is even bad enough to burn you, the smoke will kill you before that.
If you are woken up from a smoke alarm, then you'll have a good chance to escape a building unscathed.
Any life lost from not having a smoke detector is one too many.
A creepy thing i noticed is that Ronnie mentions he can't breathe and the hiding place of one of the girls smells like smoke after she's gone from it. Both clearly tied into what really happened
The fact the children are trying to say something, maybe the monster isn't real. Maybe it's someone else and the mom is hallucinating.
My theory is, there's actually no monsters, and she blames herself and keep hallucinating. She let the oxygen in and that caused the fire
@@fuicide that's...literally what it said. Did i miss something?
@@ihavenonamestilldonthaveon8970 that's the most common theory, and I think it fits to the story, but if you have other theory, don't be shy to tell the others
@@fuicide It's not a theory - it's literally the story plot
@@slevinchannel7589 I seen your exact same comment here but to an other coment.
I'm dumb, but I just realized the monster represents the oxygen. The mother opened the door and let oxygen in the house, making the fire worse.
"It's your fault."
"When you opened the door,"
"You let me in."
OMGGG AN AD PLAYED RIGHT AFTER SHE HID IN THE CLOSET AND SAID PLEASE DON'T FIND ME I LITERALLY SCREAMED JVUCFGOOH
She was found by the scariest thing of all: SHAMELESS MARKETING!
@@derpmang5539 HAHAHS-
The ultimate jumpscare: OUR AD-POCALYPSE OVERLORDS!
: I
*_same, brœther_*
I had been wondering where the 7 Minutes angle was going to come in, my first thought was that it would be the time limit to get a good ending. Instead we're left with something much more depressing. Grief, such a powerful emotion. I was thrown off by the gecko symbols but I can't fault a dev for putting in an homage to their pets in a game, it's a nice tribute.
I thought the lizards were meant to be salamanders due to their association with fire, but that line of thought got shut out with the lack of follow-up
@@rattamytata1970 It could be both
I thought that the lizards were symbolism for animal abuse and that she felt guilty over that until the end made it clear.
And I was hoping this game would not be another overused "monster is guilt" type of horror game, already used so much it's not even near hoping to be interesting anymore.
The scariest monster of them all,
oxygen.
Lol
Pucci:
Technically oxygen is slowly killing all of us. We just keep pushing back our own internal fires to last a little longer. :)
@@jeremaze9099 ゴゴゴゴ
@@flameofficial3382 ñ
The way that thing moves like it's doing a jig is simultaneously hilarious and absolutely mortifying and I never want to witness it again
Kinda reminds me of pocong
Bruh this happens when the mom doesn't receive any money for child support; no insurance for scary ass monsters... smh
Holy shit was that ending dark. I regret making the sex puns and jokes prior.
Lmaoo
@@lesmiserable6002 What kind of people comment on a video before playing the video peko?
@@itzpatrick2450 Lmao peko.
What's smh
_PSA: Have working smoke detectors_
The game was nicely done as well as the sprites, especially when it showed the nice loving family. I really enjoyed the little hide and seek game, but it showed a bit of unsafe choices hiding in a dryer and in a vent.
Agree that it wrapped itself up too quickly with the explanation from the nurses. Tho it was simple and made sense, it was a bit of a let down because of the initial set-up with the phone calls and Sophia being afraid of a monster who "wants to kill us all". Unless there was something in a newspaper about a fire in the neighborhood, or talk of fire safety prevention, or something where a kid mistakenly removed a smoke alarm battery to use for a toy - the fire hazard came a little too much out of the blue.
I agree with your opinion, and I also felt that as a player, there seems to be a lack of a reward, just a sad ending that was probably expected. Otherwise, the story is pretty damn good, and even the ending exceeded expectations.
@@lesmiserable6002 Yes exactly! The story was excellent & it serves as a wonderful warning of fire safety. We should all really check our smoke detectors and have a good escape plan AND a backup one as well! But it was just too abrupt. I wished for _more story_ - it could have benefited from being a little padding.
The nurses also said this was the second fire on the same street due to faulty wiring, sooo
Basically, could do with some foreshadowing. Seeing as it's supposed to be Edith's dreamscape and she likely knew the truth all along at the back of her mind. So there should be some sort of foreshadowing, even if it's altered, to represent her guilt in a way.
There was a bit of foreshadowing, with the “Why do I smell smoke” during Megan’s death. Could’ve had a bit more though.
Video features my new (high end) mic setup which'll go through tweaking over the coming months and be intermixed with old mic (that I used for ten years) backlogged unreleased videos.
Well, your voice is gonna lose *his* manliness then.
@@sontalks g as p
there was four
I bet you're looking forward to seeing if we can tell the difference or not. Either way they'll be of great quality Manly.
I thought you sounded more crisp. I like it. You sound somehow more manly and badass and herolike lol
The game: there's "Monsters" outside. Which state is this in?
Me: *IT'S FLORIDA*
The game: Its North Carolina
Me: *LIES*
At least it's not Nevada
I live in north carolina. this is accurate.
They were actually offed by the Florida Man.
No its Detroit.
@@uncanny3637 Detroit is the Florida of Michigan
"Wow, original character. Peter Pot."
What about Spider Guy? :)
No wonder he can fly.
Well, it is a game about smoke.
Placestation, my original character, do not steel 😡😡😡
@@offthehooktism I haven't heard those words since the undertale days
This isn't so much scary...but extremely sad :(
All of the scarry storyes have behind them terribile and very sad stories.
This one is so depressing, literally everytime I see the end I always get choked up so hard :(
HOW IS THAT "NOT" SCARY!?!?
@@venusfollo1199 because it didn't evoke any fear in me. Just sad that she lost her children to a mistake that she made.
This is very much like the babadook. The monster is the manifestation of the mother's grief and guilt for the mistake she'd made by not properly turning off the lights and due to a faulty wire a fire was caused, killing all her children. It's a sad event and a mother's worst nightmare.
My best guess is that the lizards at the end are meant as a form of symbolism. The Salamander is supposed to represent the element of fire, so that is probably why they are in the images of the children surrounded by fire
Actually, the dev's pet salamander died.
They decided to put that in as a sort of homage. This is what I gathered from reading comments, so try to look into it before you take MY word!
The dev's 4 pets died, that's what it's an homage to.
Another rpg horror about a "mother" along with children.
At least she’s not eating them this time
@@neb1258 And not in a fetish like way.
GIGITY GIGITY
@@lesmiserable6002 a family guy joke, you get a pass ONE TIME
Yep, and another rpg horror with "monster that symbolizes guilt". Can we finally get some real monsters instead of that overused trash?
"Welp, that's one down" -Said Manly, the worried mom looking at his dead child.
No but I like the plot twist, we didn't have to pay the power bills at the end of the day
What I like about the game is that it isn't about a mother who knowingly hurt and killed her children out of nowhere or for other reason, but the whole game was just a dream with her children, something that can never happen again. She didn't kill her children as it was a fire accident, but still blames herself for their deaths.
The monster was pretty spooky and all but like... idk I found the whole game to be more sad than horror. Every time she found one of the kids and that sound of her weeping played over it, it kinda just made my heart wrench.
But yeah, flashover. If a room is sealed off from a fire, opening it up introduces oxygen and heat to the mix, pretty much setting it off. But as said in the game, chances are they would've died from smoke before the flames even got to them...
Ahh yes, I can't wait to read my favorite bedtime stories, "The Dog in the Socks" and "Red Eggs and Turkey"
Lol
Ha
Thumbnail: Has women burning on fire
Me: *Has Vietnam flashbacks of very explicit news about Mothers protecting their kids with their bodies from fires that they possibly died in, but the news never updated on* ._.
Jesus christ is that true? Would be neat if someone had the sauce for a documentation on it
Did it actually happen in Vietnam? I wouldn't be surprised considering the fact that people were being burnt with napalm
Why yes, it did. I wasn't born in the war time, fortunately. My grandpa passed away in the war, but my grandma still lives to this day. She always tells me war stories. It's scary how she looks so calm and relaxed while her kids are creeped and scared. Jk, love you grandma :)
I really love your voice.
Every time you read the lines of a small child I just get the most ridiculous image of this small child with this deep voice because you read it with the right inflection every time XD
There’s a game that I remember seeing somebody play, maybe it was you. I’ve been trying to find it because I really liked it.
You were a little girl, and your dad was in this like building or something because your car broke down outside of it, and you were trying to find him. (Not mad father)
The antagonist was an invisible person and some other woman
I might be crazy, maybe this is a mix of several games but I remember small details.
There’s a chase scene iirc. I really want to find it.
EDIT: IT’S MIDNIGHT PUPPETEER THANK YOU SO MUCH.
Do you remember any character names? I may be able to help
I can't say the description is ringing any bells but is it an RPG horror game? In that case, I think there's a playlist from MBH that you can check and see. Sorry I can't help as much ^^;
I have small memories.. I think the girl had a doll or something that only she could talk to
In one scene, the girl beat the woman by abusing the woman’s fear of bugs or something.
In the next scene, she thought she got away, but the invisible person popped up and knocked her out
@@LadyLeviathan I can’t remember any of the character names, I only remember scenes, sadly
@@FlameKB that's ok your description is helpful
“We have to protect our children no matter what for 7 minutes.”
Me: “That’s easy-”
**Every single child dies easily**
Me: *“God fucking dammit.”*
Not to be mean, but the chalk-drawing style makes this game unintentionally hilarious. Every time a kid was found dead I kept giggling.
Same here lol
I don't particularly find it funny, but I don't think it was a good choice stylistically. I get what they were going for, but eh. Especially when the monster was introduced, the crayon sketch of it kind of killed the moment.
Except for last drawings when lizards are came.
I think I know what style they were going for, but it just failed terribly ruining the mood IMO
I think it works good for the title screen, and it could work well if used differently since it’s great for like.... representing a child’s drawing or perspective. But having it be the main style sort of ruins the mood.
Normally I dislike when games have children dying as like...a plot point or as a shock value scare but this game handled it rather well I think, props to the dev
"there was a fire and she opened the door."
As soon as I heard that I knew she had inadvertently caused a backdraft in her panic.
I was gonna say, the title cover looks very similar to chalk pastels. It’s actually very pleasing even though they are my least favourite to work with.
I'll stop wasting children, I'm so sorry Manly
Thank you for all that you do though
Also "I'm sorry I compared you to Solid Snake" is absolutely hilarious
"dont move!" *penny is literally in a closet*
I'd be trapped in a nightmare purgatory too if my doctors and nurses did nothing but drug me catatonic so that they can ramble exposition over my motionless body.
Huh? She let oxygen in? Which caused a fire??
Edit: worsened the fire
It triggered a event that fire fighters fear the most.
It triggered a backdraft. That's why firefighters put out the fires first before going in a building with doors closed.
manly has Literally raised me and i am so thankful to him for that. thank you for helping me through things.
ManlyBadassStepfather.
Looking back on the beginning it suddenly makes sense on how the fire started. They always has the lights on which in general is pretty dangerous. Which is probably what caused the fire, it probably started in the basement and got worse from there. It's pretty sad and honestly heart wrenching once you realize that. Although I will admit I don't get how opening the door let in more oxygen? I mean that part seems alittle silly but maybe there's a logic there I don't get
Backdraft.
nobody:
Manly when he gets a crowbar
"Gordon Freeman"
XD I just made a half life joke like seconds ago
About Gordon freeman not speaking
Then finally speaks and beats up every headcrab
In Mickey Mouse voice, no less.
i thought for SURE the monster was actually the father and that's why she felt so guilty about "letting it in" to her house but turns out it was oxygen all along
7 minutes. 7 minutes is all I can spare to play with you.
Ah! THERE YOU ARE!!
Complete
Global
*Saturation*
Why are you just the most entertaining let’s player for horror games, also the tone of your is just extremely soothing and calming.
Math almost checks out on title.
The game's title is seven minutes and there are 4 children.
Mutliply 4 by 100 and you get almost 7 minutes?
@@azulizachan7595 7x4?
wait what
"There were no monsters"
*literally got a gameover by getting caught by a monster*
The monster is more like a hallucination/metaphor
I guess the thing that I’m always paranoid about is being predictable. Like going home exactly at this time, went out at this time, groceries at this time. Always paranoid that people might watching and planning bad things. This game kinda remind me I should always be drastic once in a while.
Dude that's a real mom tho, always patient, fun, and hard working. Wow
nobody:
the homeless villager when I'm trying to enter my house at night: 12:08
lmfaoo
Lol
"Herm"
He uploaded!. and I find his voice rather soothing if I may" be honest and he's sense of humor is rather enticing he's all that good with being a good UA-cam content creator .
5:04 The pain that some of us went through when you don't have the DVD for the movie
Me at the end: So... the monster was oxygen?
I can't imagine losing my children, my future children im still 14 but I still can't imagine the pain and guilt
Ronnie: Fucking Dies.
Manly: That's one down.
Me whenever I want to watch someone play a cool horror game: “where’s that manly and badass hero?”
do you ever think she will get over it? No because we keep putting her to sleep before she can so she constantly relives it
"Please, don't find me..."
3...
2...
1...
Ads come up.
"Ahh!!! It found me!"
XD
Holy shit, a horror game set in my state. That's a first.
Be Patient
13:57
We found the impostor
when i clicked the timestamp an ad played and said "this is walter"
@@Sefcear lmao
It's very important to close doors in the event of a fire. Closed doors severely limits the oxygen fire needs to spread as well as preventing the smoke from spreading into hallways, thereby limiting smoke hazards. It's always a good idea to close doors to seal a fire in.
they really expositioned the shit out of it at the end
Monster: attempts a scary voice
Literally manly: Dont try to talk to me 🙄✋
*monster appears*
Oh no! It's a...
Manly: hmm, looks like a sketch.
i expected the twist of her killing kids but...it turn out it wasnt the typical one...just an unfortunate accident that can happen in real life
and she is constantly suffering the guilt of the loss of the children that she loves dearly with every fiber of her being
Why'd ManlyBadassHero would be a good narrator
1- Has a soothing voice
2- doesn't stutter and reads these words with ease
3- can multi task with narration
4- he plays horror games
5- he is ManlyBadassHero
6- He is best boy.
Thease kids ain't crying when theirs a demon and their stuck and I had a mental breakdown and screamed and cried because I got Locked in the bathroom once
i clicked as soon as i saw the notif, and ive literally never been this early lmao
lesbian shark
By opening a door or a window during a fire. it will let more oxygen to the fire and let it grow bigger.
Title: 7 Minutes
Game: Takes longer than 20 minutes
Me: hold up, wait a minute. Something ain’t right
okay I just started watching and I noticed that the music is the same as in Death Palette
...wait, if the fire was an electrical fault, was it also caused by all the lights turned on?? O_O It overheated the fuse and caused everything to burn out.
Thank you ManlyBadassHero for your amazing videos, you always have a choice to stop doing UA-cam, yet you keep going. When I was a child, I watched some of your videos like the witches house, ib, and the mad father. Your videos allowed me to enter new communities and discover a passion for 2D RPG games. As I grew older, I have to admit I didn't watch your videos until early this year and I don't regret coming back to your channel at all. I'm not able to control my fears of horror movies and games so I enjoy listening to you and it helps to ignore those negative thoughts. Thank you once again and I hope you have a good day.
I thought the game would last only 7minutes manly, you lied to me!
Well, I know a guy that can "last" 7 minutes, ;).
Please dont file a lawsuit against me for sexual harassments, the title itself was asking for it!
@@lesmiserable6002 i won't sue you, just because i laughed -dont worry
When you started questioning whether or not opening the door would have made a difference, it reminded me of an old nightclub fire (if I can remember the name I will edit this comment and put it in for reference). There was faulty wiring in the ceiling of one of the rooms that started a fire, but it didn't spread out much until someone opened the doors to the room. It was very quickly engulfed in intense flames which then spread, consuming the entire building. So yes, opening the door to a room that has a fire or even some embers in it can lead to very intense fire because the new opening supplies quite a lot of oxygen to a fire that could very well have burned itself out if left alone. Very tangentially related to the game but I figured I'd mention that.
This well done for RPG horror game
Shit kinda was scary the monster killing the kids and shut
Peter Pot, aka Peter Pan's weird cousin
who smokes pot
That's what the grownups said when my Mom couldn't find anyone knocking on our front door but it's already in our home And it'll kill us all in our Nightmare.....
Dang, Manly is a hard working mom.
I doubt I'd be able to do half the things he can.
Is it bad that my main thought was, so the house burned down in 7 minutes but they found all kids peacefully asleep in their beds?
It was all part of her hallucination, the monster was her inner conciousness that tells her that it's all her fault that her children died
To those wondering why there's an iguane silhouette near each dead kid, something VERY similar happened to the dev
Her house burnt down and her 4 iguane pets perished...
She saw them as her own kids...
I can't hear the royalty free piano song at 13:27 any other way after it's been used so many times in that one true crimes channel.
During the intro I was honestly terrified for a bit. The idea of having to protect someone more precious than your own life, and one little screw-up meaning losing it is very stress inducing to me. Sadly the game didn't really deliver on that premise. It quickly became obvious that it was just scripted and everyone was going to die no matter what you do, and there would prolly be some stupid plot twist in the end.
Had this been an actual game about protecting your children, where through your actions it's possible to either save or lose each child, with no saving system to fall back on to undo mistakes, it would have been way more effective. Making you bear the consequences of your own actions through permadeath will also make you feel the full weight of the responsibility, which would in turn become fear of messing up, and fear of the monster.
Guess it was my fault for setting my expectations too high, but then again my own expectations were scarier than the whole thing so I still enjoyed myself for a bit.
I've seen that "opening the door makes the fire worse" in Anne With An "E" as well. Flames eat up oxygen, but if you close all windows and doors, you can at least control how fast the flames will spread and/or buy some time until help arrives. But my question is: how come she couldn't save even a single kid? They were all next to her room, and if not the smoke, the heat would've woken them up. Are you saying all lights burned at once? I believe that's highly unlikely. But hey, what do I know.
She threw the flashlight at Sophia and Ryan accidentally stabbed himself
Ryan? Are you talking about Ronnie?
@@imskiiet yes sorry
The game was alright, but I feel like it turned itself on its head a couple of times trying to create twists and emotional moments. I had a feeling that one of the twists was going to be that the mother was the one that actually killed the kids, since that's a more common cliche. Muffle knew it was a well-known cliche and tried to spin it, but it didn't really work out to me.
So what I got was that leaving every light on in the house caused the fire due to the faulty wiring, and the Mother's negligence to turn them off until later. Her children all died from smoke inhalation, and she's the only one that survived. The nurses now sedate her for long periods just to make her shut up, instead of, you know, giving her the actual psychiatric care that she needs... pretty dumb, but okay.
I think the game struggled to make a connection between the Mother's day to day life delusions, and the fire. The only connections are the struggle to open the closet, just to smell smoke, and Ronnie not being able to breathe in the vent. The closet scene was just randomly shoved in, then completely forgotten about with no further play. Seemed like a lazy and last-minute way to try and tie it together.
Also, the timeline of events for the fire vs the delusion doesn't make sense to me. So in the delusion, the mother let in the monster, then life went on, and she eventually fails to save her kids. Does that mean in real life, the fire started, the mother tried to escape first, which means letting more oxygen in? And then she tried to save her kids? Because if she tried to save her kids, then fight or flight took control and she escaped without them, then the monster wouldn't have come in until the mother was already left alive in the delusion. It's hard to explain, but that's because the timeline makes no sense.
Oh, and the exposition dump between the nurses at the end was really clunky and sloppy. I feel as though this game could've benefited from more symbolism and less blatant story-laying at the very end over a black screen.
With all that being said, I would give this game a 2.5/5. It was trying way too hard to be emotional and symbolic, that it actually left out a lot of symbolism and proper storytelling techniques. It backfired on itself. It feels like it's a draft before the actual game starts being made. Things I would've done to improve the game would've been to add more metaphors, or ties between the real world and the delusion to connect the events more. I also feel as though the game could've benefitted from being longer. I also would've I'll implemented the "7 minutes" gimmick more than just passively mentioning it at the end. Like, have a timer for 7 minutes to find all the kids, and create heavier QTEs to save them. It was a great opportunity that they just didn't utilize. The game wasn't terrible, but it definitely has things that could be heavily improved upon.
I don't think the dream is supposed to chronologically follow real events...
7 Minutes
Video: 26 minutes 8 seconds.
And just like that you've captured how it felt when you were at the grocery store with your parent and they started having a conversation in the middle of the store with someone they knew.
Judging from the title and description seems like Wesker is going to warp punch this whole family.
The plot twist is a little overdone and heavy-handed, but to be honest the voice acting instantly makes this game memorable. The sobbing and pleading over her children's bodies was just plain depressing, which obviously was the goal. She did a great job with that.
Why didn’t you show the bonus room with Muffle’s commentary on the assets used and the grief of losing their lizards? 🦎🥺
Also this game was made for the Kill the Cuties event on RMN in case people were wondering.
RMN has the weirdest events sometimes.
Wait, kill the what??
Yeah it was for their Halloween event. Kill the Cutie/Breaking the Cutie are somewhat controversial and sad tropes often found in sometimes sugar coated horror, dark or story focused games where cute or likeable characters suffer or die in some way.
tvtropes.org/pmwiki/pmwiki.php/Main/KillTheCutie
Someone made a playlist of game that Manly has played that fit this trope.
I don't know if you've seen by now, but the bonus room clip is unlisted and linked in the description! No commentary though, just the game.
Damn I thought kill the cuties as in the movie "cuties"
the explaination near the end was a little on the nose, but this is some of the best art ive seen!! very short and simple but a good story.
i feel like the creator made this game as a small project to practice game making.
But wait...Who knocked?!? She wouldn't have opened the door otherwise!
Oxygen.
I guess the knock is symbolism of the fact that she needed to get up and call for help
It was me.
i feel it important to note that the events portrayed in game are not the ones that happened on the night of the fire. For one, the children were found dead in their beds, not around the house.
This is her re imagining the traumatic event, in different situations, and playing out differently; with the same ending.
In the original night, no one knocked; she found the fire, and attempted to get help. The knock, in this case, was just how her mind forced her to replay out the same events over and over again.
The kids found pretty good hiding places. If I were Mom, I would've tried to find them and warn each of them to stay put, and lure the creature out of the house. Call the cops, or at least scream for the neighbors to help. A neighbor with a gun would've been nice. (I stopped the video after the second kid was found.)
What actually killed the kids was housefire. The monster was a backdraft...
@@sinine1100
I skimmed back over the video. My comment was from a year ago, but I was curious what I'd remember.
"The monster was a backdraft"
What do you mean? I didn't know the kids were killed. I was talking about the apparent danger of the monster in the beginning, and Mom's response to it.
22:25 It's called Backdraft. It's a phenomenon in which combustion gas ignites momentarily when a large amount of oxygen is suddenly supplied to a room that lacks oxygen needed for combustion.
Dam, that ending is a heavy hitter.