It would also help for pirating. As it means you could most likely land in certain ports by faking your ships ID. Though as with all stealth based technology, it only works if they're not looking to hard.
Also (at least for the foreseeable future.) this is one of the few ships you do not want to go from gimballed to fixed mounts as the wing sweep in X-mode means the pilot guns need the extra bit of swivel so that you can hit reliably at any range. While fixed guns do still have a small amount of gimbal it's not enough to keep all 4 guns on target reliably at any range, meaning that with S3 guns, one or 2 guns are constantly out of their fire arc. If CiG does implement the ability to use s3 gimbals on S3 mounts with a slew speed penalty (mentioned in a recent salvage ISC video) this will be much less of an issue.
@Robert Schumacher. Yes, the projectile convergence is still bugged and being worked on; so fighters, like the rsi scorpius and anvil hornet series, NEED the gimbals. Once CIG has fixed projectile convergence, then more advance pilots can risk flying the Scorpius fixed.
I don't know man, i've been doing just fine with S3 fixed weapons on the Scorpius the past two weeks. No convergence issues. Soloìng group VHRT and the 250K high risk combat beacons which have 2-3 hammerhead (or reclaimer) along with a fleet of small and medium fighters. You can also enable PTT (fold the wings in) and then you can still fire the fixed S3 weapons due to their extra height-clearance. Meaning you're a bit "tankier" as your wings are a bit less prone to being shot or snapped off (by AI brushing you too closely as always) When the wings are folded in, S2 gimballed weapons don't have the height clearance and thus won't fire. Your weapons will be disabled. (that you sometimes CAN is a bug , a bug that never happened when i had S2's on)
Bro if you're not running fixed on the Scorp, you playing the game wrong. I know, for the most part the game lets you do anything you want, play how you wish, etc, but the entire argument of "one of the guns is always out of range" isn't a problem at all. Like, ever. Period. It doesn't exist. If you can't keep on target, that's a problem with your flying. Not the guns. The Scorpius is agile enough to combat even light fighters, so anyone who has any experience flying the Scorpius has no idea what you're talking about, Robert. Not to mention the Gimbal Assist calculations are actually WORSE than fixed aim assist calculations, which results in you missing significantly more of your shots with S2s, despite you having larger firing windows. It doesn't help you at all.
For me convergence is only an issue at very close range. But 4x S3 weapons means that a target is going to have a hard time getting close before getting punished. I have enjoy flying it with fixed guns and never even considered using gimbals.
You can manually set the convergence distance if you go to GAME SETTINGS/ Vehicle-Weapons Default Convergence Distance. That'll let you pull the convergence distance in a lot closer than what it's set to by default.
All of the Hornets still desperately need some love, even if something as simple as the ability to retract the wings independently from the landing gear as well. I have so much hope for the gold standard of them all!
The scorpius is a great ship that can cover most rolls except package delivery (which would be great if you could store packages). I like the fact that you can switch between bounty hunting to merc missions with out changing ships. And yes I know there’s other ships that can fill that same roll but they are not as cool looking as the scorpius 😁
I know I'm really late, but I really like the feature for changing turret modes! You could either reinforce the pilot's main armament, or use them as chaser guns to cover the ship, when it's main arms aren't aiming at an enemy.
The scorpius desperately needs the ability to allow both players to enter without the second guy having to wait for the ladder to retract, canopy to close, ladder to deploy and canopy to open again.
Happy to see LotW video :). I haven't relly cared about the Scorpius as I not much into pvp or space combat over other game play loops. But is an amazing ship.
Great video, way to show off its prominent features. Its amazing how many people are oblivious to the Drop Down Weapons Armory in the front. Its that much less space to take up in the main inventory when you are looting a bunker. o7
Always wanted to try flying the Scorpius but doubt I'd add it to my fleet since I suck at dogfighting. I've been in the turret seat before and it was fun
You should give it a try while its still free to fly. I was skeptical about it myself at first, but It slowly ended up becoming my go to ship for doing most missions.
It's a decent ship to fight similar or smaller vessels. It has a harder time taking down larger targets compared to the vanguard and with only 1 shield, has a harder time hanging around targets to keep pressure on bigger threats. Biggest issue I have with it right now is only 2 MFDs, which is nice as long as your target isn't yelling "sunuvab1tch" every 3 seconds and clogging your targeting screen
I have a several ideas for videos along those lines including an entire slew of VR's episodes that pits one vehicle against another and several comparison videos that will cover everything from the Cyclone variants, heavy hitters and GravLev bikes. Coming soon (TM). ; )
I think the Scorpius is more a nod to classic fighter designs from space games from the 90s, especially top down game cover art, as well as novel art, and also X-Wing influence is a smaller influence than people think.. Roberts is an old school gamer, after all lol Just my point though lol
Everything made or artistically expressed by humankind, is influenced in one way or another by something else. But I digress, the Scorpio is indeed its own monster. I love Star Wars and it’s iconic X-Wing, but as you mentioned, CIG took that X by wing design and fully made it their own. And oh baby. SO badass.
@@Tazytots Yes mate, and it shows. IMHO it looks way more like the Starfury than anything else. The Starfurys are so badass looking too. I started working on a Firefly mod for the Carrack but I’m working on something else right now. Once I’m done though, I might make a Starfury mod for the Scorp. Those will be for private servers of course. Once we get them.
I'd love to. I had a lot of fun making those but they took an extremely long time to produce and they didn't quite get a high enough viewership to justify all of the time that I put into making them. I was thinking of doing something similar to it where I'd be demonstrating certain types of game play like exploration, Bounty hunting and Salvage, in a Machinima styled video.
@@lawofthewestgaming That would be absolutely awesome! Actually, I would guess that those videos did not blow up due to a lack of advertising. You should speak of those in your content from time to time to let people know you did those. I watch em once a week.
Nice video, it would be nice to hear you comparison between the scorpius vs warden. As both of them would be baseline heavy fighters. Perhaps, Hurricane fall in this discussion too. Also I would really love to see a video with your thoughts on the 400i, not as a review but maybe thinking outside of the box about where fits into star citizen.
That's funny because the next video I'm currently working on is for the 400i. I also have a Verses episode in the works that pits the Hurricane against the Scorpius.
My understanding was that the turret could not be linked to the pilot, is that just a "for now" situation, with some long term functionality coming? Or is it intentional to force you to run with a co-pilot?
The plan is to be able to link remote turrets to the pilots control, or more correctly to specific stations on a ship, using blades (which are held held components that fit into your ships computer). Blades will also allow you to turn remote turrets into a point defense system.
How do you slave the remote turret to the pilot and move the remote turret to the backside I just recently got ahold of the scorpius and I love flying it
This feature is going to be done through the use of a blade. A blade is a subcomponent that'll fit into your computer which will allow you to slave the turret to the pilot's control or turn it into a point defense system. Unfortunately this feature isn't in game yet.
is it me but the weapons on the wing seams to be fireing at the rear of the cockpit when they are folded... there is no way those gun can shoot in fron tof the ship when folded!!!
Being able to fake your ship ID would be a useful feature alongside stealth tech.
It would also help for pirating. As it means you could most likely land in certain ports by faking your ships ID. Though as with all stealth based technology, it only works if they're not looking to hard.
Imagine a scopious pretending to be an Aurora
And now the Scorpius is even getting a new Best in Show skin
I think that the timing for this video couldn't have been better. Congrats to the Scorpius on winning BIS!
Your reviews have always been informative and interesting, and this one on the Scorpius is also. Thanks. I really enjoy this ship!
Also (at least for the foreseeable future.) this is one of the few ships you do not want to go from gimballed to fixed mounts as the wing sweep in X-mode means the pilot guns need the extra bit of swivel so that you can hit reliably at any range. While fixed guns do still have a small amount of gimbal it's not enough to keep all 4 guns on target reliably at any range, meaning that with S3 guns, one or 2 guns are constantly out of their fire arc. If CiG does implement the ability to use s3 gimbals on S3 mounts with a slew speed penalty (mentioned in a recent salvage ISC video) this will be much less of an issue.
@Robert Schumacher. Yes, the projectile convergence is still bugged and being worked on; so fighters, like the rsi scorpius and anvil hornet series, NEED the gimbals. Once CIG has fixed projectile convergence, then more advance pilots can risk flying the Scorpius fixed.
I don't know man, i've been doing just fine with S3 fixed weapons on the Scorpius the past two weeks. No convergence issues. Soloìng group VHRT and the 250K high risk combat beacons which have 2-3 hammerhead (or reclaimer) along with a fleet of small and medium fighters. You can also enable PTT (fold the wings in) and then you can still fire the fixed S3 weapons due to their extra height-clearance. Meaning you're a bit "tankier" as your wings are a bit less prone to being shot or snapped off (by AI brushing you too closely as always)
When the wings are folded in, S2 gimballed weapons don't have the height clearance and thus won't fire. Your weapons will be disabled. (that you sometimes CAN is a bug , a bug that never happened when i had S2's on)
Bro if you're not running fixed on the Scorp, you playing the game wrong. I know, for the most part the game lets you do anything you want, play how you wish, etc, but the entire argument of "one of the guns is always out of range" isn't a problem at all. Like, ever. Period. It doesn't exist.
If you can't keep on target, that's a problem with your flying. Not the guns. The Scorpius is agile enough to combat even light fighters, so anyone who has any experience flying the Scorpius has no idea what you're talking about, Robert.
Not to mention the Gimbal Assist calculations are actually WORSE than fixed aim assist calculations, which results in you missing significantly more of your shots with S2s, despite you having larger firing windows. It doesn't help you at all.
For me convergence is only an issue at very close range. But 4x S3 weapons means that a target is going to have a hard time getting close before getting punished. I have enjoy flying it with fixed guns and never even considered using gimbals.
You can manually set the convergence distance if you go to GAME SETTINGS/ Vehicle-Weapons Default Convergence Distance. That'll let you pull the convergence distance in a lot closer than what it's set to by default.
I would totally watch a live action film based on Star Citizens, please make this happen!!
That would put us all to sleep, you need content to start with.
Just when you think you are going to get some work done. Law of the West drops a new video. Thanks Man!!
More to come!
All of the Hornets still desperately need some love, even if something as simple as the ability to retract the wings independently from the landing gear as well. I have so much hope for the gold standard of them all!
The scorpius is a great ship that can cover most rolls except package delivery (which would be great if you could store packages). I like the fact that you can switch between bounty hunting to merc missions with out changing ships. And yes I know there’s other ships that can fill that same roll but they are not as cool looking as the scorpius 😁
I know I'm really late, but I really like the feature for changing turret modes! You could either reinforce the pilot's main armament, or use them as chaser guns to cover the ship, when it's main arms aren't aiming at an enemy.
Always happy to see a new video by you, LAW. :)
The scorpius desperately needs the ability to allow both players to enter without the second guy having to wait for the ladder to retract, canopy to close, ladder to deploy and canopy to open again.
There is sort of the same thing happening with the Hurricane as well, the pilot needs to be in the chair before the gunner
Great video, as always. Keep up the good work!
Great job on the video. Really shows the ship off nicely and catches the features. ♥
You're really finding your groove. It's a treat to see. You're becoming a must-see-list for videos my goons to watch.
Another great video Law, thank you!
I'm glad you enjoyed it!
he is back boys
Happy to see LotW video :). I haven't relly cared about the Scorpius as I not much into pvp or space combat over other game play loops. But is an amazing ship.
About damn time you put out another video. Good stuff :)
Great video, way to show off its prominent features. Its amazing how many people are oblivious to the Drop Down Weapons Armory in the front. Its that much less space to take up in the main inventory when you are looting a bunker. o7
Always wanted to try flying the Scorpius but doubt I'd add it to my fleet since I suck at dogfighting.
I've been in the turret seat before and it was fun
You should give it a try while its still free to fly. I was skeptical about it myself at first, but It slowly ended up becoming my go to ship for doing most missions.
Well, with the vote going on for the best in show, you're going to have access to it for the free-fly event going on for this week!
I didn't even realise freefly was going on. Haven't been on SC much a I was trying not to get too burnt out but will be on this weekend to test it
It's a decent ship to fight similar or smaller vessels. It has a harder time taking down larger targets compared to the vanguard and with only 1 shield, has a harder time hanging around targets to keep pressure on bigger threats.
Biggest issue I have with it right now is only 2 MFDs, which is nice as long as your target isn't yelling "sunuvab1tch" every 3 seconds and clogging your targeting screen
@@schlagzahne6741 I was having a tough time too with larger targets, but I was running it stock. Might switch to fixed S3's and give that a go.
Neat review! I was admittedly scepical of this ship at launch but I'm beginning to warm up to it.
Automatically a good day, with LOTW uploading. 🚩
if you mount cannons and set it for alternating fire on the wingtip guns, you even get the X-wing firing pattern
I also see alot of Babylon 5 in the ships. Like the fighters x shape from the back. The Pegasus reminds me of Robotech.
B5 Starfury?
@@davewills6121 yes the SA-23 Starfury 🙂
Awesome video happy to see you back!
Long time no see
I still maintain that the Scorpius is a B-Wing masquerading as a Starfury mk3.
finally a video, it’s been a long time.
the video is beautiful !! good job.
next you could do a review for new rovers
I have a several ideas for videos along those lines including an entire slew of VR's episodes that pits one vehicle against another and several comparison videos that will cover everything from the Cyclone variants, heavy hitters and GravLev bikes. Coming soon (TM). ; )
@@lawofthewestgaming ok 👍🏼 perfect can’t wait
I think the Scorpius is more a nod to classic fighter designs from space games from the 90s, especially top down game cover art, as well as novel art, and also X-Wing influence is a smaller influence than people think.. Roberts is an old school gamer, after all lol
Just my point though lol
Hey LAW! Nice to see you back ^^
I wouldn't say no to thopters!
Good to see you back friend
Welcome back, loving this new format. Keep it up
Thanks! Will do!
Everything made or artistically expressed by humankind, is influenced in one way or another by something else.
But I digress, the Scorpio is indeed its own monster.
I love Star Wars and it’s iconic X-Wing, but as you mentioned, CIG took that X by wing design and fully made it their own.
And oh baby.
SO badass.
I’m still waiting for a tiefighter for star citizen lol
@@Tazytots
Yes mate, and it shows. IMHO it looks way more like the Starfury than anything else.
The Starfurys are so badass looking too.
I started working on a Firefly mod for the Carrack but I’m working on something else right now.
Once I’m done though, I might make a Starfury mod for the Scorp.
Those will be for private servers of course. Once we get them.
Glad to see another great ship review
Dude! I missed you! Any chance we get more RPG videos? Love em!
I'd love to. I had a lot of fun making those but they took an extremely long time to produce and they didn't quite get a high enough viewership to justify all of the time that I put into making them. I was thinking of doing something similar to it where I'd be demonstrating certain types of game play like exploration, Bounty hunting and Salvage, in a Machinima styled video.
@@lawofthewestgaming That would be absolutely awesome! Actually, I would guess that those videos did not blow up due to a lack of advertising. You should speak of those in your content from time to time to let people know you did those. I watch em once a week.
This reminds me more of the 1984 movie call last starfighter
Yay!
Don't care for the ship (or any cockpit only fighters), but I do care that you made a video after almost three months. Welcome back.
Yaaas more law videos to fall asleep to and kill time on break over and over again
am i right in assuming as a solo combat pilot i can slave the turrets four guns to the four wing guns on trigger pull and have eight guns firing .
I got the Scorpius recently, but I can not see a way to slave the turret to my pilot aim
… and I’ve definitely seen that Valakkar somewhere else.
🐛
Good ta see ya lotw
Nice video, it would be nice to hear you comparison between the scorpius vs warden. As both of them would be baseline heavy fighters. Perhaps, Hurricane fall in this discussion too. Also I would really love to see a video with your thoughts on the 400i, not as a review but maybe thinking outside of the box about where fits into star citizen.
That's funny because the next video I'm currently working on is for the 400i. I also have a Verses episode in the works that pits the Hurricane against the Scorpius.
@@lawofthewestgaming Great minds think alike😉
Return of the king
Thanks! ❤
And dont forget the B-1B/Retaliator as well as of course the B-2/B-21 Raider/Eclipse as well.
Wait how do you slave the turret like you said?
How do you slave the turret to the pilot?
I understand stats could change but I heard that the nose armor is only 80HP which is pretty concerning if that's true.
Hi, somebody know where is possibile to buy this ship in game and how much it? Thank you
in 3.18 you'll be able to find it at New Deal (in Lorville) for roughly 2.8 million.
Star Wars vibes big time lol.
The Scorpius will be king one day.
My understanding was that the turret could not be linked to the pilot, is that just a "for now" situation, with some long term functionality coming? Or is it intentional to force you to run with a co-pilot?
The plan is to be able to link remote turrets to the pilots control, or more correctly to specific stations on a ship, using blades (which are held held components that fit into your ships computer). Blades will also allow you to turn remote turrets into a point defense system.
How do you slave the remote turret to the pilot and move the remote turret to the backside I just recently got ahold of the scorpius and I love flying it
This feature is going to be done through the use of a blade. A blade is a subcomponent that'll fit into your computer which will allow you to slave the turret to the pilot's control or turn it into a point defense system. Unfortunately this feature isn't in game yet.
@@lawofthewestgaming ah OK thanks for letting me know
890j if it fits it sits?
Have they said they intend to allow you to slave the turret to the pilot? That is not how the game functions currently.
It'll be a function of your computer and you'll be able to do it by using a blade.
May i ask where did you get that paint job?
Sure, no problem. It's called the "stinger" paint job and it came with the ship if you purchased it during their concept sale.
@@lawofthewestgaming Thank you,i am unlucky cause i bought it when it hit the pu so no stinger for me...
@@Silverbolt1981 You could still get it from the Black Market if you really want to. Definitely one of the ones that are worth it.
@@Hollyngton Thanks i will try to find it there.
is it me but the weapons on the wing seams to be fireing at the rear of the cockpit when they are folded... there is no way those gun can shoot in fron tof the ship when folded!!!
I like and have the Scorpius…but I’m still salty.