At 4:30 If your bevel isnt' working properly select all 3 buttons go to edit mode, A- for all vertices and M - merge by distance, to merge any overlaping vertices.
I have no idea at all, nothing works for me. Im modelling an iPhone 16 pro max now for a project. But you know, my bad in not learning 3D but somehow just jump right into it for putting the plates on the table. And now im lost.
@@denysk.1178 It depends what you're using it for. For the purpose of this render its perfectly fine to use N-Gons. A lot of professionally made, incredible looking hard surface video game assets are modelled with N-Gons present. (They're triangulated in the final product, of course) If you're really a professional then you understand that context matters. No point going overboard with perfect Sub-D all quads topology if its for a render and will never need to deform or subdivide. A topic as broad as 3D art can never be boiled down to "N-Gons bad", "Booleans bad", etc... Pick your battles wisely and choose the method of making a model that best suits what you need it for.
amazing tutorial but bro u can be honest about materials lol, u can say "u can do materials in blender but it will tak more time so u can use our plugin to make them faster" saying it cant be done in blender is just lying
It's not a tutorial.. it's come and buy our products video. Always a hard sell with these guys, I remember the days when he just did cool videos without the hard sell.
@@I_am_Spartacus Well, they have to eat and live their lives too. Soo money are important. The idea is to make some passive income from giving people easy to use, quality resources to achive professional looking effects quickly. Its fair deal and still can be usefull as a tutorial, you just do your own materials and lights. They already gave a lot of free stuff and lessons for Blender community, theres nothing wrong to give them back some goods ;)
@@I_am_Spartacus You realise that the course he promoted at the start of the video was completely free, right? Also I'm pretty sure the original comment was saying 'product' in the sense that the iPhone 15 is a product, not that they are promoting their own products... If it really bothers you that much, get the sponsor block addon for whatever browser you're using. EDIT: Nevermind, I just realised your talking about the Material addon. Even so, there's still a lot you can learn totally for free from their youtube channel and many others, you aren't obligated to buy anything. You can still learn to make your own materials in blender by watching other tutorials...
I've modelled and rendered videos of iPhone 15 pm even before it's launch and uploaded it on UA-cam. I thought trying something new will give some amount of views but only a very few just went through my video 😢 Remembering that tragic event as it took me a month for rendering 😂💀😢
@@jacobsboringlife1334 maybe only in that video he didn't made a custom thumbnail , all other videos have custom thumb. Still he gave got poor views but anyway content were nice. youtube algorithm will not promote you , you have to make a good amount of views by sharing etc , then only UA-cam will promote in atleast a fair way 🥵🤷 Have experience 💀
It depends massively on what you want to use the model for. If you need the model to deform, such as a character model that is rigged and animated, then you need clean topology with a consistent density. If you want to make hard surface models, (ones that will likely never need to deform) then the approach Josh is using here is just fine. For hardsurface models, N-Gons are perfectly fine, but you want to make sure they are triangulated before exporting from Blender. That being said, even if you want to learn hard surface, learning topology fundamentals, Sub-D, and doing a few topology exercises is recommended, so you have those skills, as they will surely come in handy.
Because the sides are scaled differently. Bevels behave with respect to the edge lengths. As the person above me said, applying the scale will reset the scale values and make the bevels even again
Blender has a built-in addon for boolean workflow called bool tools. Active it, run a slash operation, and then just check the parameters set under the boolean modifier that it will add
1.Instead of scaling the phone - change scene setting to millimeters 2. Use official technical drawing instead of photos 3. Make actual holes for volume and lock buttons, you need small bevel in phone body 4. Apple logo should be used in shader as mask for “mirror” shader. 5. Try applying all those booleans ;), if you want to export your model 6. We understood you learned about bevel 😂, now learn about topology maybe.
Some of the information you gave was incorrect, like we cannot make good materials in blender and the scale for miniature modeling. I hope you dont lie in videos next time. " With blender nothing is impossible to create, the only thing you are lacking is your imagination and lack of skill " !!
At 4:30 If your bevel isnt' working properly select all 3 buttons go to edit mode, A- for all vertices and M - merge by distance, to merge any overlaping vertices.
I have no idea at all, nothing works for me. Im modelling an iPhone 16 pro max now for a project. But you know, my bad in not learning 3D but somehow just jump right into it for putting the plates on the table.
And now im lost.
@@mufikualso apply scale
It doesn't get more professional than this. Good work! Nice tutorial. :)
Sad for you. This is very unprofessional modelling
@@denysk.1178 why because of ngons?
@@denysk.1178 It depends what you're using it for. For the purpose of this render its perfectly fine to use N-Gons. A lot of professionally made, incredible looking hard surface video game assets are modelled with N-Gons present. (They're triangulated in the final product, of course) If you're really a professional then you understand that context matters. No point going overboard with perfect Sub-D all quads topology if its for a render and will never need to deform or subdivide. A topic as broad as 3D art can never be boiled down to "N-Gons bad", "Booleans bad", etc... Pick your battles wisely and choose the method of making a model that best suits what you need it for.
amazing tutorial but bro u can be honest about materials lol, u can say "u can do materials in blender but it will tak more time so u can use our plugin to make them faster" saying it cant be done in blender is just lying
Just what I was thinking... You can achieve really good materials within blender
he would do that if blender bros didn’t pivot from teaching to making money
Theres a few really good step by step tutorials on building the iPhone.
Love your straight to the point explanation ❤
I once made the iPhone 14 pro max but with a more organic workflow with sub d
Hi!! beautiful tutorial, Question where can I get the Bavel plug-in? and what is the name of it?
I didn't expect product tutorial from u
Great as always
It's not a tutorial.. it's come and buy our products video. Always a hard sell with these guys, I remember the days when he just did cool videos without the hard sell.
@@I_am_Spartacus Well, they have to eat and live their lives too. Soo money are important. The idea is to make some passive income from giving people easy to use, quality resources to achive professional looking effects quickly. Its fair deal and still can be usefull as a tutorial, you just do your own materials and lights. They already gave a lot of free stuff and lessons for Blender community, theres nothing wrong to give them back some goods ;)
@@I_am_Spartacus You realise that the course he promoted at the start of the video was completely free, right?
Also I'm pretty sure the original comment was saying 'product' in the sense that the iPhone 15 is a product, not that they are promoting their own products... If it really bothers you that much, get the sponsor block addon for whatever browser you're using.
EDIT: Nevermind, I just realised your talking about the Material addon. Even so, there's still a lot you can learn totally for free from their youtube channel and many others, you aren't obligated to buy anything. You can still learn to make your own materials in blender by watching other tutorials...
Very straight forward and to the point quickly. Also very powerful techniques all in one video.
Wow, I didn’t know blended could do that. Great work
Man that is very impressive!!
Thanks for making this awesome tutorial for free ❤
I've modelled and rendered videos of iPhone 15 pm even before it's launch and uploaded it on UA-cam. I thought trying something new will give some amount of views but only a very few just went through my video 😢 Remembering that tragic event as it took me a month for rendering 😂💀😢
😂😂
Ge better thumbnails
@@jacobsboringlife1334 maybe only in that video he didn't made a custom thumbnail , all other videos have custom thumb. Still he gave got poor views but anyway content were nice.
youtube algorithm will not promote you , you have to make a good amount of views by sharing etc , then only UA-cam will promote in atleast a fair way 🥵🤷
Have experience 💀
2:02 what did you do there to get that result? if you are going to do a tutorial do it right
Better: ua-cam.com/video/EcHzBY6TA_Y/v-deo.html
what was the typeface you used at 0:21 ?
is it paid or free ?
Very nice, keep going!
WOW, that's pretty good!
What does it mean when you have the 'GPU COMPUTE' option not activated, although you have GPU and GPU 1 in the device manager?
Masterclass of bevelsss
Looks great budy
Hi Sir, I'm new in hard surface, When do I need to be concerned about the topology? Is this the type of hard surface method can I invest in learning?
It depends massively on what you want to use the model for. If you need the model to deform, such as a character model that is rigged and animated, then you need clean topology with a consistent density. If you want to make hard surface models, (ones that will likely never need to deform) then the approach Josh is using here is just fine. For hardsurface models, N-Gons are perfectly fine, but you want to make sure they are triangulated before exporting from Blender. That being said, even if you want to learn hard surface, learning topology fundamentals, Sub-D, and doing a few topology exercises is recommended, so you have those skills, as they will surely come in handy.
@@Argon-Matt Thank you for enlighting me
What system you are using for Blender and other graphic software i need laptop
your awesome Josh 👍👍
why a small inset on the new copy of the face when you extrude it completely ?
great tutorial boss!
why does the bevel behave differently for a cuboid as compared to a cube ??? 😥
Apply scale then try
Because the sides are scaled differently. Bevels behave with respect to the edge lengths. As the person above me said, applying the scale will reset the scale values and make the bevels even again
Excellent!
Way to lie about blenders material capabilities to sell your own product lol You can legit make those form scratch in blender.
Best tutorial
Is there anyway to do slash operation like this without add-on in blender?
Blender has a built-in addon for boolean workflow called bool tools. Active it, run a slash operation, and then just check the parameters set under the boolean modifier that it will add
1.Instead of scaling the phone - change scene setting to millimeters
2. Use official technical drawing instead of photos
3. Make actual holes for volume and lock buttons, you need small bevel in phone body
4. Apple logo should be used in shader as mask for “mirror” shader.
5. Try applying all those booleans ;), if you want to export your model
6. We understood you learned about bevel 😂, now learn about topology maybe.
7. Show us how you would do it better, mr yoda.
@@IsvRada He's right though. Josh's topology is ass
@@IsvRada This guy builds an iPhone model that can be properly exported: ua-cam.com/video/EcHzBY6TA_Y/v-deo.html
is it works with carver?
very nice thank for this video
This man is looking more like ryuu everyday, holy sh**
nice work thnx for sharing
⭐⭐⭐⭐⭐ This is quality. Thank you!
Yeah, it’s very bad quality
Nice tutorial, straight to the point...❤
Hi, how do we import png to decal machine?
I dont understand how does this method not give you all kinds of weird shading.
0:38 Dimensions
Video segments would have been nice :-)
Is this an ad or a tutorial
This is a commercial.
Hard to learn anything if you're speed running through the tutorial. There are longer videos on yt that explain these processes better
King of bevels, lol 😂😂😂
Still sci-fi-ish😄
HE is millioner in the world
Buy this, purchase this, and you will have your phone too... Pure advertisement.
12 minutes for apple designer to work😅
This is weird coming from Josh.
Weird 🤔 how?
modelling is dope but materials.... what happened with camera lenses they look plastic and all the same, Best thing is titan frame thats all
bummed out, cool episode, but u keep lying to convince us to buy ur stuff.
you tutorial is not detail
It isnt a tutorial it's journey
1
牛逼
Some of the information you gave was incorrect, like we cannot make good materials in blender and the scale for miniature modeling. I hope you dont lie in videos next time. " With blender nothing is impossible to create, the only thing you are lacking is your imagination and lack of skill " !!
Boolean workflow is dogshit