If your general gameplay style is to start the fight with a motor strike and then roll in guns blazing then the marking is actually fairly useful because you're usually firing a mortar from at least that range if not much further and the mortar does mark
Munition mixer is not good for the sambak It's better for you if they get rid of their ablaze as quickly as possible so you can light them up again and get another 5,000 damage pop across all enemies
@@Dare_To_Game If it's a blaze you can't set it a blaze though. And if you increase the amount of time it stays ablaze you won't be able to use it as often So you would want to set them on fire, have them go out and set them on fire again as many times as possible which will keep sending 5,000 damage to anyone who's not on fire every time you do it
Well done as always mate. Very easy to follow.
Thanks. I am glad you liked it.
The scrapper station is pretty great. i pretty much never sink when i have that furniture installed.
Very solid choice for improved survivability.
If your general gameplay style is to start the fight with a motor strike and then roll in guns blazing then the marking is actually fairly useful because you're usually firing a mortar from at least that range if not much further and the mortar does mark
That's true, i should have stated mortars as well for that one, as that's typically the way i rolled when i used it.
Iron Capstan effect is only active "when anchored". So you will not receive the damage mitigation while moving.
That’s what I thought too. I was curious why he ranked that one so high.
Well, i didn't know that, but, to be fair, especially when capturing settlements, it isn't rare for me to engage in combat while anchored.
The scoping station is really good on the Pade for a siege ship! Can hit DMC forts for 55k with twin winch each time
Great video. I would love if you could take a look at the regular furniture too. Love to hear your thoughts on them.
Idk, maybe a tier list, but there are too many, and they are too varied for a direct ranking.
Well done. I am always about that water tank life.
The Water tank slaps.
Great video. Enjoyed this a lot.
Glad you enjoyed it
Does the Megaphone effect trigger with rocket pod hits??
I don't know, i rarely hit with all my rockets.
If you play short range with zamzam, the scrapper station is really usefull. It often trigger a crew attack.
Hey, i use the rope locker too. It's for my ramming machine.
Right? It certainly has it's uses.
i think the signal gong is bugged. i only get the effect if i enter an enemy ship....
Munition mixer is not good for the sambak
It's better for you if they get rid of their ablaze as quickly as possible so you can light them up again and get another 5,000 damage pop across all enemies
It always seams to roll over quick enough for me once you cross the damage threshold. It's typically two-three shots.
@@Dare_To_Game If it's a blaze you can't set it a blaze though. And if you increase the amount of time it stays ablaze you won't be able to use it as often
So you would want to set them on fire, have them go out and set them on fire again as many times as possible which will keep sending 5,000 damage to anyone who's not on fire every time you do it
It'll be great on the firebrand once we can upgrade the ships!
New ship have top two abilities just add blazing affect
I like the new ship.
@@Dare_To_Game yes indeed
YEET
YOTE
Some of those blueprints are not in the game at all. You can buy the item from the helm market but there is no blueprint yet