Precision Editing With Numeric Edits

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  • Опубліковано 30 вер 2024
  • The Numeric Edits toolbar is used to adjust the size, position, and orientation of shapes in your workspace. In this video, we'll cover each of its settings along with how they work.
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КОМЕНТАРІ • 13

  • @bobmillerick300
    @bobmillerick300 5 місяців тому +2

    Lightburn is so awesome, I love it.

  • @mehmehmehmeh
    @mehmehmehmeh 5 місяців тому +2

    oh boy this reminds me some oversight, whenever i use that width/height i allways forget to put dot instead of comma.
    i wish there was a option to select decimal seperator from "." to ","
    in lightburn all the fields use dot except move and camera control tabs. Not all numpads (and languages) have "." for decimal seperator.

  • @laserdan
    @laserdan 4 місяці тому

    It would be nice if the selected node coordinate was also displayed and could be edited, sometimes it is difficult to get shapes precise without having to change the grid settings.

  • @TactlessWookie
    @TactlessWookie 5 місяців тому +1

    I learn something new with every video you folks produce. Even where I thought I had a deep understanding.
    One tip here that stood out for me is entering a dimension in inches while set to metric.
    I want to echo others when I say how impressed with and delighted by the incredible capability of Lightburn! Thank you!

  • @stephen_LaserLuster
    @stephen_LaserLuster 5 місяців тому +1

    Another great video covering an awesome product. The ability of Lightburn to accept equations and to auto convert from Imperial to metric in the boxes is too cool.

  • @BrentGoodman_Rowshay
    @BrentGoodman_Rowshay 5 місяців тому +1

    Learned 2 new important things. Cursing under my breath can stop now...😂

  • @jessetutterrow4320
    @jessetutterrow4320 5 місяців тому +1

    Good video. Is there documentation regarding the functions that can be used?

    • @lightburnsoftware7189
      @lightburnsoftware7189  5 місяців тому +1

      In our documentation, yes:
      docs.lightburnsoftware.com/TipsAndTricks.html#equation-support-in-number-boxes

  • @billieb
    @billieb 4 місяці тому

    I did not know you could get that much information in a 4 1/2 min video! I had to back up several times. Thanks.

  • @langrock74
    @langrock74 4 місяці тому

    Well, this all sounds swell, but the fact of the matter is that there are some glaring problems once you start using Lightburn.
    For example, draw a square, convert it to curves, remove a corner to form a triangle; or use the polygon tool. Now observe what happens to the bounding box when you rotate the triangle. What happens to the width and height values? How do you place objects parallel with respect to selected sides? How do you rotate that triangle back such that one of the sides is horizontal or vertical? To me, there are so many features missing compared to basic vector-art programs that using Lightburn is more often than not infuriating.
    But wait, it gets worse. Use the polygon tool to create a triangle and check the height and width under shape properties and compare those to the ones listed in the numeric toolbar shown in this video. Notice something? Yes, they are NOT the same, not even close. Create a square of the same dimension using the numbers from the shape properties and place it next to or over the triangle. I could go on about how half-baked some of these implementations are.

    • @lightburnsoftware7189
      @lightburnsoftware7189  4 місяці тому +5

      In Node Edit, hover over a line and press ‘A’ to align that to the nearest horizontal, diagonal, or vertical axis.
      Use the 2-point rotate tool to orient one shape side to align with another shape.
      When rotating a shape, the “width” and “height” values update dynamically to reflect the horizontal and vertical widths as you do so, not the original width and height of the un-rotated shape.
      The things you’re complaining about have reasons. For example, rotate a square 45 degrees, then squeeze it to make a narrow diamond. What would be the appropriate “width” or “height” values to show for the original square at that point?
      Not understanding why certain things are done the way they are might make some things seem strange, but most have valid reasons.