Blender Tutorial - Quick Fix for Floating Accessories after Rigging
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- Опубліковано 11 вер 2024
- If you've used automatic weighting to rig a character and you have any accessories, such as zips, buckles, straps, etc, which haven't been weighted at all, this is a quick fix for that.
P.S. Apologies for the hissy sound - did my best to clean it up, but it's difficult to make a decent recording with a baby running around.
Davinci Resolve has a feature to automatically normalise your audio. It's extremely quiet, but other than that thank you for the tutorial. You solved a big problem I was having.
Thanks for the tip. I usually use Audacity for noise reduction, but I'll give that a try.
thank you sir this is something i dont see alot of other channels explain
Cheers for this mate, been trying to sort this out for ages and you packed it into a simple 3 minute video.
Very welcome.
Thanks!!
thank you, this helped me a lot.
Wow, that’s super useful. 👍
perfect tip, thanks a million
Thank You for your tutorial, one thing is I couldn't find Vertex Weight Panel in my Blender 3.6.4.
In edit mode, select a vertex, and press N to open up the options side panel. Then select the "item" tab. You should see the vertex weights for that selected vertex.
Thank you 🥹
Good
Thank you so much
You're most welcome.
Much appreciated!
Glad to help!
thank you
You're welcome