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PM Designs
Hong Kong
Приєднався 28 лип 2021
Hi. I'm a self-taught 3D modeler/animator. On this channel, I aim to share some guides/tutorials about Blender, as well as some random projects I've worked on.
Blender Time-Lapse - Go with the Flow
This is a time-lapse of the creation of my entry for this weekend's BlenderArtists challenge. The theme was "Go with the Flow" and for some reason, the first thing I thought of was a snail and I just went from there.
Be sure to check out the other great entries...
blenderartists.org/t/challenge-1111-go-with-the-flow-04-10-24-entries-open/1551694/5
... or even joining in!
Be sure to check out the other great entries...
blenderartists.org/t/challenge-1111-go-with-the-flow-04-10-24-entries-open/1551694/5
... or even joining in!
Переглядів: 114
Відео
"The Hall of Reflection" Blender animated short
Переглядів 2792 місяці тому
This is my entry for the Blender Artists Weekend Challenge 1102, the theme of which is "Amusement Park Attraction". I made this from scratch in about 4 days, averaging 8-10 hours work a day. It's got some mistakes and it's only rendered at 128 samples (due to time restraints), but I think it's not bad. I may make a BTS video in the near future, so if you're curious about how I made this, stay t...
Blender LipSync
Переглядів 5403 місяці тому
A short clip from a cancelled project titled, "UnDead". I modelled, rigged, textured and animated both characters seen in this clip. As this is unfinished, it doesn't have any sound effects.
Blender Animation clip
Переглядів 5233 місяці тому
A short clip from a personal project I am currently working on. As it's unfinished, all sound effects are placeholders. I modelled, textured, rigged, and animated everything in this clip.
Blender Time-Lapse - Blender Artists Weekend Challenge 1101 "Special Delivery"
Переглядів 6683 місяці тому
This is the first time in almost a month that I've been able to sit down and really get stuck into one of these mini-projects. This is a time-lapse of my entry for the latest BlenderArtists weekend challenge. The theme: "Special Delivery". Didn't really have a plan for this one, just a vague image in my head, so I tried a different character modeling approach and made it up as I went along. Che...
Like and Subscribe Animation Showreel
Переглядів 1834 місяці тому
A collection of the "Like & Subscribe" animations I've used in some of my videos. Just for context, they would be overlaid on a video, so the background is actually fully transparent, but I made it black jus for the purposes of this video. I've also added some sound to make this more entertaining to watch. Most of them were rendered at 30FPS, but my videos are recorded at 60FPS, so I had to slo...
Blender Tutorial - Making Footprints - Super Easy
Переглядів 1515 місяців тому
A quick guide on having a character create footprints as he/she moves through mud, snow or whatever. The same method can used for any other time you want to have a character repeatedly create physical impression in a surface. I made this video a log time ago and I'm not sure why I never uploaded it, but here it is now!
Blender Time-Lapse - BlenderArtists Challenge 1091 "Cursed"
Переглядів 1535 місяців тому
Here's a time-lapse of the creation of my entry for the Blender Artist's Weekend Challenge no.1091, for which the theme is "Cursed". I always try to learn something new with every challenge, and this time I learned that hair particles are a pain in the a . Whether you're a blender pro or noob, you should stop by to check out the other great entries, and even consider taking part next time! blen...
Blender Time-Lapse - BlenderArtists Challenge 1090 "Concrete Evidence"
Переглядів 1315 місяців тому
Every weekend, blenderartists.org has a little challenge/contest. There's no cash prize, but even participants who don't win, walk away with valuable experience and usually having had fun in the process. I highly recommend Blender users of all levels give it a try. You can take part, or check out the other entries at... blenderartists.org/t/challenge-1090-concrete-evidence-10-05-24-entries-open...
Blender Time-Lapse - BlenderArtists Challenge 1088
Переглядів 516 місяців тому
Here's a timelapse of the creation of my entry for the Blender Artists Challenge 1088. The theme of which is, "A Song of Summer and Winter". I'm quite disappointed with how this turned out, but I'm not sure why. I thought making a clay-style diorama would be easy, yet look quite interesting. In my head, it looked fine. On paper, the layout worked. But after all the modelling was done and I star...
Blender Tutorial - Breaking Stuff
Переглядів 1786 місяців тому
A few different methods for breaking stuff! Glass, wood, metal, and then a combination of effects. 00:00 Titles 00:11 Intro 00:24 Breaking Glass 17:36 Breaking Wood 34:20 Denting/Breaking Metal 45:49 Combining the Techniques
Blender Tutorial - Stylized Hands for Beginners
Переглядів 4826 місяців тому
A (fairly) quick video, for beginners, on modeling hands. I think hands are one of those things which can be difficult when you're starting out, so I hope you can find some useful tips in here! The aim with this method is to model with as low a poly count as possible, while still getting a hand which can be posed and deform properly.
Blender Time-Lapse - BlenderArtists Weekend Challenge 1084 Dystopian City
Переглядів 887 місяців тому
I am so bored of making dystopian cities - pretty sure that's something everyone tries in their early Blender days - and I need to practise sculpting realistic people, so I went in a different direction with this theme. Be sure to check out the other great entries, and enter your own... blenderartists.org/t/challenge-1084-dystopian-city-29-03-24-entries-open/1522797/5 Things I learned from this...
Blender Tutorial - Stylized Ears for Beginners
Переглядів 1157 місяців тому
I noticed there aren't many videos on making ears, but I think they're something which can be quite difficult for beginners, so I thought I'd share a few ways for making stylized ears. As this video is aimed at beginners, there are also a few other methods/good habits covered.
Blender Time Lapse - Blender Artists Weekend Challenge 1083 - "Fell From Above
Переглядів 427 місяців тому
Blender Time Lapse - Blender Artists Weekend Challenge 1083 - "Fell From Above
Blender Tutorial - "Magic Mirror" and Other in-Camera Tricks
Переглядів 4178 місяців тому
Blender Tutorial - "Magic Mirror" and Other in-Camera Tricks
Blender Tutorial - Regeneration/Healing Effect part 2
Переглядів 2999 місяців тому
Blender Tutorial - Regeneration/Healing Effect part 2
Blender Tutorial - Regeneration /Healing Factor Effect
Переглядів 4859 місяців тому
Blender Tutorial - Regeneration /Healing Factor Effect
Blender Tutorial - Stealth Camouflage Tutorial
Переглядів 7559 місяців тому
Blender Tutorial - Stealth Camouflage Tutorial
Blender Tutorial - Procedural Lego Bricks
Переглядів 32910 місяців тому
Blender Tutorial - Procedural Lego Bricks
Blender - A Christmas Scene Time Lapse
Переглядів 8610 місяців тому
Blender - A Christmas Scene Time Lapse
Blender Tutorial - Easy Flat/2D Eyes (part 3) using Image Textures - Riggable
Переглядів 1,4 тис.11 місяців тому
Blender Tutorial - Easy Flat/2D Eyes (part 3) using Image Textures - Riggable
Blender Tutorial - Making a 3D Map in Under 5 Minutes
Переглядів 41711 місяців тому
Blender Tutorial - Making a 3D Map in Under 5 Minutes
Blender Tutorial - The Sin City Effect
Переглядів 96611 місяців тому
Blender Tutorial - The Sin City Effect
Blender Tutorial - Quick and Easy Rigged Clothing
Переглядів 57611 місяців тому
Blender Tutorial - Quick and Easy Rigged Clothing
Blender Tutorial - Lip Syncing for Beginners
Переглядів 1,2 тис.Рік тому
Blender Tutorial - Lip Syncing for Beginners
Pete's Nightmare Menagerie - Elmo Horror Time-Lapse
Переглядів 17Рік тому
Pete's Nightmare Menagerie - Elmo Horror Time-Lapse
Pete's Nightmare Menagerie - Marvin the Martian Horror Time-Lapse
Переглядів 20Рік тому
Pete's Nightmare Menagerie - Marvin the Martian Horror Time-Lapse
How did you separate the rigs bones like this? 6:10
@@vamrack8344 the finger bones are already separated from the metacarpal bones. You should be able to move them freely from the rest of the hand. But the 3 finger bones will remain connected.
Want to know what kind of process to add animation deformation, after the deformation is done, whether to rebind the bone.
@@4645-m1s The method in this video doesn’t really work well if you wanted to continue animating the “werewolf”. The idea was to use this method for the morphing animation, then switch to a ready, rigged version of your “werewolf”.
please make hulk..
@@NoobFalamGamer for that tutorial, I was going to use Bruce Banner changing into Hulk, but I couldn’t find a good Bruce Banner model.
Hi how would you go about this with no shaders I need something like this but I can't use shaders if I import to.Unity so I have to do it with mesh or something g else I guess but I would love some advice thank you🎉
@@MuffinPopsicles you still want the pupils to be completely flush with the eyes?
@pmdesigns5798 yes indeed I am trying to go for something that resembles the Scott pilgrim artsyle with the black rings around the eyes and cartoonist I did come up with something that just about works but since it is a separate object from the head it has been difficult to shape it into place for shape keys like blinks for example took me a week to make something good. I want it to be more like this presented method however as it seems much cleaner and fits what I was after amazingly
@@MuffinPopsicles I don't know anything about Unity or exporting to it, but I assume it's able to handle UVs. There's another video on my channel showing how the eyes can be done with image textures. Maybe that would work. ua-cam.com/video/SmP3DIF7jQM/v-deo.html
@pmdesigns5798 I will have a watch in the morning I was not aware there were further videos 👍 thanks for your responses BTW I am very grateful.
simple yet effective technique for eyes
very nice!Thank you!
Awesome video, thank you so much! By the way, I was wondering, what did you do with the rig to have the character actually change their pose while morphing rather than just staying in a T-pose? Did you have to have the rig grow with the character and change the positions of the bones over time to roughly match the werewolf shape key at each moment, or something like that?
@@Kolastio Good question. It’s been a while, so I’m not sure. If I were to do it again, I would create the pose with just rotation and locations, and then just animate the scale of the bones. Because the bones are scaled from their individual origins, it wouldn’t need too much work for the locations and rotations.
Many thanks !
ya but how did you create the arc
@@tomlenz2312 half a circle
NB
I am new to blender and I've been struggling with this whole weeked. Thank you, you are a hero in my book!
I was looking exactly for something like this, I want to turn stationary objects of the desert like cactus, rocks into animals but no one did a tutorial so great such as this into this subject, there are only some basic tutorials but results are not good so far as I tried, thank you for this.
THANKS SIR!!
volume so low..
how can i change the texture during the morph
You can keyframe the factor of mixRGB nodes and/or mix shader nodes. It's quite hard to explain here. I'll try. Let's say you have two separate materials - human skin and wolf skin. You actually want to make this into just one material. So, in your wolf skin material, box select all of the nodes for the shader. Also, make sure you shift+select any one of the nodes (This makes one of the nodes the "active selection" enabling you to copy it). Copy the nodes (CTRL+C) and go to your human skin material. Now press CTRL+V and paste those wolf skin nodes into your human skin node material. If it doesn't paste in, it means you didn't select an active node before you copied. You might need to tidy it up a bit so you can see which node tree is which. Now add a mix shader and connect your human skin shader and your wolf skin shader into the Mix shader. Connect the Mix Shader to the Material Output. If you adjust the factor on your Mix Shader between 0 and 1, it should blend between the human and wolf skins. Set the factor on the Mix Shader to 0. Hover your cursor over the factor input box and press 'i' on your keyboard. This should insert a keyframe. Then go forward a few frames. Change the factor to 1. Hover your cursor over the factor input box and press 'i' again, inserting another keyframe. Now, you should have an animated blend between the human and wolf skin. This could also be automated using drivers and the scale/rotation/location of an empty, but that's a bit much to explain here. Sorry that was so long and if it was possibly patronising. I don't know what your level is so I tried to make it beginner-friendly. If that isn't very clear, you could check out my video about making stealth-camouflage. That covers animating the blend between two materials. ua-cam.com/video/lDVgUJMWz20/v-deo.html
Amazing work.
by far one of the most straight forward 2d eye tuts out there, thank you so much!! a question about this, would it be possible to have a keyframeable texture switch for the iris to change into a swirl for example? cheers. :o)
@@clownjev make a switch to another image? Pretty easy. Add another image texture node and set that to your alternative eye shape (swirl for example). The. Just add a Mix RGB node, connected to both image texture nodes. For example, normal eye image is plugged into A on the MixRGB and then your swirly eye image texture is plugged into B. The factor of the Mix RGB can then be keyframed to switch between the two.
@@pmdesigns5798 thanks so much!
Could be nice, dont have the body colour but a direkt texture as base. So shitty video text.
not only helping with my eye, but also i descover i can do a lot of thing with the way you show us! tyy
thanks
i downloaded the latest 7.1 rigagacar version
Thank you for this tutorial. It actually help me alot with an idea I was coming up with. Keep it up.
had no idea was this easy!! thanks so much :)
Why hasn't no one did this before? Anyways thanks so much for this!
@@EggsToMe I have no idea why nobody else figured it out. It’s the closest to morphing that is currently doable in Blender. I think.
can i pair this w/ a gradient node
@@justtoletyahknow1 Totally! And you could use your gradient setup to add bump too. To make a bit of separation between the gory part and the clean part.
Can i do sort of the same process but for a mouth? Like a black line that turns into smiley and can talk etc would that work?
@@xgreenplays523 Doing a straight black line that turns into a smile is not so straightforward. You’d have to use math nodes to completely alter the shape. If you want to do that, you could: use a curve with hooks on each end; use different image textures for different visemes, swapping them out using a driver; or you could try doing it with Grease Pencil. You can draw directly onto the face and the lines can be weighted to your rig.
@@pmdesigns5798 Oh okay I'll try that thanks
Wow, tha checker deselect is amazing, thank you :D
Hi, is there a way to make gradient colors for the eye "whites"?
There definitely is, but I'm afraid I can't really offer any help without a bit more info. What kind of gradient? Which colours? Does it need to be animated?
@@pmdesigns5798 doesnt have to be animated, but i was kinda wanting to have a green sclera with a gradient that is darker on the top (wish i can send pics for that)
@@jamabastionhyness99 a linear gradient (just a horizontal or vertical line) is relatively straightforward to do. You just need a gradient node, set to linear, connected to a color ramp connected to the colour of your sclera section. Get the texture coordinate and mapping node for the gradient node and that will allow you to adjust the position and/or rotation of your gradient line. Then just set the color ramp up with whatever colours you want to use. If you want a circular (spherical) gradient, it’s a bit more tricky. Especially if it’s not going to follow the tracking of the pupil.
@@pmdesigns5798 hmmm thx, i'll try that out 👍
@pmdesigns5798 oh and is there a way to make those curvy, happy closed eyes?
This will be worth remembering, for if I ever make a model of one of my characters who has tattoos!
cool!!!
Nice animation
nice
top
🤣
I love this
Thank you. I hope I can finish it soon.
Epic work love the characters design
I'm pretty sure it was him😂❤
that silent pause need an ominous music👀 0:30
Yeah, that clip had only had the VO and some placeholder sounds added. Never got as far as audio.
Taking the whole clip, this is very nice work. Especially the styling of it all, I like the shaders. The lip syncing itself also seems alright, but the mouth animation isn't very complex. It gives me those 2000s videogame vibes, where mouth animations were never really good. This may sound harsh, but as an artist myself, I know proper critical feedback is rare. I think one easy solution, which doesn't make them perfect, but better, would be to just crank the settings for the mouth 50% higher, exaggerate them slightely, don't try to stay within absolute realism. The way they are now, every motion seems muted. You easily have the technical knowledge so far to make this better.
Thanks very much! When doing this, I was a bit caught between exaggerated cartoony visemes or realism. Realistically, people barely move their mouths when speaking, but that just didn't sell that they were talking. So, I tried to make every viseme clear, but not over the top. Anyway, it got cancelled, so I stopped spending time on it. I'll definitely remember your advice next time, though!
Feels like a fever dream Nice Animation
Omg I just realized how bad it is....If that is how u make Werewolf,then it is No thanks !!!
Fair enough. But you should bear in mind that I didn't spend a lot of time making the examples in the video. If you take the time to model it well and follow the steps in the video, then you can get a good morphing effect. And secondly, there is currently no other way to do it.
I'm a little late but u earne d my subscription not everything that glitters shines ur not that big but i love the tutorial
Thank you very much!
thanks for the tutorial! may I ask why does my pupil become smaller when I move it to the side?
If you move the pupil away from the control (empty), or vice versa, the pupil will become smaller. Did you add the shrinkwrap constraint to the control, so that it can't move too far from the eye?
Nice
Thank you for this fantastic tutorial man!
Very welcome!
That was awesome
Thank you.
Thanks!!
This doesn’t work realistically to match a product cuz the bottom tapers off but the top of the spiral doesn’t
That's a good point. I didn't think about that at the time. But it would be really easy to match the taper at the top too.
I had to use another tutorial 🫠🫠🫠🫠 but if you could still post that I would watch it and learn from it still cuz the other one was a different method totally
Could you please suggest a quick way to make this re usable on different head mesh (new project) without recreating all the nodes? Thanks
Depends what you mean by quick... You can easily append the material into your new file or assign it to a new head/character very quickly. You would just have to sort out the empties (controllers) so that they are aligned with the new head.
@@pmdesigns5798 It works fine. I tried it on a flat 3d spherical eye, it worked too. Muchas Gracias