It is such a great touch this map is called "The Tomb". The development name for origins was "Le Tombeau" before it was changed for public release. I love they acknowledging the OG players. Not much of us left by now
Same with liberty balls being an omage to alpha tranzit/ town (OG tranzit was an island map, that was connected via a bridge to a main island in the images)
@@maxis5793 same here, bo1 zombies was my first treyarch zombie’s experience then WaW then the numerical order (skipped some cods and treyarch made/supported zombies/modes) Cold War and Bo6 have been fun (and I played a little of WW2 Zombies and I liked that one but didn’t play it as much since I Fell in love with the multiplayer operations/war specifically) Love the introduction of Outbreak mode as well (also turned into my favorite mode to grind for crystals and to actually enjoy using my guns for longer periods of time with lots of slaying and looting hope to see it return in bo6 especially since they introduced Death perception with the newest map…I can see some of the augments working well with outbreak specifically one that seemed designed for outbreak 0.o)….but one OG player can only dream that they being back outbreak and that it wasn’t just a tester/filler for Cold War
@maxis5793 same here. Cast is weak and story really needs to pick up on the narrative front, bit otherwise I love bo6. It's the first game post bo3 to pull me away from bo3.
I figured the Mimic was gonna return, not because of the campaign. But when I went on ahead and requested my data for my MP stats, I also got my Zombies stats and it lists off the number of kills you had on each zombie classification in the game. There was a column for the Mimic, and a column for the Disciples.
I would really like to see some new perk designs in the future and not just ones we’ve seen in previous games. Maybe a perk that only affects equipment, turning the tomahawk into a hells redeemer or grenades into cluster grenades. Maybe you need like 20 kills without equipment and then your lethal slot glows letting you know that it is upgraded - similar to how the swords need kills to charge. I also thought that the impact could bounce depending on the angle a couple of times exploding with each jump, the sticky grenade could turn a horde into crawlers, the Molotov would summon a fire demon to fight with you, the thermo grenade could cause a salvage confetti explosion, the c4 could grow legs and chase after an elite to do huge damage and the monkey could distract one zombie for five minutes so you can do other things. Idk what the Casimire grenade could do, maybe spawn a dozen turned zombies to fight on your side. It didn’t take long for me to think of all these so I’m sure some better ideas could be thought up for each upgrade but you get my point
There is technically space in the wonder fizz machine for more perks so hopefully we'll get more with the maps after "The Tomb". Hoping for mule-kick or double-tap next time.
On the buttons of the wonderfizz there were two out of order items and vulture aid has filled on so my prediction is this will be our final perk but id love to be proven wrong
That would be such a copout. If they add it that would be 4 re-used special/elite zombies. The whole point of the new specials/elites was for it to be an evolving enemy type. Like, have some originality guys. Don’t just make it evolve into the same shit we have already seen.
I wish Ravenov could be introduced as a playable character. Imagine our cast grows bigger, and the crew can be interchangable with the newer characters getting introduced, that'd be really cool!
@minecraftsteve2504 juxtaposed to this idea, I always thought it'd be cool to have, in the last map, richtofen be a playable character and you can get a retrospective on previous maps with his character
They said the PaP camo was going to be "evocative" and now that we can see it, its clearly inspired by all the circular patterns on the stones in Origins
I would have preferred any other perk than depth perception lol I will probably almost never use it unless I use a percoholic or finish a main quest lol
The reintroduction of Death Perception confuses me, not because its an objectively bad choice or anything, but because this feels like it should have been at launch. We obviously have no idea what "new abilities" it has yet but I just don't what it could be to further justify it. I just don't understand why Treyarc loves this perk so much since it still is very obviously still just a perk to help new players pick up the game. Why did they wait until map 4 to release it? I have no idea.
@ the way it reads to me is that base Death Perception is going to have an base affect outside of augments, but that just comes down to the way you interpret it
7:08 death perception is truly freaking. Pointless. The main thing of it is already in the game. As a built-in mechanic, you just go into your settings, and you can enable it. So stupid 🤷♂️🤦🤨
I can't wait to see Maya freaking and questioning every life decision that lead to her follow people she barely knows in a treasure hunt and not understanding anything
I have to imagine they're going to add more than 2 perks. That being said the Wonder Fizz machine will have no more out of order stickers on the front of it (previously two at launch), i dont think that matters tho and i fully expect them to add atleast another perk or two depending how many more maps we actually get
I do wanna say, I'm mildly disappointed we didn't get *Tombstone* with *The Tomb*. At the same time, Death Perception is infinitely more interesting as a perk so I'm happy about that as well. Tombstone'd need some nice augments for not dying for me to want it to actually return, as otherwise it'a not appealing to me since I'm either solo or with more casual friends where if I down then the match is probably over 😅
Normal zombie players be like i can't wait to play the new map but doughnuts over here like oooh i can't wait to run test and create spread sheets don't ever change doughnuts you're the best.
Mimics and manglers aren’t even that annoying to kill or deal with, if anything they were the easiest to kill, hardly actually grabbed you (been grabbed more by the amalgam) I definitely want to see new enemies and or new takes on enemies Edit: I could see 2 more perks coming. Maybe 1 more, and I also want the death machine/minigun and the flamethrower (they were dope in Cold War)
I would love for a bigger Green Run map to come out. Where the bus runs an even bigger route, with bigger areas where the bus stops and if it’s a really massive map we could have places between bus stops to explore.
I’m really glad they went with a more pleasant looking play space for the Dark Aether, because oh my god if they made it look like the Church or like the Dark Aether looks in Cold War or MW3 I would’ve lost it. The neon color vomit all over the screen is so lame and genuinely painful for me to look at while I’m playing for long periods of time, this seems like a much better balance between staying true to the art style they wanted while also keeping the visual clutter down and reducing the headaches that surely would’ve resulted from the old style.
8:12 No Vulture Aid? Umm Doughnut, you ok? 😂😂😂. I know you misspoke, can’t wait to see your content and the in depth testing, its always nice to go into a stream knowing my augments and everything have been thoroughly tested and seeing new combos to try out!
I dont have an issue with a new zombies type not being introduced in The Tomb since I personally like the shock mimic varient, however my ONLY disappointment with BO6 Zombies is the enemy variety between maps The almagams fit Terminus so well but there is NO reason why they should be in The Tomb. I hope that Treyarch will listen to the feedback on The Tomb and not bring them back as part of the enemy spawn pool.
I was almost positive that tombstone soda was gonna be the new perk (because the tomb being the map name) so i was very surprised to see death perception, can't say im disappointed either lol. Tombstone can be very useful but I would take death perception over tombstone.
Honestly not too excited for the update. Death Perception was useless perk in BO4 most weren't excited to get. It continues the trend of too many returning stuff. Like Mimics returning isnt exciting. Give us new specials/enemies not old ones. Same with ice staff. Want a new wonder weapon. I guess I will see but it is harder and harder for me to get excited when too many rehashed stuff combined with the major downsides of the loadout and point system in the game. The in match experience is way too linear if you want to keep up with points and damage for the zombies and not fall behind. The point system in the game is so shit and antithesis to fun. Granted that likely won't be changed but if they at least kept the content much more new then it would be more tolerable.
Those attachments are going to be nutty as hell 😂. I’m interested in the Belt-Fed mechanic and wonder if Speed Cola with and without Classic Formula affect the cooldown. I also hope the FAL is full-auto when packapunched like it used to be 🤞
Death perception will be way better then folks think for seeing zombies blocking your getaway path from around the corner. This map is supposed to be more cc combat. It looks like it'll be a binch of smaller areas connected like u said with portals.
Running room to room mid-round hasnt been a very fun feature ever since bo4 (the implementation of the newest zombies spawn system). This perk makes it slightly easier, but it still wont help becase of the current zombies' ability to slap you at ridiculous ranges and when they arent even looking at you...
It would be actually great that if you have not completed the EE in each map, then you can't do the EE in the other maps. You can still play the map but the EE is disabled until you complete the other maps. LF then Terninmus then CDM and so forth. Directed mode can work too.
A binary trigger is double tap. One trigger pull 1 round fired then Release the trigger and a second round fires. That should be pretty fun😅 I’m hoping the cross bow is a copy from mwz of that crossbow, three explosive tip arrows was fun.
Game mode idea hear me out , hopefully this gets traction but my idea is , you have to kill a gast or equivalent to spend the crystal on a perk machine, or pack level or armour, this would promote team work which I think is lacking in zombies mp atm thanks for listening guys .
Eh, it worked better in CW imo because it had good outbreak and round-based elements. You got the feature of the perk that you can see chests through buildings. But it also had two things that always made me pick it up first in round-based. You would get way more salvage and armor damage. The armor damage is really good for boss fights.
Vulture aid already has the scrap perk for BO6 so I’m intrigued to see how they will make it useful, being able to see zombies in walls was nice too I’ll admit
@@goldengamers1592Yeah, the way Vulture Aid works in this game. It makes Death Perception seem a little..redundant. But hey, the perk machine and jingle is really good. So I’m glad to see it back.
I think the treasure hunter augment is when you do S.A.M trail or even the vaults you can get more items in them. So without DP you get 2-3 rewards and with it you get 4-5. Just my guess
Treasure hunter sounds like it was made to help for Outbreak or Onslaught gamemode (probably onslaught since it’s smaller and easier to make maps for those) I do want to see DOA and outbreak in next years zombies tho either Wpuld love to have a real Cold war 2.0 game with multiple zombie game modes available (I like variety and also as a casual it was nice to experience different gameplay styles)
Video idea, could you do the numbers on zombie number allocation, it seams like zombies gravitate towards say 3 players at one area and give a lone wolf say 15 at any given time playing in a group im interested in knowing what the range is for a Z to choose you over another player.
I'm excited to try these new weapons out and see which ones Treyarch will nerf 1st haha, but I do wonder the special pack a punch abilities some of these may have, so if it's slow fire rate then it might become faster when packed
The binary trigger mod im guess is based off the franklin armory or fostec binary trigger. A binary trigger is a semi auto trigger that fires 1 time when the trigger is pulled and then again when the trigger is let go
I really appreciate the mimic coming back. Compared to the Amalgamation, even if it can grab, the mimic's grab is a lot faster and quick, which i think works well with Bo6's gameplay
Death Perception coming back was not on my list If you want my list of Perks that I want, here it is: Double Tap (I don't care if it's not 2.0, I liked the Perk ever since I started playing) Who's Who (It's probably my favorite genuinely low tier perk and modernizing it wouldn't be a lot of work) Widow's Wine (It's a fun perk to have, but I doubt they'll keep the increased Melee Damage because of Melee Macchiato) Perks I wanted back before launch that weren't a given that are in: Vulture Aid Ethereal Razor (Was renamed to Melee Macchiato and was overall nerfed compared to BO4. Though it has more personality)
@@MrKing-he3eoI'm aware, but Modern Tombstone still has a couple of downsides that Who's Who doesn't. - When your body bleeds out with Who's Who, you don't die like Tombstone - Who's Who didn't put you as far away from your body, even if you could still just get fucked by a bad Who's Who spawn
I want many things, but now the details are out I just hope we can turn off map based scripted lines. Leave the easter egg lines in there and allow us to leave operator voice lines on but hearing the same lines every run is annoying.
The 2 Gums are so useless. These should've been augments for Vultures Aid and Elemental Pop. Also Death Perceptions augments are both weak and useless. Treyarch fumbled so hard on the Perk and Gums
@ if you go to the main trailer video and go to 1:04 The guy swings a staff that’s clearly not the ice staff, but the the ice staff clips into frame on the right, so there is 2 staffs in 1 frame
@ what’s really weird tho is if you go to 1:03 and play it slowly, you can see that weird staff again as the guy brings it up and it’s a lot clearer, and why I say it’s weird is because it doesn’t have the claws around the gem like the ice staff does. This weird staff doesn’t have any claws at all
yeahhhh nobody agreeing with you in this one bud 😂😂 Quick revive did it better lol But if it helps you sleep at night, by all means let the worst perk in history comfort you 😂😂
Ok so I have something to say and to the zombies community if you could also help make sure I am not going crazy but on this photo when it shows the dark eather there is weevr holding something like a staff and it has red shooting out could that be the fire staff
Idk, maybe 4 staff could be too powerful so they made it one staff only or it could be other 3 staff being stolen, lost or destroyed while ice staff isnt (like there could be some lores to this) or idk whatever u think
@ it’s a pve mode, even then u just balance them right so its more fun. It better be 4 ice staffs at minimum then bc im not trying to start a mini war with my team over who’s getting the staff😂
@ it’s a pve mode, even then u just balance them right so its more fun. It better be 4 ice staffs at minimum then bc im not trying to start a mini war with my team over who’s getting the staff😂
Death Perception has never been a benefit to me, I do not care. The staff also? Cool, but I liked the wind staff. So when are we getting the rest of them? Or will we never? Or is that planned for the 2025 DLC Update/BO2 Remaster? And final question, when does it end?!?!?!?!?
Completely disappointing update. Reused/old Wonder Weapon, and useless “new” perk, which are arguably two of the biggest fun things new maps have to offer.
Im so happy im not the only on thats not happy with the perks and how they give us melee then vulture aid and now death perception. Straight ASS CHEEKS. REUSED WONDER WEAPON AGAIN. Straight ASS CHEEKS.
It is such a great touch this map is called "The Tomb". The development name for origins was "Le Tombeau" before it was changed for public release. I love they acknowledging the OG players. Not much of us left by now
Same with liberty balls being an omage to alpha tranzit/ town
(OG tranzit was an island map, that was connected via a bridge to a main island in the images)
I’m an OG player still playing. It’s true though we are a rare group these days lol
Given that I've played ever since Nacht WaW I guess I'm considered an OG, I love BO6 not gonna lie
@@maxis5793 same here, bo1 zombies was my first treyarch zombie’s experience then WaW then the numerical order (skipped some cods and treyarch made/supported zombies/modes)
Cold War and Bo6 have been fun (and I played a little of WW2 Zombies and I liked that one but didn’t play it as much since I Fell in love with the multiplayer operations/war specifically)
Love the introduction of Outbreak mode as well (also turned into my favorite mode to grind for crystals and to actually enjoy using my guns for longer periods of time with lots of slaying and looting hope to see it return in bo6 especially since they introduced Death perception with the newest map…I can see some of the augments working well with outbreak specifically one that seemed designed for outbreak 0.o)….but one OG player can only dream that they being back outbreak and that it wasn’t just a tester/filler for Cold War
@maxis5793 same here. Cast is weak and story really needs to pick up on the narrative front, bit otherwise I love bo6. It's the first game post bo3 to pull me away from bo3.
I figured the Mimic was gonna return, not because of the campaign. But when I went on ahead and requested my data for my MP stats, I also got my Zombies stats and it lists off the number of kills you had on each zombie classification in the game. There was a column for the Mimic, and a column for the Disciples.
@@Demising I swear if they bring back the damn disciples bro ima lose it
@@WeDoBeLiftinfor me I was a OG zombies player and BO3 was the last one I played so I personally don’t mind the upcoming content if that’s the case.
I would really like to see some new perk designs in the future and not just ones we’ve seen in previous games. Maybe a perk that only affects equipment, turning the tomahawk into a hells redeemer or grenades into cluster grenades. Maybe you need like 20 kills without equipment and then your lethal slot glows letting you know that it is upgraded - similar to how the swords need kills to charge.
I also thought that the impact could bounce depending on the angle a couple of times exploding with each jump, the sticky grenade could turn a horde into crawlers, the Molotov would summon a fire demon to fight with you, the thermo grenade could cause a salvage confetti explosion, the c4 could grow legs and chase after an elite to do huge damage and the monkey could distract one zombie for five minutes so you can do other things. Idk what the Casimire grenade could do, maybe spawn a dozen turned zombies to fight on your side.
It didn’t take long for me to think of all these so I’m sure some better ideas could be thought up for each upgrade but you get my point
There is technically space in the wonder fizz machine for more perks so hopefully we'll get more with the maps after "The Tomb". Hoping for mule-kick or double-tap next time.
@brandonkeylor8981 yea bro we need these perks but i bet money they're just giving us tombstone next if anything
We definitely need double tap back!! ❤❤
@@QueenSinger YESS!! Most definitely. I'd take that over any other perk they could give us
@@ZayManny I really hope not but it wouldn't surprise me the least
On the buttons of the wonderfizz there were two out of order items and vulture aid has filled on so my prediction is this will be our final perk but id love to be proven wrong
Figured the Mimic would be back since it was in the Campaign. In that case, get ready for Disciples too.
That would be such a copout. If they add it that would be 4 re-used special/elite zombies.
The whole point of the new specials/elites was for it to be an evolving enemy type. Like, have some originality guys. Don’t just make it evolve into the same shit we have already seen.
Disciples suck so much please no
I wish Ravenov could be introduced as a playable character. Imagine our cast grows bigger, and the crew can be interchangable with the newer characters getting introduced, that'd be really cool!
That would be!! Shame they don’t like doing voice acting work that would do this idea justice
@minecraftsteve2504 juxtaposed to this idea, I always thought it'd be cool to have, in the last map, richtofen be a playable character and you can get a retrospective on previous maps with his character
8:06..... ehh we already have vulture aid doughnuts 😂😂😂
They said the PaP camo was going to be "evocative" and now that we can see it, its clearly inspired by all the circular patterns on the stones in Origins
I would have preferred any other perk than depth perception lol I will probably almost never use it unless I use a percoholic or finish a main quest lol
It looks to be utterly useless…
Death perception was only really useful in outbreak for getting a free legendary wrench.
The staff might be the ORIGINAL, original staff of ice not the copy that was in origins
The reintroduction of Death Perception confuses me, not because its an objectively bad choice or anything, but because this feels like it should have been at launch. We obviously have no idea what "new abilities" it has yet but I just don't what it could be to further justify it. I just don't understand why Treyarc loves this perk so much since it still is very obviously still just a perk to help new players pick up the game. Why did they wait until map 4 to release it? I have no idea.
Because all they do is drip feed us stuff we've already had before and act as if it's new and no-one seems to care so they keep getting to do it.
trash perk it just lets you see zombies through walls and add a tonof bs on your screen
"New abitilies" ? He literally went over them in the video. It's a useless perk
@ the way it reads to me is that base Death Perception is going to have an base affect outside of augments, but that just comes down to the way you interpret it
7:08 death perception is truly freaking. Pointless. The main thing of it is already in the game. As a built-in mechanic, you just go into your settings, and you can enable it. So stupid 🤷♂️🤦🤨
@@justrandom1259 exactly what I was thinking!!😂
I can't wait to see Maya freaking and questioning every life decision that lead to her follow people she barely knows in a treasure hunt and not understanding anything
I have to imagine they're going to add more than 2 perks. That being said the Wonder Fizz machine will have no more out of order stickers on the front of it (previously two at launch), i dont think that matters tho and i fully expect them to add atleast another perk or two depending how many more maps we actually get
I do wanna say, I'm mildly disappointed we didn't get *Tombstone* with *The Tomb*.
At the same time, Death Perception is infinitely more interesting as a perk so I'm happy about that as well. Tombstone'd need some nice augments for not dying for me to want it to actually return, as otherwise it'a not appealing to me since I'm either solo or with more casual friends where if I down then the match is probably over 😅
Death perception is ass. You have a radar for free
@@arif_imran2936agreed, but the augments are interesting
Normal zombie players be like i can't wait to play the new map but doughnuts over here like oooh i can't wait to run test and create spread sheets don't ever change doughnuts you're the best.
Wish we wouldn't see the Amalgams again but this made me think what if we get a super buffed version of the panzer for the boss fight
Mimics and manglers aren’t even that annoying to kill or deal with, if anything they were the easiest to kill, hardly actually grabbed you (been grabbed more by the amalgam)
I definitely want to see new enemies and or new takes on enemies
Edit: I could see 2 more perks coming. Maybe 1 more, and I also want the death machine/minigun and the flamethrower (they were dope in Cold War)
I would love for a bigger Green Run map to come out. Where the bus runs an even bigger route, with bigger areas where the bus stops and if it’s a really massive map we could have places between bus stops to explore.
Modified Chaos just sounds like the Elemental Fish Side EE on Terminus
I’m really glad they went with a more pleasant looking play space for the Dark Aether, because oh my god if they made it look like the Church or like the Dark Aether looks in Cold War or MW3 I would’ve lost it. The neon color vomit all over the screen is so lame and genuinely painful for me to look at while I’m playing for long periods of time, this seems like a much better balance between staying true to the art style they wanted while also keeping the visual clutter down and reducing the headaches that surely would’ve resulted from the old style.
8:12 No Vulture Aid? Umm Doughnut, you ok? 😂😂😂. I know you misspoke, can’t wait to see your content and the in depth testing, its always nice to go into a stream knowing my augments and everything have been thoroughly tested and seeing new combos to try out!
I dont have an issue with a new zombies type not being introduced in The Tomb since I personally like the shock mimic varient, however my ONLY disappointment with BO6 Zombies is the enemy variety between maps
The almagams fit Terminus so well but there is NO reason why they should be in The Tomb. I hope that Treyarch will listen to the feedback on The Tomb and not bring them back as part of the enemy spawn pool.
YESSS I've been waiting for this the whole day lol!
Wish it was Double Tap
8:05 "No Vulture Aid..."
Citadel des Morts: AM I A JOKE TO YOU!!!
Bro I had NO idea what I meant 😂 I think mule Kick maybe?
@Doughnuts I think for sure they're going to have more perks in future maps, so Mule Kick is a possibility
new armor zombies, doppleghast, amalgam and EMP Mimic..
daaammnnnnn
I was almost positive that tombstone soda was gonna be the new perk (because the tomb being the map name) so i was very surprised to see death perception, can't say im disappointed either lol. Tombstone can be very useful but I would take death perception over tombstone.
I wish they would add more enemy types to the maps like cold war
Forsaken was ass. Nobody wants to just teleport everywhere…. I hope it’s not as reliant on teleporters as that dumpster fire of a map was.
I wish treyarch would make it to where they would rotate some of the weapon wall buys on each map
Honestly not too excited for the update.
Death Perception was useless perk in BO4 most weren't excited to get.
It continues the trend of too many returning stuff. Like Mimics returning isnt exciting. Give us new specials/enemies not old ones. Same with ice staff. Want a new wonder weapon.
I guess I will see but it is harder and harder for me to get excited when too many rehashed stuff combined with the major downsides of the loadout and point system in the game. The in match experience is way too linear if you want to keep up with points and damage for the zombies and not fall behind. The point system in the game is so shit and antithesis to fun. Granted that likely won't be changed but if they at least kept the content much more new then it would be more tolerable.
Sigh death perception is just a waste of data
Those attachments are going to be nutty as hell 😂. I’m interested in the Belt-Fed mechanic and wonder if Speed Cola with and without Classic Formula affect the cooldown.
I also hope the FAL is full-auto when packapunched like it used to be 🤞
Death perception will be way better then folks think for seeing zombies blocking your getaway path from around the corner. This map is supposed to be more cc combat. It looks like it'll be a binch of smaller areas connected like u said with portals.
Running room to room mid-round hasnt been a very fun feature ever since bo4 (the implementation of the newest zombies spawn system). This perk makes it slightly easier, but it still wont help becase of the current zombies' ability to slap you at ridiculous ranges and when they arent even looking at you...
I finally got the boss fight done on citadel on standard mode I'm ready for next week
YES! :D Let's do it!
@Doughnuts thanks for your help
It would be actually great that if you have not completed the EE in each map, then you can't do the EE in the other maps.
You can still play the map but the EE is disabled until you complete the other maps.
LF then Terninmus then CDM and so forth.
Directed mode can work too.
I think they might nerf vulture aid's augments with the introduction of death perception...
A binary trigger is double tap.
One trigger pull 1 round fired then
Release the trigger and a second round fires.
That should be pretty fun😅
I’m hoping the cross bow is a copy from mwz of that crossbow, three explosive tip arrows was fun.
Game mode idea hear me out , hopefully this gets traction but my idea is , you have to kill a gast or equivalent to spend the crystal on a perk machine, or pack level or armour, this would promote team work which I think is lacking in zombies mp atm thanks for listening guys .
Depth perception is such an open world perk, worked wonders in mwz and outbreak, felt like a waste in Cold War though
Tell me you never played Cold War without telling me. Death perception was so overpowered in Cold war. It gave you an INSANE amount of scrap.
Eh, it worked better in CW imo because it had good outbreak and round-based elements. You got the feature of the perk that you can see chests through buildings. But it also had two things that always made me pick it up first in round-based. You would get way more salvage and armor damage. The armor damage is really good for boss fights.
Vulture aid already has the scrap perk for BO6 so I’m intrigued to see how they will make it useful, being able to see zombies in walls was nice too I’ll admit
@@goldengamers1592Yeah, the way Vulture Aid works in this game. It makes Death Perception seem a little..redundant. But hey, the perk machine and jingle is really good. So I’m glad to see it back.
@@undruw exactly, just glad they gave us the charm of the perk machines back
I think the treasure hunter augment is when you do S.A.M trail or even the vaults you can get more items in them. So without DP you get 2-3 rewards and with it you get 4-5. Just my guess
Really a mimic damn a disciple would have been way better for this location. If they’re gonna do all that stuff.
Treasure hunter sounds like it was made to help for Outbreak or Onslaught gamemode (probably onslaught since it’s smaller and easier to make maps for those)
I do want to see DOA and outbreak in next years zombies tho either Wpuld love to have a real Cold war 2.0 game with multiple zombie game modes available (I like variety and also as a casual it was nice to experience different gameplay styles)
Video idea, could you do the numbers on zombie number allocation, it seams like zombies gravitate towards say 3 players at one area and give a lone wolf say 15 at any given time playing in a group im interested in knowing what the range is for a Z to choose you over another player.
Is the ice staff the only wonder weapon in the map?
I just beat the Citadel EE, and we started the EE Song.
And the song is very doom esque
I absolutely hate mimics almost as bad as amalgams
I'm excited to try these new weapons out and see which ones Treyarch will nerf 1st haha, but I do wonder the special pack a punch abilities some of these may have, so if it's slow fire rate then it might become faster when packed
Can’t wait for all the doughnuts videos that are going to be coming
Me either!
The binary trigger mod im guess is based off the franklin armory or fostec binary trigger. A binary trigger is a semi auto trigger that fires 1 time when the trigger is pulled and then again when the trigger is let go
The dm-10 after pack a punch has this feature
I really appreciate the mimic coming back. Compared to the Amalgamation, even if it can grab, the mimic's grab is a lot faster and quick, which i think works well with Bo6's gameplay
Or how about making a new damn zombie boss… 4 YEARS OF DEVELOPMENT
@@brandonbertelsmeyer5713 amalgamations and doplegast weeenr enough huh?
@@brandonbertelsmeyer5713relax man, we just got the doppleghast
Well, all three will be in the map
Amalgams are in the new map. Its in the trailer
Im so excited. Such a quick drop
Death Perception coming back was not on my list
If you want my list of Perks that I want, here it is:
Double Tap (I don't care if it's not 2.0, I liked the Perk ever since I started playing)
Who's Who (It's probably my favorite genuinely low tier perk and modernizing it wouldn't be a lot of work)
Widow's Wine (It's a fun perk to have, but I doubt they'll keep the increased Melee Damage because of Melee Macchiato)
Perks I wanted back before launch that weren't a given that are in:
Vulture Aid
Ethereal Razor (Was renamed to Melee Macchiato and was overall nerfed compared to BO4. Though it has more personality)
Widows wine is pretty much jug with reactive armor
yo death perception is worthless and is just going to add more bullshit to your screen
@@Richtofens_revengefacts it’s literally the same thing, even better since you get tons of armor plates a round over 2 grenades
Who's who is basically modern tombstone now
@@MrKing-he3eoI'm aware, but Modern Tombstone still has a couple of downsides that Who's Who doesn't.
- When your body bleeds out with Who's Who, you don't die like Tombstone
- Who's Who didn't put you as far away from your body, even if you could still just get fucked by a bad Who's Who spawn
They should have named it elemental chaos.
I want many things, but now the details are out I just hope we can turn off map based scripted lines. Leave the easter egg lines in there and allow us to leave operator voice lines on but hearing the same lines every run is annoying.
i am not looking forward to death perception it will most likely be the last perk i ever get
The 2 Gums are so useless. These should've been augments for Vultures Aid and Elemental Pop. Also Death Perceptions augments are both weak and useless. Treyarch fumbled so hard on the Perk and Gums
Having only one staff is so stupid, what are the others going to use?
whats gona be the use of the underbarrel crossbow when we have underbarrel grenade launcher???
Is lion sword room glitch still available I suddenly have been getting kicked yesterday
It’s too bad Julie Nathanson still wont be with us on our journey. Also mimics returning, what a waste 😔
Arch-EEEE-bald - no, that is not how you say it.
I’m so confused, they showed 2 different staffs in the trailer, 1 was the ice staff and the other was a staff, but it clearly wasn’t the ice staff
@@Thatguy36297where at? Could you describe it?
@ if you go to the main trailer video and go to 1:04
The guy swings a staff that’s clearly not the ice staff, but the the ice staff clips into frame on the right, so there is 2 staffs in 1 frame
Dude you're right! I bet it's just multiple people with the ice staff. But that's definitely hard to see. Great catch!
@ what’s really weird tho is if you go to 1:03 and play it slowly, you can see that weird staff again as the guy brings it up and it’s a lot clearer, and why I say it’s weird is because it doesn’t have the claws around the gem like the ice staff does. This weird staff doesn’t have any claws at all
I wonder if there will be multiple functions or something. The original had the ability to heal players too with the opposite end
The augments for DP look kinda crappy, maybe one good one?
12:34 That’s my event
Bringing only 1 staff is kinda lame ngl. All or none. And god please have a upgradable quest ffs.
Ray gun needs double tap so bad
NEW PERK YEEEEEAAAAHHH NEEEWWW
My friend said he wanted who’s who back 😂😂😂😂
I want it back for the memes
People who hate on it genuinely don’t know how to use it. Infinite revives is absurd in solo
yeahhhh nobody agreeing with you in this one bud 😂😂
Quick revive did it better lol
But if it helps you sleep at night, by all means let the worst perk in history comfort you 😂😂
Ok so I have something to say and to the zombies community if you could also help make sure I am not going crazy but on this photo when it shows the dark eather there is weevr holding something like a staff and it has red shooting out could that be the fire staff
I pointed that out in the video!
@@Doughnuts yes you definitely pointed it out but the mystery what is what he has cause at the moment we don't know what it is that he is holding
Y just 1 staff? Y not all 4?
Idk, maybe 4 staff could be too powerful so they made it one staff only or it could be other 3 staff being stolen, lost or destroyed while ice staff isnt (like there could be some lores to this) or idk whatever u think
@ it’s a pve mode, even then u just balance them right so its more fun. It better be 4 ice staffs at minimum then bc im not trying to start a mini war with my team over who’s getting the staff😂
@ it’s a pve mode, even then u just balance them right so its more fun. It better be 4 ice staffs at minimum then bc im not trying to start a mini war with my team over who’s getting the staff😂
Who tryn get to round 100 on liberty falls?
Really disappointing.
To much recycle and this map will most likely end up similar to citadel being a rather simple map.
Guess we go back to bo3
bo3 this games wants to be bo2 so bad why do you think there bringing so many bo2 wonderweapons back
No free skin 😩
Death Perception has never been a benefit to me, I do not care. The staff also? Cool, but I liked the wind staff. So when are we getting the rest of them? Or will we never? Or is that planned for the 2025 DLC Update/BO2 Remaster? And final question, when does it end?!?!?!?!?
They chose the worst perk possible
Stop calling it a new perk
ITS NOT NEW
It’s new in BO6 therefore it’s new. How else would you describe it?
Bro depth perception is booty cheeks I hope treyarch proves me wrong
Completely disappointing update.
Reused/old Wonder Weapon, and useless “new” perk, which are arguably two of the biggest fun things new maps have to offer.
yea another useless perk
Im so happy im not the only on thats not happy with the perks and how they give us melee then vulture aid and now death perception. Straight ASS CHEEKS. REUSED WONDER WEAPON AGAIN. Straight ASS CHEEKS.
I want arnies
Booooo, Death Perception is one of the worst things they could've added. Booooooooo
I just don’t get why only the ice staff it’s just weird why not add all the staffs
What a shit perk yet again another perk that NO ONE ASKED FOR who needs to see stuff though walls this isn't outbreak
By Gods grace we are saved if we believe that Jesus Christ died for our sins. Also I really hope they bring back widows wine
First
I wish treyarch would make it to where they would rotate some of the weapon wall buys on each map