The Bots Shall Play - Kiomet Timelapse

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  • Опубліковано 19 лип 2023
  • The wily bots of Kiomet have their fun as I AFK timelapse my most recent big game.
    If you want to play Kiomet for yourself, the game is free to play at kiomet.com/
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КОМЕНТАРІ • 11

  • @JuliaJassova
    @JuliaJassova 11 місяців тому +2

    I liked it.

  • @user-rm4ng3ob2i
    @user-rm4ng3ob2i 8 місяців тому

    wow congratulations on having 1200-3300 score. ive never got that big since 8 months ago. like honestly though that mustve took like 4 hours to do that

  • @Fallout3131
    @Fallout3131 11 місяців тому +2

    This looked crazy, I tried playing this game and do not understand how you manage such a big empire lol!

    • @Leecros18
      @Leecros18  11 місяців тому

      A lot of time and patience! It takes several hours to get to the size that I am in some of these timelapses.

  • @RolceJoanNapoles
    @RolceJoanNapoles 3 місяці тому

    how to make the units go faster ?

  • @eiysmont
    @eiysmont 11 місяців тому

    Hi. Can you, please, explain in detailes how to create this chains of troops rushing in line?

    • @Leecros18
      @Leecros18  11 місяців тому +1

      Supply Lines! They are instrumental.
      Any building that produces units (and projectors) can have supply lines drawn from it by clicking and dragging from the building to wherever you want the units to automatically go. This causes the facility to send all the units at the location forward to wherever you draw the supply line every time it generates a new unit(or shield point for Projectors). You can use this to chain together long lines of production buildings all feeding into a single point...as long as they don't create a closed-loop system. So you could link Barracks A to Barracks B to Barracks C, but you could NOT link Barracks A to Barracks B to Barracks C to Barracks A again. The game will just stop you from creating closed loops.
      However, you're still limited by how often a production building creates a unit (6 seconds for infantry, 15 seconds for tanks, 30 seconds for aircraft). The building will only send units forward in a chain when it creates a unit that takes it over the number of units it can support.
      That's where Projectors come into play. Projectors generate a shield point every 3 seconds which it can then send along a supply line to another building. So you link your unit production into a Projector, then link your projector to another projector and daisy chain them to the front line. So you can link Barracks A, B, and C into Projector A, then link Projector A to Projector B and so on and so forth.
      Once you're large enough and have all of your production buildings running their supply lines into one chain, that's how you get the kind of "Pain Train" that you can see in this video.
      I don't personally like creating such long single chains, because they're fragile and rigid structures, but they are the "Meta" I suppose.

    • @eiysmont
      @eiysmont 11 місяців тому

      @@Leecros18 thank you very much for a response. But how to manage situation where I have 2-3-4 wawes crashing into projector and there are not enough shield point to "send them"? It will lose all units above projector capacity that is really small. So how to create these "pain train" if I'm still loosing units?
      May be have some projectors out of main line just feeding additional shield points into "pain train"?

    • @Leecros18
      @Leecros18  11 місяців тому

      @@eiysmont I think some attrition is inevitable, but if you have enough units feeding into it, then it should chain up as it did in the video. Having multiple lines of troops might help reduce how many losses you take, but some areas are limited in how many projectors you can build.

  • @flying0possum
    @flying0possum 11 місяців тому

    Play the new beta test server