How To Kiomet

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 20

  • @finn_bear
    @finn_bear 11 місяців тому +9

    This is a great tutorial and there are not a lot of corrections/clarifications it would benefit from but, especially as I plan to link to this from the game, here are a few:
    - Generally good advice is to leave your King in a Headquarters or Bunker to guard against nukes (as you say, it should ideally be away from your borders)
    - I don't think you mentioned it but King gives a slight shield capacity increase to its tower
    - 1:12:12 Rampart not only has a high shield capacity; it regenerates shield almost twice as fast as other towers. This makes it efficient at defending against most units (but, as you say, not nukes).
    - Since you couldn't demonstrate alliances, note that successfully entering an alliance cancels your supply lines towards them. New supply lines donate instead of attacking.
    - If you want to cancel supply lines in bulk, hold Shift + R when not selecting a tower to delete all supply lines on your screen (one by one).
    - Avoid storing units in Nuke/Artillery/EMP since they cannot coexist with projectiles and will be eliminated.
    Thanks for making this! ❤

  • @HeilTec
    @HeilTec 9 місяців тому +5

    Congratulations! Just discovered you got this video linked from the game help page.

  • @perishedsins
    @perishedsins 3 місяці тому +2

    For Barracks/Armories, I keep Armories near my borders & Barracks within. Tanks are slower than Troops, causing a gap in reinforcements in unfavorable terrain, so I have Troops in place of Tanks to get to my rally points faster (plus Helicopters can carry troops).

  • @sqrooty
    @sqrooty 10 місяців тому +7

    There are some additional important aspects related to throughput that start mattering a lot when your empire grows and supply routes become the limiting factor of your logistics, not towers:
    1. Since you can only have 8 forces (groups of units) on the same edge in the same direction at the same time, you must be careful to design your supply routes in a way that your units don't get deleted by the edge throughput limit on the way to their target. If you funnel all your unit supply into the same supply route, you will get very little offensive volume compared to what you put in. You must be aware of bottlenecks and split up supply routes accordingly to maintain a higher throughput than your enemy when supply routes collapse head-on. Separate supply routes cannot even have a single edge that overlaps, or else that will be the bottleneck that limits the throughput of both supply routes.
    2. Combining different unit speeds on the same supply route is a bad idea. If you have lots of very slow units (tanks) together with very fast units (jets/bombers/helis) on the same supply route, then none of the fast units will arrive at their intended target because they will all get deleted by the edge throughput limit that is already being filled by an accumulation of slow tanks. The same is true for infantry and aerial units on the same supply route. It's better to use different supply routes for different unit speeds.
    3. Unit speed matters for supply route throughput - more water will flow through a pipe with the same constant diameter if it flows faster. On a single supply route, you can deliver more damage on a target with a maximum throughput supply route that consists only of aerial units than one with infantry, which in turn deliver more damage than tanks. In the time that at most 8 tank forces can cross an edge, at most 16 infantry forces can cross it and at most 24 aerial units can cross it. This is why, despite the damage of a full tank force being 3*5 = 15 and that of an infantry force being 12, a supply route with a maximum throughput of infantry forces will deliver more damage on target than a supply route of tanks. Personally, this is why I just stick with infantry and downgrade all armories so that I have no units with slow speed polluting my supply routes.
    Obviously, all of this is assuming that you are at the stage of the game where you can sustain maximum throughput supply routes with your towers. If you can't, then you can be less careful.

  • @rmimpact
    @rmimpact 11 місяців тому +7

    ahhhh yes. I needed a quick 2 hour into tutorial before I start playing. (ive been playing for a few months now and watched the entire 2 hours. if you play kiomet like me, you simply have no life :') Great vid btw

    • @spades952
      @spades952 10 місяців тому +1

      wdym no live how much de you play then lol

  • @fornadoret1043
    @fornadoret1043 3 місяці тому +1

    Thanks for the tutorial. It's very helpful !)

  • @TenuousGamingYT
    @TenuousGamingYT 10 місяців тому +2

    I always use shields on king. I also try to have the King in a place where there is one way to get him. If that makes sense

  • @elmio20
    @elmio20 Місяць тому +1

    how to make the movement automatic? I dont get it from the Video

  • @spades952
    @spades952 10 місяців тому +1

    the ramppart uses 2 Barracks

  • @TenuousGamingYT
    @TenuousGamingYT 10 місяців тому +1

    Should you a game from start?

  • @rewebby_dev
    @rewebby_dev 9 місяців тому +1

    Please solve the problem of internet interruption as soon as possible because we play for hours, and when the Internet is cut off or slows down, we return to the zero zone, and this is illogical, although the idea of the game I liked

    • @Leecros18
      @Leecros18  9 місяців тому

      Sadly, I have no association with Softbear Games other than being an enthusiast for Kiomet. I know lots of folks are having that problem right now. It's happened to me as well. Your best bet would be to keep up with the development of the game on their Discord server and wait for a fix.

    • @finn_bear
      @finn_bear 9 місяців тому +1

      A week ago I noticed a bug in the code that destroys progress when the client automatically reconnects, even within the 30s timeout. It will be fixed next update, but a workaround is to manually refresh your page once while the game is still working. This increases the chances of saved progress on all future automatic reconnects within the same playthrough.

  • @ChristopherMiskinOfficial
    @ChristopherMiskinOfficial 11 місяців тому +1

    How do you get zombies

    • @Leecros18
      @Leecros18  11 місяців тому +1

      Zombies were removed from the game back in August. Devs have so far been rather cagey about whether they'll return in some way, shape, or form.

    • @ThinkTwice-nt8cg
      @ThinkTwice-nt8cg 6 місяців тому +1

      @@Leecros18 I hope they don't add them back they were so annoying.

    • @stevebarron3458
      @stevebarron3458 6 місяців тому

      @@ThinkTwice-nt8cg Good players are even more annoying than the zombies or anything else

  • @finn_bear
    @finn_bear 11 місяців тому +1

    🙈