I think Ryu would've already beaten deathless 16 if he just stopped killing poor Yoshi every chance he gets. Just saying. Failing over and over again is his purgatory for killing so many innocent dinosaurs.😂
I think not. Yoshi doesn't seem like the masochist type to me. The fact that he can jump on saws is bc he has an almost indestructible safety shoe that can protect against everything except lava. Also, no disrespect, but a true dinosaur like him speaks for himself and doesn't need a mouthpiece like you.@@Junker-kr4sd
Who said he was a homo? I think you misunderstood something. Also Yoshi is asexual, so he (or whatever gender Yoshi is) doesn't have a d**k.@@stzaleft7355
Yoshi is from an alternate world where dinosaurs did not become extinct and continued to live and become the number 1 sentient race on their planet. Yoshi and his/her offsprings are their ambassadors that they send out to alternate worlds to estabbilish contact with other sentient life-forms. So YES, they can definitely speak for themselves. @@devinchi1
I bet they took out the drunk sound effect because they added a koopa-car. They probably envisioned a bunch of people making levels that make you drive drunk
Man are you sand bagging on this challenge??? I watch your channel religiously and. I’ve seen you pull off some crazy shit, just feels like some of your deaths are avoidable. Not talking shit, I love this channel, and I’ll keep watching, just wanna see you beat this challenge!
I wish people could choose a favorite character for SMRPG without pooping on all the other characters, god the internet is so annoying when they talk about that game
I kinda hate how basic levels can become absolute and utter garbage if you get bad enough boss rng lmao. Like the way bosses work in both MM1 and 2 blow ass. Btw, this stream for sure had the most amount of levels that immediately kill you right out of the gate that any other from what I remember. It was painful to watch.
1:12:50 Fi is a terrible, unnecessary inclusion to the Master Sword mythos that demysticises the magic of the setting and starts the trend that turned it into sci-fi gunk masquerading as magic that we see in BotW and TotK. Her manner of speaking is robotic and the pathos is extremely forced, without any meaningful reason for Fi to suddently develop feelings. Blech. Midna is fine as a companion, but I hate the (usually japanese) trope of a woman treating a guy like crap and being able to get away with it because she actually does like him. Midna's an abusive dick that Link's strapped to until someone dies to save her life, then she's a completely different character who doesn't really do all that much until the ending. Spirit Tracks' Zelda is fine, but not amazing. Tatl is a representation of what Link has lost, and while she functions frequently like Navi, cannot, on her own, fill the void that Navi left. Tatl's symbolic relevance comes in relation to Navi, and thus cannot really exceed it. Good Bee/Oocoo/etc. are all well and good, but are minor aspects and don't really fit the term 'companion' imo. Marin from Link's Awakening is Zelda from Spirit Tracks done right and earlier. She's a complex character designed to sell the intrinsic horror of the scenario the Hero of Legend finds himself in. She accompanies Link, showing up in many places, unaware of the true predicament but trying to help despite it. That said, she stretches the definition of "Companion" a bit much to be included. Shiek unfortunately falls into the same category as Marin, though is a little more 'active' and frequent than Marin overall. Shiek is probably what I would consider borderline to a hero's companion, but not quite there, as Shiek doesn't quite take the journey with our hero. This leaves five that I would consider good hero's companions; Phantom Hourglass' Fairy Companion Ciela is a more mechanically driven Navi with her own plot built into her. Though she lacks a lot of the symbolic relevance of Navi as a character, her own arc and the uncovering of what she is and represents are core to the theme of the game and add a significant amount to the story. Her mechanical implementation, across various items nontheless, is top notch as well. Ezlo is a perfect middle ground between the nastiness of Midna's early game and Navi's forthright helpfulness. His brilliance is only matched by his personality. A grumpy old man was an excellent pick-ori. That said, he tends to be a little less helpful than the others in the information department, though he does allow the stump mechanic to work, which is nice. The King of Red Lions is superbly handled and just, in general, excellent. He's got fantastic dialogue, interactions with the world, has a motivation and mystery of his own and is a strong contender for best, though is somewhat held back by being limited to the ocean segments. Epona, the stalwart and steadfast companion that has returned to the hero across many times and many spaces. A heroic steed for a champion of hyrule. Honestly a strong contender for the first spot as well due to her recurrance, relevance to the plot of Majora and Ocarina AND Twilight Princess and just in general being an invincible charger with a consistently noble demeanor and extreme devotion to her rider. 10/10, but I don't think she has the symbolic relevance to quite live up to our final contender. Navi is the very archetype of the hero's friend, containing the essence of what matters most to them. The symbolic meaning of Navi is undeniably far stronger than any of the others, except maybe the King of Red Lions and his requires direct explanation to reach what Navi does effortlessly. It's Navi who comforts Link with assurance that she'll be with him before the fight with Ganon. It's Navi who embodies and matches the wonder and horror the player experiences at every turn. It's Navi that Link can turn to if his intuition fails, and unlike any others on the list he can do this anywhere and anytime, for any reason. She's got a little more personality than one would expect, reading her dialogue, as well. When the time comes, it's Navi that will prompt Link to leave the comfortable life of a royal companion and risk dying (or far, far worse) in the Lost Woods for even the chance at relocating the only companion who could possibly understand what he went through. For being a plot catalyst, a best friend canonically that Link would die for, a symbol of what our hero cares about most, the essence of lost innocence, a friendly voice the game uses to put words to the feelings of the player and reassure them they're not alone, the most informationally complete and forthcoming and still one of the most involved with the main plot of all of the companions, I've got to give it to Navi. Navi's motivations align with the player's at every turn, from confusion and annoyance like the player trying to grasp the controls for the first time to anger and distress at the death of the Deku Tree all the way to righteous indignation at the sight of the transformed Ganon and the refusal to back down. Navi is the best companion, still, that Link has ever had.
Ah, yes, Navi. Arguably the most annoying companion that is literally just a Tinkerbell clone. Definitely doesn't sound like some childhood nostalgia clouding judgement. You either didn't play TP or paid no attention to the storyline of it. Midna wasn't being rude for some "trope". And it was quite clearly stated that she can't do anything in the real world and can't do much in imp form
@@maxraccoon3529 Midna is also a complete and utter dick to Link right up until Zelda dies in a traditionally glorified anime way of expressing a female dominated but ultimately 'loving' relationship that is actually quite a bit more abusive than it is loving and fueled explicitly by the male participant's either inability to get away from the abuse (Inuyasha, as a prime example) or the tacit acceptance of the abuse as a part of everyday life because they happen to love this person so much that they don't care if they're being abused (Which is, ultimately, the end goal of the former, just with fewer steps). It happens so regularly in japanese media that I won't even bother calling out examples. Midna is a prime example of this and thus, I dislike her character, as she is, by and large, abusive, seeing Link as a tool initially, then later a toy she can make jump to her command. Though she shapes up by the end, it's only very near the end where she received any kind of non-abusive view toward the hero. She doesn't serve as a catalyst for meaningful connection with the hero unlike King of Red Lions or Navi, she doesn't catalyze anything that ever happens in the series outside of her one appearance, she doesn't symbolize anything grand or meaningful in her own appearance beyond her use as a narrative tool to create tension with her impending death or the death of Zelda. Her functionality as a companion is limited to less than Navi informationally and though she allows for some fun wolf-tricks, she loses a lot of the secretfinding and insight that Navi can bring, which, while useless for experienced players who have gamesense, is invaluable to younger players who are coming to the series. Navi contributes less from a mechanically driven gameplay perspective, but more thematically, more informationally and more to both the broader Zelda franchise and to the hero she accompanies. You don't see Twilight Princess Link putting the Mirror of Twilight back together to be with Midna even though it'll probably kill him, now do you? If you're into your companion treating you like a pet, more power to you, but that doesn't mean everyone is. Nor does it mean that anyone should have to enjoy the vast majority of Twilight Princess' gameplay where Midna is treating Link that way.
@@NorthernWind0 seems you got some internalized abuse going on or something, if you truly paid attention and still think this. I would accept the thought that Link is just portrayed in the very common (and very outplayed) trope of being the main protagonist that got girls just fall for to further how great he is charismatically. Her abuse starts to lessen when she starts opening up on why she has hatred and what went on. That her people of Twili were banished to that realm because they tried to take the triforce and control the sacred realm. So, of course she has some hatred for the people of light that banished them all and force them to live in shadow. Her character would be much worse if she was nice the entire time, because Link's actions would be considered kind of rude. He is, and as always has been, eternally linked to Zelda. This is why Link isn't going for Midna. This would break one of the core elements of the Zelda series. No incarnation has ever wanted another. So it would be very odd if Midna came in, was nice and caring, and only wanted to do this together with him because he cared about him. She did it, begrudgingly, because he was the only one who had a tether to the world of light and her world. She later opens up on why she has a hatred. As time progresses, she lightens up and tries to be more encouraging. You can't take the reused animation of him stopping to look up at her and snarl every time she gets on his back as him being abused. In the end, she tries to woo him in her human form, which is more along that, hot girl is attracted to main protagonist to further how attractive and wanted he is. There have been plenty of characters that have been nice or rude and fit this same trope, especially in OoT. Princess Ruto and Saria come to mind, one hot and one cold.... Shit, now that I think about it, physically and mentally. Even as a kid I thought Navi was annoying. The constant "hey!" "Look!" "Watch out!" was already bad enough. But to also program in that if you're not making key progress in dungeons for like, 5 minutes, it starts yelling "hey!" a few times before forcing a "listen!" to bring up dialogue on what you're supposed to be doing was such horrible overkill. And it's literally Tinkerbell. A fairy, who mostly speak in bell jingles. Who helps the protagonist. Which is a character who lives in a tree and wears green clothes. In a lost forest with other kids who don't seem to get old or grow that also live in trees. You got those rose tinted glasses on for OoT, like most people do. Navi has been hands down the number 1 contender for most annoying companion in all of the games. You're the first person I've ever heard defend Navi. And riding in the King the entirety of Windwaker was just weird. I wouldn't say it was bad, just weird. He was less annoying than Navi, but still would randomly stop everything to talk and half the time it would be to repeat something. Both of these games could have reduced these issues by simply adding a toggle to prevent this being forced. Perhaps just leaving it to the button prompt, in case you actually wanted to hear what they had to say. Maybe you deal with memory issues and it was helpful to you. But I'm someone who is diagnosed with ADHD and even I felt that it was babying me too much with that repeat. Maybe if you were 5 or younger at the time? But would you really get far in it at that point? Aren't we making a stretch too far for all ages then?
@@maxraccoon3529 Ocarina of Time was made for kids from ages like 6-10 primarily you absolute wingnut. Its story and themes evolve with the player as they grow, but there's nothing in the entire game that I didn't handle at age 6. Navi's prompts don't even show up (outside of the danger warning "Watch out!") unless you've not made any progress in about 5 minutes. Sounds like a 'you' problem that you were dealing with Navi constantly shouting at you, are you sure you could handle the puzzles, mr. tough guy? Doesn't sound like it. If a sound byte that plays once every few minutes annoys you, how the hell do you deal with life? Navi is infinitely less annoying than Ashley ala Resident Evil 4, or for that matter, the constant jump noise from Super Mario Bros, which is repetative to a degree that Navi isn't. You may not like being given a partner, but that's what a partner IS. Someone who looks out for you. Navi, as a partner, is a better partner than any of the others. That's the question being asked and answered. OoT doesn't *require* rose tinted glasses to enjoy and I know this for a fact because I have personally shared it for the first time with over a dozen children throughout my life (Just since becoming an adult) who have all enjoyed it quite a bit more than what they had. You can't make an argument that OoT is only good for nostalgia when people still, regularly, find the game for the first time today and love it. Navi IS an optional prompt at every single non-cutscene moment she speaks up. You *don't* have to listen to her, you don't have to hit c^ to read her dialogue. Your 'leave it as a prompt' solution is 100% exactly how OoT handled it outside of the Great Deku Tree, aka the tutorial dungeon, where Navi was specifically meant to give a couple of prompts for new players. If you remember it differently, you're just wrong. Navi shows up in cutscenes, but that's no different than having to listen to Midna spew exposition every other cutscene in TP, and significantly better since Navi's dialogue is briefer and less melodramatic. "Forcing a listen" doesn't happen. Navi's dialogue NEVER comes up unless you hit c^ . You have no idea what you're talking about, and Midna forcing herself on the player with incessant cutscenes before every major milestone is infinitely more time consuming and annoying than listening to Navi say "Hey" or "Listen" once every few minutes. Midna's treatment of Link like a pet until the very end of the story is completely obvious. Link's hatred and begrudging acceptance of this until she stops treating him like dirt is well established by animations throughout the game. Just because YOU don't feel like it's abusive doesn't mean it's not. Link is clearly uncomfortable, if not downright hateful, but needs to stick to Midna to survive for the majority of the game, until she finally starts treating him with a semblance of respect. Also Saria never hit on Link. She's the archetypal childhood friend who will always be a child in his eyes and the eyes of the world. Ruto is used as a milemarker along his journey to explain how grown up he is. At the end of the childhood segment, she forced the first real adult concept on him with marriage in a joking manner, then after the water temple she expresses a seriousness to that playfulness designed to express how far into an adult he's progressed. Also the Twilit were banished by the gods, not the people of light. Also, to your point -- "Link's bound to Zelda". Link *explicitly left Zelda* to seek out Navi because he cared about her and needed someone who understood what he went through, looking through the lost woods, which he knows will almost certainly kill him without a fairy just to try to find her. Link cared *Objectively* significantly more about Navi than Midna. Deal with it.
@@NorthernWind0 more than half your shit is wrong, interpreted in a way to favor your argument, and just plain wrong. I'm getting bored with your wall texting with misinformation. OoT was rated 10+, meaning ages 10 and up. Where are you getting your ratings from? Without a guide, most adults can't 100% that game. There is plenty of reasons why it has a higher age rating. And this was also released in the 90's, which had looser terms for what would constitute a higher age rating. Navi does not shut up. This is what the rose tinted glasses reference was for. Not that the game was bad. Not that it was only like because of nostalgia. I'm saying that you feel that Navi isn't as annoying or as intrusive because of Rose tinted glasses with your nostalgia for it. Either that, or you just really enjoy being told the same thing over and over again. Navi will not stop the "Hey!" until you hit that prompt. The puzzles in the game aren't exactly the issue with what takes so long. Sometimes you fall down into another room you didn't want to go to and have to go through a lot of the dungeon again, which starts that bullshit. Or maybe I'm farming an item I want, or maybe I decided to die to start me back up at the entrance because it's easier. Or maybe I turned the game off for a week or so and came back. And then here comes Navi with a constant "Hey!" Please tell me when Link leaves Zelda to find Navi. This sounds like a new storyline I must have missed. Deku sends Navi to be with Link before he even met Zelda. He meets Zelda to have her tell him to leave. He never truly meets back up with her until the end, to which she sends him away and Navi leaves, never to return because fairies are for the Kokiri and Link is a Hylian. But then you meet back up with Zelda as a child. And the passing meet ups with Sheik don't count, because he has no idea who she is and their time is always brief. Maybe you have some weird traumas you're dealing with and possibly seeing how Midna was just felt like she was getting more abusive or Link was getting more annoyed with how he was treated. But if I'm wrong, please provide any example of this, because I don't remember a single time when she treated him worse or he reacted worse. You just skip around and pick what you like out and make new arguments. Not healthy. Midna is mean, and it seems like she is just tsundere. As time continues, she opens up about why she is the way she is and why she hates everyone living in the light. You realize that even though her people were about to be free and take over the world of light, she helps Link in reclaiming the land of light, and then she states that they'll meet again and destroys the mirror herself. If we just take the bare bones of her character, she is tsundere. What would you have preferred? And don't just say "something different". That's not an argument. Just like the "shy and quiet" dandere type is overly done, even to this day, and is still not hated as much. What was Navi's? Enduring of responsibilities thrust upon them? There wasn't really a connection between the two. Navi merely did the assignment forced upon them and left when it was done. And was repetitiously annoying with it. Almost like it was annoyed. Perhaps a bit tsundere, if we look at it objectively. Like, it just wants him to finish his quest so it can go back and live in the forest.
@araidias7442 In April I believe when it's happening so he's trying to do a Deathless Expert run before they're gone... think they're just switching focus to MM2 instead... Hopefully working on a MM3.
I think Ryu would've already beaten deathless 16 if he just stopped killing poor Yoshi every chance he gets. Just saying. Failing over and over again is his purgatory for killing so many innocent dinosaurs.😂
Yoshi thinks you’re a pansy. He’s not afraid to die. He kinda likes it
I think not. Yoshi doesn't seem like the masochist type to me. The fact that he can jump on saws is bc he has an almost indestructible safety shoe that can protect against everything except lava. Also, no disrespect, but a true dinosaur like him speaks for himself and doesn't need a mouthpiece like you.@@Junker-kr4sd
Who said he was a homo? I think you misunderstood something. Also Yoshi is asexual, so he (or whatever gender Yoshi is) doesn't have a d**k.@@stzaleft7355
@@petersamu8248dinosaurs stopped speaking for themselves a few hundred million years ago.
Yoshi is from an alternate world where dinosaurs did not become extinct and continued to live and become the number 1 sentient race on their planet. Yoshi and his/her offsprings are their ambassadors that they send out to alternate worlds to estabbilish contact with other sentient life-forms. So YES, they can definitely speak for themselves.
@@devinchi1
Every time a Yoshi is sacrificed in vain a level oozing hot garbage is spawned
56:49 brilliant
I just hope that when u do eventually beat this, that you dont spoil it in the title.
I am starting to think that completing every unfinished level in SMM1 would have been a more apt chalenge before they shut this bastard down.
I bet they took out the drunk sound effect because they added a koopa-car. They probably envisioned a bunch of people making levels that make you drive drunk
Always a good day when I open UA-cam and see a new video from Ryukhar.
Man are you sand bagging on this challenge??? I watch your channel religiously and. I’ve seen you pull off some crazy shit, just feels like some of your deaths are avoidable. Not talking shit, I love this channel, and I’ll keep watching, just wanna see you beat this challenge!
I am on cold meds and seeing Diddy Kong materialize in the level 50 seconds in freaked me out 😂
Been waiting for a video like this! Love all your content on all your channels!
1:29:30 Deep dish from chicago is the best. Giordano's, spinach broccoli and sausage.
18:07 a... DevVine.. exit? 😂
51:53 that made me cry laughing lmao wtf nintendo???
losing my mind at the jump sounds 53:15 who at nintendo is responsible for this
1:16:31 🤓 Ryu, Most Amazingly Perfect answer Ever!!!👏🏽👏🏽 Yet, Did he actually give an answer??🤔
When you Know You Know!!!👍🏽
there is no better mario maker streamer like ryukahr, i love u dude and hope u never stop entertaining us ❤
How do you say "I don't have time to speedrun Mario RPG"... your whole career is playing video games! hahaha
I really wish you would just play through the damn level and then start over. It's so unbelievably unsatisfying to watch this challenge.
Hmm hmm hmm hmm hmm had me dying 😂
W ryu 🎅🏿 ❄️ 🎄 ❄️ ☃️
I
that one character model speaking in japanese looks likes the character from "Nights Into Dreams"
I enjoyed Thanksgiving with my parents. I am grateful qith my parents and life. We have alot of turkey. 😂
14:45 ten second cheese master
Every week ryu still doesn't beat the the challenge he's like JUST WHY NINTENDO
How dare he not immediately say tammy when asked who his favorite youtuber is 😜
I wonder what happens to the Mario's that get trapped after you beat the level...
I wish people could choose a favorite character for SMRPG without pooping on all the other characters, god the internet is so annoying when they talk about that game
People on the internet are annoying period. So are you and so am I. That's just how it is.
@@Redeyedguy4291 Great contribution, thanks
I just wish people could talk about what they like without tearing everything else down
1:10:17 please play Majora's Mask and Minish Cap. You'd enjuy them
14:18 That happened to Flash games
I've never been this early!! I LOVE YOUR VIDEOS!!
Is Ryu ever made the challenge of starting with one live in expert run?
Are you going to play Mario Grand Poo 3?
Gonna play some GPW3? Would love to watch
I kinda hate how basic levels can become absolute and utter garbage if you get bad enough boss rng lmao. Like the way bosses work in both MM1 and 2 blow ass. Btw, this stream for sure had the most amount of levels that immediately kill you right out of the gate that any other from what I remember. It was painful to watch.
i feel like the runs keep getting worse and worse lol
hm hm hm hm uhm hm hm
You’re clearly loosing your sanity
1:12:50
Fi is a terrible, unnecessary inclusion to the Master Sword mythos that demysticises the magic of the setting and starts the trend that turned it into sci-fi gunk masquerading as magic that we see in BotW and TotK. Her manner of speaking is robotic and the pathos is extremely forced, without any meaningful reason for Fi to suddently develop feelings. Blech.
Midna is fine as a companion, but I hate the (usually japanese) trope of a woman treating a guy like crap and being able to get away with it because she actually does like him. Midna's an abusive dick that Link's strapped to until someone dies to save her life, then she's a completely different character who doesn't really do all that much until the ending.
Spirit Tracks' Zelda is fine, but not amazing.
Tatl is a representation of what Link has lost, and while she functions frequently like Navi, cannot, on her own, fill the void that Navi left. Tatl's symbolic relevance comes in relation to Navi, and thus cannot really exceed it.
Good Bee/Oocoo/etc. are all well and good, but are minor aspects and don't really fit the term 'companion' imo.
Marin from Link's Awakening is Zelda from Spirit Tracks done right and earlier. She's a complex character designed to sell the intrinsic horror of the scenario the Hero of Legend finds himself in. She accompanies Link, showing up in many places, unaware of the true predicament but trying to help despite it. That said, she stretches the definition of "Companion" a bit much to be included.
Shiek unfortunately falls into the same category as Marin, though is a little more 'active' and frequent than Marin overall. Shiek is probably what I would consider borderline to a hero's companion, but not quite there, as Shiek doesn't quite take the journey with our hero.
This leaves five that I would consider good hero's companions;
Phantom Hourglass' Fairy Companion Ciela is a more mechanically driven Navi with her own plot built into her. Though she lacks a lot of the symbolic relevance of Navi as a character, her own arc and the uncovering of what she is and represents are core to the theme of the game and add a significant amount to the story. Her mechanical implementation, across various items nontheless, is top notch as well.
Ezlo is a perfect middle ground between the nastiness of Midna's early game and Navi's forthright helpfulness. His brilliance is only matched by his personality. A grumpy old man was an excellent pick-ori. That said, he tends to be a little less helpful than the others in the information department, though he does allow the stump mechanic to work, which is nice.
The King of Red Lions is superbly handled and just, in general, excellent. He's got fantastic dialogue, interactions with the world, has a motivation and mystery of his own and is a strong contender for best, though is somewhat held back by being limited to the ocean segments.
Epona, the stalwart and steadfast companion that has returned to the hero across many times and many spaces. A heroic steed for a champion of hyrule. Honestly a strong contender for the first spot as well due to her recurrance, relevance to the plot of Majora and Ocarina AND Twilight Princess and just in general being an invincible charger with a consistently noble demeanor and extreme devotion to her rider. 10/10, but I don't think she has the symbolic relevance to quite live up to our final contender.
Navi is the very archetype of the hero's friend, containing the essence of what matters most to them. The symbolic meaning of Navi is undeniably far stronger than any of the others, except maybe the King of Red Lions and his requires direct explanation to reach what Navi does effortlessly. It's Navi who comforts Link with assurance that she'll be with him before the fight with Ganon. It's Navi who embodies and matches the wonder and horror the player experiences at every turn. It's Navi that Link can turn to if his intuition fails, and unlike any others on the list he can do this anywhere and anytime, for any reason. She's got a little more personality than one would expect, reading her dialogue, as well. When the time comes, it's Navi that will prompt Link to leave the comfortable life of a royal companion and risk dying (or far, far worse) in the Lost Woods for even the chance at relocating the only companion who could possibly understand what he went through.
For being a plot catalyst, a best friend canonically that Link would die for, a symbol of what our hero cares about most, the essence of lost innocence, a friendly voice the game uses to put words to the feelings of the player and reassure them they're not alone, the most informationally complete and forthcoming and still one of the most involved with the main plot of all of the companions, I've got to give it to Navi.
Navi's motivations align with the player's at every turn, from confusion and annoyance like the player trying to grasp the controls for the first time to anger and distress at the death of the Deku Tree all the way to righteous indignation at the sight of the transformed Ganon and the refusal to back down.
Navi is the best companion, still, that Link has ever had.
Ah, yes, Navi. Arguably the most annoying companion that is literally just a Tinkerbell clone. Definitely doesn't sound like some childhood nostalgia clouding judgement.
You either didn't play TP or paid no attention to the storyline of it. Midna wasn't being rude for some "trope". And it was quite clearly stated that she can't do anything in the real world and can't do much in imp form
@@maxraccoon3529 Midna is also a complete and utter dick to Link right up until Zelda dies in a traditionally glorified anime way of expressing a female dominated but ultimately 'loving' relationship that is actually quite a bit more abusive than it is loving and fueled explicitly by the male participant's either inability to get away from the abuse (Inuyasha, as a prime example) or the tacit acceptance of the abuse as a part of everyday life because they happen to love this person so much that they don't care if they're being abused (Which is, ultimately, the end goal of the former, just with fewer steps). It happens so regularly in japanese media that I won't even bother calling out examples. Midna is a prime example of this and thus, I dislike her character, as she is, by and large, abusive, seeing Link as a tool initially, then later a toy she can make jump to her command. Though she shapes up by the end, it's only very near the end where she received any kind of non-abusive view toward the hero. She doesn't serve as a catalyst for meaningful connection with the hero unlike King of Red Lions or Navi, she doesn't catalyze anything that ever happens in the series outside of her one appearance, she doesn't symbolize anything grand or meaningful in her own appearance beyond her use as a narrative tool to create tension with her impending death or the death of Zelda. Her functionality as a companion is limited to less than Navi informationally and though she allows for some fun wolf-tricks, she loses a lot of the secretfinding and insight that Navi can bring, which, while useless for experienced players who have gamesense, is invaluable to younger players who are coming to the series.
Navi contributes less from a mechanically driven gameplay perspective, but more thematically, more informationally and more to both the broader Zelda franchise and to the hero she accompanies.
You don't see Twilight Princess Link putting the Mirror of Twilight back together to be with Midna even though it'll probably kill him, now do you?
If you're into your companion treating you like a pet, more power to you, but that doesn't mean everyone is. Nor does it mean that anyone should have to enjoy the vast majority of Twilight Princess' gameplay where Midna is treating Link that way.
@@NorthernWind0 seems you got some internalized abuse going on or something, if you truly paid attention and still think this. I would accept the thought that Link is just portrayed in the very common (and very outplayed) trope of being the main protagonist that got girls just fall for to further how great he is charismatically.
Her abuse starts to lessen when she starts opening up on why she has hatred and what went on. That her people of Twili were banished to that realm because they tried to take the triforce and control the sacred realm. So, of course she has some hatred for the people of light that banished them all and force them to live in shadow.
Her character would be much worse if she was nice the entire time, because Link's actions would be considered kind of rude. He is, and as always has been, eternally linked to Zelda. This is why Link isn't going for Midna. This would break one of the core elements of the Zelda series. No incarnation has ever wanted another. So it would be very odd if Midna came in, was nice and caring, and only wanted to do this together with him because he cared about him. She did it, begrudgingly, because he was the only one who had a tether to the world of light and her world. She later opens up on why she has a hatred. As time progresses, she lightens up and tries to be more encouraging. You can't take the reused animation of him stopping to look up at her and snarl every time she gets on his back as him being abused. In the end, she tries to woo him in her human form, which is more along that, hot girl is attracted to main protagonist to further how attractive and wanted he is. There have been plenty of characters that have been nice or rude and fit this same trope, especially in OoT. Princess Ruto and Saria come to mind, one hot and one cold.... Shit, now that I think about it, physically and mentally.
Even as a kid I thought Navi was annoying. The constant "hey!" "Look!" "Watch out!" was already bad enough. But to also program in that if you're not making key progress in dungeons for like, 5 minutes, it starts yelling "hey!" a few times before forcing a "listen!" to bring up dialogue on what you're supposed to be doing was such horrible overkill. And it's literally Tinkerbell. A fairy, who mostly speak in bell jingles. Who helps the protagonist. Which is a character who lives in a tree and wears green clothes. In a lost forest with other kids who don't seem to get old or grow that also live in trees.
You got those rose tinted glasses on for OoT, like most people do. Navi has been hands down the number 1 contender for most annoying companion in all of the games. You're the first person I've ever heard defend Navi.
And riding in the King the entirety of Windwaker was just weird. I wouldn't say it was bad, just weird. He was less annoying than Navi, but still would randomly stop everything to talk and half the time it would be to repeat something. Both of these games could have reduced these issues by simply adding a toggle to prevent this being forced. Perhaps just leaving it to the button prompt, in case you actually wanted to hear what they had to say.
Maybe you deal with memory issues and it was helpful to you. But I'm someone who is diagnosed with ADHD and even I felt that it was babying me too much with that repeat. Maybe if you were 5 or younger at the time? But would you really get far in it at that point? Aren't we making a stretch too far for all ages then?
@@maxraccoon3529 Ocarina of Time was made for kids from ages like 6-10 primarily you absolute wingnut. Its story and themes evolve with the player as they grow, but there's nothing in the entire game that I didn't handle at age 6.
Navi's prompts don't even show up (outside of the danger warning "Watch out!") unless you've not made any progress in about 5 minutes. Sounds like a 'you' problem that you were dealing with Navi constantly shouting at you, are you sure you could handle the puzzles, mr. tough guy? Doesn't sound like it.
If a sound byte that plays once every few minutes annoys you, how the hell do you deal with life? Navi is infinitely less annoying than Ashley ala Resident Evil 4, or for that matter, the constant jump noise from Super Mario Bros, which is repetative to a degree that Navi isn't. You may not like being given a partner, but that's what a partner IS. Someone who looks out for you. Navi, as a partner, is a better partner than any of the others. That's the question being asked and answered.
OoT doesn't *require* rose tinted glasses to enjoy and I know this for a fact because I have personally shared it for the first time with over a dozen children throughout my life (Just since becoming an adult) who have all enjoyed it quite a bit more than what they had. You can't make an argument that OoT is only good for nostalgia when people still, regularly, find the game for the first time today and love it.
Navi IS an optional prompt at every single non-cutscene moment she speaks up. You *don't* have to listen to her, you don't have to hit c^ to read her dialogue. Your 'leave it as a prompt' solution is 100% exactly how OoT handled it outside of the Great Deku Tree, aka the tutorial dungeon, where Navi was specifically meant to give a couple of prompts for new players. If you remember it differently, you're just wrong. Navi shows up in cutscenes, but that's no different than having to listen to Midna spew exposition every other cutscene in TP, and significantly better since Navi's dialogue is briefer and less melodramatic.
"Forcing a listen" doesn't happen. Navi's dialogue NEVER comes up unless you hit c^ . You have no idea what you're talking about, and Midna forcing herself on the player with incessant cutscenes before every major milestone is infinitely more time consuming and annoying than listening to Navi say "Hey" or "Listen" once every few minutes.
Midna's treatment of Link like a pet until the very end of the story is completely obvious. Link's hatred and begrudging acceptance of this until she stops treating him like dirt is well established by animations throughout the game. Just because YOU don't feel like it's abusive doesn't mean it's not. Link is clearly uncomfortable, if not downright hateful, but needs to stick to Midna to survive for the majority of the game, until she finally starts treating him with a semblance of respect.
Also Saria never hit on Link. She's the archetypal childhood friend who will always be a child in his eyes and the eyes of the world.
Ruto is used as a milemarker along his journey to explain how grown up he is. At the end of the childhood segment, she forced the first real adult concept on him with marriage in a joking manner, then after the water temple she expresses a seriousness to that playfulness designed to express how far into an adult he's progressed.
Also the Twilit were banished by the gods, not the people of light.
Also, to your point -- "Link's bound to Zelda".
Link *explicitly left Zelda* to seek out Navi because he cared about her and needed someone who understood what he went through, looking through the lost woods, which he knows will almost certainly kill him without a fairy just to try to find her.
Link cared *Objectively* significantly more about Navi than Midna.
Deal with it.
@@NorthernWind0 more than half your shit is wrong, interpreted in a way to favor your argument, and just plain wrong. I'm getting bored with your wall texting with misinformation.
OoT was rated 10+, meaning ages 10 and up. Where are you getting your ratings from? Without a guide, most adults can't 100% that game. There is plenty of reasons why it has a higher age rating. And this was also released in the 90's, which had looser terms for what would constitute a higher age rating.
Navi does not shut up. This is what the rose tinted glasses reference was for. Not that the game was bad. Not that it was only like because of nostalgia. I'm saying that you feel that Navi isn't as annoying or as intrusive because of Rose tinted glasses with your nostalgia for it. Either that, or you just really enjoy being told the same thing over and over again.
Navi will not stop the "Hey!" until you hit that prompt. The puzzles in the game aren't exactly the issue with what takes so long. Sometimes you fall down into another room you didn't want to go to and have to go through a lot of the dungeon again, which starts that bullshit. Or maybe I'm farming an item I want, or maybe I decided to die to start me back up at the entrance because it's easier. Or maybe I turned the game off for a week or so and came back. And then here comes Navi with a constant "Hey!"
Please tell me when Link leaves Zelda to find Navi. This sounds like a new storyline I must have missed. Deku sends Navi to be with Link before he even met Zelda. He meets Zelda to have her tell him to leave. He never truly meets back up with her until the end, to which she sends him away and Navi leaves, never to return because fairies are for the Kokiri and Link is a Hylian. But then you meet back up with Zelda as a child. And the passing meet ups with Sheik don't count, because he has no idea who she is and their time is always brief.
Maybe you have some weird traumas you're dealing with and possibly seeing how Midna was just felt like she was getting more abusive or Link was getting more annoyed with how he was treated. But if I'm wrong, please provide any example of this, because I don't remember a single time when she treated him worse or he reacted worse.
You just skip around and pick what you like out and make new arguments. Not healthy. Midna is mean, and it seems like she is just tsundere. As time continues, she opens up about why she is the way she is and why she hates everyone living in the light. You realize that even though her people were about to be free and take over the world of light, she helps Link in reclaiming the land of light, and then she states that they'll meet again and destroys the mirror herself.
If we just take the bare bones of her character, she is tsundere. What would you have preferred? And don't just say "something different". That's not an argument. Just like the "shy and quiet" dandere type is overly done, even to this day, and is still not hated as much.
What was Navi's? Enduring of responsibilities thrust upon them? There wasn't really a connection between the two. Navi merely did the assignment forced upon them and left when it was done. And was repetitiously annoying with it. Almost like it was annoyed. Perhaps a bit tsundere, if we look at it objectively. Like, it just wants him to finish his quest so it can go back and live in the forest.
I feeel sickk too
Number 694 yessss!!!!
53:16 Pretty sure you just demonetized yourself.
has ryu ever completed this challenge?
Only around 15m in so far but does anyone know why he keeps playing 1 level then quits out and restarts?
It’s the one-life expert challenge; beat 16 expert levels in a row without dying once
@@notefish328 oooohhh thanks. That makes sense now
Do you not play Mario maker 2 much anymore?
He does but he's got to get this challenge completed before they shut down the Mario Maker 1 servers next year lol.
@@bryanfoster8733what they’re shutting down the MM1 servers? Why??
Cant get big for Peach in Mario Maker 2
@araidias7442 In April I believe when it's happening so he's trying to do a Deathless Expert run before they're gone... think they're just switching focus to MM2 instead... Hopefully working on a MM3.
I prefer mm1. It is somehow more chaotic
Do a GPW3 run please
Ryu, when you get to 16, is your heart rate going to go sky high? I hope it doesn't cause you an issue. Take breaks if you need to!!!!
level code in SMM2
ok
Hi chat!
every 5 minutes damn ads bro
ublock origin - no ads
You play mario for a job, how dont you have time to play mario rpg
probably because he streams/edit his own videos and have a life to live too xD he also has a wife i bet he want to spent time with
6th 😎
5th
Wait? There was a twitch stream last night? Why didn't i get the notification like i normally do???
Are you on the discord server? He does notifications there too
@@kitsunami7251 I don't have discord. But, Apparently my phone did have a notification from twitch but, my ringer was off..😞😖
968-M2H-KDG pls play after stream pls like big fan of yours