Attack is NOT a useless stat on Players | Palworld

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  • Опубліковано 25 лип 2024
  • Breaking down how player damage works and giving my take on why I think Attack is not a bad stat like many have claimed.
    Graphics Settings:
    - Resolution: 3840 x 2160
    - Max Settings
    System Specs:
    Powercolor 7900 XTX Red Devil
    AMD Ryzen 7 5800X3D
    64gb RAM
    Time Stamps:
    00:00 Intro
    01:58 How Player Damage works
    04:30 How the Attack Stat works
    06:06 Interaction with Vanguard and Pendant
    08:32 Interaction with Partner Skills
    09:31 My Set Up
    11:03 Conclusion
    #palworld #pocketpair
  • Ігри

КОМЕНТАРІ • 497

  • @crabmayo
    @crabmayo 5 місяців тому +306

    Gobfin (and the Pals that boost elemental damage) give a 10% to 20% attack boost from lvl 1 to 5 of their partner skill, that stacks with vanguard. This is a passive party ability, so you can have up to 5 of them, but you don't want more than 4 because...
    Ridable mounts that change your element (Ragnahawk, Helzephyr etc.) give a whopping 50% - 100% multiplier to attack from partner skill 1 to 5. Conversely, non-mounted elemment changing partner skills only give a tiny amount of atk % (5-10%).
    You can further bump this up with Mozzarina Burgers for an additional 20% attack from food.

    • @KrushSG
      @KrushSG  5 місяців тому +40

      Good call! I didn't know that about gobfins, thanks for the awesome info, learning something new every day with this game. Time to get grinding again! I wonder whether it'll get to the point where diminishing returns kicks in to where running 1 or 2 dazzi/daedream provides more overall DPS vs 4 gobfins

    • @Fauix
      @Fauix 5 місяців тому +12

      I've actually been working on a fresh save, plan is to use a +100% damage mount with 4 4* gobfins with vanguard, motivational leader, and stronghold strategist, and dump as many points as I can into attack. Should have a functional attack stat around 450 once its all set up. Throw on the orange rifle and stuff will (probably) just die instantly

    • @KrushSG
      @KrushSG  5 місяців тому +45

      Update, I just cranked out a bunch of gobfins and a ragnahawk, got them to 2 stars and just wow... I mean I do miss my dazzi's and daedreams floating around but 500+ attack just melts everything. Only caveat is I'm prolly gonna have to breed up a couple of different elemental mounts to handle the different boss types more efficiently.

    • @asunayuuki1276
      @asunayuuki1276 5 місяців тому +9

      @@Fauix Motivational leader affects Work Speed not Movement Speed just fyi.

    • @roarbillion2255
      @roarbillion2255 5 місяців тому +3

      I wish I didn't listen to people who said attack don't matter I had such a terrible time playing on higher levels I got three shoyyed and didn't do enough damage was at mercy if my pals Ai to do the work made me rage quit

  • @springonions5114
    @springonions5114 5 місяців тому +307

    What I love about Palworld is that building for player attack and breeding for the best damaging pals are both viable and there's no right or wrong way of doing things. It's ultimately up to the player what they wanna do.

    • @KrushSG
      @KrushSG  5 місяців тому +36

      Aye this game is deceptively fun and addictive. Ngl I wish I didn't have boomer hands when it came to pal management in combat, some of these combat pal teams I see floating around UA-cam are pretty phenomenal. But alas I just fumble around swapping pals in combat so I'm better off running and gunning for now.

    • @D3adCl0wn
      @D3adCl0wn 5 місяців тому +13

      After doing 100% on my first main save, I tried Pals only (workspeed and wieght cap on my character) and no Pal playthroughs (MAX damage). BOTH are fun even though I'm constrained to about half of the content each. No Pal runs are just any survival game, but Pals only is straight up the best pokemon experience you'll get.

    • @cheemthief
      @cheemthief 5 місяців тому +1

      i just got this game a few weeks ago and idk the fighting is just really fun so i just keep putting points into attk im a sucker for being a glass cannon .

    • @stonedscenekid
      @stonedscenekid 5 місяців тому +1

      @@D3adCl0wnno Pokémon experience from this game 😂 closest thing would be capturing monsters and throwing them out with a ball. That’s it

    • @PerceptionOverload
      @PerceptionOverload 5 місяців тому +1

      And nothing stops you from doing both.
      You can easily breed and build yourself for player damage and breed a team of pals that are made for pal damage and use either one depending on what you are doing.
      Doing raids? Run through them on a mount while shooting up the place to speedrun. Fighting alphas or bosses, just let the pals do it and save the ammo or there's a raid at your base, just throw in the pals and let them clean up while you do other things.

  • @double0chicken749
    @double0chicken749 5 місяців тому +86

    Solid info here. You're the first person I've seen break down the attack stat. Everyone writes it off, but I'd been experimenting with attack+pal passives and was starting to realize that it can actually produce some pretty high damage output in the late game.

    • @maccawacca69
      @maccawacca69 5 місяців тому +1

      Only problem is you can't re spec. Playing the whole game with half life, no stamina and no carrying capacity is torture. They really need to make stats on level dynamic and buff attack or re-specable.

    • @lardzapper3000
      @lardzapper3000 5 місяців тому +4

      @@maccawacca69 You should probably go ahead and build that upgraded medicine bench, lol.

    • @sparktite
      @sparktite 5 місяців тому

      Yall reading this watchout and do youre homework apparently the respec medecine is bugged atm and can perma reset your catch rate? Check online apparently next update might get fixed?@@lardzapper3000

    • @maccawacca69
      @maccawacca69 5 місяців тому +3

      @@lardzapper3000 Imagine me, sitting reading, now a few mathematical equations and theory running around above my head, trying to put it all together and understand what you are insinuating.
      OMFG no way? TY traveler!

    • @maccawacca69
      @maccawacca69 5 місяців тому +3

      @@lardzapper3000 I just thought that bench was for my drug addicted over worked monsters ops.

  • @justinsinke2088
    @justinsinke2088 5 місяців тому +84

    This was extremely helpful, as I simply didn't know how weapon attack and player attack interacted, and was under the impression that the two were additive in some fashion, which made increasing by 2 per level seem miniscule. The fact that player attack is a percentile adjustment to your weapon rather changes the equation substantially and will need to be something I look into a little more closely, as I've largely leaned into a solo attacking playstyle to avoid having my pals accidentally dealing too much damage while pal hunting and preventing capture.

    • @johnkyl123
      @johnkyl123 5 місяців тому +9

      People seem to misunderstand this game as a whole. You as the player are minuscule. Your pals are what is always first regard.
      Ie: You should use your pal to weaken a strong pal to where chip damage is viable. You land the few chip hits yourself, then nothing but pal sphere. This is why the stun baton is a priority focus. Chip and applies stun, to make the final moments very easy.
      It’s very sad however because the damage mitigation is very far and few regardless. Meaning it’s very easy to overkill just about anything unless the player intentionally handicaps themselves. And that’s where level base is very fragile, opposed to pokemon and how equal/somewhat level is viable.
      Overall, once you frame the game in this regard; you shouldn’t have any issue. To even approach any mon you intend on catching with a high level gun/high level weapon is foolhardy. To purposely take overpowered pals. So on and so forth.
      The realism is very present, as are the other elements that make it palworld.

    • @LocoRoco2009
      @LocoRoco2009 5 місяців тому +5

      I always figured the attack stat function more akin to Ark’s where it’s treated as a (%) multiplicative modifier

  • @tech2titan444
    @tech2titan444 5 місяців тому +19

    I've been running a build like this on my stream. Specifically using 2 Gobfins and 2 of their ignis variants all with SS and Vanguard. Both gob variants partner skills stack with all of the other bonuses and themselves are upgradable. Makes gun crit builds fun to use for sure :)

  • @twistsnakeanklesvids261
    @twistsnakeanklesvids261 5 місяців тому +3

    Fascinating info, rigorous testing, smooth delivery. Subbed up. And happy New Year. :D

  • @RodneyJohnson69
    @RodneyJohnson69 5 місяців тому +33

    Palworld gives me that rare feeling like the first time I played Pokémon, WoW or Minecraft in the early days when nobody had the full scope of the game and everyone's trying to figure it out together.

    • @PeepoFrog
      @PeepoFrog 5 місяців тому +1

      Yup that happens to literally every new game.

    • @reacher8042
      @reacher8042 4 місяці тому +1

      I love the feeling too, if it's always clear cut there's no sense of discovery

    • @RodneyJohnson69
      @RodneyJohnson69 4 місяці тому

      @PeepoFrog Not even close. Most games have full guides written on day one. And most games don't hold my attention for more than a couple hours because it's been the same thing over and over for the 25 years I've been playing video games. There are plenty of good games, don't get me wrong, but these 3 are the only ones I've committed hundreds (if not thousands) of hours to.

  • @liquifiedart
    @liquifiedart 5 місяців тому

    Excellent VIDEO! I've been waiting for this analysis. I went health/stam build with some weight for my first playthrough. Would def like to do this build for a second playthrough, maybe when the game is fully released.

  • @danielmejorado6098
    @danielmejorado6098 5 місяців тому +1

    Gracias for the analytical breakdown. Also, you have a really cool and calming voice.

  • @RocketVet
    @RocketVet 5 місяців тому

    Great info! I'm at level 40 right now so this is valuable going into tweeking my builds appropriately.

  • @TRIPPA99
    @TRIPPA99 5 місяців тому

    Awesome vid. Chill vibe too, keep it up!

  • @sablekitten51
    @sablekitten51 5 місяців тому +3

    I always go for attack stats in games, it just makes sense as I get a "feel" for the game. I was discouraged when I saw it was only two points; which is silly, since I intuitively knew that it was a multiplicative bonus. Seeing this video and re-affirming my assumption makes me feel great, and now I can freely begin re-investing in attack with a more informed formula.
    Also, let's be real, it just feels good to look at your stats and see you are a force of destruction with "Attack" maxed out.

  • @SteloYT
    @SteloYT 5 місяців тому +20

    the former Noelle main makes Palworld content now?! Let’s GOOOOO!!!

  • @ACGG4891
    @ACGG4891 5 місяців тому +2

    Great video. Good to know the game uses damage buckets. I feel validated putting points in attack now

  • @norikitsune
    @norikitsune 5 місяців тому

    恭喜发财!What a great video that explains the attack stat in simple enough terms as well as recommendations to optimize/increse dmg output!

  • @peteh3313
    @peteh3313 5 місяців тому

    Thank you for a fantastic breakdown and ideas on a build that pushes players away from the norm. I made 2 reset drinks, one as a spare. I love the damage you can output with weapons with an attack build, but also find it limiting, not because of all the hard work you have put into this video, but because the stat return of 2 per point is poor value. It limits the variety of mixed pal builds, and is a design flaw in the game. Up the stat per point to 5 Attack per point and I'd be all over it. Love your work - subscribed

  • @jacobpatzer7234
    @jacobpatzer7234 5 місяців тому

    excellent explanation, now if you factor in the pal skill bonuses from mounts like unibolt or pyrin at full star value you might see even more benefits.

  • @ayemjake
    @ayemjake 5 місяців тому +1

    WOW, I haven't seen your content in a while. Last time I watched your channel I was binge watching Noelle builds on Genshin. Now I'm back to your channel, because of Palworld. It's nice to see you theorycrafting on this game.
    Edit: I was actually planning on building this type of build, and even planning to use Gobfin with 4 stars, but I ended up heeding the advice of other creators because I have no Idea how player damage multiplier works in the game. Man I guess I'll have to start over and to even try the build.

    • @CaIIMeVon
      @CaIIMeVon 5 місяців тому

      Literally just build the medicine to reset stats lmao why fully restart, unless you are not lvl 43 yet i guess

    • @taxa1569
      @taxa1569 5 місяців тому

      ​@@CaIIMeVon nah it takes too long, kill lovanders for a chance at it to drop

    • @CaIIMeVon
      @CaIIMeVon 5 місяців тому

      @@taxa1569 The Potion can drop?

    • @taxa1569
      @taxa1569 5 місяців тому

      @@CaIIMeVon sure can mate :) Anubis' desert is best because of the low level lovanders there. 1% drop rate though which is the same as the strange and suspicious juice

  • @Zer0d00d
    @Zer0d00d 5 місяців тому

    Great video, makes the attack stat easy to understand and why it was included in the game. I'm still in the early game and attack made no sense, after putting points into it and never seeing the base damage for any weapon increase, and the damage output never seemed to change. Palworld is many things, but at its core it's a survival game so HP and Stamina seem like the best way to survive by soaking damage from attacks you can't dodge and being able to sprint or roll to avoid attacks that you can dodge. After seeing this, I''ll definitely be putting more points in attack for when I get weapons that can actually showcase the damage multiplier.

  • @UnknownPerson-lq8gy
    @UnknownPerson-lq8gy 5 місяців тому

    Thank you! This is exactly what I wanted to know.

  • @kevinsims5791
    @kevinsims5791 5 місяців тому +20

    The gobfin adds an additional 10 points to your attack stat and 20pts at max level.
    Also mounts with the partner skill like pyrin and univolt add 50 points to your attack stat at level 1 and 100 at max level. The player damage can be increased quite a bit

    • @Casper_Belrose
      @Casper_Belrose 5 місяців тому

      I was looking for someone to mention gobfins. They seem like a better choice for player damage build insted of Dazzi and Daedream

    • @kevinsims5791
      @kevinsims5791 5 місяців тому +1

      @@Casper_Belrose i kinda dont count dazzi and deadream as player damage but i do count it in a player build since their partner skills work off your attacks. In the end they are pals and dont boost your characters own damage

  • @walterrequiem6467
    @walterrequiem6467 5 місяців тому +20

    I feel like Attack is actually the best thing to dump into after you get done upgrading everything else you care about. For me it was after I got 250 stamina and 1000 carry weight, aside from a few health upgrades nothing else really to do except to keep pumping your damage potential up, even slightly. It starts to add up once you start getting the guns and you start finding attack amulets and what not.

    • @loudwhispre9406
      @loudwhispre9406 5 місяців тому

      You're totally right, once you spend all the points on things you care about, you can put points into Attack. It just so happens that you should care about spending every point on anything BUT attack.

  • @Deuxcartes
    @Deuxcartes 5 місяців тому

    Excelent video, man. TY

  • @Nex07
    @Nex07 5 місяців тому +1

    how much more does gobfin ignis (or gobfin I dont remember if they have same passive) increase player DMG?

  • @kent9377
    @kent9377 5 місяців тому

    Thats cool 😎 I am running close to same team trying out verdash now. Love robinquil but sometimes it is hard to hit head shots.... verdash adds grass type damage and increases your movement speed. So you can get out the way /dodge powers.

  • @devilsmessanger
    @devilsmessanger 5 місяців тому

    excellent video with well made points

  • @mrdudemanguy1231
    @mrdudemanguy1231 5 місяців тому

    Thanks for the breakdown. Early game, I wasn't even sure if the attack stat affected ranged damage at all. I thought it was like only for spears. Then beyond that, seeing only a 2 point increase seemed useless compared to survivability from health and being able to carry more weight to build bases and grind for materials better. As for passives, I only really ever focused on getting speed for mounts and work speed for base pals, as for anyone else in my party I was fine with whatever as long as it wasn't detrimental. I never really felt like I wasn't able to do any damage, especially with pals out and helping. They'd almost do too much damage and make it hard to catch things without killing them. I almost liked having low damage so I could recall my pals and take a hard to catch pal from maybe 10% to 1 or 2% hp without worrying I'd kill it. But as I've gotten further on in the game, I think I do realize I'm not doing much damage myself, at least to bosses, and looking into breeding things to have vanguard on top of other benefits would probably help a lot. Most of the time I don't think it's been too big of a deal for me but when fighting tower bosses, then I REALLY feel like I need to do more damage myself.

  • @lightningunlimited
    @lightningunlimited 5 місяців тому

    awesome video! inspired me to try it!

    • @KrushSG
      @KrushSG  5 місяців тому +1

      Check out the pinned comment for some alternative pal ideas that I wasn't aware of. Gobfins are pretty cool and are much cheaper to build for, requires less breeding for optimization cos they don't do anything but sit in the team and buff your attack.

  • @DominusNox106
    @DominusNox106 5 місяців тому

    Great work.

  • @haremprotagonist3732
    @haremprotagonist3732 5 місяців тому +1

    👑
    You dropped this

  • @FaintAffiliate
    @FaintAffiliate 5 місяців тому

    Edit- found the next video haha
    Love this, I had the same confusion as you and was being stubborn about using a player damage builds also.
    It would be interesting to know if the pals that add elemental damage to the player (going from the point about stacking it all together for the magic to happen) requires a team boosting the same damage type and if that would multiply with the players damage stat in a similar or different way. Much like Raw vs Elemental builds in other games.
    Is this something you already tested and I just misunderstood?
    Side note, not Chinese but Happy New Year!

  • @KaiMacros
    @KaiMacros 5 місяців тому +1

    I've been looking for something like this to confirm how I've been wanting to build my character is working like I was hoping it would. As for the pals that add elemental effects to your attacks like Anubis and Wixen, it seems like the attack gets converted to the element rather than just adding bonus damage of that element which would explain why there isn't a noticeable difference on the training dummy.
    That being said, I'm probably going to be setting up a Vanguard team with at least Robinquill, Anubis, and Wixen to try it out, since I have one of each with Vanguard, after I finally reset my stats as the work speed stat pretty much got replaced by the pals in my bases. Question though: How much attack stat is too much?

  • @RobH73
    @RobH73 5 місяців тому

    Great video
    While I was able to catch all the legendary Pals and beat all the towers with 0 points invested into attack, personal damage does seem to be the way to go and I'll be putting at least some points into attack when I make my respec potion.

  • @fuzzydragon
    @fuzzydragon 5 місяців тому

    I really like that in this game you're inactive pals Still are contributing to your build, Off to making what would seem a forgettable pal Still valuable

  • @brollyvalhala
    @brollyvalhala 5 місяців тому

    Very nice video. Ty

  • @PoisonJarl71501
    @PoisonJarl71501 5 місяців тому +1

    What about elemental bow damage? At level 50, my fire and poison bow literally hit for 1 and when they do proc, it’s like 23-64 damage per tick

  • @justicetaylor3050
    @justicetaylor3050 5 місяців тому +1

    Hmmm. Maybe the giant Boss hp pool was designed around players discovering this damage multiplication. I’m pretty far into the game and would be unable to spec my stats enough into damage to make it feel as worth it as the 25 point example. And I didn’t feel like restarting. But I think the guide mentioned they may add a stat respec mechanic later.

  • @lafreakki420
    @lafreakki420 5 місяців тому

    Stellar video, love the science. Earned a sub from me!

  • @poofin10
    @poofin10 5 місяців тому

    Nice Info !

  • @easytokillme9910
    @easytokillme9910 5 місяців тому +1

    did you breed for the passive skills or catch wild till you got what ya needed?

    • @xalandriel6071
      @xalandriel6071 5 місяців тому +2

      There is a mod "Pal Analyzer" with it you can check what stats and passives wild Pals have without catching them, with it it's easier to reset bosses for example to get a more desireable passive or stat for example

  • @King-O-Hell
    @King-O-Hell 5 місяців тому +1

    I was just asking the question in the Steam forums, about if anyone is going for attack damage.
    In Ark, the damage from stat boosting didnt apply to ranged damage so picking it had a different consideration than it does in Palworld.

  • @drake.o
    @drake.o 5 місяців тому +1

    "in conclusion, i am of the opinion that the attack stat is not a useless stat"
    absolutely nailed it

  • @WaddIes
    @WaddIes 5 місяців тому

    I was struggling with bosses and it never occured to me to get pals that can stay out of the ball to help while you attack with your main pal

  • @joshemarwillams6520
    @joshemarwillams6520 5 місяців тому +1

    so until i hit level 40 - 50 using play weapon are still a no go anyways since equipment is like half the equation

  • @danm2084
    @danm2084 5 місяців тому

    Ive always planned on trying an attack build, i just take forever to get to end game lol. good to know it can be good.

  • @Yipper64
    @Yipper64 5 місяців тому

    I wonder what would be the best general stat distribution. Workspeed is obviously useless, but what ratio of the other stats would be good?

  • @AziSlays
    @AziSlays 5 місяців тому +2

    Frostallion & Frostallion Noct have drastically larger boosts for a gun centric build because they convert your damage to their element and then also give you & themselves +100% element damage which means it's a x2 damage boost rather than just the +100% base attack, which stacks additively with things like the pendant & vanguard

    • @KrushSG
      @KrushSG  5 місяців тому +3

      Aye I realized that myself a couple days ago and will be putting out a video on it soon.

    • @AziSlays
      @AziSlays 5 місяців тому

      @@KrushSG hell yeah my man, looking forward to seeing those big numbers.

  • @wtfineedacc
    @wtfineedacc 5 місяців тому

    I just finished up breeding a quartet of Gobfins with Vanguard/Stronghold Strategist/Ferocious. Currently working on a Pengulet with Ferocious/Musclehead/Vanguard/Stronghold Strategist to round out the set. The Gobfins + Vanguard boosts my attack by at least 80% and they're not even full stars yet.

  • @ericwong3868
    @ericwong3868 5 місяців тому

    Great video! Just curious is there anything special about Robinquill? He seems like your main

  • @Eiszahn
    @Eiszahn 5 місяців тому

    Very interesting video.
    In regards to elemental dmg, the only test i had done by pure chance at first were while riding ragnarhawk.
    Him giving fire dmg to my shotgun almost doubled its dmg no matter if its an effective element or not.
    0 point in atk and no vanguard or pendant, so do with this as you please.

    • @Danjiano
      @Danjiano 5 місяців тому

      The element boosting mounts all give the player +50% attack when mounted. This increases the more you condense your mount.

  • @chrismcgee8578
    @chrismcgee8578 4 місяці тому

    I just finished my Vanguard/SHS Team, using 4 Broncherrys for the weight passives to help with my low carry weight and a Ragnahawk to ride for its massive damage boost. I sit at 450 atk with two of the blue pendants on. The damage output is just unreal. There are a ton of ways to play Palworld, but if you ever want to feel strong as a player I suggest giving the buff builds a shot after you hit 50.

  • @terabiman
    @terabiman 5 місяців тому +1

    Now I'm wondering if mounted pals with grenades or rockets use your attack or pal attack?

    • @xalandriel6071
      @xalandriel6071 5 місяців тому +1

      I'd also like to know, what element do they usually use for their mounted-attacks, do Grizzbolt for example deal electric damage or neutral? What about the rocket and grenade launchers for example as well - Could you use them everywhere with the same efficiency or is there some other things related to it? :D

  • @tk0192
    @tk0192 5 місяців тому

    I've been one of the people touting that attack stat is useless since start, trying to redirect players into weight/work-speed builds and I still stand on this hill @ 300 hours of *[VANILLA SETTINGS]*, but hear me out.
    I'm sorry for the length during our attention recession. ;p
    This video was great at explaining the attack stat and why it's great - that's great! Really! It matches everything I've intuitively understood and expanded upon what I picked up on other YTers like Austin via your Robinquill demonstration (8:40).
    But hitting the root of your query, "why are people discouraging attack builds," it just isn't _efficient_ and you said it yourself: (1:47) "... most folks making those claims about attack being useless probably made them before reaching the late game..." So you agree or are at least aware, the attack stat isn't useful until end game where it shines ridiculously well. How does that help us reach end game quickly?
    *COUGH COUGH AHYUCK* Oh weird, how did the Palworld item _Memory Wiping Medicine_ get here? Huh... Anyways,
    That leaves 2/3 of the game with stat points not being utilized properly; Points just waiting for that investment to finally be worth it, and that kinda sucks. Instead, I recommend players invest in weight / workspeed because even in end-game they'll be picking up an ever-heavier load of materials and the average player isn't going to utilize grapple hook / pal-movement tech and pals aren't perfect yet. Cutting down on base-management = Players can go out and get more exp faster.
    Not only this, you can just respec stats late-game anyways, so isn't it just better to focus on building yourself up, then swapping afterwards to a damage build? Even though a level 40 shotgun @ 100 atk is enough to clear any bosses that give you decent experience (i.e, end-game dungeon bosses) and nearly one-hits every human NPC?
    Most players want to play with their pals in the silly pokemon gun game, and that is who this advice was directed towards.
    If I may reiterate in my conclusion, it wasn't advice on how to 'have your subjective fun' rather it was advice to 'stay sane in a playthrough if you have no / low gamersense' i.e, it was for noobies.

    • @tk0192
      @tk0192 5 місяців тому

      That was already too long, but I wanted to share that most of my ideas are from speed-running Conan Exiles to level cap. The only difference here is it's discouraged to be nomadic where-as I kept my entire base in my pocket and deployed it at will on Conan.
      Even though that is incredibly efficient, it involves an in-depth understanding of game mechanics that I wouldn't recommend a new player try my whacky biz. Not everyone games like me.
      I no-life and watch in-depth analysis videos. I'm not a teacher though, nor am I always right. I'm especially not the best, so don't take this the wrong way. However, I hope I could articulate enough and help you, dear reader, grow a smidge.

    • @kennylee3862
      @kennylee3862 5 місяців тому +1

      Yea that's what I was thinking too about the game progression. Attack stat just isn't gonna cut it for most of early to mid game. You are going to be running, climbing, packing heavy loads, tanking some damage and building early on. Stuff that ATK won't help at except maybe manually hitting the rocks and trees yourself but why do that when pals can do it for you?
      I wouldn't suggest new players to invest in ATK if that's their first playthrough. You really need to understand the game and know what you are doing for ATK to be worth it. And it's really good if you fully wrapped your head around it like the video has shown.

  • @dastan0557
    @dastan0557 4 місяці тому

    does our stamina stat apply to the pals we are riding?

  • @apackman1822
    @apackman1822 5 місяців тому

    thats what i gathered as well. it was obvious it was percent increases, just by using weapons. but good to know it is the base

  • @spirit-reaper
    @spirit-reaper 5 місяців тому

    Felbat or the love struck pal (can't remember its name) both give a form of life steal which allow you to play more aggressively and makes it better to dump points into atk instead of hp. Gobfins can double dip into boosting your damage because of their pal skill

  • @ridwanurrahman1967
    @ridwanurrahman1967 5 місяців тому

    thanks, changing my build now

    • @KrushSG
      @KrushSG  5 місяців тому

      Check out the pinned comment, learned something new about gobfins, could work better than daedreams/dazzi's as passive dmg boosters. Easier to build them up too cos you don't need to optimize them beyond having vanguard/stronghold strategist on them.

  • @saprone8885
    @saprone8885 5 місяців тому +8

    Attack seems great at endgame when you want to do the highest amount of damage with a rocket launcher. Stacking the right combinations it has way higher damage potential then any pal can ever do.
    Health is more forgiving and will most likely more useful while not at endgame with a min-maxed rocket launcher one-shot build.
    The safest option would be to use a pal seperatly, because while mounted you and your pal are very vulnerable to attacks. You can't dodge, let your pal soak damage or prevent big attacks by retracting your pal just before an attack lands.
    So if you are at endgame you can go reset your points, but if not health is probaly better.

  • @ghosteeniesmith6219
    @ghosteeniesmith6219 5 місяців тому +1

    I agree! Same with grenades for increase taming efficiency

  • @Jasondawn999
    @Jasondawn999 5 місяців тому +1

    I think most people call the attack stat useless primarily because there are very few instances where your damage output is the bottleneck. Save for the tower bosses, you can always whittle down the hp of alphas or regular pals by rotating your own pals and using elemental statuses. When attack damage is the bottleneck, however, there are many ways to boost your output without having to sacrifice 5 passive slots for vanguard. As other's have pointed out, ridable elemental mounts give a gigantic boost to attack on top of the elemental bonuses, and coupled with rocket launchers they make a pretty unfair combo for the alphas. Rocket > Mounted pal skill 1 > rocket > mounted pal skill 2 > rocket > mounted pal skill 3 > dismount > rocket and even legendaries get chunked down in no time. And if that's not enough, stacking 4 elemental boosting pals like cremis or hocrates is a cheap way to get a whole lot more damage. The 30 stat invested could've gone to weight for whenever you come across paldium/sulphur/quarts or just more hp for comfort and just seems like too big an investment for some extra damage. Gong xi fa cai!

  • @thermophile1695
    @thermophile1695 5 місяців тому +2

    How many bonuses (if any) are multiplicative with each other?

    • @crazymanmot
      @crazymanmot 5 місяців тому

      Attack multiplicatively stacks with attack boosts (vanguard and blue attack pendant in this case).

    • @thermophile1695
      @thermophile1695 5 місяців тому

      @@crazymanmot
      So then food is additive to those as well?

    • @crazymanmot
      @crazymanmot 5 місяців тому

      @@thermophile1695 not sure but I can only guess yes.
      Only other thing we see multiplicatively stacks is the crit boost as that boosts final damage.

  • @themolock4017
    @themolock4017 5 місяців тому

    Is this damage equation still true for tamed boss/alpha pals?

    • @KrushSG
      @KrushSG  5 місяців тому +2

      Yep, tamed alphas still carry the same stat ranges, I believe the only stat that differs in alphas is the HP, some alphas have slightly higher(or in the case of frostallion, almost double) the HP of non alpha versions. Unfortunately this bonus HP can't be passed down in breeding so as soon as you breed it the bonus is lost, and you usually have to breed for passives unless you are super lucky on the captured alpha.

  • @Zer0Perplexity
    @Zer0Perplexity 5 місяців тому +1

    Also attack increases the rate that you gather materials as well. I stack Vanguard with Mine Foreman on some Pals to gather mining materials quickly. I know you can automate it, but I prefer to mine it manually since it's much faster.

    • @Miezthekatzdererste
      @Miezthekatzdererste 5 місяців тому

      So you say, when i chop down a oreblock with 25 Hits in Total and i would only increase my Attack stat, that i will only have to do less hits than before while doing melee swings? 😮

    • @Miezthekatzdererste
      @Miezthekatzdererste 5 місяців тому

      Because when i use the pickaxe with durability 300 i can mine 15 Ores with 20 hits each, but when i use the sword with 500 durability but 25 hits per ore i can mine 20 ores before it breaks, when i now increase the attack and i would only need 20 hits with the word per ore that would be extremely helpful when i‘m doing my mining round, because i aswell prefer doing it manually from time to time!

    • @Zer0Perplexity
      @Zer0Perplexity 5 місяців тому

      @@Miezthekatzdererste yeah it takes less hits to break the more you get. I can't wait till they add team presets so I can have a mining team and a combat team.

  • @onewingedangelsephiroth1561
    @onewingedangelsephiroth1561 5 місяців тому +3

    Where's your Noelle and Furina video? 😂 I saw the English voice actress for Noelle at some event and she's drop dead gorgeous. It made me think about 3 old school creators who kept me entertained back in the day. Hope that you're doing well.

    • @shrimpchris6580
      @shrimpchris6580 5 місяців тому

      English Noelle also does Rosalina in the Mario series and apparently she also does some audio books!

  • @Shiniri
    @Shiniri 5 місяців тому

    Ive spect like 12 points into hp 1 into atk by mistake and the rest into weight xD thats in my pov the most important aspect there. If youre farming out in the wild or you want to transport the ores of your ore farm it is very nice to have the 1900 or smth like that weight cap.

  • @kampfer91
    @kampfer91 5 місяців тому

    And from what i understand , certain pal that not only let you change attack element type , it also boost your attack even further . Chillet at lv5 partner skill give 100% more damage boost as long as you ride it . Anubis meanwhile only provide 10% bonus damage to player .

  • @blackmark2899
    @blackmark2899 5 місяців тому

    I've been just getting the attack stat up to 200 and I've noticed a nice uptick in the dmg I do. This is nice for just going around the world. And yes you only really see it in the late mid to late game when the attack of your weapons really ramp up.

    • @RFDN0
      @RFDN0 5 місяців тому

      I was doing a melee build and was willing to cheat as my pals got owned by what I learned after words was currently the final boss. I got thousands of point to leveling up my attack stat.
      Now I understand why I was doing so little damage.

  • @stabakoder
    @stabakoder 5 місяців тому

    Thanks for all this info! Now I can make a build that I don't have to rely on my idiots.

  • @Urkikk
    @Urkikk 5 місяців тому

    Krush SG in Palworld?? Lets go!

  • @Kodamare
    @Kodamare 5 місяців тому +1

    Some interesting other ideas for mount choices that would affect numbers could be while a maxed Robinquil gives 40% weakpoint damage, a mount that changes your damage type also buffs your attack by 50% base when they are mounted up to 100%, would this not be more beneficial with numbers crunching as well as overall dps?
    Such pals include Chillet for Dragon, Ragnahawk for fire, univolt for electric, etc.

    • @KrushSG
      @KrushSG  5 місяців тому +1

      Oh definitely, based on the numbers it's just gonna be more damage plain and simple. Robin and vanwyrm give 40% at max stars, elemental mounts give 100% at 4 stars, no contest. I had heard about the mount elemental conversion being pretty insane but breeding only happens that quickly so I hadn't gotten down to testing mount elemental conversion myself. Didn't wanna talk about something I hadn't had the opportunity to test personally.
      That said, I like the robinquill because it activates while he is out, doesn't require you to mount anything for the bonus to take effect. Some mounts can be a little clunky to maneuver, I hear the helzephyr is one of them but I haven't tried one yet cos I used a vanwyrm pretty much all the way til I got my jetragon.

    • @Kodamare
      @Kodamare 5 місяців тому

      @@KrushSG I wasnt sure if there were different steps to the calculation if for whatever reason the mount damage bonus would be a separate calculation sometime before or after the final damage. Thanks for the response, I'll def try both as sometimes mounts bug and will continue doing actions instead of coming to you when youre holding the mount button.

    • @KrushSG
      @KrushSG  5 місяців тому +1

      @@Kodamare So as far as I can tell, the player attack formula has 3 pools of stats that are multiplicative:
      A) the base attack stat itself is alone in its own pool, the only way to increase that is to spend points into attack.
      B) Weak point bonus seems to be a standalone multiplicative stat. Though there is a chance it could be additive with pool C, I need to crunch more numbers.
      C) Everything else(vanguard, pendant, gobfins, elemental conversion bonus from pals etc) seem to be additive with one another within this pool and the total is represented by the "Passive Skills +X%" value when hovering over the attack stat.

    • @Kodamare
      @Kodamare 5 місяців тому

      @@KrushSG It'll be interesting to see what testing shows, videos Ive seen testing similar things after the datamine of pal passives and scaling showed some huge multipliers among many normal ones. I can see either way how the devs could opt for either weak point to be additive over multiplicative and the other way around with whether their calculations of element boost, pal passives and weak point work scaling with player attack.
      Im not great at math of games, but I still like watching others crunch numbers as even if I have trouble learning it, trying to conceptualize it through others explanations is fun and interesting. Thanks for sharing

    • @kevinsims5791
      @kevinsims5791 5 місяців тому

      Headshots are basically a crit and then robin boosts that specific damage. Im guessing crit damage is +50% more damage per hit. Robin then takes that new damage and makes it 40% stronger at max level. Not sure if that is better or just a flat 100% boost from a max univolt.

  • @Lazypenx
    @Lazypenx 5 місяців тому

    I run 4x 4* gobfins with vanguard and stronghold strat, my mounts is a frostallian with legend, vanguard, ice emp, runner for a total of 155% on my passive for atk with a blue and green atk pendant

  • @bor445
    @bor445 4 місяці тому

    How did you not mention once the giga bonus you get from riding a bird?

  • @xandermartindale7548
    @xandermartindale7548 5 місяців тому

    Why dont you bring gobfins for the extra 10% per pal?

  • @SlardaTorakka
    @SlardaTorakka 5 місяців тому

    There must be some consept atr of, for example, Frostallion after shot 90times in the head with shotgun.. :D
    Cool numbers, ty!

  • @ultimasurge
    @ultimasurge 5 місяців тому

    Thank you light bringer.

  • @lexxurevg1
    @lexxurevg1 5 місяців тому

    I have 5 points in attack with two +2 attack pendants and 4 vanguards. Normally I have 70% attack bonus, but riding a level 5 partner skill beakon, it spikes to 170%. I'm almost certain it doubles my damage, and that's to body shots, and this doesn't include weaknesses. Also don't forget the attack buff foods, there's a 10% or 20%, omelet or venison I think.

  • @Discoveryman29
    @Discoveryman29 5 місяців тому

    Listen to Ur video i do wonder if u are a math teacher cuz this is how i imagine a math teacher would do a presentation about a lesson,. nicely done 👍

  • @flaminggorilla909
    @flaminggorilla909 5 місяців тому

    I saw a post on Reddit which said the elemental damage added by pals through condensing can get crazy and is actually mislabeled in many cases. I bet if you were mounted and used that bonus multiplier it could get even crazier!!!

  • @drkmgic
    @drkmgic 5 місяців тому

    krush ive been following you since genshin impact

  • @daikon8859
    @daikon8859 5 місяців тому

    It a cool concept, with legendary rocket launcher I'm doing like 100 or 200 to Frostallion with 0 atk stats. if you doing around 2-3time the dmg it is roughly 200-300 non crit and up to 500-600 crit. considering you ride Ragnahawk you could do prob abit more. but it's alot of resource tho, in term of rocket ammo. The stun lock would prob allow you to run 0 hp. still it depend if you want to use all those resource for rocket ammo. i still prob prefer running rocket to stun boss bigger attack and let my pal do dmg. I dont know about future content or if my dmg would be different when i hit 50 and be the same level as frosty boy since im 49 rn. But boss mammorest only take 2-3 hit, upping attack prob make you one shot it saving you some ammo there, but still be using alot in legendary fight.

  • @SirLANsalot
    @SirLANsalot 5 місяців тому

    I figured that is what that stat meant because it was that small of a number it had to mean by an increase % damage.

  • @daytonpannell
    @daytonpannell 5 місяців тому

    Love that early on, content creators were saying that Player Atk was a dead stat because "YoUr PaLs WiLl Do DmG". Stacking player damage was the only reason I had cleared the final tower boss.

  • @jazzyjswift
    @jazzyjswift 5 місяців тому +5

    This reminds me a lot of one of the fundamental things that newer players don't get in regards to modding their weapons in Warframe. There's certain mods that boost your damage additively, and then theres certain mods that boost your damage against specific enemy types multiplicatively. However, because the modding screen doesn't show the multiplicative values (since it only applies to specific enemy types and can't be calculated for a base damage value on the weapon), most new players will end up modding into lower damage values because the information available to them up front while they are modding their weapons doesn't display the end result of the multiplicative values. And, especially at lower levels, it can seem like the multiplicative value mods don't do anything.
    Needless to say, any veteran player will tell you to use the multiplicative value mods, going so far as to even replace additive value mods to slot it in, because the damage calculations behind the scenes will result in dramatically bigger numbers when the shots finally hit.
    Since Palworld uses the player attack stat as a multiplicative damage modifier rather than additive, it no doubt mirrors the exact same issue that has occured in Warframe: not making a noticable difference at a glance in early levels, but once you start getting higher base damage on your weapons, it starts to make a dramatic difference.
    Thanks, I think I'm going to try a Player-only run of Palworld next where I don't catch any pals and this information is incredibly useful. I thought it was busted like the liffmunk effigy catch rates were.

  • @veryrudeguy
    @veryrudeguy 5 місяців тому +1

    Just wondering ... does it affect mining and lumbering?

    • @KrushSG
      @KrushSG  5 місяців тому +1

      I believe any increase in damage helps with mining and lumbering

    • @taxa1569
      @taxa1569 5 місяців тому +2

      Nope. I've tried. It only takes the base weapon damage into account

    • @Duubly
      @Duubly 5 місяців тому

      Vanguard, stronghold strategist, mine foreman, logging foreman. I have 4 gobfins with that exact passive skill setup. I mine and chop wood with the sword super quickly. Don't even need a pickaxe or axe anymore.

  • @Quiczor
    @Quiczor 5 місяців тому +1

    Also a second way to look at the attack stat is an economy booster. I hear people all the time mentioning how they are usually struggling to keep up with gunpowder and bullet production without a sulfur base. But with high attack stat even without using my Pal's to fight it has been super easy to have enough bullets since you use WAY less of them to win fights. Not to mention the durability cost saved with firing less bullets.

    • @simplicit570
      @simplicit570 5 місяців тому

      Digtoise ability at the 3rd tower makes sulfur a breeze. You can grapple or slow walk right back to the teleport after you break them all.

    • @Goremize
      @Goremize 5 місяців тому

      You can farm so much sulfur at the tower.
      but honestly I just buy stacks of 999 bullets

    • @Duubly
      @Duubly 5 місяців тому

      Make an astegon lvl 5 and teach it lightning strike and never worry about sulfur again.
      My crazy ass made astegon lvl 5 and 3 lvl 5 wumpos to boost carry weight. 5th slot is my jetragon to fly around.

    • @ghoulbuster1
      @ghoulbuster1 5 місяців тому

      It's easier to farm money and just buy bullets.

    • @ghoulbuster1
      @ghoulbuster1 5 місяців тому

      @@Duubly Does lighting damage help with mining?

  • @drag0nmancer
    @drag0nmancer 5 місяців тому +1

    peak damage is legendary's + dumping all points into attack + mounted on Chillet and 4 gobfins (all with vanguards) in your party (all condensed), and you can easily be doing 5k+ damage with assault rifles.

  • @SuperJunkyMonky
    @SuperJunkyMonky 5 місяців тому

    ragnahawk gives a 50% dmg boost while riding and adds fire to your attacks, it also goes up pretty significantly with each star

  • @Webberjo
    @Webberjo 5 місяців тому

    Full attack builds are great. I respecced all my points into attack, equipped 2 Attack +2 necklaces, got 4 Vanguard pals, mounted Ragnahawk, ate a cheeseburger and blasted Frostallion with my rocket launcher for 2k damage. The only downside is the low carry weight, your gear alone takes up half your carry capacity.

  • @paneth8466
    @paneth8466 5 місяців тому

    Aww man you used my most hated enemy Math...All I know is I put shotgun to pal face and lots of numbers pop up. I actually thought about doing something like this on one play through and just doing a weapons run. All that breeding though is such a pain. I spent so many days just maxing out a Fireparks just to see what bosses I could off with Huggy Fire and that was just a slog lol

  • @kitsunekage12
    @kitsunekage12 5 місяців тому

    Hi, just as an aside - the elemental conversion partner skills don't actually give you any bonus damage at all, which would explain why you didn't feel any difference there. They *convert* your damage type but do not boost it. There are, however, some mounts which not only convert your attack to their element but also give a flat 50% boost to the attack stat which can be upgraded to 100% boost with condensation. Maraith is one example which converts your attacks to Dark and gives you that attack bonus, but there are a few others too - Chillet is the only one which does this for Dragon element, for instance.
    But yeah so again the reason you didn't notice any extra ground damage from Anubis was because Anubis doesn't actually give bonus damage. If you were to take a mount Pal with full condenser upgrades and the appropriate passive, you could squeeze out an extra 90% damage compared to just having a 10% from Vanguard on your team - especially when considering your mount could just *have* Vanguard, too, which would make it 110% damage from that single Pal in your team.

    • @kitsunekage12
      @kitsunekage12 5 місяців тому

      Huh. I rescind my statement - apparently Anubis *does* give you a 10% boost at max rank. Which is very small and not noticeable in practice for the most part, but it is present. I'd actually thought he didn't give any bonus but the datamines clearly show him, Wixen, and Nox give it.
      That's super weird though.

  • @freethinker77
    @freethinker77 4 місяці тому

    I put 4 into weight capacity, 5 into stamina, and every point after that into health and attack (at an equal ratio). I ended up with 20 points in attack and 20 in health. I play on hard, and it's working like a charm. I can take a hit without being one-shot, and I can also dish out decent damage.

  • @DoctorShroom
    @DoctorShroom 5 місяців тому

    Can you ever reach the point you one shot trees and ore nodes?

  • @natevoid9955
    @natevoid9955 5 місяців тому

    My team is a sweepa with damage passives and all the rest are swee with vanguard, stronghold, motivational leader and logging or mining foreman makes the game crazy easy

  • @imobius_1i98
    @imobius_1i98 5 місяців тому

    I found myself ynta that gives bonus element damg like the hawk gives you a lot more dmg

  • @jilliancrawford7577
    @jilliancrawford7577 5 місяців тому

    I could be wrong, but doesn't Lovander drop a potion that allows you to reset those stat numbers so you can rearrange them?
    Then again, I think this design to not let the human player get too strong is so that the player further customizes with their pals and value what their pals can do. I love that the game gives more agency to the player in battles, but not so much that pals become obsolete.

  • @kamespinosarojas9225
    @kamespinosarojas9225 5 місяців тому

    when i started playing i wanted to focus on my ATK and i read people saying it was only useful to farm rocks and trees faster now i will have to use a potion to put more ATK on.😥

  • @jasonroberson3447
    @jasonroberson3447 5 місяців тому

    wait more importantly, you can stop daedream and dazzi from killing what you're trying to catch? I stopped using them because they kill too often

  • @BradyT918
    @BradyT918 4 місяці тому

    I treated it much like Ark: SE when I first started. Bunch of points into attack damage as that sped up manual gathering of ores and wood, stamina to keep swinging and of course weight to move.
    Obviously pals can mine much faster but for the early levels before you get tier 3+ miners/lumber pals, it helps a ton.

  • @erikwilliam1254
    @erikwilliam1254 4 місяці тому

    I didn't invest much in attack stats till after I got my other stats up a bit.
    It's a royal pain when your inventory leaves you quick to overburden.
    Plus how high stat points give to other stats and so little for attack is easy to see why people don't invest points for it.
    Health I think is 100 per point.
    Stamina is like 10
    Attack is like 2 per point.
    Weight is like 50
    Work speed I think is 50
    I originally wanted to get this game for a dumb reason, but after looking at the other factors for a couple weeks I got the game and it can be addictive.
    I played 9+ hours in one play session.
    Very few games have that effect on me that I just want to keep playing.

  • @crazymanmot
    @crazymanmot 5 місяців тому

    Just as a note: A large part of that 147.5% more damage is from Vanguard and pendant alone (65% almost half of it) from the base 100 attack you get. The other 82.5 comes from the 50 extra attack being multiplied by 1.65.
    So its 25 levels into attack to deal an extra 82.5% damage. Not 147.5% because 65% of that you can get without points into attack, only the passives and the pendant.
    It doesn't change or counter the point he is trying to make, but just to clarify. At 50 points of attack investment (yikes) it isn't like you are dealing 295% extra damage, you will only be at 230% extra.