Hey; I'm glad you enjoyed the video. I'll break down the combo a little bit: The main things that keep the juggle in the air are: using the parry after the first launch to knock them up, and doing the change of stance from operator to punisher (which does a single, quickly recovering, strike). Between the second and third parry in the combo you can see cloud changing back into operator stance so I can do the stance change attack again; which allows the disorder to hit before they land. If you count the two disorder stance changes then there are five stance changes in this combo :) I hope that was explained clearly.
umm....can i ask you one more thing? in what conditions is an enemy can be launched? just small size enemies? or just when they got pressured? or in even normal state they still can be launched? sorry to bother you again. i've been searching in internet, couldn't find the answer. i wonder why there's nobody talk about juggling things in this game tho...
@@DS-ws2eq There is sometimes a condition if you want to juggle an enemy (if it is juggable at all) like being pressured, but a lot of enemies stagger or die far too quickly. The best mob in the game for practising on is during the quest "Chocobo Search" in the Collapsed Expressway during chapter 14. During the quest you fight Trypapolis. When Trypapolis starts dancing interrupt him so that he splits into two and you get a Prototype Trypapolis: this Prototype is the best mob to combo in the game. I suggest setting up your character with as little attack power as possible, and make it so you absorb the aero damage that they cast.
I have been looking for a clip like this for a long time. Great shortcut inputs and executions. It is something I would like to do for my clips in the future. If you check out my clips you will know what I want.
YOU ARE NUTSSSS
I DIDNT EVEN KNOW THIS STUFF WAS POSSIBLE!!!
I love watching tifa break backs like bane
This is madness, amazing video.
@4:52 haha how?! insane Red XIII limit break combo
Good gameplay
Your channel name sound familiar to me...hmmm??? but that is really insane gameplay, god job👍
Great editing. Sick ass gameplay. Huge w
Hi, this is the best ff7r combo i've ever seen. maybe you can show us the tutorial about Cloud juggling just like at 0:16?
Hey; I'm glad you enjoyed the video.
I'll break down the combo a little bit:
The main things that keep the juggle in the air are: using the parry after the first launch to knock them up, and doing the change of stance from operator to punisher (which does a single, quickly recovering, strike).
Between the second and third parry in the combo you can see cloud changing back into operator stance so I can do the stance change attack again; which allows the disorder to hit before they land. If you count the two disorder stance changes then there are five stance changes in this combo :)
I hope that was explained clearly.
@@BahaVII oh wow, thank you very much, mate! definitely i'll learn those religiously.
umm....can i ask you one more thing? in what conditions is an enemy can be launched? just small size enemies? or just when they got pressured? or in even normal state they still can be launched?
sorry to bother you again. i've been searching in internet, couldn't find the answer. i wonder why there's nobody talk about juggling things in this game tho...
@@DS-ws2eq There is sometimes a condition if you want to juggle an enemy (if it is juggable at all) like being pressured, but a lot of enemies stagger or die far too quickly.
The best mob in the game for practising on is during the quest "Chocobo Search" in the Collapsed Expressway during chapter 14. During the quest you fight Trypapolis. When Trypapolis starts dancing interrupt him so that he splits into two and you get a Prototype Trypapolis: this Prototype is the best mob to combo in the game. I suggest setting up your character with as little attack power as possible, and make it so you absorb the aero damage that they cast.
@@BahaVII alright. Thanks for the respons, mate. Have a good day
What are the soundtracks you use?
I have been looking for a clip like this for a long time. Great shortcut inputs and executions. It is something I would like to do for my clips in the future. If you check out my clips you will know what I want.
I'm glad you enjoyed. I'll check out some of your videos. 👍
@@BahaVII thanks. Looks like I have to reset all weapon upgrades so that enemies will not die fast.
@@tboomgaming Yes, absolutely. It would be ideal if there was a mod on PC that kept enemies at full hp; like has been made for other games.
Thank you again. I finally figured this out.
ua-cam.com/video/7Ir9LTqWGII/v-deo.html
Nice job, very cool!