@@adamengelhart5159Microsoft mining simulator might slap actually. The only realistic mining simulator I’ve found is the Gold Rush tv show tie in game ( and I’m not even joking )
Seems realistic, there are stories of car license inspectors who instruct illegal turns or otherwise impede vehicle operation just to see if you correctly object.
Career mode Washington State...had me fly a mission out of the Naval Outlying Landing Field Coupeville MOA Whidbey Island where they practice carrier landings - totally illegal xD At least they did have Xs across the runway as designated not for use LOL
Couple of things that might help you Scott. 1. You can map a button to a control called "Toggle visual aids" or something like that. It will turn the way points and direction guidance arrows on and off so you don't have to keep going into the settings every time you want to do that. 2. It sounds like your flaps control is mapped to the wrong thing. There are about a thousand different ways of controlling the flaps and it sounds like yours is mapped to "100% flaps" or similar instead of "increase flaps".
A big tip from a commercial pilot: always keep your Heading bug on your current heading when in other modes, just in case it does something you're not expecting :)
@@ben_1 i was able to successfully land a cirrus jet into a mini road sized runway with 60kts gusty crosswinds. I mean how tf does the game think that’s a realistic scenario?
I waited 2 years after 2020's launch only because I wanted to save for a new rig to run it. By then, all or most issues were fixed and more features added. I'll get to 2024 eventually. I'm still enjoying all the stable operation of 2020.
Private Pilot here. . . Way back when I was starting out in the late 1990s. . . If you could land Flight Simulator, you could do it in an airplane. . . Especially ay Meigs Field
the best thing for Career (it generally works) is to turn off AI crew, and put the insurance for company aircraft to the minimum , the biggest bug , is you get charged insurance on a daily basis even if you don't play, but you don't get all the AI passive income for those days
The last MS Flight Simulator I bought was X....from way back in 2006. It's been a few years but I'm glad to see they actually gamified the flight sim space and gave purpose to those flights. 2020 just seemed like the Find My House edition, which is why I never bought it. I was intrigued by the addons one of my friends started playing with that added cargo hauling to the game (he also got into the player run ATC networks as well). And now that MS added it to the game itself...I definitely am planning to pick it up. Gives the people like me, who aren't quite so into the pure simulation part, something to do.
I'm not a pilot, but in my experience, even the very old versions of Flight Simulator (from the 90's to the early 2000's) would help you know where you are. When flying into Chicago one time, I could easily recognize all the major landmarks that were in the simulator. It felt pretty surreal to look out the window and know where we were in the sky.
Used MSFS to keep my chops up during instrument rating training. Less slip back of skills between flights if you fly approaches between lessons in real life. I think it’s a solid training tool if used with standard operations procedures and checklists
@@Crazyclay78YT I don't know. I was just looking at the airfoil. My first thought was just that the footage was running in reverse, but then I looked at the main rotor and it's doing what it should. :)
I have my PPL now for 10 years and was also flying instrument. Unfortunately I had a bad car accident this year with a broken neck and I became paralyzed. I think this new FS is what I’m going to buy for myself for Christmas 😊
I'm so sorry to hear about that. I do hope that MSFS 2024 brings you joy that may have been missing since your accident. Just a heads up, though, that it has a LOT of bugs. Some very obvious ones, too that make you wonder how they launched with them. I'm only saying this to set expectations so you're not disappointed. Also, if you're new to MSFS and you want to buy some addons, just also beware that there are very good developers out there (this is not an exhaustive list and the definition of "good" is subjective: A2A, Drzewiecki Design, Flightbeam, iniBuilds/iniScene, PMDG, X-Codr Designs, etc.) and there are some very bad developers out there (again, not an exhaustive list and again, the definition of "bad" is subjective: Captain Sim, Deimos, MScenery, MSFSscenerybuilders, Virtualcol, etc.). Microsoft's own in-game Marketplace will not shield you from bad developers, so just be careful to read up before you buy.
@ I do. It’s so flawed but what they do right they’re simply the best at. I know it’s heresy to say but they need to go to a subscription model. The release a broken module to pay for finishing the last five broken modules isn’t working.
I recommend using MSFS with either Vatsim or Pilotedge for real live ATC. It’s great for Instrument training. It really does make irl IFR flights much easier! My first IFR flight was a piece of cake since I’d already flown dozens of sim flights in my area and on all the procedures for my local airports. I basically had all the procedures memorized in my area before even starting training.
career mode is so much fun! i feel like im learning so much more by landing on these random short field runways that is takes me to. its so immersive and im having fun buying all kinds of planes for different jobs!
@@gabrielandy9272 Are you kidding me, it's a flight sim. Sure I'd want it to look pretty, but not in exchange for choppy performance. And usually, gaming on a lower resolution doesn't mean you even notice that much.
One issue i have with MSFS is that it goes with American practice all over the world, which can be especially noticable with VFR and joining the circuit at uncontrolled aerodromes. I am from New Zealand where we get taught the standard overhead join where we first fly over the field 500ft above circuit altitude, assess the situation, decend to circuit hight on the non traffic side before crossing the upwind threshold and joining downwind. We do not to the 45° join from the traffic side as the sim is so fond of doing.
I like how the Swedish captain welcomes the passengers by telling the temperature in farenheit. I mean, this is a private flight in Sweden, why would you use anything else but celcius?
Using the sim to fly to unfamiliar airports is a great thing. I had to do my long cross country, and I flew my flight log in the sim the night before. Having the visual cues for the top of decent etc was extremely useful.
It’s based on the synthetic vision system offered by the Garmin g1000, and given how long people wait between avionics upgrades I expect there’ll be planes still flying with this in 2050
Thanks for sharing Scott! Been flying MS FS since v4.0, and every version since. Like 2020, we've got some time until the app is usable. Definitely time to upgrade that 3070! I'm also waiting to upgrade to see what the 5000 series is like, but you should consider the 80 or 90 if your budget allows. Costs more, but lets you enjoy the card for a year or two longer compared to the 70 model.
As someone who designs military VR simulators and has had some stick time (17 hours), I would say 2 key factors for having useful stick and rudder training in any simulator are VR (that resolves the famous staring at instruments that sim jocks are known for) and proper force feedback flight controls. The former are easily accessible to the average simmer. The latter...not so much. If you want to replicate real out of trim control forces you need extremely heavy devices with considerable power demands. The control forces would snap the average desktop stick off its base. Also placement of controls in relation to your body is critical. You don't get the same muscle memory putting the stick on the desk as you do between your knees or at the side of your knees, or with the pedals not placed at the same leg angle as in the real aircraft. Finally for emergency procedures, you need a full cockpit of the actual aircraft or you won't develop the muscle memory for it. That's a critical piece because while I can probably get a T-38C started and in the air and back on the ground, I would be very out of my depth if something goes wrong. Most desktop simming just teaches basic principles and helps you get familiar with avionics and navigation. MSFS can do some area familiarization as well better than any other sim. But it isn't going to make you a good pilot on day one.
When you see missing landmarks like the one mentioned in San Francisco it's normally a copyright issue. Apparently it's legal to copyright landmarks and require people to get a license to put your landmark in a game. That's why the Sydney Harbour Bridge was missing from MS Flight Sim 2020 for a long time. The Chrysler building had to be removed from Sony's Spider-Man Miles Morales game for copyright reasons also. Anyway. As a complete novice at flight that could never get a pilots license because of vision issues I really love MS Flight Sim 2024, even if it does need a few patches to fix some bugs.
That’s really great to see, thank you Scott But MSFS originally came from a company named sublogic, whose president was Bruce Artwick. I’m back in the day, flight simulator was one of the three programs used almost exclusively to test for IBM PC compatibility. Bruce wrote a fantastic book titled “applied concepts in microcomputer graphics“ in which he teaches everything from coordinate systems to how displays work and how line algorithms work, vector and static matrix displays through plasma panels and LCDs to graphic devices and even shows some of the high-end flight simulators of the mid 80s at companies like Evans and Sutherland. He dives into perspective projection quaternions and blending, through time analysis… It is really a fantastic treat us on computer graphics and to end and under 400 pages and it’s really excellently written. If you can’t find a copy let me know and I will loan you mine. But for anyone who has an interest in computer graphics and software and flight simulators, this is the book for you!
@ amazing amount of graphics and tech on a couple of floppies! And what they squeezed out of that hardware is nothing short of incredible! Thanks for sharing!
I used to tell students even in the late 90's, MSFS is not bad as a procedures trainer, but don't rely on it. I also used it to fly through a lot of stuff and do things that may or may not be possible (like put F-15's on our 2800' grass airstrip).
The main feature I'm looking for in the 5000 graphics card series is for it to make the price of the 4000 series more affordable! Thank you for the FS 2024 review Scott. I'll be sticking with my 40th Anniversary edition though.
Career Mode is going to need a lot of TLC before it can be considered "stable". Before you can start flying the various specializations, there is an initial flight for that specialization you must complete. The mandatory flights are supposed to have milquetoast weather, but the Medium Cargo flight I tried today had a Cessna Grand Caravan delivering to a Japanese volcanic island and the winds were directly across the runway @ 49 knots. Once you get this flight under your belt, all the others of the same type unlock and you can see beforehand the winds at the destinations, so you can skip the ones that will kill you before you even accept them. But the mandatory flights don't report the weather because they're supposed to be light winds and no icing regardless of what the real weather at the airport is showing. The next patch due out next week (maybe) is supposed to do something with the winds in Career Mode. Hopefully it will quash 49 knot crosswinds.
P.S. I checked online, and 40+ knot winds across the runway really were the winds at that airport around that time. So there's noting wrong with LIVE weather in the game. But the pacified weather that's supposed to be set for these required flights isn't happening.
barely bothered with flight sims, I was never terribly interested unless I could see stuff I recognized. then 2020 dropped. I thought it might be fun, would fly simple stuff, like a bi plane, the ground detail was so good I was able to follow railway lines to fly myself to my house from the city and other various locations, was fun. got more involved... ended up learning things like the old DC-6 and the 737. Never in my life would I have thought I would have enjoyed learning, flying and appreciating, an airliner, 30,000 feet over the Australian desert, sun JUST starting to peek over the horizon, the sim is gorgeous. Appreciate what they did with these sims, as soon as i can afford it, I'll have 2024 in my steam account as well.
Tbh, the framerate thing can be fixed with optimising the settings, out of the box it’s a lag-fest on densely populated areas. For example over Las Vegas I was getting a whopping 2fps on a 3080, 7950x at 1440p, after tweaking some setting by watching a couple of UA-cam videos, I’m up to 60-90fps in the same location.
yeah on my 3070ti 7800x3d at 1440p at first when i would do landings, i would get like 10fps and it would be impossible to control the plane properly, but now after tweaking i dont have many drops, if at all; idk i havent really noticed at least lmao
3:06 I suppose the reason for the predilection towards left-turn patterns come from all the aerodynamic quibbles that make it easier for a single-propellor airplane to turn left than right. Same reason the control tower (the 'island') of aircraft carriers get placed on the starboard side of the ship because gunning the throttle after a landing abort naturally kicks the airplane off to the left.
2020 is still one of the buggiest games I've ever played and it is definitely not fixed. I still have most of the same issues your seeing in 2024. So in my humble opinion we have to just accept they will not complete games and just move on. No thank you. Great video! Very informative!
At least you managed to complete an IFR flight using the G1000... in MSFS2020, I never did because the G1000 would always wig out in some weird way. I used to be a CFII instructing on the G1000 so it's not like I don't know what I'm doing. It seems like they must have fixed most of the bugs I encountered, but it's kind of sad to see it still seems to have navaid database issues that would make truly realistic flights impossible. Anyway, like you said, as an MSFS2020 owner I'll eventually upgrade, but I'm not in a big rush.
I'm level 60 in career mode. The bugs are numerous and persistent. My love of flying has kept me playing or I would have given up long ago. Some mission types I just don't play at all because they're so bugged they end up ruining my pilot reputation every single time.
Scott, there is an MSFS addon coming out from a team called TerraBuilder that is modeling Launch Complex 39 at Kennedy Space Center, FL. Enormous amount of detail, and I believe that if you change the time in the sim into the past, you'll see a Saturn Vs and space shuttles not only on the pad but in the VAB. (Don't know about other rockets like Mercury, etc.) The developer has been extremely responsive. Someone said in the MSFS forums, there should be some alligators, and a few days later, the developer screenshotted some alligators in the scenery! It hasn't been released yet, but I would love to see what your thoughts are when this thing comes out.
MSFS2020 in VR makes you never want to go back to pancake mode. It is absolutely worth it. Get yourself a good used Rift S to try it out, it does not demand a monster rig and uses Displayport for compression free input, which somewhat helps with the ( in comparison to newer headsets ) low resolution. For first tryout, its perfect.
Ha! I also chose Gnoss because it's in such a good location and immediately was like "this is not the correct pattern" because I always see the planes flying their patterns over the delta as I drive by.
2024 actually runs smoother and with better visuals than 2020 already. Stability started out rough, but has already improved a ton. Lots of bugs remain, and those will continue to be dealt with over time, but 2024 is already a great experience and will only get better. Career mode is a game changer, and gives you more to do than 2020 ever did.
You cannot perceive individual frames at 20fpm. Every Hollywood movie is 24 frames per second. It is really only an issue for competition arcade shooter games. Where players are trying to pick out individual pixels to target faster than the competition. 3070s often run other 4K games closer to 40fps. I suspect this is not well optimized.
@@Triple_J.1 FPM? also, yes, you definitely can see the individual frames. especially when you have a high refresh rate monitor. and know how smooth 144 feels
@@pashabiceps95 I'm speaking out of practical hands-on experience here. 45fps on 4K resolution and 110 on 2K. Same exact settings, I only changed the resolution.
It mirrors real life training, a bit, it's a little hint of the real thing really. And apparently you can not skip the training? And that turn into a mountain is hilarious. :)
You're actually luckier than me with airport traffic patterns. I had a mission, where they had me take off, and land, on a runway that was too short for the plane I had to use. Not only that, but the runway has almost exclusive access from one side, as the other side has mountains surrounding you. Yet, the "simulator" made me take off and land according to wind directions. This led to the markers being inside of the mountain entirely, and the runway was already just barely long enough to land with the plane. Then to add to that, rocks are scattered throughout the runway itself. Also, if you are into helicopters, which I like the most, the sim is a double edged sword as of right now. Helicopter physics, while not perfect by any means, are considerably better than 2020. The problem though, is that there are a lot of bugs in those physics. The biggest one right now, is ground-effect, particularly on raised platforms. The moment your heli gets above a raised platform, such as a rooftop heli-pad, your helicopter is sent upwards like a cannon, the helicopter also tends to start flipping itself pretty wildly at the same time. I'm flying the R66 most of the time, so I'm not sure how exaggerated the effect is on other helis, but it makes rooftop heli-pads nearly unusable for most people. All of that being said, if the game gets updated and fixed consistently, I think it'll be outstanding. I doubt they'll fix everything, considering it still has some of the bugs I noticed in 2020, despite being an almost entirely revamped sim. Assuming they release regular updates/fixes, I think about a half-year to a year from now, the decision between 2020 to 2024 will probably be based on your internet connection. As bad as the launch has been so far, I'm hoping it gets better, because I see a lot of potential in it, particularly in the more 'exotic' aircraft, like helicopters, gliders, exotic planes, etc...
MSFS 2024 is also available on xbox cloud gaming, so you can play it from any browser on win/mac/linux for ~20$/month. i play on mac with a bluetooth controller. it's a really good experience, graphics are good, no input latency. i've been playing career mode and it's really fun. even getting a logi joystick for it in a few days!
If I remember correctly, the 22 and 22T both also have 78 KIAS approach speeds as well. Being in Atlanta in a very heavy traffic environment, I would typically fly faster, though. They both do well well bleeding off speed after DA and full flaps.
For $70 being the lowest price I expect silky smooth experience without any noticable bugs and all the promised features available. Is this game at that state as of now? Apparently not according to reviews and Scott here, but how about MSFS2020? I haven't played either one of those, I'm still flying FSX. I don't want to buy the newest model just because it's the newest model. If the old one is better, then I choose that.
Honestly, if you want to get even mildly serious with simming, the base price of the sim itself is the smallest expense. All of the proper control hardware and 3rd party addons for a decent experience add an order of magnitude to the cost.
I've flown planes with my dad a few times, and I've spent some time in 2020/2024, but I'm far from being a pilot. It was nice to see an actual pilot talk through an ILS approach, instead of a gamer messing around.
Back when my dad was alive he would try his best attempting to land large airliners fully on auto-pilot. Most of the time the auto-pilot landed but way off the runway. Probably just a software issue. I then would attempt manual landing and was successful every time. His manual landing skills were nowhere near as good, probably because I've been a gaming-addict since I was 7 years old. I still use his Logitech Freedom 2.4 wireless joystick. The rubber parts have become a bit sticky after 20 years, but it's a lovely joystick.
I’ve been practicing flying the Darkstar in it, so yes, I would say it has real world applications. On a serious note, I would like to see a video about how high a scramjet could potentially fly, speed limits, altitude limits, etc.
When I was just starting out flight simming in MSFS 2020, I had the HUD enabled that showed traffic pattern and final approach track and used the built-in ATC. The auto-generated traffic pattern always gave me trouble around terrain-I've had way too many patterns and approaches that would have me skimming the tops of trees as I crest a hill, or that had the HUD literally tell me to dig through the ground, because it was using the wrong pattern direction or telling me to land on a runway never used for landing. That can be worked around if, like, you learn that it's bad, you gain more experience and stop relying on built-in aids like that-you can just disable them. I'm disappointed to hear that 2024 hasn't improved that *and* is using it as part of the mandatory path in Career Mode.
Love your Scott Manley avatar there, Scott 😂. Yeah I like the new features, the fact that you can walk around and all that, but there's a lot of things broken in the game. I haven't even figured out how to fix the fact that the tablet blocks half the window in the DA62 for example. We do seem to have a much better controls binding system this time around, hopefully that makes things easier for you. Planes seem to feel MUCH better on the ground on takeoff and landing. What's weird about the traffic patterns is that the game seems to have access to the charts for a lot of airports and traffic patters seem to be in the meta data. So it's strange the campaign mode doesn't use any of that data. When I tried to do my instrument flight test in the game, I loaded in flying randomly over the atlantic ocean in a C172 while my track was was in the southwest united states. Even super basic things like setting a fuel amount and weight/balance doesn't work half the time and forces me to restart the game. Using time acceleration sets my throttle to 100% for some reason which makes it extremely difficult to use. What I don't understand is why they released it in this state? It's not like everyone was dying for a new sim with 2020 still very active with tons of 3rd party development still happening. Why didn't they just let it cook for a little while longer and release it in a state where basic parts of the game were rock solid? P.S. I see you have the little airplane in your GPS. I never get passed the grey "initializing" dot you get before it finds all the satellites. Is there a step I'm missing?
Yup, I have not "upgraded" to 2024 because like you I have a bunch of custom built and configured button boxes to give me physical controls for Garmin's, MCP's, etc... and I don't want to spend the next month remapping all of them. I'm not at all interested in the gamey aspects of 2024 such as creepy animated people or AI speech and the improvements in the terrain rendering seem to be minimal. Is the 13,000 foot Mauna Loa crater still going to be a dense forest despite the fact that there are no trees on Hawaii over 8,000 feet?
I have been flying MSFS since the late '90s the last one I bought was 2003. Although I have several hours on FSX. Xplane has always been vastly better physics. Navigation. Automation. Traffic and controllers. Etc. I wrote this one and 2020 and X off before they were released, based on my past experience Microsoft always markets the things people want to see but they cannot actually deliver on.
Hi Scott. I've had 2020 for a couple of years. I'm looking forward to getting 2024 but as you suggested I'm waiting a few weeks until the major bugs are fixed. Will have it in time for the Christmas break.
I've been using it to practice procedures and checklists that my local flight school uses and it's fantastic for that. Most of the problems don't seem to effect what's required for legitimate practice and the flight models feel pretty nice depending on the aircraft. I do hear, as was mentioned in the video, some IFR and approach data is buggy but I assume it will be patched before too long.
Scott (hello from the land of KSTS), you should set your game resolution lower, perhaps to 1440, and turn on DLSS upscaling, all within the sim's graphics settings. You won't notice a resolution downgrade but you'll benefit from much better frame rates. Cheers!
Career mode Washington State...had me fly a mission out of the Naval Outlying Landing Field Coupeville MOA Whidbey Island where they practice carrier landings - totally illegal xD At least they did have Xs across the runway as designated not for use LOL
I was reassigning controls repeatedly. They weren’t saving between sessions. I got tired of fighting the sim and went back to 2020. I’ll wait a few months for MS to clean it up.
Dat SF and Alcatraz fly over in a jet, with view from cockpit. I saw something similar in the intro of one particular game, though with AA cannons and explosions
It was 3 years before I felt msfs2020 (in VR)could be loaded up hassle free so I could start flying, in my mid-spec PC. So for now, I'm holding out, and trying out the X-Plane demo as well continuing with MSFS2020. Life is too short to be someone else's Beta tester!
I only have a few flights under by belt, but one cross country to Sedona. I loved the MSFS2020 flight training at that airport. Ironically, landing practice and pattern work is forbidden due to noise abatement
There is a button to toggle on/off POIs and visual aids while flying, so I use that to turn them on when needed, then keep them off for when they are not needed.
"and fly safe!"... said as he lands on the Golden Gate bridge, and falls off the side 🤣
That's safer than reroute to SJC ... usually.
He did say "fly safe" not "land safe"
Scott does a Jingles landing!
Also why is that part of the game so unrealistic…if you land on a road and hit a car your plane should break apart…and maybe catch on fire
@@mellamodiego8458I think post 9/11 they made it a point to NOT have realistic crashes.
"Did that clip through a box truck? Oh, never mind, it just clipped through a couple railings and fell off the bridge" :D
Speaking of 'clip'; being Microsoft, could those floating blue guide-brackets have a Clippy option? 📎 🛩 📎
No point checking for collisions with those in 99.9% of flights. (Also, collisions with moving actors can get really wonky.)
@@-danR "It looks like your flying for the first time. Would you like to get help?"
"It looks like you're trying to go into a mountain. Would you like to download Microsoft Mining Simulator for only $59.99?"
@@adamengelhart5159Microsoft mining simulator might slap actually. The only realistic mining simulator I’ve found is the Gold Rush tv show tie in game ( and I’m not even joking )
Plot twist: The virtual instructor instructs you to fly over mountains so they can get your license yoinked as soon as you land.
Seems realistic, there are stories of car license inspectors who instruct illegal turns or otherwise impede vehicle operation just to see if you correctly object.
Is there a module in the program where you get to argue with the FAA (or whoever) about getting your license yanked? ;^)
Career mode Washington State...had me fly a mission out of the Naval Outlying Landing Field Coupeville MOA Whidbey Island where they practice carrier landings - totally illegal xD At least they did have Xs across the runway as designated not for use LOL
Double plot twist: The virtual instructor instructs to fly over mountains so they can see your aviation behavior under less than ideal conditions.
12:48 I would love to see a video on how you managed to build your own Garmin autopilot flight simulation hardware using Arduino and 3D printing!
Seconded! 😅
UP!
Agreed
Same
Speed of travel down Market Street (not accounting for traffic):
Walking: 2.41 kt
SF Muni: 7.20 kt
BART: 9.68 kt
Car: 17.4 kt
*Scott Manley: 429 kt*
Couple of things that might help you Scott.
1. You can map a button to a control called "Toggle visual aids" or something like that. It will turn the way points and direction guidance arrows on and off so you don't have to keep going into the settings every time you want to do that.
2. It sounds like your flaps control is mapped to the wrong thing. There are about a thousand different ways of controlling the flaps and it sounds like yours is mapped to "100% flaps" or similar instead of "increase flaps".
Nope only in the SR22 flaps are bugged
It's a bug
When you only have flaps 0 and flaps 40 :D
A big tip from a commercial pilot: always keep your Heading bug on your current heading when in other modes, just in case it does something you're not expecting :)
Loved the Golden Gate Bridge "landing" at the end
I'm not a pilot, I never want to be a pilot, I just want to tour the world and MSFS2024 is GREAT for that, Thanks Scott!
Take off at this airport in a mountain valley and climb 10000 feets in the span of half a mile to clear this mountain with your 172 please
exactly lmfao. Did they use AI to create these missions or some shit?
@@quistador7 Not AI, but they are all auto-generated yes. That is obvious
It recently wanted me to cruise at 14000ft for a cargo mission. With a 172.
@@ben_1 i was able to successfully land a cirrus jet into a mini road sized runway with 60kts gusty crosswinds. I mean how tf does the game think that’s a realistic scenario?
Easily possible with the Cessna 172 JATO mod. Only $19.99 (Black Friday sale price).
Scott: "fly safe!"
ALSO SCOTT: *_(yeets self to the sea at the end)_*
I waited 2 years after 2020's launch only because I wanted to save for a new rig to run it. By then, all or most issues were fixed and more features added. I'll get to 2024 eventually. I'm still enjoying all the stable operation of 2020.
Private Pilot here. . . Way back when I was starting out in the late 1990s. . . If you could land Flight Simulator, you could do it in an airplane. . . Especially ay Meigs Field
I had so, so many showstopping bugs in career that it kinda put me off a little.
the best thing for Career (it generally works) is to turn off AI crew, and put the insurance for company aircraft to the minimum , the biggest bug , is you get charged insurance on a daily basis even if you don't play, but you don't get all the AI passive income for those days
I love having to take off from someone’s back yard in the Cessna just to be told I enter the taxiway without clearance, WHAT TAXIWAY!?
that game is absolutely a hard pass for me lol
I like how there's howering planes and a van ripping through one @ 2:45
Star Citizen landing gear cameo
The last MS Flight Simulator I bought was X....from way back in 2006. It's been a few years but I'm glad to see they actually gamified the flight sim space and gave purpose to those flights. 2020 just seemed like the Find My House edition, which is why I never bought it. I was intrigued by the addons one of my friends started playing with that added cargo hauling to the game (he also got into the player run ATC networks as well). And now that MS added it to the game itself...I definitely am planning to pick it up. Gives the people like me, who aren't quite so into the pure simulation part, something to do.
I'm not a pilot, but in my experience, even the very old versions of Flight Simulator (from the 90's to the early 2000's) would help you know where you are. When flying into Chicago one time, I could easily recognize all the major landmarks that were in the simulator. It felt pretty surreal to look out the window and know where we were in the sky.
Used MSFS to keep my chops up during instrument rating training. Less slip back of skills between flights if you fly approaches between lessons in real life. I think it’s a solid training tool if used with standard operations procedures and checklists
0:30 "While lots of pilots value realistic simulation of their aircraft..."
[tail rotor turns the wrong direction]
oh wait yeah, isnt it supposed to be the bottom spins toward the front (CCW)
@@Crazyclay78YT I don't know. I was just looking at the airfoil. My first thought was just that the footage was running in reverse, but then I looked at the main rotor and it's doing what it should. :)
@@somerandomnification oh, yeah that too lmao, wow thats weird 😂😂
I fly a SR-22T!
Dad, is that like a SR-71?
Errrr...
If only…. Heck I’d be happy if a SR-22 was 1/3 the speed of SR-71
@@scottmanley You obviously can't expect 1/3 the speed. But if it doesn't do at least 30.99%, you should demand a refund for false advertising...
I have my PPL now for 10 years and was also flying instrument. Unfortunately I had a bad car accident this year with a broken neck and I became paralyzed. I think this new FS is what I’m going to buy for myself for Christmas 😊
Happy Christmas have a better new year.
I recommend also getting a VR headset. Have fun!
I'm so sorry to hear about that. I do hope that MSFS 2024 brings you joy that may have been missing since your accident.
Just a heads up, though, that it has a LOT of bugs. Some very obvious ones, too that make you wonder how they launched with them. I'm only saying this to set expectations so you're not disappointed.
Also, if you're new to MSFS and you want to buy some addons, just also beware that there are very good developers out there (this is not an exhaustive list and the definition of "good" is subjective: A2A, Drzewiecki Design, Flightbeam, iniBuilds/iniScene, PMDG, X-Codr Designs, etc.) and there are some very bad developers out there (again, not an exhaustive list and again, the definition of "bad" is subjective: Captain Sim, Deimos, MScenery, MSFSscenerybuilders, Virtualcol, etc.). Microsoft's own in-game Marketplace will not shield you from bad developers, so just be careful to read up before you buy.
The ending roll off the Golden Gate Bridge at the end made me chuckle. Good review.
I loved practicing my real world IFR approaches in 2020. Looking forward to seeing 24 improve. DCS is my go to though.
Do you use Vatsim or Pilotedge? Having live ATC makes a big difference when training. I highly recommend them:)
Don't you wish DCS had a competitor? DCS is my favorite also, but wouldn't it be awesome if there was a whole now combat flight sim?
@ I do. It’s so flawed but what they do right they’re simply the best at. I know it’s heresy to say but they need to go to a subscription model. The release a broken module to pay for finishing the last five broken modules isn’t working.
I recommend using MSFS with either Vatsim or Pilotedge for real live ATC. It’s great for Instrument training. It really does make irl IFR flights much easier!
My first IFR flight was a piece of cake since I’d already flown dozens of sim flights in my area and on all the procedures for my local airports. I basically had all the procedures memorized in my area before even starting training.
career mode is so much fun! i feel like im learning so much more by landing on these random short field runways that is takes me to. its so immersive and im having fun buying all kinds of planes for different jobs!
The fps are terrible, try running at lower resolution or turn on dlss, upscaling toward 4k.
not worth losing graphical quality
i think it's just his recording because it was the same in his menus
@@gabrielandy9272yes it is dude the video looks terrible. It's insanely choppy.
@@gabrielandy9272 Are you kidding me, it's a flight sim. Sure I'd want it to look pretty, but not in exchange for choppy performance. And usually, gaming on a lower resolution doesn't mean you even notice that much.
The last time I played MSFS was in like 1995. This looks FANTASTIC to me! 🤷♂️
I grew up in Novato. (I'm 65 now) That's pretty damn cool, man. Thanks for all you do!
One issue i have with MSFS is that it goes with American practice all over the world, which can be especially noticable with VFR and joining the circuit at uncontrolled aerodromes. I am from New Zealand where we get taught the standard overhead join where we first fly over the field 500ft above circuit altitude, assess the situation, decend to circuit hight on the non traffic side before crossing the upwind threshold and joining downwind. We do not to the 45° join from the traffic side as the sim is so fond of doing.
I like how the Swedish captain welcomes the passengers by telling the temperature in farenheit. I mean, this is a private flight in Sweden, why would you use anything else but celcius?
Using the sim to fly to unfamiliar airports is a great thing. I had to do my long cross country, and I flew my flight log in the sim the night before. Having the visual cues for the top of decent etc was extremely useful.
I’m still on 2020 until 2024 is stable and happy. Not sure all the hassle is worth it right now.
I was training at home in 1993 with Microsoft flight sim 5.0
It was a massive benefit.
The left display at 7:05 reminds me of FS5. Maybe for FS2050 the in-cockpit virtual terrain will be FS2024?
It’s based on the synthetic vision system offered by the Garmin g1000, and given how long people wait between avionics upgrades I expect there’ll be planes still flying with this in 2050
Thanks for sharing Scott! Been flying MS FS since v4.0, and every version since. Like 2020, we've got some time until the app is usable. Definitely time to upgrade that 3070! I'm also waiting to upgrade to see what the 5000 series is like, but you should consider the 80 or 90 if your budget allows. Costs more, but lets you enjoy the card for a year or two longer compared to the 70 model.
As someone who designs military VR simulators and has had some stick time (17 hours), I would say 2 key factors for having useful stick and rudder training in any simulator are VR (that resolves the famous staring at instruments that sim jocks are known for) and proper force feedback flight controls. The former are easily accessible to the average simmer. The latter...not so much. If you want to replicate real out of trim control forces you need extremely heavy devices with considerable power demands. The control forces would snap the average desktop stick off its base.
Also placement of controls in relation to your body is critical. You don't get the same muscle memory putting the stick on the desk as you do between your knees or at the side of your knees, or with the pedals not placed at the same leg angle as in the real aircraft.
Finally for emergency procedures, you need a full cockpit of the actual aircraft or you won't develop the muscle memory for it. That's a critical piece because while I can probably get a T-38C started and in the air and back on the ground, I would be very out of my depth if something goes wrong.
Most desktop simming just teaches basic principles and helps you get familiar with avionics and navigation. MSFS can do some area familiarization as well better than any other sim. But it isn't going to make you a good pilot on day one.
When you see missing landmarks like the one mentioned in San Francisco it's normally a copyright issue. Apparently it's legal to copyright landmarks and require people to get a license to put your landmark in a game. That's why the Sydney Harbour Bridge was missing from MS Flight Sim 2020 for a long time. The Chrysler building had to be removed from Sony's Spider-Man Miles Morales game for copyright reasons also.
Anyway. As a complete novice at flight that could never get a pilots license because of vision issues I really love MS Flight Sim 2024, even if it does need a few patches to fix some bugs.
That’s really great to see, thank you Scott
But MSFS originally came from a company named sublogic, whose president was Bruce Artwick. I’m back in the day, flight simulator was one of the three programs used almost exclusively to test for IBM PC compatibility.
Bruce wrote a fantastic book titled “applied concepts in microcomputer graphics“ in which he teaches everything from coordinate systems to how displays work and how line algorithms work, vector and static matrix displays through plasma panels and LCDs to graphic devices and even shows some of the high-end flight simulators of the mid 80s at companies like Evans and Sutherland. He dives into perspective projection quaternions and blending, through time analysis… It is really a fantastic treat us on computer graphics and to end and under 400 pages and it’s really excellently written. If you can’t find a copy let me know and I will loan you mine.
But for anyone who has an interest in computer graphics and software and flight simulators, this is the book for you!
Memories ... I still have that Bruce Artwick 5.25" floppy somewhere. I paid $50 for it at Radio Shack. That was a lot of money in 1982.
@ amazing amount of graphics and tech on a couple of floppies! And what they squeezed out of that hardware is nothing short of incredible! Thanks for sharing!
Jingles landing! IYKYK
The one on the bridge, that is.
I used to tell students even in the late 90's, MSFS is not bad as a procedures trainer, but don't rely on it. I also used it to fly through a lot of stuff and do things that may or may not be possible (like put F-15's on our 2800' grass airstrip).
The main feature I'm looking for in the 5000 graphics card series is for it to make the price of the 4000 series more affordable! Thank you for the FS 2024 review Scott. I'll be sticking with my 40th Anniversary edition though.
Career Mode is going to need a lot of TLC before it can be considered "stable". Before you can start flying the various specializations, there is an initial flight for that specialization you must complete. The mandatory flights are supposed to have milquetoast weather, but the Medium Cargo flight I tried today had a Cessna Grand Caravan delivering to a Japanese volcanic island and the winds were directly across the runway @ 49 knots. Once you get this flight under your belt, all the others of the same type unlock and you can see beforehand the winds at the destinations, so you can skip the ones that will kill you before you even accept them. But the mandatory flights don't report the weather because they're supposed to be light winds and no icing regardless of what the real weather at the airport is showing. The next patch due out next week (maybe) is supposed to do something with the winds in Career Mode. Hopefully it will quash 49 knot crosswinds.
I was already swearing at the CPL test this week due to the winds, seems like I'm in for more fun
P.S. I checked online, and 40+ knot winds across the runway really were the winds at that airport around that time. So there's noting wrong with LIVE weather in the game. But the pacified weather that's supposed to be set for these required flights isn't happening.
barely bothered with flight sims, I was never terribly interested unless I could see stuff I recognized. then 2020 dropped. I thought it might be fun, would fly simple stuff, like a bi plane, the ground detail was so good I was able to follow railway lines to fly myself to my house from the city and other various locations, was fun. got more involved... ended up learning things like the old DC-6 and the 737. Never in my life would I have thought I would have enjoyed learning, flying and appreciating, an airliner, 30,000 feet over the Australian desert, sun JUST starting to peek over the horizon, the sim is gorgeous. Appreciate what they did with these sims, as soon as i can afford it, I'll have 2024 in my steam account as well.
Tbh, the framerate thing can be fixed with optimising the settings, out of the box it’s a lag-fest on densely populated areas. For example over Las Vegas I was getting a whopping 2fps on a 3080, 7950x at 1440p, after tweaking some setting by watching a couple of UA-cam videos, I’m up to 60-90fps in the same location.
yeah on my 3070ti 7800x3d at 1440p at first when i would do landings, i would get like 10fps and it would be impossible to control the plane properly, but now after tweaking i dont have many drops, if at all; idk i havent really noticed at least lmao
3:06 I suppose the reason for the predilection towards left-turn patterns come from all the aerodynamic quibbles that make it easier for a single-propellor airplane to turn left than right. Same reason the control tower (the 'island') of aircraft carriers get placed on the starboard side of the ship because gunning the throttle after a landing abort naturally kicks the airplane off to the left.
This mouse cursor in the middle is driving me nuts 😅
I believe I can fly.
I believe i can touch the sky
I think about it every night and day
spread my wings and fly away
2020 is still one of the buggiest games I've ever played and it is definitely not fixed. I still have most of the same issues your seeing in 2024. So in my humble opinion we have to just accept they will not complete games and just move on. No thank you. Great video! Very informative!
Tail rotor spins backwards lol
"The ships hung in the sky in much the same way that bricks don't" popped into my head while watching this for some reason.
At least you managed to complete an IFR flight using the G1000... in MSFS2020, I never did because the G1000 would always wig out in some weird way. I used to be a CFII instructing on the G1000 so it's not like I don't know what I'm doing. It seems like they must have fixed most of the bugs I encountered, but it's kind of sad to see it still seems to have navaid database issues that would make truly realistic flights impossible. Anyway, like you said, as an MSFS2020 owner I'll eventually upgrade, but I'm not in a big rush.
That was an 'excellent' landing in the Cirrus as the aircraft can be used again 😉
I'm level 60 in career mode. The bugs are numerous and persistent. My love of flying has kept me playing or I would have given up long ago.
Some mission types I just don't play at all because they're so bugged they end up ruining my pilot reputation every single time.
Scott, there is an MSFS addon coming out from a team called TerraBuilder that is modeling Launch Complex 39 at Kennedy Space Center, FL. Enormous amount of detail, and I believe that if you change the time in the sim into the past, you'll see a Saturn Vs and space shuttles not only on the pad but in the VAB. (Don't know about other rockets like Mercury, etc.) The developer has been extremely responsive. Someone said in the MSFS forums, there should be some alligators, and a few days later, the developer screenshotted some alligators in the scenery! It hasn't been released yet, but I would love to see what your thoughts are when this thing comes out.
MSFS2020 in VR makes you never want to go back to pancake mode. It is absolutely worth it. Get yourself a good used Rift S to try it out, it does not demand a monster rig and uses Displayport for compression free input, which somewhat helps with the ( in comparison to newer headsets ) low resolution.
For first tryout, its perfect.
There is a company working on a space sim addon based on NASA code. They put many years of work into it already, excited for that.
Ha! I also chose Gnoss because it's in such a good location and immediately was like "this is not the correct pattern" because I always see the planes flying their patterns over the delta as I drive by.
2024 actually runs smoother and with better visuals than 2020 already. Stability started out rough, but has already improved a ton. Lots of bugs remain, and those will continue to be dealt with over time, but 2024 is already a great experience and will only get better. Career mode is a game changer, and gives you more to do than 2020 ever did.
~20fps footage is very hard to watch, I got dizzy. Even my 4080 can't run 4K smoothly, that's insane. Switching to 2K triples your fps.
i think thats just his recording but idk
Just enable frame generation, and 4k with dlss will be better then 2k
You cannot perceive individual frames at 20fpm.
Every Hollywood movie is 24 frames per second.
It is really only an issue for competition arcade shooter games. Where players are trying to pick out individual pixels to target faster than the competition.
3070s often run other 4K games closer to 40fps. I suspect this is not well optimized.
@@Triple_J.1 FPM? also, yes, you definitely can see the individual frames. especially when you have a high refresh rate monitor. and know how smooth 144 feels
@@pashabiceps95 I'm speaking out of practical hands-on experience here. 45fps on 4K resolution and 110 on 2K. Same exact settings, I only changed the resolution.
TBH this should have been an engine update to 2020 and then the missions as a DLC this was crazy to make it a whole new game so soon.
I've had a look at the FAA steps and even if it's not specifically forbidden, landing on the Golden Gate Bridge is not a standard procedure.
Navigraph has AIRAC cycle updates for MSFS that may fix the missing waypoints, navaids, and beacons.
It mirrors real life training, a bit, it's a little hint of the real thing really. And apparently you can not skip the training? And that turn into a mountain is hilarious. :)
Would like to hear more about your 3d printed autopilot setup…. Self designed? What filament? Designs shared?
right, if i could get an arduino or something and hook up a couple buttons/potentiometers, that would be pretty sick
You're actually luckier than me with airport traffic patterns. I had a mission, where they had me take off, and land, on a runway that was too short for the plane I had to use. Not only that, but the runway has almost exclusive access from one side, as the other side has mountains surrounding you. Yet, the "simulator" made me take off and land according to wind directions. This led to the markers being inside of the mountain entirely, and the runway was already just barely long enough to land with the plane. Then to add to that, rocks are scattered throughout the runway itself.
Also, if you are into helicopters, which I like the most, the sim is a double edged sword as of right now. Helicopter physics, while not perfect by any means, are considerably better than 2020. The problem though, is that there are a lot of bugs in those physics. The biggest one right now, is ground-effect, particularly on raised platforms. The moment your heli gets above a raised platform, such as a rooftop heli-pad, your helicopter is sent upwards like a cannon, the helicopter also tends to start flipping itself pretty wildly at the same time. I'm flying the R66 most of the time, so I'm not sure how exaggerated the effect is on other helis, but it makes rooftop heli-pads nearly unusable for most people.
All of that being said, if the game gets updated and fixed consistently, I think it'll be outstanding. I doubt they'll fix everything, considering it still has some of the bugs I noticed in 2020, despite being an almost entirely revamped sim. Assuming they release regular updates/fixes, I think about a half-year to a year from now, the decision between 2020 to 2024 will probably be based on your internet connection. As bad as the launch has been so far, I'm hoping it gets better, because I see a lot of potential in it, particularly in the more 'exotic' aircraft, like helicopters, gliders, exotic planes, etc...
MSFS 2024 is also available on xbox cloud gaming, so you can play it from any browser on win/mac/linux for ~20$/month. i play on mac with a bluetooth controller. it's a really good experience, graphics are good, no input latency. i've been playing career mode and it's really fun. even getting a logi joystick for it in a few days!
This presentation makes me happier than ever that I chose XPlane.
If I remember correctly, the 22 and 22T both also have 78 KIAS approach speeds as well. Being in Atlanta in a very heavy traffic environment, I would typically fly faster, though. They both do well well bleeding off speed after DA and full flaps.
Landing on the GGB was classic.
For $70 being the lowest price I expect silky smooth experience without any noticable bugs and all the promised features available. Is this game at that state as of now? Apparently not according to reviews and Scott here, but how about MSFS2020?
I haven't played either one of those, I'm still flying FSX.
I don't want to buy the newest model just because it's the newest model. If the old one is better, then I choose that.
If you have GPU with DLSS (40xx+) it is better than it has ever been. (All past MSFS with the hardware at the time of release)
Honestly, if you want to get even mildly serious with simming, the base price of the sim itself is the smallest expense. All of the proper control hardware and 3rd party addons for a decent experience add an order of magnitude to the cost.
I've flown planes with my dad a few times, and I've spent some time in 2020/2024, but I'm far from being a pilot. It was nice to see an actual pilot talk through an ILS approach, instead of a gamer messing around.
Back when my dad was alive he would try his best attempting to land large airliners fully on auto-pilot. Most of the time the auto-pilot landed but way off the runway. Probably just a software issue. I then would attempt manual landing and was successful every time. His manual landing skills were nowhere near as good, probably because I've been a gaming-addict since I was 7 years old.
I still use his Logitech Freedom 2.4 wireless joystick. The rubber parts have become a bit sticky after 20 years, but it's a lovely joystick.
I’ve been practicing flying the Darkstar in it, so yes, I would say it has real world applications.
On a serious note, I would like to see a video about how high a scramjet could potentially fly, speed limits, altitude limits, etc.
Love that ending xD
This video is almost perfectly timed!
I now really wanna know what you like better: X-Plane 12 or MSFS 2024??
Don’t forget to set the heading bug on final Scott!
One of the best things with the new sim is the much smaller install size.
Is that a pair of Caravan's hovering above the tarmac in the background at 2:40? I didn't know they could do that...
When I was just starting out flight simming in MSFS 2020, I had the HUD enabled that showed traffic pattern and final approach track and used the built-in ATC. The auto-generated traffic pattern always gave me trouble around terrain-I've had way too many patterns and approaches that would have me skimming the tops of trees as I crest a hill, or that had the HUD literally tell me to dig through the ground, because it was using the wrong pattern direction or telling me to land on a runway never used for landing.
That can be worked around if, like, you learn that it's bad, you gain more experience and stop relying on built-in aids like that-you can just disable them. I'm disappointed to hear that 2024 hasn't improved that *and* is using it as part of the mandatory path in Career Mode.
Getting ready for instrument training - going to go with XPlane.
Love your Scott Manley avatar there, Scott 😂. Yeah I like the new features, the fact that you can walk around and all that, but there's a lot of things broken in the game. I haven't even figured out how to fix the fact that the tablet blocks half the window in the DA62 for example.
We do seem to have a much better controls binding system this time around, hopefully that makes things easier for you.
Planes seem to feel MUCH better on the ground on takeoff and landing.
What's weird about the traffic patterns is that the game seems to have access to the charts for a lot of airports and traffic patters seem to be in the meta data. So it's strange the campaign mode doesn't use any of that data. When I tried to do my instrument flight test in the game, I loaded in flying randomly over the atlantic ocean in a C172 while my track was was in the southwest united states.
Even super basic things like setting a fuel amount and weight/balance doesn't work half the time and forces me to restart the game.
Using time acceleration sets my throttle to 100% for some reason which makes it extremely difficult to use.
What I don't understand is why they released it in this state? It's not like everyone was dying for a new sim with 2020 still very active with tons of 3rd party development still happening. Why didn't they just let it cook for a little while longer and release it in a state where basic parts of the game were rock solid?
P.S. I see you have the little airplane in your GPS. I never get passed the grey "initializing" dot you get before it finds all the satellites. Is there a step I'm missing?
For learning and practicing navigation yes it is great.
For the flaps in 2020 you need to choose 'increase flaps' rather than 'extend flaps', it might be the same here.
Yeah the default mapping is an error
Yup, I have not "upgraded" to 2024 because like you I have a bunch of custom built and configured button boxes to give me physical controls for Garmin's, MCP's, etc... and I don't want to spend the next month remapping all of them. I'm not at all interested in the gamey aspects of 2024 such as creepy animated people or AI speech and the improvements in the terrain rendering seem to be minimal. Is the 13,000 foot Mauna Loa crater still going to be a dense forest despite the fact that there are no trees on Hawaii over 8,000 feet?
no trees? theres a place called the nullarbor in austrailia, the name translates to "no trees". huge fail in 2020, basically a forest.
I have been flying MSFS since the late '90s the last one I bought was 2003. Although I have several hours on FSX.
Xplane has always been vastly better physics. Navigation. Automation. Traffic and controllers. Etc.
I wrote this one and 2020 and X off before they were released, based on my past experience Microsoft always markets the things people want to see but they cannot actually deliver on.
Hi Scott. I've had 2020 for a couple of years. I'm looking forward to getting 2024 but as you suggested I'm waiting a few weeks until the major bugs are fixed. Will have it in time for the Christmas break.
Be aware that it requires online connections, which means that the purchase will be invalid if they ever stop.
I've been using it to practice procedures and checklists that my local flight school uses and it's fantastic for that. Most of the problems don't seem to effect what's required for legitimate practice and the flight models feel pretty nice depending on the aircraft. I do hear, as was mentioned in the video, some IFR and approach data is buggy but I assume it will be patched before too long.
Scott (hello from the land of KSTS), you should set your game resolution lower, perhaps to 1440, and turn on DLSS upscaling, all within the sim's graphics settings. You won't notice a resolution downgrade but you'll benefit from much better frame rates. Cheers!
Career mode Washington State...had me fly a mission out of the Naval Outlying Landing Field Coupeville MOA Whidbey Island where they practice carrier landings - totally illegal xD At least they did have Xs across the runway as designated not for use LOL
Flight simulator: "Don't worry about flying safe!"
I was reassigning controls repeatedly. They weren’t saving between sessions. I got tired of fighting the sim and went back to 2020. I’ll wait a few months for MS to clean it up.
2:40 is that plane in front hovering without gear?
and the car drives straight through the planes😂
I think he needs more than 4K. lol
Yes, the headwind must be REALLY strong
Dat SF and Alcatraz fly over in a jet, with view from cockpit. I saw something similar in the intro of one particular game, though with AA cannons and explosions
It was 3 years before I felt msfs2020 (in VR)could be loaded up hassle free so I could start flying, in my mid-spec PC. So for now, I'm holding out, and trying out the X-Plane demo as well continuing with MSFS2020. Life is too short to be someone else's Beta tester!
The frame rate is not looking so hot.
I only have a few flights under by belt, but one cross country to Sedona. I loved the MSFS2020 flight training at that airport. Ironically, landing practice and pattern work is forbidden due to noise abatement
I'd be rather interested in your opinions on DCS.
The frame rate of this video is terrible
yeah I was also waiting for him to explain that it runs like ass or something but I guess hes just used to the "cinematic" looks
He did say he is using a 3070. A 40xx+ GPU with DLSS and a x3D CPU is highly recommended.
@@rkan2and frame gen
@@RadicalMeme wdym, he literally mentioned the framerate
Tallest building in the West COast is in LA(Wilshere grand), btw. still not in gametho
Not seen a flight simulator before, and this looked very impressive. I won't be getting one as I would spend days and nights on it! Pity...
There is a button to toggle on/off POIs and visual aids while flying, so I use that to turn them on when needed, then keep them off for when they are not needed.
I can't get my joystick to work with 2024 :(
Yeah, it really should be able to parse the Chart Supplement ( or A/FD for those of us who are old fashioned)...
I'd like to see some videos showing how you built your custom controls with Arduinos.