Awesome! Great job Roland and thanks for sharing! I installed it and will be using it on future projects. It would be cool to plug in a custom object which has shape animation. (similar to the manipulators in Mash)
The fields in Bifrost are just math expressions, that's why they are restricted to basic shapes. More complex shapes can be achieved by - combining basic shapes (= additional manipulators for one node) - convert an object to a volume and use the volume as a field (= slow)
Awesome, Its looks like a highly liberalized mash system.
Thank you for the tut.
Looks awesome and so widely applicable, can't wait to try this!
Lovely thanks so much!
Dude! you are still alive. why don't you upload tutorials anymore? I love your tutorials.
This is fantastic Roland!
Awesome! Thank you so much for this
Big thanks, super good!
Thank you. Brilliant work.
Awesome! Great job Roland and thanks for sharing! I installed it and will be using it on future projects. It would be cool to plug in a custom object which has shape animation. (similar to the manipulators in Mash)
Thi is great! It is possible to reacreate thi setup with standard maya and bifrost tools? Using any object as a controller? thanks
The fields in Bifrost are just math expressions, that's why they are restricted to basic shapes.
More complex shapes can be achieved by
- combining basic shapes (= additional manipulators for one node)
- convert an object to a volume and use the volume as a field (= slow)