I'm fairly confident that balance will be worked on and end up in a reasonable state. Controls however, might never get prioritized above balance and performance but are nearly as important, so your proposals certainly are valid, and I'm glad that people are bringing it up. Balance changes aside, has AoE4 been fun for you? Even with all the flaws, I've had a blast during both betas and am certainly going to buy it once the game breaking bugs are fixed, and the game is on sale.
Great video, as always! Thanks for sharing your experiences and insight, wa a blast listening to it. Personally, as someone who mostly plays for campaigns and with friends, the nonrebindable Alt-key became something like my archnemesis.
Selecting unit by type with double click or ctrl click is nice but i'm willing to lobby for cnc format of a dedicated hotkey to select unit type across map as well. That way if you misclick on a villager you can correct by clicking on the unit type you want and hitting another key for selecting the same unit type across the map. (Camera) Position hotkeys are known as bookmarks and I was slightly confused what you exactly meant since it was a cnc thing. Speaking about waypoints, i'd also fancy a planning mode of basically planning your queued commands until you exit planning mode, it has very niche use but nonetheless some use in specific circumstances for testing. Building grid format So this was a very difficult conversation to have in the official aoe server because it's mainly a big preference background. Going diplomatically by splitting the buildings to two submenus does suffice the aoe2/aoe1 mindset(as well the blizzard mindset) but I'd also like having the option of a big submenu like aom/aoe3 where you can hotkey the buildings to one button no matter how inconvenient it is for you to find a place on the keyboard. That way one key one building can work for those wanting that way and also satisfy those who want two click building. And obviously aoe4 letting players have 2 click building but with 4 submenus instead. Unfortunately i'm aware if they introduce the big submenu solution, it will prove to be in every possible way superior because you are saving a click :) I'm definitely not satisfied with their roadmap priorities of waiting for 6 months for a scenario editor and on top of those 6 months another few for ranked seasons. Aoe4 is looking basically like a backwards development cycle of coh2 where coh2 launched with lot of features and nothing much missing but super bad optimization for 2013 machines where aoe4 launched with superb optimization and stability but lacking features found in other rts games that will deplete the pve base faster than Relic abandoning ship on dow3 and Bannerman, Warparty and Empires Apart devs abandoning ship after a year. I trust Relic will not pull off an aoe2hd/aomee scenario of dividing workforce on two projects that is coh3 and aoe4 where coh3 is by all honest margins their passion project where aoe4 is a contractual obligation for post launch support that the moment they'll see the budge being cut, will not hesitate to cut down their support almost immediately. I'm also gearing for a big disappointment once that scenario editor arrives with modding sdk(if they don't use the same ridiculous excuse like Tantalus/FE used for de3 when they defined the scenario editor as modding the game yet the other half of the developers behind de3 are barebone modders for aoe2 that will and should sound stupid to get a response like that). Knowing that the coh2 engine is still used for aoe4, I don't really expect miracles or breakthroughs to trust Relic will get their engine or game branch of the engine any closer to how moddable is aom and vanilla aoe3. But we'll see hows that gonna go. Spectator mode was also not the strong suit for Relic since if you look at the most wanted feature or update for coh2 was making the spectator feature more enriched with information and statistics. Like i've said on the grubby video, the score does not give any more information than your average scouting information unless we are strictly talking the basic and rudimentary implementation that is aoe1 score. Aoe2/aom/aoe3 score is a constant linear increment of numbers that even if you played so many games cannot tell you if your opponent is rushing/aging up/dropping a castle/collecting more resources than you because each of those score values add increments that offset and cancel out each other and trying to predict your opponent by purely looking at the score is never gonna work. (Unless as i've mentioned, we are talking strictly aoe1 which information is super easy to read). The only truth here is that score can demoralize and discourage in teamgames and some stalemate games where you are gonna call gg pre-emptively once the trash wars are decided by purely the score lead. I may be under the effects of big dose of gloom and doom but please feel free to ignore this comment as the real objective comment will come once we get a year to 6 months in the lifecycle of this game.
I was wondering when you'd talk about this game. Ur "how age 4 should be" series helped me understand why age 2 was so good at an academic level.
I'm fairly confident that balance will be worked on and end up in a reasonable state. Controls however, might never get prioritized above balance and performance but are nearly as important, so your proposals certainly are valid, and I'm glad that people are bringing it up.
Balance changes aside, has AoE4 been fun for you? Even with all the flaws, I've had a blast during both betas and am certainly going to buy it once the game breaking bugs are fixed, and the game is on sale.
Yeah, I'm definitely enjoying it! I think they did a good job with the core gameplay, but in a lot of other ways it comes across as unfinished.
Great video, as always!
Thanks for sharing your experiences and insight, wa a blast listening to it.
Personally, as someone who mostly plays for campaigns and with friends, the nonrebindable Alt-key became something like my archnemesis.
Selecting unit by type with double click or ctrl click is nice but i'm willing to lobby for cnc format of a dedicated hotkey to select unit type across map as well. That way if you misclick on a villager you can correct by clicking on the unit type you want and hitting another key for selecting the same unit type across the map.
(Camera) Position hotkeys are known as bookmarks and I was slightly confused what you exactly meant since it was a cnc thing.
Speaking about waypoints, i'd also fancy a planning mode of basically planning your queued commands until you exit planning mode, it has very niche use but nonetheless some use in specific circumstances for testing.
Building grid format
So this was a very difficult conversation to have in the official aoe server because it's mainly a big preference background. Going diplomatically by splitting the buildings to two submenus does suffice the aoe2/aoe1 mindset(as well the blizzard mindset) but I'd also like having the option of a big submenu like aom/aoe3 where you can hotkey the buildings to one button no matter how inconvenient it is for you to find a place on the keyboard. That way one key one building can work for those wanting that way and also satisfy those who want two click building. And obviously aoe4 letting players have 2 click building but with 4 submenus instead. Unfortunately i'm aware if they introduce the big submenu solution, it will prove to be in every possible way superior because you are saving a click :)
I'm definitely not satisfied with their roadmap priorities of waiting for 6 months for a scenario editor and on top of those 6 months another few for ranked seasons. Aoe4 is looking basically like a backwards development cycle of coh2 where coh2 launched with lot of features and nothing much missing but super bad optimization for 2013 machines where aoe4 launched with superb optimization and stability but lacking features found in other rts games that will deplete the pve base faster than Relic abandoning ship on dow3 and Bannerman, Warparty and Empires Apart devs abandoning ship after a year. I trust Relic will not pull off an aoe2hd/aomee scenario of dividing workforce on two projects that is coh3 and aoe4 where coh3 is by all honest margins their passion project where aoe4 is a contractual obligation for post launch support that the moment they'll see the budge being cut, will not hesitate to cut down their support almost immediately. I'm also gearing for a big disappointment once that scenario editor arrives with modding sdk(if they don't use the same ridiculous excuse like Tantalus/FE used for de3 when they defined the scenario editor as modding the game yet the other half of the developers behind de3 are barebone modders for aoe2 that will and should sound stupid to get a response like that). Knowing that the coh2 engine is still used for aoe4, I don't really expect miracles or breakthroughs to trust Relic will get their engine or game branch of the engine any closer to how moddable is aom and vanilla aoe3. But we'll see hows that gonna go.
Spectator mode was also not the strong suit for Relic since if you look at the most wanted feature or update for coh2 was making the spectator feature more enriched with information and statistics.
Like i've said on the grubby video, the score does not give any more information than your average scouting information unless we are strictly talking the basic and rudimentary implementation that is aoe1 score. Aoe2/aom/aoe3 score is a constant linear increment of numbers that even if you played so many games cannot tell you if your opponent is rushing/aging up/dropping a castle/collecting more resources than you because each of those score values add increments that offset and cancel out each other and trying to predict your opponent by purely looking at the score is never gonna work. (Unless as i've mentioned, we are talking strictly aoe1 which information is super easy to read). The only truth here is that score can demoralize and discourage in teamgames and some stalemate games where you are gonna call gg pre-emptively once the trash wars are decided by purely the score lead.
I may be under the effects of big dose of gloom and doom but please feel free to ignore this comment as the real objective comment will come once we get a year to 6 months in the lifecycle of this game.
Love your videos man. Glad to see a new one.
Most of the problems you had have been resolved so i would recommend giving aoe4 another chance
Watching this 10 months later and wondering whats your thoughts on aoe4 now gonna be, im really hyped for season3 update with the new cool civs!!!
Still waiting on your thoughts on AoE4 overall (review and discuss).
What about a review for the game ?
This channel appears to be dead I'm afraid.