Funfact: In the german version the game does not say race. That would be "Rasse" in german and a very fucking no no thing to say in regards to people. The german version of the game says "Völker" or "Volk", which essentially means a people. Calling it race is a very american thing to do.
7:15 In german publications this effect was called the "Wuselfaktor" and became a genuine factor in judging city builder games. "Cultures" has a similar _Wuselfaktor._
When i read "race" i needed to proofcheck it. In German it is called "Volk" wich translates as "people". And the narrator voice is just simple High-German (Hochdeutsch) without any acting.
People is definitely a better translation, but the double meaning in english makes it sound awkward, so you don't see it often. An unfortunate blindspot of the language.
People joke about game manuals, but when you just bought a boxed game with your parents and read the (sometimes very elaborate, for example C&C TIberium Sun and the original Cossacks each had an amazing) manual for the game in eager anticipation to get home and sit through 10 mins of installation, it honestly felt a little magical. There is something about delayed gratification.
True, I somehow remember really fondly the manual from Commandos and Combat flight simulator. I got those games as presents at different times and I was coming back from school on a bus. Super dull. Reading those manuals and the anticipation of installing and playing them was crazy. And my first game: Caesar 2: I was too young to play the game properly, and the game is actually super in depth. I wouldn't be able to beat the game, but I play it like crazy... and at night will stealthy read the manual and dream of building crazy Roman cities. I still play that game and can beat it, but never stops giving me tons of fun! Settlers... I played Settlers 2. It was pirated, so no manual....
I remember buying the first Homeworld for like 2€ and being mind blown by the manual. It was so. full. of. lore. Damn. I read it at least a dozen times front to back.
Settlers 3, 4 has a forever spot in my heart for it's streamlined, yet surprisingly satisfying gameplay loop. There's something special about watching little dudes carry around materials, work, or build, that makes the game enjoyable even in the most mundane moments of your campaign. I've yet got to play a game that bests the satisfaction I get from conquering enemies and then planning out the land under new management. This video certainly brought back some great memories, I wish more people covered the early settlers games on youtube, but what can I expect when the entire series essentially belongs in a museum lol May the algorithm bless you 🙌
Race historically had a meaning closer to a group of kinsmen than the broad groups we use it for today. Going to an 1883 dictionary, the example for race it uses is the "Alban race", meaning the Scottish.
I remember coming up with a headcanon that the Settler people are capable of photosynthesis - miners need food because they are the only ones not working under the sun.
S3 is great. A few tips & comments (albeit mainly from scenario play): -> Stone running out drastically affects the mid to late game - Asians are pushed far less than Romans or Egyptians to expand "or else", and doubly so because of Stone Curse. -> There are about a billion ways to get softlocked. Most of them are best experienced blind. -> Stone Curse is far more efficient in terms of stone/mana than Heavenly Gifts - and because each spell cost increases exponentially, this _really_ becomes apparent late game. -> Asians tend to be very hit-or-miss - if they have access to a decently-placed swamp they are great; if they don't they are terrible. Note that because they plant on the edges of swamps a large circular swamp isn't actually what you want... -> Assuming you're not on a tiny map, rushing a large house is a good idea. -> There's a degree amount of Engrish in the translations. Not too bad, but some rough edges persist. -> Territory expansion is super-important. You should always be expanding if at all possible. This is easy at first, but then you start running out of soldiers... hope your smelters are coming online by the time this happens. -> In a pinch, a bunch of pioneers in a line can expand in a straight line far faster than building guard towers... but make sure to go back and backfill, because towers have priority over pioneer territory! -> Also very useful for crossing mountain ranges (assuming there is a snow-less pass). -> In general - the way territory works is crucial to understanding the game. In particular w.r.t. overlapping claims, what happens when tower are destroyed, or change ownership, and buildings being destroyed by territory changes. -> The larger towers are almost never worth it - with the glaring exception sometimes of "I need to get across that mountain range". But if you're building one for defense? You're almost always better building multiple redundant smaller towers, or investing elsewhere in your economy. Doubly so because the haul time to the edge of your empire is far more costly than near your industry. -> Building scattered groups of wood & stone production can be very useful. -> Be very careful about building towers without an available soldier. -> Combat gets a whole lot more interesting in the late game against humans than early game versus the AI. There are lots of amusing strategies and tradeoffs, such as targeting individual crucial towers well behind enemy lines (sure they will capture it back in a moment... but now they have to rebuild, and meanwhile their economy is grinding to a halt because there went half their housing capacity, and destroying buildings does not get all of the resources back!).
You know, Foundation is very similar to those early Settlers games. Stick down buildings within your terratory to make resources, assign people to them, and watch them go. There are some differences, but you can see the similarities in the core idea.
An old but great series. Would have thousands of hours in this, from the original to III. This was when people didn't mind how long a game takes, as long as it is good.
Finally A well produced English language video about this obscure(?) German RTS I also used to play as a child Don't tell me your next video is going to be about Close Combat 2 As an aside, I only played the other games in the Settlers series as an adult, and while yes, 3 will always have a place in my heart, 4 is mechanically superior, and 2 having the custom road system imo leads to more interesting gameplay variety Big love to the big scav from NZ
The copy protection on this game was hilarious. If it was detected that you played a pirated copy, the game would turn gold into pigs and leave you bewildered as to why your stock of pigs was growing so much while you couldn't ever get gold produced.
Settlers 3? More like Set Me Free. This "game" is the digital equivalent of watching paint dry, only the paint is also doing your taxes while wearing a tiny hat made of cheese and screaming about the imminent invasion of rabid squirrels riding miniature unicycles. Seriously, the pacing is so slow, it makes continental drift look like a hummingbird on a sugar rush, and you'll find yourself aging in reverse while praying your settlers don't get into a philosophical debate about the meaning of grain with a passing beetle. And the combat? Oh, honey, the combat is like a drunken brawl between toddlers armed with pool noodles and fueled by pure, unadulterated existential dread, only instead of toddlers, it's pixels that look suspiciously like they were drawn by a caffeinated hamster with a crayon stuck in its nostril.
I got bored of video games when i realized its just numbers on a screen with pre determiniert equations meant to keep me distracted so that i dont cause a inner Revolt and free my mind but they can be fun if you forget about it
Video games are definitely not just that. Thats like saying art is just a piece of pater with a bit of water/oil based colored pigments. A Book is just a whole lot of letters that someone, somewhere already writ anyway. A game, a video game is more than just a distraction even if its just down to "numbers and bits" you're forging connections, growing your skills, experiencing a story or learning about history or a culture. Like take Kingdom Come Deliverance, I'm from Germany, but my grandmother is actually from the very same region KCD takes place in and had to flee after WW2 so the game in a weird way feels special. There was also an experiement in Denmark where a group of 5 seniors of 60 years old where to play Counter Strike for a while and tested for how they'd developt their skills which also turned out to be a success and also have positive side effects on their mental well being. Or check out the correlation between the Dark Souls games and depression. In the end im not here to conviince you that you have to play video games, I'll just want to show you that games or more than just a distraction, more than just a means to have "fun"
That happened to me with movies, 'it's just people pretending they're other people or people that don't even exist while also ignoring the ever present camera in an effort to distract one's mind from reality.' Thankfully it wore off after a couple years.
@@Mori-ey8wj I spent years of my childhood on gaming its not that i dont appreciate the games its that i didnt know about the main game so i couldn't compare it to reality because i hadent woken up so to speak :)
@@12isaac00 You are chosen to see trough the distraction its a lonely path but its the truth and it will set you free your mind reconnecting with your true eternal soul what bliss :)
Thanks to JuBuanArt for making the settler art in the thumbnail! Check them out in the top link in the description 😎
Funfact: In the german version the game does not say race. That would be "Rasse" in german and a very fucking no no thing to say in regards to people. The german version of the game says "Völker" or "Volk", which essentially means a people. Calling it race is a very american thing to do.
The way these pioneers move each individual post to move your border outwards was the most interesting thing to me back then.
7:15 In german publications this effect was called the "Wuselfaktor" and became a genuine factor in judging city builder games. "Cultures" has a similar _Wuselfaktor._
When i read "race" i needed to proofcheck it. In German it is called "Volk" wich translates as "people". And the narrator voice is just simple High-German (Hochdeutsch) without any acting.
People would have been a much more fitting translation. Choose your race is quite the wild interpretation lol
People is definitely a better translation, but the double meaning in english makes it sound awkward, so you don't see it often. An unfortunate blindspot of the language.
Actually, "nation" would have been the much better choice.
Asian Nation still doesn't have a good ring to it...
People joke about game manuals, but when you just bought a boxed game with your parents and read the (sometimes very elaborate, for example C&C TIberium Sun and the original Cossacks each had an amazing) manual for the game in eager anticipation to get home and sit through 10 mins of installation, it honestly felt a little magical. There is something about delayed gratification.
True, I somehow remember really fondly the manual from Commandos and Combat flight simulator. I got those games as presents at different times and I was coming back from school on a bus. Super dull. Reading those manuals and the anticipation of installing and playing them was crazy.
And my first game: Caesar 2: I was too young to play the game properly, and the game is actually super in depth. I wouldn't be able to beat the game, but I play it like crazy... and at night will stealthy read the manual and dream of building crazy Roman cities. I still play that game and can beat it, but never stops giving me tons of fun!
Settlers... I played Settlers 2. It was pirated, so no manual....
Those were the good old days, when disk storage was at such a premium that they actually printed the manual 😅
I remember buying the first Homeworld for like 2€ and being mind blown by the manual. It was so. full. of. lore. Damn. I read it at least a dozen times front to back.
Settlers 3, 4 has a forever spot in my heart for it's streamlined, yet surprisingly satisfying gameplay loop. There's something special about watching little dudes carry around materials, work, or build, that makes the game enjoyable even in the most mundane moments of your campaign. I've yet got to play a game that bests the satisfaction I get from conquering enemies and then planning out the land under new management. This video certainly brought back some great memories, I wish more people covered the early settlers games on youtube, but what can I expect when the entire series essentially belongs in a museum lol
May the algorithm bless you 🙌
Nah "Egyptians", "Romans" and "ASIANS" is insane
Fantastic game, Iove the video
Race historically had a meaning closer to a group of kinsmen than the broad groups we use it for today.
Going to an 1883 dictionary, the example for race it uses is the "Alban race", meaning the Scottish.
i played the settlers a lot back then and i allways ran short on ham. good times.
I remember coming up with a headcanon that the Settler people are capable of photosynthesis - miners need food because they are the only ones not working under the sun.
S3 is great.
A few tips & comments (albeit mainly from scenario play):
-> Stone running out drastically affects the mid to late game - Asians are pushed far less than Romans or Egyptians to expand "or else", and doubly so because of Stone Curse.
-> There are about a billion ways to get softlocked. Most of them are best experienced blind.
-> Stone Curse is far more efficient in terms of stone/mana than Heavenly Gifts - and because each spell cost increases exponentially, this _really_ becomes apparent late game.
-> Asians tend to be very hit-or-miss - if they have access to a decently-placed swamp they are great; if they don't they are terrible. Note that because they plant on the edges of swamps a large circular swamp isn't actually what you want...
-> Assuming you're not on a tiny map, rushing a large house is a good idea.
-> There's a degree amount of Engrish in the translations. Not too bad, but some rough edges persist.
-> Territory expansion is super-important. You should always be expanding if at all possible. This is easy at first, but then you start running out of soldiers... hope your smelters are coming online by the time this happens.
-> In a pinch, a bunch of pioneers in a line can expand in a straight line far faster than building guard towers... but make sure to go back and backfill, because towers have priority over pioneer territory!
-> Also very useful for crossing mountain ranges (assuming there is a snow-less pass).
-> In general - the way territory works is crucial to understanding the game. In particular w.r.t. overlapping claims, what happens when tower are destroyed, or change ownership, and buildings being destroyed by territory changes.
-> The larger towers are almost never worth it - with the glaring exception sometimes of "I need to get across that mountain range". But if you're building one for defense? You're almost always better building multiple redundant smaller towers, or investing elsewhere in your economy. Doubly so because the haul time to the edge of your empire is far more costly than near your industry.
-> Building scattered groups of wood & stone production can be very useful.
-> Be very careful about building towers without an available soldier.
-> Combat gets a whole lot more interesting in the late game against humans than early game versus the AI. There are lots of amusing strategies and tradeoffs, such as targeting individual crucial towers well behind enemy lines (sure they will capture it back in a moment... but now they have to rebuild, and meanwhile their economy is grinding to a halt because there went half their housing capacity, and destroying buildings does not get all of the resources back!).
finding out im a year older then you was an experience
make that 2 for me
MandaloreGaming's alter ego is working up a sweat lately!
1:16, the one and only😈
You know, Foundation is very similar to those early Settlers games. Stick down buildings within your terratory to make resources, assign people to them, and watch them go. There are some differences, but you can see the similarities in the core idea.
good shit bro!!!! WORTH THE WAIT
An old but great series. Would have thousands of hours in this, from the original to III.
This was when people didn't mind how long a game takes, as long as it is good.
Finally
A well produced English language video about this obscure(?) German RTS I also used to play as a child
Don't tell me your next video is going to be about Close Combat 2
As an aside, I only played the other games in the Settlers series as an adult, and while yes, 3 will always have a place in my heart, 4 is mechanically superior, and 2 having the custom road system imo leads to more interesting gameplay variety
Big love to the big scav from NZ
I started with the 5th and 6th games in the settler franchise, i really gotta get around to playing the older ones.
The copy protection on this game was hilarious. If it was detected that you played a pirated copy, the game would turn gold into pigs and leave you bewildered as to why your stock of pigs was growing so much while you couldn't ever get gold produced.
The thing i remember most about settlers series was the insane economy web
A masterpiece of a game
i still have an old cd at home of the original settlers3 and a seperate one with the amazon expansion. an old computer from 2002 and... well play.
The races are also different in that the Egyptians use the most stone, Asians the most wood and Romans are balanced.
Nice video
So good
8:54 slop master
Settlers 3? More like Set Me Free. This "game" is the digital equivalent of watching paint dry, only the paint is also doing your taxes while wearing a tiny hat made of cheese and screaming about the imminent invasion of rabid squirrels riding miniature unicycles. Seriously, the pacing is so slow, it makes continental drift look like a hummingbird on a sugar rush, and you'll find yourself aging in reverse while praying your settlers don't get into a philosophical debate about the meaning of grain with a passing beetle. And the combat? Oh, honey, the combat is like a drunken brawl between toddlers armed with pool noodles and fueled by pure, unadulterated existential dread, only instead of toddlers, it's pixels that look suspiciously like they were drawn by a caffeinated hamster with a crayon stuck in its nostril.
Legendary video! I realy like your videos I played it in my 9y and it was good, but 6-7 are better for me
Stronghold has the same material carying around mechanic.
Sans serif is the most based font in existence
15:55 Wow, are you sure this isn't Polish game?
Temu Seth
holy shit u r so young, i was expecting u to be born in at least 2004
Knights & Merchants is just this but jankier
I got bored of video games when i realized its just numbers on a screen with pre determiniert equations meant to keep me distracted so that i dont cause a inner Revolt and free my mind but they can be fun if you forget about it
Video games are definitely not just that. Thats like saying art is just a piece of pater with a bit of water/oil based colored pigments. A Book is just a whole lot of letters that someone, somewhere already writ anyway.
A game, a video game is more than just a distraction even if its just down to "numbers and bits" you're forging connections, growing your skills, experiencing a story or learning about history or a culture.
Like take Kingdom Come Deliverance, I'm from Germany, but my grandmother is actually from the very same region KCD takes place in and had to flee after WW2 so the game in a weird way feels special.
There was also an experiement in Denmark where a group of 5 seniors of 60 years old where to play Counter Strike for a while and tested for how they'd developt their skills which also turned out to be a success and also have positive side effects on their mental well being.
Or check out the correlation between the Dark Souls games and depression.
In the end im not here to conviince you that you have to play video games, I'll just want to show you that games or more than just a distraction, more than just a means to have "fun"
That happened to me with movies, 'it's just people pretending they're other people or people that don't even exist while also ignoring the ever present camera in an effort to distract one's mind from reality.'
Thankfully it wore off after a couple years.
@@Mori-ey8wj I spent years of my childhood on gaming its not that i dont appreciate the games its that i didnt know about the main game so i couldn't compare it to reality because i hadent woken up so to speak :)
@@12isaac00 You are chosen to see trough the distraction its a lonely path but its the truth and it will set you free your mind reconnecting with your true eternal soul what bliss :)
1998? your just a child!
>1998
You are like a little baby...