Really hope you are okay @IndieNugget Hope you come back or at least are doing well where you are! I learned a lot from your videos! Cheers To you wherever you are now!
Is your animation using the transform position of the Drop Loot instead of the Sphere? That was my issue and it took me longer than I would like to admit to figure that out haha.
Excellent tutorial! you've earned a subscriber! A suggestion. The object slowing down and almost stopping near the player feels unsatisfying. What Software are you using fro ur text explanation on the video?
Hi Aadit The object slowing down effect can be replaced by something you like. I’m using the SmoothLerp but you can try maybe other curves like lerp. The text explanation is done with photoshop using just brushes.
I want to just make a npc drop an item upon dying, but I can`t seem to find any tutorial that shows only that...why? if you could do a video on this subject or tell me something about it, that would be awesome...
Did you try instantiating your npc drop? Npc drops aren’t any different from this. Just create a prefab that has all the behavior you need on the drop and then instantiate it appropriately. In this vid where I’m instantiating the text just instantiate your drop prefab instead
Hello Indie Nuggets, I'm from Brazil and I don't speak English very well. I have a doubt, when I do a prefab, the transform target loses the reference, what can I do to solve? Gratz for the channel and great content.
Hi @ALOISIO PN Runtime transforms are not saved in prefabs so you will have to set them when you instantiate the prefab. I show this in the video around 4:30.
I know this tutorial is old but I really need help. The coins go to the position that my player was standing on before the game started. And it dosent follow me. Help please.
For 2D you would replace the sphere with a 2D sprite. And then animate it just like we did for 3D. And instead of a sphere collider you would use a circle collider. That’s it
Hi Dan, It's probably because of either scene lighting or the post processing put on camera. Try putting a post processing profile on you camera and add some "Bloom" to this profile with a low gamma. Refer: docs.unity3d.com/Manual/PostProcessing-Bloom.html
Ive tried everything you mentioned and several other tutorials on lighting, i simply cannot get it working :( any chance you could throw a scene my way so i can check out how it all comes together?
I'm using this as my base project. assetstore.unity.com/packages/essentials/tutorial-projects/survival-shooter-tutorial-40756 After downloading check out the complete game scene and try putting some additive material in it and work your way back. I still think its the bloom post processing though.
It’s the Unity 3D survival shooter project. Unfortunately it seems this project has been deprecated by Unity. You can find some details here learn.unity.com/project/survival-shooter-tutorial/?tab=materials
Really hope you are okay @IndieNugget Hope you come back or at least are doing well where you are! I learned a lot from your videos! Cheers To you wherever you are now!
For some reason, the loot object is not following my player at all. I don't know why considering my script is exactly the same up until 4:00
Is your animation using the transform position of the Drop Loot instead of the Sphere? That was my issue and it took me longer than I would like to admit to figure that out haha.
Just found your channel today. Great content! Subscribed.
unity changed quite abit since 3 years, do you have a newer tutorial about this subject? Or 2d version Maybe? Cheers!
The dropped prefab doesn't follow the player, follow his last position. help..?
Works perfectly! Thank you!
Excellent tutorial! you've earned a subscriber!
A suggestion. The object slowing down and almost stopping near the player feels unsatisfying.
What Software are you using fro ur text explanation on the video?
Hi Aadit
The object slowing down effect can be replaced by something you like. I’m using the SmoothLerp but you can try maybe other curves like lerp.
The text explanation is done with photoshop using just brushes.
Fantastic, thank you :)
I want to just make a npc drop an item upon dying, but I can`t seem to find any tutorial that shows only that...why? if you could do a video on this subject or tell me something about it, that would be awesome...
Did you try instantiating your npc drop? Npc drops aren’t any different from this. Just create a prefab that has all the behavior you need on the drop and then instantiate it appropriately. In this vid where I’m instantiating the text just instantiate your drop prefab instead
Indie Nuggets thx for help
Hello
Indie Nuggets, I'm from Brazil and I don't speak English very well.
I have a doubt, when I do a prefab, the transform target loses the reference,
what can I do to solve?
Gratz for the channel and great content.
Hi @ALOISIO PN
Runtime transforms are not saved in prefabs so you will have to set them when you instantiate the prefab.
I show this in the video around 4:30.
Tvm@@IndieNuggets !
Do you have courses on udemy?
@ALOISIO Nope not yet. I’m building my own course platform at indienuggets.com but it’s not ready yet. :)
If I want to change it to a letter and go to the top left of the screen, what should I do?
I know this tutorial is old but I really need help. The coins go to the position that my player was standing on before the game started. And it dosent follow me. Help please.
One i make the droploot a prefab, the target transform disappears.
when I instantiate my coin it destroys with enemy😭😭
plz help
How to do it for 2d games..?
For 2D you would replace the sphere with a 2D sprite. And then animate it just like we did for 3D. And instead of a sphere collider you would use a circle collider. That’s it
Thank you man
amazing content!
When i add the Additive material my sphere turns completly white no matter what color i choose, did i miss something to make it glow like yours?
Hi Dan, It's probably because of either scene lighting or the post processing put on camera. Try putting a post processing profile on you camera and add some "Bloom" to this profile with a low gamma.
Refer: docs.unity3d.com/Manual/PostProcessing-Bloom.html
Ive tried everything you mentioned and several other tutorials on lighting, i simply cannot get it working :( any chance you could throw a scene my way so i can check out how it all comes together?
I'm using this as my base project. assetstore.unity.com/packages/essentials/tutorial-projects/survival-shooter-tutorial-40756
After downloading check out the complete game scene and try putting some additive material in it and work your way back. I still think its the bloom post processing though.
muito bom! Congrats!!
Good day. How you add the score when the prefab collides with your character?
You can keep a reference of the character on the prefab. And when it collided inside the trigger method just add the score to players score.
Thank you.
what type of ide or editor you are using..?
For the tutorials I use vscode, in the video it’s just a frame to hide all the junk :)
@@IndieNuggets and how to make the objects glow...i mean i am using post processing an how can i apply the bloom only on a single object,,?
Adding additive shader gives that glow effect. I did that around :49 of the video
which code editor do you use?
Vscode
nice video can you please tell me where can i get this project ?
It’s the Unity 3D survival shooter project.
Unfortunately it seems this project has been deprecated by Unity.
You can find some details here
learn.unity.com/project/survival-shooter-tutorial/?tab=materials
This is very nice game :)
Thank you