Good video that explains the basic movement and combat systems. Going one more turn however, would have been useful toward leaning about ramming, an Ogre's specialty. That heavy tank unit directly in front would have been it's first victim!
I bought this game in the 80's at The Game Castle in Fullerton California. It came in a zip lock baggie and the paper map was flimsy the units not nearly as nice looking. Still, it was a fun game!
Yeah, I bought my first copy of GEV in the early 80's at Centurion Military Hobbies in Walnut Creek, CA. It came in a small, flat plastic box and was quite handy to take along. We had a blast with that game!
At 22:20, the 1-1 Secondary Battery attack against the infantry should have destroyed all 3 squads. An X result destroys all infantry, a D eliminates one squad.
+usapatriot4163 A friend of one of mine who is a public speaker once passed on a couple small bits of advice to me about public speaking and presentation. 1) Never have dead air. Even if you have to repeat yourself on something you said earlier-never have more than a couple seconds of dead air. 2)If you are having fun then your audience is having fun. I try and hold to that. Im just glad people like watching my videos and listening to me ramble on.
V RETN Yeah, insulting critics seems to be the main defense that sjgames defenders use. It’s honestly kind of astounding that they’re still in business, I guess it’s probably Munchkin holding up that rotten house of cards
@@darthspeaks6451 I instituted a system like they used in Battle Bowl. Each unit has a strength and defense but a die is used rather than a chart. I used a d4,d6,d8,d10,d12 and d20. So a unit with the weakest stat would use a d4 for it while a unit with the strongest stat used a d20. When you roll for combat you roll the defender's die against the attacker's die and high roll wins. Units equally paired have a 50/50 chance while wildly outmatched opponents face tougher odds. It works well and requires almost no calculation.
@@darthspeaks6451 Yeah, it works well and it's easy for kids to understand. I did it so I could play with my 8yo son. I just ranked each unit according to where it fit on a scale with each die as a reference point. It's pretty intuitive. Gotta give Milton Bradley the credit.
This is a well done video explaining the counters, terrain and movement. Unfortunately he missed a couple of things about combat. When infantry take a "D" result only 1 squad is removed, if there are 2 or 3 squads in a hex and they take an "X" result they all are removed. The other thing he didn't do was combining fire. All units in the game including the OGRE may combine the total of the attack value of their weapons in a single attack against 1 target. For example 2 GEV's in range of the OGRE could have had a combined attack value of 4 instead of a lowly 2 each, which would have let them attack a missile launcher or secondary battery at 1-1 instead of 1-2. Keep in mind if you can combine enough fire power to create 5-1 or more odds it is an automatic "X" result! The way he was doing it the OGRE becomes nearly indestructible and your only hope is to take out all the treads taking away most of the tactical game play and challenges for both sides. This game is a great game to get started playing war games, because it is easy to learn to play, but is never really mastered and every game will have a different outcome. Well worth playing.
Been watching your videos for the past few days. Watching this was so fun, it brought back a lot of memories. I never played the board game, but I had the computer game on the old commodore 64. Think I want to pick it up for nostalgic reasons. Is it out of print? Thanks for the video, you did a really good job!
it is out of print I'm pretty sure but there are a ton of copies still out there that you can pick up. should be able to even pick it up straight from SJ games.
@@Steelwhip2001 Thanks for the info! I may be commenting on some of your other videos, I've been binge watching them. You have a lot of good stuff I'm interested in. You are a very good speaker, and you explain things very well. You've got a new fan! :)
The Ogre missiles are one shot, but the AP batteries are infinite use? Just wondering about the massive Mark V AP batteries. Seems like a hard nut to crack
Yup. But you have to remember that AP batteries are only effective against infantry. They do nothing to vehicles. And yes-Mk Vs are tough nuts to crack!
I had a hard on for this game back in the late 70s/ early 80s. But everybody knows you just attack the treads until the Ogre is disabled. Suddenly, the game became extremely boring.
Concentrating all of your fire on the treads is a great strategy for losing the game. Attacks against the treads only hit 1/3 of the time so a MK III with 45 tread points will require you to throw on average 135 attack points against it. That's close to 34 attacks by heavy tanks. In the time you are trying to pull off those attacks the Ogre player can concentrate fire on two vehicles per round at 4:1 odd and take two units off of the board 5/6 of the time, or one vehicle 100% of the time. Un attacked AP guns will blank several infantry units per turn. So round after round you have less attacks to trow and the Ogre closes on the CP and finishes it off with a missle from range five. If you are winning with the only attack the treads techniques it's only because the Ogre player doesn't understand that he should concentrate fire to hit 4:1 every attack.
Good video that explains the basic movement and combat systems. Going one more turn however, would have been useful toward leaning about ramming, an Ogre's specialty. That heavy tank unit directly in front would have been it's first victim!
I bought this game in the 80's at The Game Castle in Fullerton California. It came in a zip lock baggie and the paper map was flimsy the units not nearly as nice looking. Still, it was a fun game!
Me too, in 1977. Even by the standards of that time it was super bare bones and low budget but surprisingly fun.
I still have my original.
@@SGC511 You O.G.
@@jameshalleluyah8133 LOL that’s what you become when you get old and you don’t throw stuff away.
Yeah, I bought my first copy of GEV in the early 80's at Centurion Military Hobbies in Walnut Creek, CA. It came in a small, flat plastic box and was quite handy to take along. We had a blast with that game!
At 22:20, the 1-1 Secondary Battery attack against the infantry should have destroyed all 3 squads. An X result destroys all infantry, a D eliminates one squad.
Thanks for taking the time to make this video! Nice example of how the game works. Your personality is what makes the videos fun to watch!
+usapatriot4163 A friend of one of mine who is a public speaker once passed on a couple small bits of advice to me about public speaking and presentation. 1) Never have dead air. Even if you have to repeat yourself on something you said earlier-never have more than a couple seconds of dead air. 2)If you are having fun then your audience is having fun. I try and hold to that. Im just glad people like watching my videos and listening to me ramble on.
Anyone complaining this game is boring is obviously hampered by lack of imagination. Been playing for 30 + years and never played the same game twice.
it has stood the test of time!
V RETN Yeah, insulting critics seems to be the main defense that sjgames defenders use. It’s honestly kind of astounding that they’re still in business, I guess it’s probably Munchkin holding up that rotten house of cards
@@darthspeaks6451 I instituted a system like they used in Battle Bowl. Each unit has a strength and defense but a die is used rather than a chart. I used a d4,d6,d8,d10,d12 and d20. So a unit with the weakest stat would use a d4 for it while a unit with the strongest stat used a d20. When you roll for combat you roll the defender's die against the attacker's die and high roll wins. Units equally paired have a 50/50 chance while wildly outmatched opponents face tougher odds. It works well and requires almost no calculation.
@@darthspeaks6451 Yeah, it works well and it's easy for kids to understand. I did it so I could play with my 8yo son. I just ranked each unit according to where it fit on a scale with each die as a reference point. It's pretty intuitive. Gotta give Milton Bradley the credit.
This is a well done video explaining the counters, terrain and movement. Unfortunately he missed a couple of things about combat. When infantry take a "D" result only 1 squad is removed, if there are 2 or 3 squads in a hex and they take an "X" result they all are removed. The other thing he didn't do was combining fire. All units in the game including the OGRE may combine the total of the attack value of their weapons in a single attack against 1 target. For example 2 GEV's in range of the OGRE could have had a combined attack value of 4 instead of a lowly 2 each, which would have let them attack a missile launcher or secondary battery at 1-1 instead of 1-2. Keep in mind if you can combine enough fire power to create 5-1 or more odds it is an automatic "X" result! The way he was doing it the OGRE becomes nearly indestructible and your only hope is to take out all the treads taking away most of the tactical game play and challenges for both sides. This game is a great game to get started playing war games, because it is easy to learn to play, but is never really mastered and every game will have a different outcome. Well worth playing.
Been watching your videos for the past few days. Watching this was so fun, it brought back a lot of memories. I never played the board game, but I had the computer game on the old commodore 64. Think I want to pick it up for nostalgic reasons. Is it out of print? Thanks for the video, you did a really good job!
it is out of print I'm pretty sure but there are a ton of copies still out there that you can pick up. should be able to even pick it up straight from SJ games.
@@Steelwhip2001 Thanks for the info! I may be commenting on some of your other videos, I've been binge watching them. You have a lot of good stuff I'm interested in. You are a very good speaker, and you explain things very well. You've got a new fan! :)
@@jeffp2x443 Well thank you very much. I do appreciate that and I do hope you continue to enjoy my videos!
The Ogre missiles are one shot, but the AP batteries are infinite use? Just wondering about the massive Mark V AP batteries. Seems like a hard nut to crack
Yup. But you have to remember that AP batteries are only effective against infantry. They do nothing to vehicles. And yes-Mk Vs are tough nuts to crack!
Like your lamination idea!
Looks somewhat like my Ogre Deluxe, but not quite the same
Would the maps work for battletech?
could easily work for Battletech.
I had a hard on for this game back in the late 70s/ early 80s.
But everybody knows you just attack the treads until the Ogre is disabled.
Suddenly, the game became extremely boring.
shhhh....your not supposed to point that out or play to that strategy.......
Concentrating all of your fire on the treads is a great strategy for losing the game. Attacks against the treads only hit 1/3 of the time so a MK III with 45 tread points will require you to throw on average 135 attack points against it. That's close to 34 attacks by heavy tanks. In the time you are trying to pull off those attacks the Ogre player can concentrate fire on two vehicles per round at 4:1 odd and take two units off of the board 5/6 of the time, or one vehicle 100% of the time. Un attacked AP guns will blank several infantry units per turn. So round after round you have less attacks to trow and the Ogre closes on the CP and finishes it off with a missle from range five. If you are winning with the only attack the treads techniques it's only because the Ogre player doesn't understand that he should concentrate fire to hit 4:1 every attack.
That's why an Ogre should always be supported by other vehicles. Combined arms works best!
"Plorethra"? Wtf are you trying to say, plethora?