Who Is The Strongest of Team Snakemouth?
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- Опубліковано 9 лют 2025
- Bug Fables' Team Snakemouth is a charming trio of explorers who set out on a quest to discover the truth about the everlasting sapling. Together, they're unstoppable. But who is the strongest? Ranking them all will be no easy feat, but I'm up to the challenge! Let's see who's the strongest! Vi, Kabbu, or Leif?
Leif is kinda an master of range. He can hit everything with ice fall (except underground but he has his normal attack for that)
But honestly you are right about his weaknesses. But he and every member was probably designed to be together. (Heck that’s the whole point of the game) so removing the others is makes the game really hard.
One of the devs even mentioned how the idea if you take away one member of the team you are in danger (hence the Devourer)
With Devourer, it feels like you'd be in more danger if you had 2 as opposed to 1 tbh because having a bug be trapped is awful.
I've noticed this. Vi is for single target and air, Kabuu is for defense, Leif is for AoE. While you can win with only a singular bug, you'll notice there's a problem that you can't do what you expect.
Chompy is everyone favorites. In our hearts. *Does the weird three finger sign from the hunger games.*
Salutes*
In my first playthrough, I thought Vi was useless for everything but knocking down flying enemies. Nowadays, she’s my MVP.
Classic.
Of course, I’m the best.
@@GiveViAllYourBerries No I’m the best.
@@thevioletbee5879 NO I’M THE BEST!
@@GiveViAllYourBerries Gonna have to go with Vi, but The Violet Bee is subbed to Dan Povenmire
Kabbu with tons of hp pluses and heavy sleeper plus every extra hp. If the enemy puts you to sleep you will never die
Chompy is probably my favourite suport character. Her ribbons help me from time and time to get enemies that have gotten away if you understand what I mean. Alone those are useless. But with the team an numb is perfect as last action as it’s defence never play an role.
That sounds like it'd be fun to play around with. Chompy's ribbons when you're not stuck with only her I mean.
Vi has always been the glass cannon to me. She does good damage any foes she can hit but dies fast. Kabbu is a tank. He hits really hard and has tons of hp but is limited in his range. Lief is the support. He's really good at buffing his teammates and debuffing his foes. He can also be very useful against certain types of foes. Overall I'd say each character has a niche and depending on your badges and play style each may be more or less good.
Disregarding chompy,(since we already know chompy is the best) I'd say it depends on how you play. If it's a solo run or speed run it's Vi no question, casual playthrough is harder but I'd say Leif. Vi gets tornado toss and hurricane toss very early in the game and with proper set up can desimate bosses. She doesn't fall off post game thanks to needle toss and needle princer which ignores defense and can cause statuses with medals. Leif's damage pre ice fall is questionable but that's not what I think he was made as, I think he was made as a support. Freezing provides a nice attack boost for another bug or just negates a foe's turn, buff and debuff skills that can be taken advantage of by other party members. Break as an example, it's an antlion jaw that works with skills at a cost of tp and his turn. Bubble shield lite can help protecting a glass cannon or a low hp team member. After getting ice rain, he can be used instead of Vi for bosses that have multiple targets (which is most late game bosses). Remember that this is completely my opinion that will change.
tl;dr depends on the way you play but Vi for speedruns and solo challenges due to early game damaging attacks and Leif on casual playthroughs for utility and AOE destruction
Oof no love for Kabbu and his redirection mindgames
Honestly, I’d say Kabbu is probably best for casual runs. Everything you said about support is true, but I feel that he does his best when supporting Kabbu, whether that be through freezing enemies or getting charges for extra damage when Kabbu uses Frozen Drill. Poison/Danger Vi is the pro strat, but casual strats are probably just spamming Kabbu’s attacks, Leif just using Frigid Coffin and charge, and having Vi relay her turn/charges to Kabbu and healing when needed. I played that way on my first playthrough, and that quickly became my strategy once I got Favorite One and started understanding mechanics.
All you need to break the game is ice rain and max charge. This combo is genuinly busted and trivializises most bosses. You can boost leif to the point where he can deal around 40 damage in a single turn.
40 is rather low for single target dps especially when considering there’s a prep turn. You’d expect double for needing a turn to prep
I've found Vi to definitely be super strong late game in terms of damage output, but my goodness, she definitely needs the medals and TP to back it up. Since many enemies have 1 or more defense on Hard, she struggles to do much damage in the first couple of chapters.
Without medals, she's pretty weak against anything with defense (if you don't want to burn TP on Hurricane Toss or her various needle abilities). With medal investment, she is an utter juggernaut against single bosses, but her TP cost is still very expensive to maintain. On my first playthrough that I used her a lot, I had to pack a bunch of Queen's Dinners.
I like how you say hurricane toss is a tp burner when it’s still significantly cheaper then ice rain spam. It’s less then half of lief’s cost as a dps.
@@ultimaterecoil1136 I didn't say it was a TP burner as if it was the most expensive skill in the game to use. Rather, it and the needle skills are the most expensive damaging skills for Vi in particular to use.
Yes, it's cheap compared to Leif, but that makes sense when you factor in how much damage it does before any sort of boosts.
Put on the two tp cores and build kabbu to do nothing with the meditation medals. You get 8 tp every two turns and with victory buzz you get 12 at 3. You can basically build her to only cost like 2 effective tp per attack. Or plus on tp with the beemerange throw or needle toss skills. She also deals with defense far better than leif with actual options against it. Actually she probably outclasses Kabbu in dealing with defense too if you build her right.
Vi is an absolute powerhouse with the proper medal setup 2x Last Attack,2x Power Exchange,Poisen Attacker,Weak Stomach,and the A.D.B.P Enhancer and throw in hard charge and empower and she does about 55 damage with a single hurricane toss which is an insane amount of damage for a single attack. Vi is basically an overpowered glass cannon with this setup I trivialized the post game bosses with this setup.
I like to setup kabbu by making him a defensive tank to soak up attacks that would kill Vi and I use Leif to freeze enemies and buff my team
Hurricane Toss is this games version power bounce which you can abuse by stacking attack medals.
Vi is the glass cannon,Kabbu is a tank that can take alot of abuse,and Leif is all about support.Thats the best way to use these characters to their full potential.
Seems this video has been getting seen more. Thank you for choosing to watch me! There's lots of Bug Fables content you can enjoy on this channel, and I hope you stick around to see what else I have to offer!
I would argue Vi is more of the early game, Leif is more mid/endgame being op with ice rain.
Jokes aside, chompy with status or 3+ damage each turn is op.
I would argue the complete opposite. I think leif is better early game, but most of his utility ends up being outclassed heavily by badges and he optimally becomes a turn relayer. Vi' multi-hits scale way better with raised attack and you can pretty easily one turn kill every boss with like 12 tp with the right medal set up without items. And she is far more tp efficient to boot.
I would argue that needle toss is a better aoe than ice rain being able to completely ignore defense and hit 3 times when upgraded and hits for the original damage on each different target struck. It costs 6 tp less than ice rain and you can just do it again with turn relay to do 1 less damage per target for still less tp. It is probably harder as an action command and takes more time but is more powerful and efficient.
@@android4754 Vi's good against single enemies while Leif is good against groups of enemies because of splash damage.
They shoulda renamed the game to: bug fables the everlasting Vi
Kabbu be harder to kill tho. And Leif actually transcends generations. Vi's more overpowering
They're a team so it's really hard to rate them. Vi and Leif have a lot of overlap, honestly, with both getting support skills and devastating multi-hit skills. Kabbu's taunt, though, is unique and has completely irreplaceable functionality so it might make him the best just on that. You can build either Leif or Vi to slaughter bosses but no one else can draw fire like Kappu.
Given how similar Leif and Vi are, Leif in last just doesn't fit for me. His unique traits over Vi are 1: the ability to hit multiple targets and 2: the ability to make himself and/or his teammates invincible. Those seem like really relevant advantages! Also, while Vi eventually does get stun needles, Leif's disables come online early and are great the whole game through. I'd argue Frigid Coffin is the single best early game skill. You don't have the badges/items to make Taunt or the Beemerang tosses broken yet, but Coffin needs nothing. Early enemies don't resist freeze well and as long as Leif goes last you effectively deal Kabbu's attack + Vi's attack + Leif's attack + the Coffin bonus damage + 1 again when you break the ice next turn. That's a better Frost Bowling that cost only 4TP!
You have access to poison defense before you’ll have ice coffin so no you’ll have badges to make taunt great when you have ice coffin. And if you are concerned about poisoning food you get access to the burrowing seedlings which drop danger spuds which can be made into danger dishes really early ( and also good buffing food too)
Every time i use heavy throw i like to imagine the enemy getting hit in the head with a Coconut
Vi is my main damage dealer with hard charge and hurricane toss as well as poison medals. The other 2 are for support. Lief shields kabbu(and sometimes vi if kabbu is dead or to protect from possible aoe attacks) with hp core life cast and tp savers and kabbu is misdirection that can also increase damage by reducing defense with deep taunt. I've heard that ice rain was very strong but I am mot sure for a proper offensive leif build considering that his shielding powers are also important.
I mean it is a bit weird to judge because the game heavily awards you for going all in on builds for characters. Unfortunately since you can really only build for attack and defense and the characters that benefit from those builds are pretty obvious I think Leif ends up getting the short end of the stick. He is built more for utility, and I suppose early game AOE, but gets out classed by both by mid/end game. Especially on harder modes. Medals do everything he does but better. Deep taunt is a better break. Reflection is a bubble shield that also can be chained into free resources without a tp cost (with enough defense stacking), Favorite one is a far better charge etc.
Needle toss pierces defense and is multi-hit so it is better than icefall at the same tp cost or +1 with the enhancement medal. Especially on modes with lots of defense to chew through. Ice rain has more upfront value but comes at double the tp cost and you could just relay two turns to an attacker built vi with probably better results. I think it is kind of sad but he really could have used something unique, but they made everything in his kit outclassed and a lot of his kit is also medal locked for some reason. And the medals are all out classed by the time you get them, shortly outclassed after or are honestly just not good.
Video idea: What if Chompy had a moveset with special attacks and things the other three would do
The ribbons kinda do that.
@@MainTopmastStaysail Exactly, kinda
I play on TuffBugs mode for this setup, idk what mine for normal was. I kinda just always have Kabbu in front with two of the last attack charm, block heal, all of the attack pepper things(forget the name), miracle matter, and spiky bod. With this setup as long as Kabbu does a perfect block every single time he will always stay alive with 1 health, and because that’s low health the last attack charm also affects him. His actual defense doesn’t matter (because of his theoretical infinite blocks that keep him alive that block heal provides) so I give all defense boosts to Leif. Kabbu usually stays in front but if he is taken down ( miracle matter will bring him back up) Leif is brought to the front to act as defense. With frigid coffin on his side(and bubble shield )he can effectively stall the enemy(s)two turns while Kabbu gets back up. Vi then becomes the healer, with her secret stash, sharing stash, and two heal plus badges she can effectively heal the team. (I also have two tp core so I can keep this up) Vi and Leif also both have a defense breaking skill, vi has heavy blow, which is great but costs a bit more Tp then Leif’s Break which both lower enemy defense. Unfortunately on TuffBugs mode plenty of the enemies are just to strong for any of Sundews (chompy) ribbons to do much so I pretty much only have the cute ribbon for the +1 attack so I can always guarantee damage. I have used the shock ribbon and teamwork ribbon a few times but usually just the cute ribbon. That’s my uh.. strategy. I’m invincible to all moves that I can perfectly block. (Certain moves that I cannot use block heal on are the poison gust thing spuder has and this wind attack that the dragonfly bandit possesses) there are a few more but those are the moves that work directly against my strategy, and while I never change my charm setup, I do switch my gameplay a bit for those enemies (Leif in front)
Probably not a “perfect strat” but this is what I do!
Chompy is great though. A legend lol
I always have had kabbu in front tanking all the damage with 3 defense and vi in the back doing all the damage with 6 attack. Lief is uh... hes the guy who uses items and uh... helps kabbu out with spamming frozen drill
Say what y'all want, freeze poison boosted heavy strike from Kabbu is nice
Under Strike is better tho
@@PhantomAarantula yeahhh... Am still going through my playthrough. It's just what I've been doing early on.
@@Sol-ct9oe Oh how did you find out what freeze is then?
Shatter damage? There's a sign that tells you it in Snakemouth no?
@@Sol-ct9oe Ohhh. Sorry, I'm slow in the mind.
So basically o can use Leif or Vi as the dps on my team but its better to be leif as support kabbu as defense and vi as DPS, pretty cool
I haven’t gotten very far in the game (I’m in chapter 3) so I don’t know if there’s a way the increase damage but whenever I use the normal attack with vi it only does 1 or 2 damage. Am I doing something wrong?
@@PhantomAarantula thank you. I heard a lot of stuff that happens in chapter 6 and something about a giant
Medals and skills.
Have I been playing the game wrong? Because on my playthrough Vi was the weak one and I used Kabbu to deal most of the damage.
Not really, that's a pretty normal way to play since so many enemies have defense and Kabbu's above average HP means he'd take hits better while in front.
is it bad that i Make My entire Build Around Making Kabbu The Strongest Character
Badass Tanky Bug + Frozen Drill
(ill do the others Another time)
Damn this video and these comments making me realize that I don't know how to play this game optimally. I'm playing through on hard to 100% and rounding out the last couple medals and I don't think i've even used Vi to do damage since like chapter 4. She is essentially just Kabbu's second turn or items. Hell I only used leif to pray for freezes in multi-enemy fights. I beat the entirety of all bounties, chapters 6-7, Maki's team, and most of the other optional bosses using just Kabbu and a putting literally every single poison badge on him. I also didn't know that chompy even existed until post-game when I went to the wiki for help on finding discoveries and the rest of the bosses. The only 2 fights I had to spend more than like 2 attempts on were Zommoth and the coliseum fight versus mothiva and zasp. Even then Zommoth was the only fight I had to leave and try again later after I farmed a couple tangy berries.
Most everything in the game can be bursted down with powered up understrikes. The last boss can beaten in roughy 6-7 turns this way by bursting each phase down. I was missing several attack up badges and the attack up berries and I was still able to do roughly 39 damage a turn with understrikes. I'm sure you can probably 1 cycle each phase if built correctly.
Sounds like you were playing the game fine to me. Kabbu's a very strong fighter in his own right since he doesn't care about defense and that can be huge late game. Besides, not knowing all the best ways to play a game just means there's that much to discover if you care to keep at it!
Unrelated, but I rewatched this video to see what I said and while I still stand by it, holy crap does my voice sound bad. I'm so glad that since, I learned better how to edit my commentary.
somehow on my first playthrough everyone end up having the same hp without using hp plus medals
(21 hp)
Heart Berries.
why did the peacock spider have 34 turns of poison
Poison Touch, lol
Leif is disgusting with empower/icicle rain. You can get +3 attack Leif in one turn with turn swap too.
Why isnt leaf first i mean he can do 40 DAMAGE in one turn and he can freeze
Because Chompy is far and away the best member of Team Snakemouth, don't @ me
I've done like over 60 in a turn with vi
My build ended up being kabbu with effectively every defense up you possibly could plus most of the "do nothing" medals.
He ends up just standing there, takes all of about 3 damage from the strongest attacks (and healing from many of the weaker ones) while rest of team just whittles anyone down
I basically don't even need to use items cause he generates infinite tp basically
Only problem ever is aoe, and I have the revive medals on the other two for that
I also put the revive medals on the other two.
“He’s just standing there… Menacingly!”
What happened to my comment >:(@
I didn't even know you commented ._.
Leif is definitely the worst, he's all or nothing.
I don't know about definitely, but he's worse against defense for sure.
Viiiiiiiiiolet
I think Vi is the best and then Leif with Kabbu easily last. Vi can easily be turned into a god and deal massive amounts of damage with some of her multi-hitting attacks like hurricane toss and needle toss, especially with the stun needles equipped. Similarly for Leif, ice rain can deal massive amounts of damage and hit multiple enemies turning him into a god too. Kabbu is easily the best tank character and he is great for defensive play, but you can't really turn him into a god like you can with Vi and Leif though which is why I would say he is easily the worst of the three, which is ironic because Kabbu was actually my main attacker for the first half of the game on my first playthrough but now I never use him as my main attacker. Chompy is god tier though.
Agreeable
You can make kabbu basically immortal and have him be the tank