Exposing the Hidden Class System of Helldivers 2

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 455

  • @entity_3043
    @entity_3043 Місяць тому +375

    "Nobody saw that Lyme, it's okay"
    *Puts it in the first minute of the video*

    • @velarswood
      @velarswood Місяць тому +5

      That was me an hour ago. Except I was point blank and just under the engines.... 2btomes in 1 mission and another time it hit but didn't bring it down..... not my best show.

    • @Massivemachine440
      @Massivemachine440 12 днів тому

      It was put in the video because he gave him a redemption chance and he still effed it up.

  • @Bvoid-b
    @Bvoid-b Місяць тому +406

    new grenade idea: "foxpaw", digs a fox hole.

    • @blitzkrab
      @blitzkrab Місяць тому +16

      Found out today that grenade launcher is perfect for that! Either that or the 500kg eagle

    • @BeardGrizzly
      @BeardGrizzly Місяць тому

      Know what else would dkg a hole? MEIN SHOVEL! HANS GET THE SHOVELS!

    • @conradshtock3039
      @conradshtock3039 Місяць тому +22

      they're supposed to have a 'barricade' strategem in the works, but I haven't seen much after a few leaks a while back.

    • @ic3tope
      @ic3tope Місяць тому

      the soviets made those

    • @collectiveleak
      @collectiveleak Місяць тому +10

      They could just add the satchel charge from HD1. Would probably be perfect to plant on the ground and make a hole

  • @AceOf_Diamonds_
    @AceOf_Diamonds_ Місяць тому +468

    That thumbnail goes HARD

  • @kaisermaximal8123
    @kaisermaximal8123 Місяць тому +212

    I don't have a name for it, but for bots I play "Stealth ballistic shield"
    -scout armor
    -Crossbow
    -Dagger
    -AMR/Laser cannon
    -Ballistic shield
    -Eagle 500
    -Rocket Sentry
    Ballistic shield blocks shots completely, making up for the light armor weaknesses, and when running away from bots after blowing something up, switch to support weapon so shield is on your back, and while it's on your back it blocks most lasers, even lasers from shredder tanks, so you can easily escape unimpeded

    • @marekw7562
      @marekw7562 Місяць тому +12

      Interesting idea, however I found that ballistic shield lacks when explosive are on menu... Get yeeted like a doll very often.
      It slaps with heavy armor tho.

    • @danielbob2628
      @danielbob2628 Місяць тому +3

      I would try something similar, but I don't trust the shield not to break

    • @supernautj1s
      @supernautj1s 27 днів тому +3

      Dude the Crossbow, Dagger, Thermite combo fuqs so hard.
      Crossbow= Anti-bug hole/area control.
      Dagger= Unlimited ammo laser flamethrower.
      Thermite: Anti-tank
      Strategems:
      Jump Pack
      Quasar Cannon.

    • @craftingtales2790
      @craftingtales2790 25 днів тому

      Smart.

    • @theKhaosFactor
      @theKhaosFactor 25 днів тому

      Reminds me of that one armadillo enemy from Mega Man X

  • @samueldacruz989
    @samueldacruz989 Місяць тому +50

    0:42 “just stay between me and the bullets” 😭😂😂😂

  • @TheMadRatKing
    @TheMadRatKing Місяць тому +69

    I think this is one of your best videos yet! The script, the skits, the unique content of discussion, the editing, all comes together for one just plain fun video full of almost esoteric ideas you almost never hear anyone talk about. This is why I love engaging with this community, boss
    You just tell me what to kill, and it'll be done with gusto.

    • @CCxyz1234
      @CCxyz1234 29 днів тому +4

      I love the narrative! "Games are meant to be cherished", "It gets boring playing the same meta builds", "Expect there to be hiccups and failures when experimenting".
      I play one game and dive in to see how deep the rabbit hole goes. I want to figure out *why* that one niche weapon (that seems bad and weird generally) could be good, and leverage it to the max.
      Got bored of my recoilless + laser primary. Did an HMG/ supply heavy. Now doing an xbow/jet pack/laser/thermite/scout. Next I want to figure out a sniper/supply scout build I saw someone run. Then maybe a stim/shield/flamer/eagle!

  • @stardustwinter
    @stardustwinter Місяць тому +83

    I’ve always tried to play Helldivers with a ‘class’ system, this video is a good reflection on that.
    It’s more fun when you force yourself to narrow your effective targets, and rely on teammates after many dives.
    My usual role depends on what my friends bring, and which friends I’m playing with.
    Nine times out of ten, I’m stuck on being Anti Tank duty, since my friends aren’t that experienced as me when it comes to weak points and aiming rockets to not miss (They often hit the chin of a Bile Titan)
    The few times I’m not running a rocket is very dependent on if we have someone dealing with the crowds of bugs or bots well enough, typically running grenade launcher or arc thrower to compensate the lack of crowd clear
    And occasionally, I play for objectives similar to a roamer using Spear or Quasar/GLauncher+Jump Pack, basically being an outpost destroyer.
    I’m quite glad you’re bringing light to the class concept. It’s more satisfying to play, since it gives you guideline on if you’re doing a ‘good job’, and everyone likes feeling useful and needed.
    (Additionally, it scratches my MMORPG itch fulfilling a specific task and job among my group well)

    • @Lickicker
      @Lickicker 23 дні тому +2

      Ive definitely fallen into that category of being the anti tank guy. Playing with randoms i look at what everyone else is taking and plan accordingly, then when i get down, i realize i dont have anything to deal with the normal enemies and panic when everyone scatters leaving me pinned down super hard.

  • @PieaterProducts
    @PieaterProducts 15 днів тому +7

    I love playing the 'sniper' class. Light armor, AMR and stratagems to survive on my own. I help out my team from a distance by popping weak points on targets of value, like shooting the horns off a harvester or the vents on a tank/hulk. Also helps take out medium units like those jetpack bastards and devastators in a single shot, before they can hurt your team.
    When not directly helping the team, I can grab side objectives (sometimes main if the team would rather fight waves), maximize our samples and generally clear out trouble ahead. If I'm in over my head, light armor and some minor zig-zagging makes kiting extremely easy.

    • @ettoresalvatore9437
      @ettoresalvatore9437 2 дні тому +1

      I love playing like this too, or doing the polar opposite and going full heavy weapons guy and Motor or rocket turret.

  • @DoctorBoson
    @DoctorBoson 22 дні тому +21

    I love that Ghostdivers are just a band of Assault-class players. Great video!

    • @AaronFrederick843
      @AaronFrederick843 День тому

      well, it's more that this video isn't a super varied list of classes. Most players have a better understanding of what differentiates "Classes" between loadouts, and which one they are playing, than this video does.

  • @MrTinman712
    @MrTinman712 Місяць тому +26

    for experimenting, I found a very effective strategy, call it the 3-1/2-2 rule. the idea is the first 2 or 3 stratagems in your loadout are yours, use them selfishly and run literally anything. The last stratagem slot(s) is for coordinating with what your squad is running.
    If you do a bunch of SoS helldives, you'll eventually get to a point where you're so experienced with everything that you can find strategies that only require your primary and 1 stratagem

  • @viniribr
    @viniribr Місяць тому +39

    "I am Heavy Weapons Guy"
    Also, I'm new to the game and at first I didn't like heavy armor, since I played more solo, so even in coop I was using light or medium. But recently I started using heavy armor with explosion protection and it SLAPS. I was tanking hits that I would have died far earlier with the other ones

    • @randorookie8587
      @randorookie8587 24 дні тому +2

      Always a heavy boy love it means I’m so very good at just holding down a spot and given my love of turrets I’m kinda like the designated safe space guy

  • @ronik8217
    @ronik8217 Місяць тому +58

    ROCK AND STONE fellow Helldivers!

  • @nidhoggr8193
    @nidhoggr8193 Місяць тому +14

    I love how we have just agreed that the final exam tutorial is all the training we get. Despite the fact that they actually have a standard few months of training. It's a final exam to earn your cap.

  • @jerrybeansman1040
    @jerrybeansman1040 21 день тому +7

    Fun fact: the grenades for the grenade launcher arc in such a way that firing it directly upwards causes it to land roughly sixty meters ahead. Mortar support!

  • @mathematicscore
    @mathematicscore Місяць тому +27

    Assault is a really good catch all; I've often been referring to my go to Bot build as a ranger, since I'm long range AMR/Railgun but close range primary, and generally supporting the team from afar, but I'm not being too sneaky either. There are sub classes for sure, but these classes are pretty well thought out.

  • @SlothSkeleton
    @SlothSkeleton Місяць тому +22

    Heavy armor, shield pack, and a laser cannon make you very annoying for the bots to deal with. High durability and essentially unlimited ammo.

  • @adrianperez8695
    @adrianperez8695 22 дні тому +6

    I really enjoyed your bit at the end about progressively building your own classes. I've fallen into a pattern where I've basically optimized my own playstyle, rather than expanding into other areas.

  • @Millsonius
    @Millsonius Місяць тому +9

    Back when the Evacuate Assets mission launched, my Brother and I figured out that 2x OPS on one spot created a perfect foxhole to defend both front gates.

  • @universalsilver6249
    @universalsilver6249 Місяць тому +13

    Chunky likes the holes.
    More serious note, wonderful job! The ability to look at it as classes should help many divers!

  • @narcoleptic_owl
    @narcoleptic_owl 23 дні тому +4

    At launch I was so bad at fighting bots, and I eventually stopped playing the game. With the new patch bringing in a new threat, my Helldiving spirit has been reignited. There's plenty of great advice on how to play this game well, and still have a lot of fun, and this video is a shining example of that. Thank you for your work! See you on the front lines, Helldivers!

  • @peavuh
    @peavuh 24 дні тому +8

    one loadout that i play a lot is what i call "i swear these weapons arent just for friendly fire"
    eruptor, grenade pistol and thermite (aka just stuff from democratic demolition)
    arc thrower, 380mm barrage, jump pack and gas strike
    its a very dangerous build for my fellow divers but it does great at dealing with crowds and the arc thrower also is great for larger enemies

  • @ZenBearV13
    @ZenBearV13 Місяць тому +12

    Guess my go-to build is Assault.
    Punisher for ambients and stuns.
    GP-13 for closing spawns.
    Thermite for tanks.
    MG-43 for chaff clear and medium armor.
    Jet Pack for mobility.
    OBS for titans.
    Last is flexible but I usually go with 110mm rocket pods for more tank killing or Airstrike for general use.
    Also, I will always use the Hero of the Federation armor set cuz I love Democracy and GOOOOOOOOOLD.

  • @BoltFinnikenOfficial
    @BoltFinnikenOfficial Місяць тому +3

    I absolutely love the editing in this video, it's quite a laugh, nice job!

  • @Zoraxon
    @Zoraxon Місяць тому +4

    JTAC attachment.
    Focus is on keeping chaff off one of your AT assets while still being able to keep a rolling barrage of CAS going.
    Match armor level or be slightly lighter than what you're pocketing. I take an energy weapon to keep theirs in the fight, especially if they're running an Autocannon or Recoilless. I like to use gas grenades and an engineering kit armor to keep flanks and choke points clear, or help cover a retreat.
    Strafing Run, 500, and clusters are my go to with the last one being variable based on nuance. With the eagle tree fully upgraded, getting 10 call-ins that refresh in 2 ish minutes means you can pack some serious constant firepower.
    But that last slot is synergy. You could grab a sentry if your squad is light, maybe a jump pack if you want to boost mobility, maybe a grenade launcher or MG to help with entrenchments or lean into chaff, or an ammo pack to keep your AT rolling.
    If you don't have a support weapon or backpack, see if you can bum an extra off the guy whose pocket you're in as a backup or to quickly buddy load.

    • @Lazarultos
      @Lazarultos Місяць тому +2

      I LOVE playing JTAC/Fleet Liaison while wearing Servo-Assisted armor, since the additional throwing range synergizes well with an Airstrike/Orbital focused loadout.
      The extra throwing range all but guarantees that you WILL throw your stratagems far enough to avoid killing yourself and your team, and you can even throw them in support of distant teammates. there's nothing quite like seeing a teammate retreating from a horde of enemies, throwing an Eagle Strafing run into the enemy's path, and watching the kill counter show 15 to 20 confirmed kills.
      Strafing Run is my best friend for this loadout, functioning as my all-purpose answer to groups of enemies and some heavy types. 5 Call-ins one after another will shred armies of chaff enemies, destroy several Fabricators and Bug Mushrooms, damage heavy units, and you can keep 1 Strafe in reserve to trigger the final Hangar upgrade so the re-arm time is shortened to 1 minute and 40 seconds. This gives so much flexibility in your other strats.
      I pair this with a Walking Barrage for Bots or a 380mm Barrage for Bugs. the Walking Barrage lets me soften up Bot bases significantly, and can even be thrown into a particularly nasty reinforcement drop if you need things dead ASAP and there's no other options. The 380mm Barrage is great for clearing heavy bug nests, or being thrown into a new Bug Breach to decimate everything from Hunters to Bile titans, leaving only scraps of survivors to clean up.
      The last two Stratagem slots are for the support weapon and another Red stratagem of choice. A 120mm Barrage for its fast cooldown and effectiveness against all target types is great for Bot Drops and bug Breaches if your Eagles and other Barrages are unavailable. Gas Strike for immediate crowd control to line up Eagles and Barrages is a nice too. Orbital Precision Strike or Orbital Railcannon for precise tanky target elimination can be a life-saver in tight spots. You can bring a 2nd Eagle like 500kg or Cluster bombs depending on your needs as long as you're fine with them sharing a cooldown with the strafing run.
      For support weapons, I like EATs and Commandos as disposable launchers I can spam around the battlefield for both myself and my team, to ensure there's always going to be Anti-Tank options somewhere on the field. Laser Cannon and Quasar Cannon are great options for Bugs if you either want more horde-clearing power, or anti-tank in reserve. And all these options keep my backpack slot free so I can carry ammunition packs and buddy-load my team's support weapons!

  • @Snake-d6i
    @Snake-d6i Місяць тому +50

    helldivers 2 is tf2 confirmed

  • @65mjgreene
    @65mjgreene Місяць тому

    Subscribed to this based the production quality of first by 1:30 alone.
    Fantastic work can’t wait to go back and check out your work.
    Kudos

  • @dathore
    @dathore Місяць тому +5

    I personally like to play a variation of the AT trooper by taking the Recoilless Riffle and Orbital Railgun to hunt heavies, and use scout armor with the Diligence counter sniper for some long ranged marksmanship, the main idea is to be like the eyes of the team, finding objectives, marking patrols as they come in, and split for long enough to take out enemy bases as well as finding out caches and other PoI around the map, the -30% detection also lets my heavier teammates take the brunt of the damage.

  • @kidnapedbybeavers195
    @kidnapedbybeavers195 29 днів тому +1

    My go to class is Heavy. HMG with heavy armor and a supply pack with thermites is amazing at taking out just about anything on the field. Hulks, Chargers, Bile Titans, air ships, you name it. I mainly focus on crowd control and keeping my teammates well supplied and killing anything chasing them from a good firing position. If I need to solo a detector tower or similar structure, 380 does the trick, love my heavy class for sure

  • @Captain_Razor_88
    @Captain_Razor_88 13 днів тому +2

    Member of the Death Korps of Creek here. Not sure what class I'd be considered.
    Medium armor with the up-armored perk for heavy armor protection while maintaining medium armor mobility.
    Sickle pulse Lasgun and laspistol for ammo sustainability.
    Lascannon or Quasar Pulse Cannon (Lascannon for Bugs and Illuminate, Quasar for Bots) for Ammo Sustainability against hardened targets and enemy base/dropship sniping.
    Lasdrone backpack for additional firepower.
    Eagle bombing runs, Precision Strike/Orbital Laser for strategic strikes. (I'll drop either one of the bombardments for a ground emplacement like the MG Turret and the other for an area denial bombardment like Napalm if I know ahead of time that we're fighting a defensive operation)
    I typically stay with the team or go with whoever doesn't have a partner when we split up, but occasionally will split off if I know I can reach an objective while the rest push towards the main goal.

  • @korvincarry3268
    @korvincarry3268 28 днів тому +1

    Man i LOVE playing a heavy and too often we are forgotten by our thinner, leaner brothers. But the amount of thank yous i get when i catch up to an ally and almost singlehandedly take down an entire large bot drop and supply them with a much needed stim has been steadily increasing.

  • @D1g1talM0nk-x4l
    @D1g1talM0nk-x4l Місяць тому +4

    I usually play fire support. Long-range, either RR if we need AT, or Laser Pointer if AT is covered. Snipe out walkers and hulks at long distances, as well as suppress machine turrets and run anti-air. Dagger for mopping up chaff, and primary to fit the job; Plasma, DCS, or Xbow.

  • @dylansmith6078
    @dylansmith6078 23 дні тому +1

    My favorite way to play was support medic basically stalwart, supply pack, energy sheild on bots/squids, machine turret when on bugs, and airstrike. Primary adjudicator, stim pistol, gas grenades or thermite for bots. Basically the stalwart is your primary like most combat medics supply pack and stimmy for the team butcher medic armor

  • @thePontiffsSnickerdoodles
    @thePontiffsSnickerdoodles Місяць тому +4

    I have done nothing but teleport bread for three days in anticipation of this absolute banger of a video!!!

  • @hightechredneck8587
    @hightechredneck8587 29 днів тому +1

    Kai, One build I have been playing with lately, and is very fun. The Ark Trooper (assault)
    Jetpack and Arc thrower
    A mid range primary like the sickle, diligence or crossbow (if your team mates have good awareness)
    Big iron secondary
    Remaining strats are dealer's choice but I have been favoring the air strike/strafe run, orbital napalm, and/or tesla tower.
    Its great with a light armor, mobility is insane and you can hit and run like a champion. I was regularly getting 400+ kills with no deaths. and my team mates were working the big boys and bug holes while I was the vanguard that broke their lines.

  • @sanderspijkers2495
    @sanderspijkers2495 Місяць тому +5

    I consider myself a "Sniper" class. My favorite sniper rifle is the Airburst Rocketlauncer!
    Because I can't aim.

  • @hibana364
    @hibana364 21 день тому +2

    Ngl I'm a clanker dude. I'm that guy who drops on max difficulty with a light engineer armor, a jetpack, a heavy penetration main weapon, a deagle, anti-tank grenades and an AMR, and just kill and run all around the map. Works wonders.
    I'm struggling to adapt against the illuminates rn tho I'll admit. Energy weapons and electric weapons aren't my prefered shiet.

  • @chibipotate
    @chibipotate Місяць тому +6

    Woo! Already seeing some fun ideas pop up just from the Engineer alone, Personally in the coming weeks ahead im hoping to make full use of what i like to call "Health and Dispersal" Loadouts.
    Medic Armour, Stim Pistol and either the Health-Increase or Stim-Boosting Booster, Paired with Dogbreath, Chem-Thrower, Chemical-Orbital and Chemical-Mines.
    Because whats better than killing the enemies of democracy while pumping your allies full of stims? Pumping your Allies full of Stims, while you pump the enemy full of chemicals that make them kill each other!~

  • @Guitarfailtastic2857
    @Guitarfailtastic2857 Місяць тому +3

    i play the "heavy" class a lot. i've found a decent primary rifle can be either the liberator penetrator or the diligence countersniper(green one), reason being, since you're slow, you need some type of weapon system that can reach out and "catch back up" with your team when you're in movement from one region to another. HMG+supply pack as always.

  • @CivilWarMan
    @CivilWarMan 14 днів тому

    I have a regular group I dive with, and I've found a niche in a bit of a mix of Engineer, Heavy, and Assault that I would call the Sapper. My loadout has a lot of tools for dealing with moderately and heavily armored enemies, but really focuses on quickly dismantling structures and vehicles.
    Unless I'm doing an eradicate or fortification mission, I generally take a Recoiless for both bots and bugs, and end up using most of my shots for downing dropships and gunships or quickly clearing secondaries with cross-map sniping of spore spewers, shrieker nests, broadcast towers, and fabricators. I almost always also take a 500kg Eagle to quickly clear fabricators, bug nests, large clustered groups and heavies. I also usually bring the mortar sentry for chaff, area defense, or drawing aggro when I need to make a getaway. I tend to mix up my fourth stratagem depending on what's needed, usually either a gatling barrage if I need more anti-chaff, or walking barrage to clear areas or taking down objectives that can't be taken easily down by the Recoiless or 500kg.
    Against Illuminate, since they have fewer buildings, I usually swap out the Recoiless for a Flamethrower to clear the Voteless, take the 500kg Eagle and either the Railcannon or Laser for clearing parked ships, and either a guard dog to cover my back or a mortar or gatling turret for more anti-chaff and area defense.
    For my regular loadout, I usually take shotgun for a primary, either Breaker Incendiary or Halt, and the Senator for a secondary (still working towards unlocking the Grenade pistol), and impact or thermite for grenades. For armor, it's usually light against bugs, medium or heavy against bots, and a mix of all three against Illuminate depending on the mission terrain.
    Then, for eradicate or fortification missions, where there aren't secondaries to complete, it's usually either all turrets and emplacements or Recoiless/Spear and 3 turrets/emplacements, along with heavy armor.

  • @loganchristie9374
    @loganchristie9374 24 дні тому +4

    4:36 yes the grenade launcher is good. but the auto cannon is just better. they both can dig holes and the AC has more utility against fighting the bots themselves. however, with the new update, we can use the directional shield to give even more cover or run a supply pack if teammate is using HMG, as the HMG does have very limited ammo. in such cases the GL will be better because if the utility it offers the team that are already making music. also without the AC you’re forced to focus more on the chaff of the bots rather than the hulks or gunships for example

  • @declancook2335
    @declancook2335 29 днів тому +5

    What program are you using to make the loadouts like the one at 12:44 ?

    • @CommissarKai
      @CommissarKai  29 днів тому +1

      It's a cool little website that lets you make loadouts. Here you go!
      helldivers-hub.com/
      If the link doesn't work, it's called helldivers hub

  • @frostthegrey
    @frostthegrey Місяць тому +3

    9:05 video's bitrate sacrifices itself to protect commissar kai from 500kg

  • @EnemyOfEldar
    @EnemyOfEldar Місяць тому +1

    Some of your best work, Commissar!

  • @vatiti9573
    @vatiti9573 27 днів тому

    Two loadouts of mine that I love: the Ranger, and the Assault Medic.
    The first one is a "stealth" playstyle on which I mostly use:
    - The scout armor (for speed and stealth if I have to approach near enemies)
    - Long range weapons (mostly my beloved Diligence Counter Sniper), with which I engage the enemy from far enough so it gives me time to either mow everyone down or run to cover while they're running towards me to get me in their range (also makes me able to take down tough mobs like Devastators with well placed shots)
    - I generally also use the Dagger for engaging silently lone troopers and making mines explode so they can't be a problem later
    - The Quasar cannon to take down any big problematic thing I could come across
    - And finally the Shield Generator backpack to prevent surprise hits from taking me out (it's been my main loadout since the month of May or something) and making me a bit tougher if I have to get closer to enemies for any reasons.
    Other stratagems are chosen depending on the mission I'm taking on.
    The second one is a brand new one I made against the Bots when they released the Stim Pistol:
    - I get the heavy Medic armor (from the Super Store)
    - The stim pistol
    - A one-handed primary weapon (generally the Knight)
    - And the Ballistic Shield (other weapons and stratagems also chosen depending on the mission, generally Dagger or Senator for my secondary weapon)
    I have a big armor, an incredible shield against anything I point it at (so it requires a bit more of situational awareness, but it's fine), and the medic armor perk also works on the stims from the stim pistol, so I'm the team's medic, my playstyle is always to stick with at least one other teammate to heal them whenever the situation gets tough, while I'm able myself to go onto the frontline with my armor and shield if needed (especially useful when said teammates are themselves frontliners, plus you even have the luxury to be a resourceful fire support when you're aren't taking care of their health bars).

  • @elliotnemeth
    @elliotnemeth Місяць тому +5

    Digging, you say?
    *KRIEG INTENSIFIES*
    Joking aside, I’ve been really enjoying the assault/shock trooper play style on both fronts, but I’m honestly super curious to try out the engineer class. It’s wild nobody else has thought about digging foxholes on the bot front, this changes everything

  • @jameslude3146
    @jameslude3146 24 дні тому +1

    Now that we have mele weapons, we should definitely get an entreching tool so we can dig proper trenches and foxholes.

  • @DavidGonzalez_97
    @DavidGonzalez_97 День тому

    Been running a loadout that i use to support my team against the bots and take out heavy targets while they go in and do the objectives. I run the crossbow and senator as they'll make quick work of chaff, berserkers, and devestators. That, paired with my rail gun, hulks becomes a minor issue. Bots get too close? I have a stun grenades to keep them at bay while we move back a bit. Tank's or factory striders? I have airstrikes, rocket sentry and autocannon sentry to help out. Even when were being chased, they provide excellent cover for us to escape with. Airstrikes also comes in handy when large columns of bots need a quick handling. New heavy armor with seige provides more ammo and quick reloading with the benefit of tanking more hits. Basically a heavy bot killer that makes sure the heavier bots dont get too close to my squishier helldivers.

  • @fransthefox9682
    @fransthefox9682 11 днів тому

    I specialize mostly with the arc thrower and thermite grenade. Former for crowd control and stunlock, other for taking down heavy units quickly. The former also gives a chance for teammates to escape from heavies, or take them out as they're stunned. It also gives me enough confidence to go looking for smoke on high difficulty missions, like engaging patrols, just for the sake of it.
    As for my primary, secondary, and stratagems, it varies.

  • @NathanJohnson-e1u
    @NathanJohnson-e1u Місяць тому +2

    Commander of the 73rd Dark Legion here, on the topic of using the flamethrower on the bots, my second in command often dives in and go balls to the walls with only his inflammable armor, Torcher primary, with no support weapon other than his hatred for the bots. . . . And somehow he makes it work really good. Definitely an assault specialist

  • @Rehkop91
    @Rehkop91 Місяць тому +1

    I like seeing interesting builds on helldivers 2 it makes, it worth going back to because how much fun it is to play because you can make as many different builds you want on it.

  • @4dragonzzz
    @4dragonzzz 29 днів тому

    Hi Eravin!!!! 👋 that had me rolling after I just watched his video for today right before this. Good stuff as always Kai!

  • @LeonGais
    @LeonGais 19 днів тому +2

    7:23 its called SPEED

  • @dynamicm0n070
    @dynamicm0n070 22 дні тому

    Heavy isn't even limited by its movement speed after all the buffs to jump packs. I have been jumping through the new cities with the heavy viper command armor, a jump pack, and the HMG. Being able to get on roofs, jumping over hordes, and getting in or out of the city regardless of the wall, is just so nice.

  • @BlargFlargRlarg23
    @BlargFlargRlarg23 26 днів тому

    I love providing overwatch as a long range sniper scout for my team.
    This loadout usually involves:
    -AMR for sniping from a long distance (Or the Recoilless for more heavy swatting of enemies with the added bonus of being able to put the drop in dropship)
    -PLAS-1 Scorcher for being able to knock out small bots easily and rattle bigger Devastators with a flurry of shots (also good for leading enemies away as they head towards the explosion)
    -Senator for dealing with Reinforced striders (3ish hits to the groin plate) especially important if you have the RR equipped since you don't want to waste that on small fry
    -Thermite grenades for dealing with Hulks, tanks, and really anything you need blown up. Especially when carrying the AMR, it's nice to have an option for dealing with heavies from the front or sticking three under a Factory Strider's belly and watching it blow up.
    -Medium armor with the CE-81 Juggernaut gives you +2 grenades and 30% less recoil when crouching or prone, so it works well with the AMR or RR options.
    -If you go RR, then your backpack slot is filled, but if you stick with AMR your backpack slot is open. Either bringing the ballistic shield for protecting your front from Heavy Devastator fire or your back when stowed and retreating from a patrol. Otherwise, I like to weigh my loadout against what my teammates are bringing. If there are already 2 or 3 backpacks being brought down, I will likely just plan on picking up one discarded by a teammate. It may take 8 minutes until they have a spare, but usually there are plenty to pick up on the map by the end of the mission
    I'm not going to pretend this is anything ground breaking but it's my go to for most bot missions.
    For Stratagems:
    -Eagle Cluster bomb for clearing out large crowds of small units. Do stand back and be mindful of rocks and weird terrain that may cause bombs to go further than intended.
    -HMG Emplacement for setting up defensive points. You can call this down without calling too much attention to yourself, and unlike other call downs, bots largely only interact with it when you are in it. Safe to call this down ASAP every few minutes and leave the map littered with emplacements for future conflicts when you have to double back toward extract
    -Orbital Rail Cannon has been getting back on my list as it is very handy for pulling out a "delete one headache off the map" option. If my teammates have enough AOE damage or aren't as anti-heavy as I might like, I tend to bring this. Really useful against barrage tanks behind mountains
    Gameplay-wise, I tend to satellite my team if they are grouped up together. If they go in separate directions, I might try to stick with a buddy to make sure we can reinforce near our gear if we die. I usually try to take out side objectives along the way as well as clearing heavy obstacles (like cannon towers) from a safe distance. Some biomes make this work better than others, but it is very powerful when you have rolling hills and can fire at enemies so far away they don't even react to your hits. Also, great for destroying bunker cannons and stuff from a safe distance

  • @artyoz
    @artyoz 20 днів тому

    I've found a lot of satisfaction in playing a hybrid recon/support class. Light armor with the scout trait, so I can spy on objectives before we get there, and either UAV for more surveillance or stamina so we can all keep the tempo up. Primary varies by what everyone else is bringing, but secondary is usually grenade pistol for closing holes/fabs/ships, and taking both AMR and jetpack to be a highly mobile sniper -- this is especially good if we need to beat a hasty retreat, I'll jump ahead of my teammates, find some cover, and snipe the biggest/fastest threats before they can catch up to my teammates. This also lets me go out on my own to grab smaller objectives like science stations/SAM sites, freeing my team up for the main mission. Orbital gas and Eagle Strafe are great for short-cooldown crowd control, *especially* against the squids these days. Not a lot of outright damage, and light armor means you're not as effective in a brawl, but mobility and flexibility means every now and then you get to swoop in and save the day when the heavies get overwhelmed. Also fun: roll in with an Eruptor and a jetpack, and do your very own AC-130 gunship impression!

  • @Aegxs
    @Aegxs Місяць тому

    Nice to see someone else found out that the flamethrower is surprisingly capable against the bots. A loadout I’ve run with it is the heavy ‘inflammable’ set with shield generator pack, Eagle strafe run, and orbital smoke strike.
    Considering the use of the Energy shield backpack, one could use a medium fire resist set to maintain a good degree of speed to approach targets. I typically don’t like the Energy shield backpack, as I find it’s too much of an HP crutch but it’s useful for extreme frontlining.
    The smokes are there to help mask the approach or cover a retreat. The strafing run is going to be your best tool to lash out against any priority targets or bot fabs. It ain’t a 500kg but it’s a lot more available and versatile.

  • @AnonEMus-cp2mn
    @AnonEMus-cp2mn 9 днів тому

    With the introduction of the Illuminate, I have gradually developed a class specialized in hit-and-run tactics: The Scout Saboteur. (Light scout armor, Eruptor, P-19 Redeemer, Stun or Thermite Grenade, Anti-Material Rifle/LMG, Jetpack, Orbital Laser, Eagle Napalm (or stratagem of your choosing).
    The play-style is to utilize the scout suit to move fast and undetected, avoid patrols on radar, and jetpack over colony walls/obstacles to reposition or disengage from combat entirely. The Eruptor can kill small groups voteless, kill overseers in two direct shots, break open supply crates, destroy unshielded UFO craft, and even stager tripods. The LMG is suitable to defeat overseers at close range, while the AMR can destroy tripods; both are suitable at defeating UFO shields at distance, leaving the Eruptor to finish the job. This opens the grenade slot to utilize stun grenades to delay pursuing overseers, or thermite to combat tripods as a last-ditch effort. The P-19 Redeemer is a useful backup for taking out the few straggler voteless inside close-range objectives like SEAF SAM sites or Cognitive Disruptors.
    Lastly, the Orbital Laser is the ultimate weapon to defeating tripods or multiple stationary UFOs in one fell swoop. A stratagem thrown directly on a target will result in its instant destruction, often leading to the laser destroying a second or third objective nearby. The Eagle Napalm is merely a fast-attack placeholder for cutting off groups of enemies that are too large to engage but too unarmored to warrant wasting an orbital laser. Alternatively, the slower Orbital Napalm Barrage can carpet an entire sector during an extraction.

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk 16 днів тому +1

    That was a FILTHY hulk headshot at 2:40

  • @rileychurch1821
    @rileychurch1821 Місяць тому +4

    the delivery on LIberty Day sale sir fuckin sends me

  • @CptKorn
    @CptKorn Місяць тому

    I've been trying to make the eruptor work for so long, and I finally realized how well it pairs with the stalwart and an AT stratagem or two. Feels good man.

  • @ianminto6315
    @ianminto6315 28 днів тому

    subbed bc that hole idea is absolute genius

  • @BiggieFrog
    @BiggieFrog 22 дні тому

    Prithee, as one who would fall within thy Assualt Category, I have found a Love for Disposable Rocket Launchers as well, due to thy EXTREMELY low cooldown, and getting two shots without a need of reloading

  • @necroticsynthesis4958
    @necroticsynthesis4958 День тому

    I employ a playstyle I dub the "Support Gorilla" on both Bug and Bot fronts, though more often against the clankers. It consists of
    Twigsnapper Armor; Heavy with Peak Physique
    Tenderizer AR or the AR/SMG from the Warzone collab
    Stim Pistol
    MG-43 Machine Gun
    Supply Pack
    Eagle Strafing run/Machine Gun Sentry (latter for jungle maps, as trees will eat eagles easily)
    Gatling Sentry
    it's a solid and reliable workhorse that can suit a more aggressive frontline approach, wading into enemies and tearing through them, being a support by posting up and keeping the team supplied (Spear users are like remoras to the supply pack users), or a wandering solo vagabond.
    also quick tip: in a pinch against a heavy devastator? rip off the gun arm. it's only light armor and isn't terribly hard to remove

  • @Xx0bamaGamingxX
    @Xx0bamaGamingxX 12 днів тому +1

    They call me the "hit and run"
    I prep a 500kg in my hand, go up a hill, use the jump pack, throw the 500kg mid air, and im already gone and they are meeting lady liberty
    -arc blitzer
    -p4 senator
    -jump pack
    -arc thrower/quasar canon (not the laser)
    -500kg
    -the first orbital available
    -light armor with mechanical limbs (THIS IS CRUCIAL FOR THE HIT AND RUN, YOU NEED TO THRIW FURTHER AWAY)

  • @SirVilder
    @SirVilder Місяць тому +1

    4:10 Maxim 44: If it will blow a hole in the ground, it will double as an entrenched tool.

  • @worstghosthunting3466
    @worstghosthunting3466 5 днів тому

    I’ve been using my own version of an assault class by using the explosive crossbow, a flame thrower, jet pack, and a turret and that’s been pretty fun while fighting illuminate. The feeling of being a rising phoenix or dragon with fire raining from above has been so much fun

  • @thoren907
    @thoren907 23 дні тому

    I have a favorite Tank class build for bots in particular that while designed to be effective solo can easily be adjusted for team play.
    Primary: Pummeler smg
    Secondary: Senator
    Grenade: Thermite (optional, but highly recommended)
    The only necessary stratagem for this build is the Ballistic shield backpack, though I would highly recommend bringing the quasar cannon for some additional heavy armor destruction. Once on the field with shield in hand, you are effectively immortal while facing almost any ranged threat even explosives turn into consistently survivable incidents in my experience. As the mechanical menace fruitlessly attempts to break you guard, the pummeler smg proves to be surprisingly effective at taking out most infantry threats while stunning anything that survives your initial shots, opening them up for an easy swap to your trusty Senator to swiftly blast the head right off of their flimsy aluminum shoulders. Now while you’d expect this setup to be susceptible to heavily armored targets you would be sorely mistaken, anything that cannot be taken out with a few well placed shots of the Senator, (Brasch’s pro tips: a few shots into the “eye” of a hulk with the Senator will take them out rather quickly) will fall to the heavily recommended thermite grenades or if you have the benefit of some distance, a quick shot from the also recommended quasar cannon. Notably these strategies are before even considering the inclusion of your choice of orbital or Eagle strike stratagems which are entirely up to the users tastes.
    I hope this build offers a fun experience to some of my fellow divers and wish them luck on the field.
    Edit: recommended armor perks would be Fortified, Med kit, or the new Siege-Ready perk from the Urban Legends warbond. All of which should be taken with heavy armor ideally.

  • @bbgun1215
    @bbgun1215 15 днів тому

    I think there's a lot of room to design class ideas around missing objectives instead of enemy types as well. The scout armor gives you radar pings, stamina, and decreased detection radius, which makes it a good foundation to a lone wolf part of a squad. That's not limited to being a solo build, as a lone wolf can speed up a team a lot by rounding through parts of the map faster, picking up samples and side objectives while the other three focus on the main objective.
    For lone wolf weapons, you can make an all-rounder build shine. Since you'll be getting small bases and side objectives, you dont need massive firepower and ammo efficiency becomes a focus. I think of weapons like the slugger against bots, which can one shot most bots in the head (body for small bots).
    Short cooldown support weapons and stratagems also get a chance to shine as you sprint from small base to small base, dropping a 500 and an airstrike on each. Take expendable anti tank or commando rockets to handle elite troops from far away, and keep moving to join up with your squad at an early extraction.

  • @alexspain9103
    @alexspain9103 10 днів тому

    My preferred class is the roamer.
    I run with the new sniper rifle, the grenade pistol, frags, the stalwart, jump pack, gatling sentry, and anti-tank emplacement while wearing light armor.
    This lets me jump around and not worry about slower enemies, hopping on objectives and getting out fast, dropping the turret when I need space and the anti-tank emplacement for raining artillery on crowds and heavies from afar.

  • @wisprs_gaming
    @wisprs_gaming 16 днів тому

    The FRV also changed the game for me as a heavy lover. I usually see my friends lagging behind because of their heavy armor stamina when we have to make long treks.
    I love that my chunky self can take a load off every now and then while we drive to extraction halfway across the map

  • @thealeks1
    @thealeks1 27 днів тому

    For assault, the newly buffed Tesla tower is fantastic. It has a stupid low cooldown, so if you ever need to peace out from a bad spot, you can have a high damage dealer and distraction all in one package

  • @micha1119
    @micha1119 25 днів тому

    getting yourself uncomfortable is a great approach on how to live your life in general

  • @RedWolf34ef
    @RedWolf34ef 27 днів тому

    The playstyle I generally go for is a multiclass of engineer and assault, using my turrets to cover my flanking maneuvers and hold bots at choke points while I reposition, using Eagle 500s to take out enemy structures before even moving into the area, taking out enemy structures and heavies with thermites and rockets, and utilizing medium penetrating high-firerate weaponry to clear out the smaller guys. I dont have the firepower or staying power of other teammates I run with, but I am a core member due to my hit and run tactics increasing the survivability of both me and my team by forcing the clankers into dilemmas every 10 seconds.

  • @UnkyJosh420
    @UnkyJosh420 Місяць тому

    Good content brother. Keep em coming yo.

  • @darktrooper9813
    @darktrooper9813 10 днів тому

    I was trying out an illuminate "assault" loadout the other day that I had a lot of fun with that I feel fits into this model pretty well. I don't remember exactly what it was, but I think it was:
    - plas accelerator rifle
    - senator (iirc)
    - incendiary impact grenades
    - stalwart
    - lib guard dog
    - siege ready light armor set from the new warbond
    - 2 additional orbital or eagle stratagems. Idr which ones I took exactly but I think I took the gas strike and eagle strafing run
    Turn the stalwart to 1150rpm and between that and the guard dog zombies cease to be a problem for your team. The plas accelerator rifle can deal with overseers (if you don't want to just lolspray them with the stalwart), and the senator is a good backup. For harvesters, you can use the stalwart to quickly strip their shields and then either focus on keeping random crap off your teammates so they can shoot the harvester or shoot it yourself since the accelerator rifle does very decent damage to leg joints if you're accurate. Incendiary impacts can help destroy ships and clear hordes, while the armor set gives you significantly more sniper ammo, and the additional stratagems provide some flexibility.

  • @johndane9754
    @johndane9754 День тому

    There's the forward observer build. Light armor, or the technician's armor, that reduces the enemy's detection range. Your primary weapon is the Super Destroyer and her ordinance batteries. Substituting the Destroyer with Eagle-1 also works.

  • @falconpower3624
    @falconpower3624 29 днів тому +1

    FYI, you can dig fox holes with grenade pistols as well!

  • @nicolasheung441
    @nicolasheung441 25 днів тому

    Before I got the commissar hat, I mostly run a "heavy assault/juggernaut" build:
    Devastator armour
    Bolter (jar-5), grenade pistol, thermite grenade
    Auto cannon
    500kg bomb, and two other offensive strategies (eagle or orbital).
    I sometimes move slightly behind the team and go into "turret mode" by crouching down with the auto cannon, fire rapidly away reloading every 5 sounds. This works for me quite well on the defensive or against patrols, and I often got away spearheading the advance, too.

  • @davidv7296
    @davidv7296 18 днів тому

    I am a semi anti tank and assault type of guy, I use the recoilless rifle to deal with tanks, then the stairs 11 smg to deal with hords and high explosive grenades with heavy armor with the siege ready perk. For stratagems I use the 500kg, orbital laser, because I love to use the fast recon car.

  • @Derpenscruben
    @Derpenscruben 21 день тому

    Y'know, this did push me to change up some of how I consider loadouts. And now how I consider setup. And now a different take of the pyro you did.
    Cookout, Verdict (Love me some hand cannons), High explosive (almost purely for spawner removal); Flamethrower, Energy shield, Eagle Napalm + Orbital Rail /or/ Orbital Napalm + Eagle Rocketpod. Light armor, because I always prefered speed.
    Dunno how the community feels for the energy shield pack nowdays. But I use it as mulligan hits in a fight and a protection for others when its off cooldown. My whole plan to hit enemy groups fast, hard, and do not prolong the fights. Quick skirmishes to take out their outposts alone. With stratagems to clear chaff waves and heavy spawns.
    After the spawner removals; Act as fire support to the team. Cover flanks, and continue to save the heavy firepower for heavy units.

  • @_tw300
    @_tw300 28 днів тому

    Theres a video series (specifically the intro vid in this case) that i constantly find myself returning to. Its a class/role guide for making your loadouts for humans vs zombies. Captain Xavier made sure to say that his recommended blasters and gear were just examples and the point of the roles is to know what your loadout is capable of and make it easier for a leader to use you effectively. Not everything applies but the core of the video still applies here

  • @TheNinjaGumball
    @TheNinjaGumball 21 день тому

    I rock a balanced loadout that leans more towards that brawler playstyle; I have a tool in my loadout for every single enemy and objective I may come across. And, I LOVE slugging it out, fighting tooth and nail for every inch of ground, slugging it out with every weapon at my disposal until every bot lays dismantled at the bottom of the dozens of shell craters I leave behind. I rock the CE-27 Groundbreaker set with the Freedom's Tapestry cape, Diligence CS, Redeemer, Thermites, then Recoilless, Mortar, 120mm Barrage, and Eagle Cluster/Strafe. It's a rare day when an objective I've spent more than a few minutes fighting over doesn't look like those before and after pictures of villages from the Somme and Ypres and Verdun.
    I had a game the other day where my buddy, who was doing his usual Scout build of AMR and Jetpack, was being chased by a bunch of Striders, Hulks, Tanks, and Devastators. He asked me for help, and I rolled up to that armored column and outright flattened them; I placed down my Mortar in cover, plugged a 120mm into the center of them all, then planted a few Recoilless rounds and Eagle Strafes on the big guys, and within 2 minutes every bot was dealt with. It was magnificent.

  • @Nalan_LLP
    @Nalan_LLP 22 дні тому

    For a while at the start of the game I focused on marksman training as a scout for the team, afterwards switching up to HMG/Chaff clearing role. The skills gained from the marksman training was fundamental to the overall accuracy of the hmg and maintaining a high accuracy rate.

  • @SlimeyZockt
    @SlimeyZockt 11 днів тому

    Instead of the Devs making classes, the players do it themselves. I love this

  • @GoogleUser-if3xi
    @GoogleUser-if3xi 24 дні тому

    That distraction class is exactly what i like to play vs automatons a mix of explosive resistant armor, supply pack, railgun, sickle and grenade pistol. You would be surprised its uber self reliant and you can take out damn near anything, you head in with orbital laser and a turret/eat and you are effective against anything true solo build. The supply pack means you can outheal damn near anything too

    • @GoogleUser-if3xi
      @GoogleUser-if3xi 24 дні тому

      Ahhh yeah my class from this description is an assault 100%

  • @POWER_WAFFLE
    @POWER_WAFFLE Місяць тому

    Straight up Mobile CQC "Brawler" with Arc Blitzer/Guard Dog has been stupidly fun against the Bugs, while "Engineer" has been the most effective for me on Bots with RR/Spear/Shield Generator Relay/Autocannon Sentry.
    Always look forward to your content CommisarKai.

  • @effect7_
    @effect7_ Місяць тому

    Happy to explore ballistic shield builds with you Komissar! All things assault class

  • @potatobattery4229
    @potatobattery4229 24 дні тому

    oh using the grenade launcher as a foxhole digger is GENIUS i never even thought about that

  • @James-Fluffster
    @James-Fluffster 2 дні тому

    I typically run sentries and a medium-penning primary, though there was a time at which I would try to run with at least one of every damage type - flame pistol, tesla cannon, Liberator Penetrator, Gas Grenades, EMS Morters, nukes, and emplacements

  • @darkmagician4697
    @darkmagician4697 28 днів тому +1

    14:42 omg it’s me. I am B4 - Breeze

  • @aircraftcarrierwo-class
    @aircraftcarrierwo-class 23 дні тому

    The new Directional Shield really makes a team tank role even more powerful.

  • @DarkDragonLord
    @DarkDragonLord Місяць тому

    took this into super helldive today supply pack + Arc Thrower + thermite + cookout. Cookout deals with close range and shriekers, Arc thrower deals with medium size targets and below and thermites for heavies with the supply pack you have 11 thermites and plenty of cookout ammo. Grenade pistol for bug holes and 2 free slots to make your day easier i took orbital napalm to close bug breaches and arc tower to help. the horde and heavy clear potential of this build was more then enough to handle most situations without those 2 items.

  • @robertellis6853
    @robertellis6853 21 день тому

    My loadout tends to be "remove that thing over there." Diligence CS or Erupter for primary. Grenade pistol, Verdict, Senator, or the Bushwhacker for secondary. EATs, Commandoes, or Spear, with occasional AMR or RR for support, and Precision stike, orbital railgun, 500kg for big removal. Ill bring impact nades and gatling barrages for when I need to make space. I got medium armor with the handling buff so I can survive a little of the smaller things while I focus big stuff, but still have enough speed to escape things.

  • @AP-ob2gn
    @AP-ob2gn 7 днів тому

    Pyro diver here ^^ love bringing the flames of justice and liberty to our ennemies !

  • @neijrr
    @neijrr 29 днів тому

    My problem with entire classes thing is that it only works effectively in group where people communicate, which is, unfortunately, very rare in games with random people (though it does happen, a lot of people don't even know you can mark enemy or location), so when you play with randoms you petty much either bring jack of all trades loadout or, eventually, suffer from specific threat that you can't deal with.
    Note to any diver who plays with friends: always bring supply backpack, ability to almost instantly refill backpack of rockets (or shells for recoilless rifle) is incredibly useful on high difficulties.

  • @Gardelain
    @Gardelain 23 дні тому

    The flamer build at the end really makes me wish there was some sort of thermal vision available, cause my first thought was to go heavy on smoke, a jet pack, and rocket pods for the heavier stuff. Call down the smoke, jump in the fry them while they're scrambling to find you, and then book it once you're done.

  • @BeardGrizzly
    @BeardGrizzly Місяць тому

    As always, great options and great new ways to manage our loadouts. With the 60 day patch giving us plenty of answers to issues we had, it's time to take it to our enemies with all these new styles and ideas!

  • @Commander_Appo
    @Commander_Appo 10 днів тому +1

    Meet the Commissar

  • @toryunaminosaki1022
    @toryunaminosaki1022 29 днів тому +1

    i usually play bots with the Devastator armor set, crossbow, dagger, and stun grenades, using the Walking Barrage, 120mm, Ballistic Shield, and EAT...try your best to stay in front and hold the heat, you can face tank a Shredder tank pretty much indefinitely, leaving your team the room to pick off higher priority heavy targets

  • @calebsmith4530
    @calebsmith4530 Місяць тому

    My current go-to is what I call the Support-Sniper
    Liberator Penetrator
    Redeemer
    Stun Grenades
    Autocannon
    Gas Strike
    Machine Gun Sentry
    Orbital laser
    With this build, you’re the second line; covering your assault team with the AC as they go in guns blazing. Keep patrols away with the stuns and gas, while using the quick cooldown for the sentry to always have your back. The laser is for emergencies when you’re caught out alone and need to finish a big objective.