Weird case with Breath of Fire III: your hero ends up living in an edenesque situation with Myria constantly taking care of him. The rest of the world carries on. The only truly bad part about siding with her is that the dragons go extinct (again) because you won't have the chance to make baby dragons with Nina.
There IS one thing people overlook when doing the clavicus vile quest and taking the axe. If you wait and do not complete/turn in the quest, the axe acts as a immovable quest item. Therefore you have a weightless, usable weapon that cannot be removed from your inventory even when arrested or going to the thalmor embassy. (Tested, but not with the most current patches available installed) And you can still get the mask by finishing the quest line, when you are done with the axe or just get bored having it.
Fun fact: Not only is the Rueful Axe a terrible weapon, but it doesn't actually count as a Daedric artifact either, since getting it won't progress the Oblivion Walker achievement.
I wouldn´t even let that qualify as "side with". You can side with the Empire/Stormcloaks. You can side with Blades/Greybeards though that is already sketchy but less so than "siding" with Clavius. Doing that is just stupid. The game even warns you not to do so, that Clavius always get´s the better end of a deal.
I beat the Game with it on my Barbarian playthrough, it doesn't have the highest damage but it is super drippy and I used Smithing with a boost potion to kick the damage up to snuff
FO:4 I choose the institute because they have the power to affect real change across the wasteland and I'm running it so get to choose to benefit everybody even if they think I don't. & potentially reverse the damage like another GECK but better. BoS has power, but I'm just a cog. Railroad and Minutemen can help a bit here & there but ultimately are small groups with limited resources fighting against huge groups that are also technologically their superior.
Agree. I prefere the Institute myself. Would be nice to have more of an impact on the handling of the factions but even then the Railroad can affects pretty much zilch. Minuteman, aside from having to do all the work yourself is basicly already what´s written on the tin. Responding to settlements needs in a minute call and, how boy, without mods to turn it down or off that´s basicly everything you will do. BoS and Institute on the other hand got both the tech and manpower to bring real change. Especially after the game with the opposition beeing dead. Would be nice to have the option to convert settlements into BoS or Institute outposts Postgame. Stuff like "won´t be raided" or at least "get´s defended by [insert faction"]" and a number of their faction permanently stationed there. That aside: I heavily disagree with the notion that the institute is the F4 Bad Guy. That honor could just as well go to the BoS or the denizens of Boston themselvs. All a matter of perspective. The only true evil faction are the Nuka World Raiders. A mirror of the true good, but ineffective, good guys The Minuteman. That said I would have prefered a real independent option like with F:NV as a failsafe instead of them.
Strong agree. While we ourselves don’t really get to see the change during gameplay, we ARE the one calling all the shots, and can definitely shift their direction to be more altruistic. The institute is the only correct choice.
Growlanser 2's 2nd alternate path. If you do a specific action in the game [which i think was reaching the final location quickly], you will arrive BEFORE the villain, Maximillian Schnider, enters the final tower and he offers you to join him. You can accept, which causes your party members to try to retreat after your betrayal. If you kill them all before they retreat, the game ends with the mask's ritual working, but if at least one person escapes, you get the alternate path. After this, the villain is successful in controlling most of the world with a special mask and ritual that forces everyone to obey him as mindless zombies. Our character, Wein Cruz, almost immediately regrets it when he sees his mind-controlled friend being given an "assigned partner" where their only reason to be "assigned" is so they can breed and humanity doesn't just die off. A bit later, Wein finds and joins the Resistance [composed almost entirely out of the party members that managed to retreat before, meaning most of them could be dead by your hand], which lets you fight a harder version of the game's final battle with less party members as you try to stop Maximillian from doing a stronger version of the mask ritual which allows him to control anyone that managed to resist originally.
At 4:27, Cyberpunk 2077 actually they did not create the SoulKiller program. If you follow Johnny's storyline you will find out that a Netrunner named Alt created SoulKiller.
First one I remember was Dragon Warrior / Dragon Quest. After everything, you can choose to join the last boss, and it gives you a game over, as the Demon Lord laughs and the screen goes black.
Slight correction: It was the Dragon Lord. The Demon Lord didn't get introduced until Dragon Warrior/Dragon Quest VII. But yeah, I ended up commenting about this game too just now! That ending was cool and creepy... but in the modern mobile ports, the hero now wakes up at the Inn in Rimuldar as if the whole scenario was just a bad dream.
call it save-scumming or what not. barbas was actually my immortal companion pet for most of the game. barbas makes up for the other 2 pet dogs, that die so wretchedly easy, too. i'm kind of glad i stuck it out with barbas, before trying to buy a pet. although, be warned barbas pushes way more, and harder than the other companions, many, many falls.
I did the Cyberpunk 2077 one on a playthrough to see what would happen, and felt pretty empty afterwards. It's annoying that there's more lore in that ending though, Arasaka's plans and goals for the future that you'd never know if you don't follow that path. Plus another depressing nod from Jackie.
All of the endings are a downer to one degree or another. Best you get is with the nomads but even that costs Saul his life. As for the Phantom Liberty Ending... Remember what Dex asked you? That is basicly the cowards ending, not something V would prefere or the game would be a whole lot different and decidingly more boring.
@@hellraider2006 True, Nomads was my favourite ending, but I had a relationship with Judy at the time of that one and it kept focusing on Panam. Awkward! I swear Judy, it's Johnny making me look! 😅
@hellraider2006 lol. The best ending is tge secret ending. No one dies and ether Johny gets new start or V becomes a big shot in the underworld. Phantom liberty ending isn't a cowards ending. It's closer to Arasaka ending, just with you actually surviving. Yes, Dex asked us if we wanted to become a legend and die in the blaze of glory or a nobody who survives to live another day. Not sure what makes you think V wouldn't chose it. V desperately seeks the way to survive through entire game. A lot of people in real life litterally trying to live just a bit longer. Desperation is hell of a motivation. It's frankly the most realistic choice and ending.
@@Suksass The Secret Ending IS better than the Rouge Ending, I admit, but not by much. Becoming the Top Runner in NC, having a whole lot of money and influence, etc. But in the end the clock is still ticking. Letting Johnny have the body means V is, well not dead, but a cyberghost without a body of their own. And that´s if that really is Alt and not a demon that ate her and is now pretending to be her. Otherwise V is Demonfood now. Arguably better than becoming an Engram in the Arasaka Ending. But for PL. By that point V was already as close as can be to a living NC Legend and now they loose it all never to rise again. The cowards part is not meant for V who makes a decision. As far as he/she thought it was an operation or maybe even several but after a couple of days/weeks she would be back in action without the relic killing her. It´s meant for the players. They force her to become just another nobody. A face in the endless crowd of NC citizens. And to put the cherry on top of that shitcake everyone she loved has either moved on or changed to the point of inrecognizability. Honestly, turning Vic into a corpo ripper. Yeah I can see it, that´s NC but from V´s point of view, who knew the Vic from the game for far longer. Major difference.
@hellraider2006 if it's not V that is a coward in your logic tha there are simply no coward path. V isn't forced to become a nobody. She chooses. As we are V. We've been making choices all game. There is no person V, only us. Everyone moves on regardless and Vic becomes corpo ripper in every ending eventually. Ether because V is part of Alt or because V ether dies 6months after or leaves with nomads. Why wouldn't people move on? The only bad part of survival ending is if you romanced Panam, whom ghosting you makes absolutely no sense. If it's not Alt, it would make no sense at all for her to be summoned by J memories and help us. They would just kill us and voodoo dumbasses immediately. Rogue AI gets nothing out of that deal. So it is Alt.
Does anyone remember Dragon Warrior (aka Dragon Quest) on the NES? That was the first game I ever played where the main villain offers the hero a choice to join the dark side. It was hella creepy, and an instant Game Over without saving... but it was fun to do just once to see what would happen. However, on the more recent mobile port of the game, the hero just wakes up in the inn of the nearest town as if the whole thing was just a bad dream.
1 and 2, I agree. 3... best not talk about it. But technicly you don´t side with evil there. I mean you are the villain, more in 1 than 2 but still. Unless you talk about greater scope villain (Wizard and Empire for 1 and 2 respectivly) in which case you can´t side with them at all.
Correction on number 3, Bloodlines. The Prince Lacroix ending is not the same ending as the Ming Xiao ending. Spoilers ahead: If you side with Lacroix, you kill Ming Xiao, take the key and open the sarcophagus together with Lacroix. The sarcophagus ended up containing a time bomb planted by Jack, and as they say, that's all she wrote. So it's an arguably worse (but quicker) ending than Ming Xiao's.
To clarify: it's not the ''soulkiller chip'' inside V's head, its a ''Relic'' -> a Memory Card that keeps an Engram, a Copy of a Person Being, inside it, in V's case the Copy of the soulkilled Johnny Silverhand, Soulkiller is a Black Program that rippes the ''Soul'' out of a Human to create such an Engram, it was created by Alt Cunningham (the most powerful independent Netrunner in the ingame 2020's) which was enhanced by Arasaka after they kidnapped her, the Chip ''kills'' V by reconfigurating their Neurons, preparing V's Body to be taken over by Silverhand's consciousness after V got mortally wounded in the Story, the Body starts to get rid of V, sees V as a parasite and attacks their own body by doing so, so that Silverhand can take over
Baldur's Gate 2, siding with Bodhi over the Thieves Guild. Half your party ditches you immediately, and your reward is just a less interesting and more generic variation of the same basic quest line with less good loot. And at the end of the day you'll have to fight her anyway.
In Far Cry 3 you have the choice of saving your friends or killing them to stay with the creepy cult leader who's been manipulating you the whole time. If you choose the latter you get backstabbed... literally.
In the Casting of Frank Stone, you can side with Augustine as Madi. That would count here, so spoilers below before you read.... If you do so, she promises to help you see your mother again. You then witness The Entity entering your dimension, juuuuuuuust before Frank Stone rams an axe into Madi's skull. Augustine merely comments that she kept her word: you'll see your mother again, trapped in endless suffering in the Entity's grasp, sacrificed like she had been.
Fallout 4 is one of those games I wish I could replay in 50 years with better tech and real choices. Insitute is my science backbone, Brotherhood my military, Minutemen are law enforcement and aid workers Railroad acts as a check & balance against others growing too strong, spies on everyone and themselves
You guys didn't even go over the worst part of siding with Kerghan in Arcanum: as the epilogue explains, the two of you succeed in your quest to wipe clean Arcanum of all life, bringing the total stillness and peace to their souls that Kerghan desired. After this you and Kerghan have an argument and end up fighting and you kill him in the fight, leaving you as the sole living being in all of existence in an empty universe forevermore.
The Institute isn’t any more or less evil than the other two factions. The whole point of the game is the expression of how morally grey saving the wasteland is. But of all the factions, they are the only one who actually has the ability to actually change things for the better.
In fallout 4, i chose the institute because the quality of life is the best. Running clean water, plumbing, electricity, heating and cooling. It's a no brainer. Be in the wastes scraping by or join the institute and raise the wastes as a bi product of continued advancements
The Clavicus Vile quest is even starker in Oblivion. The Masque of Clavicus Vile is pretty crap in that game, and you get it by handing him the sword Umbra, which is one of the best un-enchanted weapons in the game. It's an ebony long sword with zero carry weight, which has a whole host of side advantages in that game.
Can't let a list like this go without mentioning Armored Core 4:FA. If you want the "best" ending, the Hope ending that sets up Armored Core VI, then you have to side with the terrorists. However, while working with them you will be approached by one of them for a personal mission. This results in making you an accomplice in genocide and ends with a final mission that's essentially a 4vs1 punishment against some very powerful machines. That you totally deserve. 😅
The sad part is that they never commit to evil playthrough's and mostly of the time make it end on a sour note or get karmic justice. Even though in real life, crime unfortunately does pay. While being mortally just and doing the right thing usually ends with a tragic end. Baldur's Gate 3 is one of the few I can name in recent history where being given the choice to be evil actually does pay.
Soul Nomad and the World Eaters is another one where evil play through means EVIL. It allows you to play an entire dark scenario where you end up killing everyone. And then YOU betray the person you sided with and then devour him ending every existence but yourself.
4:07 honestly, just don’t finish this quest. Barbas is an unkillable doggo who kills baddies on your behalf. As long as the quest is ongoing, you can take him along for the rest of the game. What’s an axe or mask to that??
@@SilvesterBoots I don’t think anyone at What Culture Gaming has ever played Dark Pictures The Devil in Me. And even when the two playable characters still remaining are blackmailed into helping Du’met, he still kills them.
Nobody wants to side with Zlatko in Detroit Become Human because they want to see karma catch up to him. What I mean is that they WANT to see him get beat up by the Androids he abused. And besides, siding with Zlatko leads to a bad ending in Detroit Become Human. And for people who want to play Detroit Become Human, they want to get the best ending.
The bloodlines one is wrong. You talk about ming xiao not lacroix. I had such a crush on lacroix😩I know he is a crazy megalomaniac but I was kinda into it.
what about persona 5 royal? you can accept the final boss's offer, but it will not be the right choice, esopecially since it will undo everything you have been fighting for
Really kind of weird calling the Arasaka ending a "secret"... the game made it abundantly clear it was an option and you wind up in a room at the point of no return quest speaking directly with what amounts to the main figure of Arasaka specifcially. The 'secret' ending of the game was on teh roof and required you to sit for like 5 minutes doing nothing.
I would actually consider the institute the only faction worth joining in fallout 4. Companions in the fallout series have always been horrible (usually getting stuck in doors or failing to do anything more than carrying your extra stuff and even that you don't need because fast travel is a thing so you should never find yourself in a position where you have "extra stuff") and all the other factions don't really leave a lasting impact on the wasteland. the brotherhood is really only out for themselves, the railroad doesn't care about the commonwealth as a whole, and the minutemen are completely useless and just end up giving you endless "protect the settlement" quests. Which means, no matter how good a job you do with the minutemen nothing actually gets any better. At least with the institute you get a clean bed, fresh food, synth grenades, and a few cool post-game quests.
Feels like the FO4 Institute takes a bit too long to see the regret compared to the others with the FNV Legion barely behind it (which is only quickly regretted by a female Courier)...
Didn´t plan on advertising for the legion but their victory isn´t all bad. Based on ingame dialog, they keep a tight ship in their own territory. Next to no raiders for example. On the flip side you got the NCR which can´t even keep their outposts, nevermind their caravans safe. Yes, for a female courier, it´s supoptimal, nevermind for the mojave but the endings for the NCR and house can be pretty bad as well. The NCR taxes for example wipe goodsprings of the map and Primm doesn´t fare much better. Not my choice of faction but "beyond the slides" not the worst. My preference is house or independent.
@@hellraider2006I find this a false premise. The legion just become the new raiders. They take land, enslave and kill people. This is a raider society. And if you're going to say the NCR acts the same in that way? Yup. I agree. But the Legion is more barbaric about it. When raiders organize and start taking land and controlling it and it's people, whats the difference between that and a faction like the Legion? What practically separates them? Only the desire to rule.
in fallout 4, most endings are evil or twisted no matter what you pick like rail road are just as bad as the institute they want to replace humans with non humans. Also other factions only fear them due fact they got better tech them then for control.
What nonsense is this? Railroad doesn't want to replace anyone nor do they have such capability. You thinking of institute who does exactly that. Railroad wants to give synts new identities. They are not replacing anyone.
How are they replacing people with synths? There are criticisms of the railroad, but they literally blow up the means to create more synths to replace people lol
I don't think they know what happens when you take over the Hoover Dam for Caesar as a female character. It literally explains that the courier's actions are recognized and honored by the legion and it actually ends up improving the lives of women in the legion immensely. Yeah, you definitely deal with the sexism, but your actions and accomplishments are honored and change the way the legion thinks about and treats women in the future.
Except nether heroes nor villains wrote history books in this case. Also. Writing history books doesn't help much down the line. When actual historians check multiple sources.
Uhm no, the Institute in FO4 is the good guy whereas BoS are the tyrants, as someone who has seen and witnessed all the game's lore, BoS are horrible tech-mad tyrants.
What about games where you can side with the villain without regrets?
Best ending in lords of the fallen remake so there’s one
Star Wars: Tie Fighter
Spiderman web of shadows
Demonicon - where you can create a demonic cult with your sister.
Weird case with Breath of Fire III: your hero ends up living in an edenesque situation with Myria constantly taking care of him. The rest of the world carries on. The only truly bad part about siding with her is that the dragons go extinct (again) because you won't have the chance to make baby dragons with Nina.
There IS one thing people overlook when doing the clavicus vile quest and taking the axe.
If you wait and do not complete/turn in the quest, the axe acts as a immovable quest item. Therefore you have a weightless, usable weapon that cannot be removed from your inventory even when arrested or going to the thalmor embassy. (Tested, but not with the most current patches available installed)
And you can still get the mask by finishing the quest line, when you are done with the axe or just get bored having it.
Says prince lecroix and then goes over the ming Xiao team up, what?
The Lecroix endings isn´t much better. I mean beeing blown up along side him.
Fun fact:
Not only is the Rueful Axe a terrible weapon, but it doesn't actually count as a Daedric artifact either, since getting it won't progress the Oblivion Walker achievement.
The Maze which can steal souls is much better and you can use the daedric shield together with it.
@@molybdaen11 ...Godzilla had a fucking stroke trying to read that
I wouldn´t even let that qualify as "side with". You can side with the Empire/Stormcloaks. You can side with Blades/Greybeards though that is already sketchy but less so than "siding" with Clavius. Doing that is just stupid. The game even warns you not to do so, that Clavius always get´s the better end of a deal.
that because he's testing you
I beat the Game with it on my Barbarian playthrough, it doesn't have the highest damage but it is super drippy and I used Smithing with a boost potion to kick the damage up to snuff
FO:4 I choose the institute because they have the power to affect real change across the wasteland and I'm running it so get to choose to benefit everybody even if they think I don't. & potentially reverse the damage like another GECK but better. BoS has power, but I'm just a cog. Railroad and Minutemen can help a bit here & there but ultimately are small groups with limited resources fighting against huge groups that are also technologically their superior.
Agree. I prefere the Institute myself. Would be nice to have more of an impact on the handling of the factions but even then the Railroad can affects pretty much zilch. Minuteman, aside from having to do all the work yourself is basicly already what´s written on the tin. Responding to settlements needs in a minute call and, how boy, without mods to turn it down or off that´s basicly everything you will do. BoS and Institute on the other hand got both the tech and manpower to bring real change. Especially after the game with the opposition beeing dead. Would be nice to have the option to convert settlements into BoS or Institute outposts Postgame. Stuff like "won´t be raided" or at least "get´s defended by [insert faction"]" and a number of their faction permanently stationed there.
That aside: I heavily disagree with the notion that the institute is the F4 Bad Guy. That honor could just as well go to the BoS or the denizens of Boston themselvs. All a matter of perspective. The only true evil faction are the Nuka World Raiders. A mirror of the true good, but ineffective, good guys The Minuteman. That said I would have prefered a real independent option like with F:NV as a failsafe instead of them.
I also prefer the institute, the only ones with a future
Strong agree. While we ourselves don’t really get to see the change during gameplay, we ARE the one calling all the shots, and can definitely shift their direction to be more altruistic. The institute is the only correct choice.
Accept you don't. Ever.
Why does this comment and a reply here sound exactly like another video on Yt talking exactly about this very thing word for word basically?
Growlanser 2's 2nd alternate path.
If you do a specific action in the game [which i think was reaching the final location quickly], you will arrive BEFORE the villain, Maximillian Schnider, enters the final tower and he offers you to join him. You can accept, which causes your party members to try to retreat after your betrayal. If you kill them all before they retreat, the game ends with the mask's ritual working, but if at least one person escapes, you get the alternate path.
After this, the villain is successful in controlling most of the world with a special mask and ritual that forces everyone to obey him as mindless zombies. Our character, Wein Cruz, almost immediately regrets it when he sees his mind-controlled friend being given an "assigned partner" where their only reason to be "assigned" is so they can breed and humanity doesn't just die off. A bit later, Wein finds and joins the Resistance [composed almost entirely out of the party members that managed to retreat before, meaning most of them could be dead by your hand], which lets you fight a harder version of the game's final battle with less party members as you try to stop Maximillian from doing a stronger version of the mask ritual which allows him to control anyone that managed to resist originally.
At 4:27, Cyberpunk 2077 actually they did not create the SoulKiller program. If you follow Johnny's storyline you will find out that a Netrunner named Alt created SoulKiller.
She is kind a nice once you know her.
Gave my soulna place to stay after losing my body. 😅
@@molybdaen11more like absorbed you and added to her growing collection.
Didn't she create it for the Arasaka after getting kidnapped?
@@Suksass Actually they were after her because she created it. That is what got their attention.
@@Suksass It's not like you had much of a choice at that point.
Honorable mention: Sekiro: Shadows Die Twice, the Shura ending.
Should be number 1.
First one I remember was Dragon Warrior / Dragon Quest. After everything, you can choose to join the last boss, and it gives you a game over, as the Demon Lord laughs and the screen goes black.
Then dragon quest builders starts
Slight correction: It was the Dragon Lord. The Demon Lord didn't get introduced until Dragon Warrior/Dragon Quest VII. But yeah, I ended up commenting about this game too just now! That ending was cool and creepy... but in the modern mobile ports, the hero now wakes up at the Inn in Rimuldar as if the whole scenario was just a bad dream.
call it save-scumming or what not. barbas was actually my immortal companion pet for most of the game. barbas makes up for the other 2 pet dogs, that die so wretchedly easy, too. i'm kind of glad i stuck it out with barbas, before trying to buy a pet. although, be warned barbas pushes way more, and harder than the other companions, many, many falls.
I did the Cyberpunk 2077 one on a playthrough to see what would happen, and felt pretty empty afterwards. It's annoying that there's more lore in that ending though, Arasaka's plans and goals for the future that you'd never know if you don't follow that path. Plus another depressing nod from Jackie.
All of the endings are a downer to one degree or another. Best you get is with the nomads but even that costs Saul his life. As for the Phantom Liberty Ending... Remember what Dex asked you? That is basicly the cowards ending, not something V would prefere or the game would be a whole lot different and decidingly more boring.
@@hellraider2006 True, Nomads was my favourite ending, but I had a relationship with Judy at the time of that one and it kept focusing on Panam. Awkward! I swear Judy, it's Johnny making me look! 😅
@hellraider2006 lol. The best ending is tge secret ending. No one dies and ether Johny gets new start or V becomes a big shot in the underworld.
Phantom liberty ending isn't a cowards ending. It's closer to Arasaka ending, just with you actually surviving.
Yes, Dex asked us if we wanted to become a legend and die in the blaze of glory or a nobody who survives to live another day.
Not sure what makes you think V wouldn't chose it. V desperately seeks the way to survive through entire game.
A lot of people in real life litterally trying to live just a bit longer.
Desperation is hell of a motivation.
It's frankly the most realistic choice and ending.
@@Suksass The Secret Ending IS better than the Rouge Ending, I admit, but not by much. Becoming the Top Runner in NC, having a whole lot of money and influence, etc. But in the end the clock is still ticking. Letting Johnny have the body means V is, well not dead, but a cyberghost without a body of their own. And that´s if that really is Alt and not a demon that ate her and is now pretending to be her. Otherwise V is Demonfood now. Arguably better than becoming an Engram in the Arasaka Ending. But for PL. By that point V was already as close as can be to a living NC Legend and now they loose it all never to rise again. The cowards part is not meant for V who makes a decision. As far as he/she thought it was an operation or maybe even several but after a couple of days/weeks she would be back in action without the relic killing her. It´s meant for the players. They force her to become just another nobody. A face in the endless crowd of NC citizens. And to put the cherry on top of that shitcake everyone she loved has either moved on or changed to the point of inrecognizability. Honestly, turning Vic into a corpo ripper. Yeah I can see it, that´s NC but from V´s point of view, who knew the Vic from the game for far longer. Major difference.
@hellraider2006 if it's not V that is a coward in your logic tha there are simply no coward path.
V isn't forced to become a nobody. She chooses. As we are V. We've been making choices all game. There is no person V, only us.
Everyone moves on regardless and Vic becomes corpo ripper in every ending eventually. Ether because V is part of Alt or because V ether dies 6months after or leaves with nomads.
Why wouldn't people move on?
The only bad part of survival ending is if you romanced Panam, whom ghosting you makes absolutely no sense.
If it's not Alt, it would make no sense at all for her to be summoned by J memories and help us. They would just kill us and voodoo dumbasses immediately.
Rogue AI gets nothing out of that deal. So it is Alt.
Does anyone remember Dragon Warrior (aka Dragon Quest) on the NES? That was the first game I ever played where the main villain offers the hero a choice to join the dark side. It was hella creepy, and an instant Game Over without saving... but it was fun to do just once to see what would happen. However, on the more recent mobile port of the game, the hero just wakes up in the inn of the nearest town as if the whole thing was just a bad dream.
Loved Overlord so much.
1 and 2, I agree. 3... best not talk about it.
But technicly you don´t side with evil there. I mean you are the villain, more in 1 than 2 but still.
Unless you talk about greater scope villain (Wizard and Empire for 1 and 2 respectivly) in which case you can´t side with them at all.
@@hellraider2006 3 stays in the attic never to be spoken of.
Morinth from Mass Effect 2 would also be a good one, you have to kill her mother and her romance, literally leads to your death
Cita in Far Cry 3 isn’t here? What?
Rs she had me going my first play through
Correction on number 3, Bloodlines. The Prince Lacroix ending is not the same ending as the Ming Xiao ending. Spoilers ahead:
If you side with Lacroix, you kill Ming Xiao, take the key and open the sarcophagus together with Lacroix. The sarcophagus ended up containing a time bomb planted by Jack, and as they say, that's all she wrote. So it's an arguably worse (but quicker) ending than Ming Xiao's.
To clarify:
it's not the ''soulkiller chip'' inside V's head, its a ''Relic'' -> a Memory Card that keeps an Engram, a Copy of a Person Being, inside it, in V's case the Copy of the soulkilled Johnny Silverhand,
Soulkiller is a Black Program that rippes the ''Soul'' out of a Human to create such an Engram, it was created by Alt Cunningham (the most powerful independent Netrunner in the ingame 2020's) which was enhanced by Arasaka after they kidnapped her,
the Chip ''kills'' V by reconfigurating their Neurons, preparing V's Body to be taken over by Silverhand's consciousness after V got mortally wounded in the Story, the Body starts to get rid of V, sees V as a parasite and attacks their own body by doing so, so that Silverhand can take over
Baldur's Gate 2, siding with Bodhi over the Thieves Guild. Half your party ditches you immediately, and your reward is just a less interesting and more generic variation of the same basic quest line with less good loot. And at the end of the day you'll have to fight her anyway.
In Far Cry 3 you have the choice of saving your friends or killing them to stay with the creepy cult leader who's been manipulating you the whole time. If you choose the latter you get backstabbed... literally.
Well, front-stabbed, though I'd say Jason probably died happy, lol
Except you don't get backstabbed. It's part of her crazy rituals. And she stabs you from the front/top.
dont know bout that one, i think she was very upfront with her stabbing you
@@captainhuntank7963 Was she? Might have been good to have a disclosure that said "warning: joining this cult may result in getting stabbed"
Finally, a little love to Arcanum! I love that game
In the Casting of Frank Stone, you can side with Augustine as Madi. That would count here, so spoilers below before you read....
If you do so, she promises to help you see your mother again. You then witness The Entity entering your dimension, juuuuuuuust before Frank Stone rams an axe into Madi's skull. Augustine merely comments that she kept her word: you'll see your mother again, trapped in endless suffering in the Entity's grasp, sacrificed like she had been.
Fallout 4 is one of those games I wish I could replay in 50 years with better tech and real choices.
Insitute is my science backbone, Brotherhood my military, Minutemen are law enforcement and aid workers
Railroad acts as a check & balance against others growing too strong, spies on everyone and themselves
I always choose the institute
Growlancer generations
Specifically 2 had a few nice branching paths
Including siding with 2 different "bad guys"
You guys didn't even go over the worst part of siding with Kerghan in Arcanum: as the epilogue explains, the two of you succeed in your quest to wipe clean Arcanum of all life, bringing the total stillness and peace to their souls that Kerghan desired. After this you and Kerghan have an argument and end up fighting and you kill him in the fight, leaving you as the sole living being in all of existence in an empty universe forevermore.
The Institute isn’t any more or less evil than the other two factions. The whole point of the game is the expression of how morally grey saving the wasteland is. But of all the factions, they are the only one who actually has the ability to actually change things for the better.
Jess has been killing it with vids
I hope you guys mention "the bards tale" in this one
I was unsure whether Caeser's Legion or Father Elijah was going to be the New Vegas pick.
I’ve never regretted siding with the institute 🧍🏿♂️
In fallout 4, i chose the institute because the quality of life is the best. Running clean water, plumbing, electricity, heating and cooling. It's a no brainer. Be in the wastes scraping by or join the institute and raise the wastes as a bi product of continued advancements
It isn't "secretly", but my favorite joining with the villain is Spider-Man: Web of Shadows. What can I say? I like my heroes with cats😁
The Clavicus Vile quest is even starker in Oblivion. The Masque of Clavicus Vile is pretty crap in that game, and you get it by handing him the sword Umbra, which is one of the best un-enchanted weapons in the game. It's an ebony long sword with zero carry weight, which has a whole host of side advantages in that game.
Can't let a list like this go without mentioning Armored Core 4:FA. If you want the "best" ending, the Hope ending that sets up Armored Core VI, then you have to side with the terrorists. However, while working with them you will be approached by one of them for a personal mission. This results in making you an accomplice in genocide and ends with a final mission that's essentially a 4vs1 punishment against some very powerful machines. That you totally deserve. 😅
The sad part is that they never commit to evil playthrough's
and mostly of the time make it end on a sour note or get karmic justice.
Even though in real life, crime unfortunately does pay.
While being mortally just and doing the right thing usually ends with a tragic end.
Baldur's Gate 3 is one of the few I can name in recent history where being given the choice to be evil actually does pay.
Soul Nomad and the World Eaters is another one where evil play through means EVIL. It allows you to play an entire dark scenario where you end up killing everyone. And then YOU betray the person you sided with and then devour him ending every existence but yourself.
4:07 honestly, just don’t finish this quest.
Barbas is an unkillable doggo who kills baddies on your behalf. As long as the quest is ongoing, you can take him along for the rest of the game.
What’s an axe or mask to that??
I mean the Rueful Axe is really cool looking at least.
With Du'met it's not even siding with. It's horrifying blackmail.
@@SilvesterBoots I don’t think anyone at What Culture Gaming has ever played Dark Pictures The Devil in Me. And even when the two playable characters still remaining are blackmailed into helping Du’met, he still kills them.
Nobody wants to side with Zlatko in Detroit Become Human because they want to see karma catch up to him. What I mean is that they WANT to see him get beat up by the Androids he abused. And besides, siding with Zlatko leads to a bad ending in Detroit Become Human. And for people who want to play Detroit Become Human, they want to get the best ending.
I'm not sure the writer of this script understands the definition of 'secret'
The bloodlines one is wrong. You talk about ming xiao not lacroix. I had such a crush on lacroix😩I know he is a crazy megalomaniac but I was kinda into it.
Oh, wasteland 3 is really great, maybe I'll jump into a new playthrough...
what about persona 5 royal? you can accept the final boss's offer, but it will not be the right choice, esopecially since it will undo everything you have been fighting for
I'm not sure What Culture knows what the word "secret" means.
I love playing overlord
The Accomplice Ending in Persona 4: The Golden
10 Upcoming Video Game Adaptations That you're not Aware of
Cool list 🎮👏
So… how did we go from Prince Lacroix to Ming Xiao or whatever?
Really kind of weird calling the Arasaka ending a "secret"... the game made it abundantly clear it was an option and you wind up in a room at the point of no return quest speaking directly with what amounts to the main figure of Arasaka specifcially. The 'secret' ending of the game was on teh roof and required you to sit for like 5 minutes doing nothing.
Yeah lol it's literally the only ending that doesn't require any side quest
I would actually consider the institute the only faction worth joining in fallout 4. Companions in the fallout series have always been horrible (usually getting stuck in doors or failing to do anything more than carrying your extra stuff and even that you don't need because fast travel is a thing so you should never find yourself in a position where you have "extra stuff") and all the other factions don't really leave a lasting impact on the wasteland. the brotherhood is really only out for themselves, the railroad doesn't care about the commonwealth as a whole, and the minutemen are completely useless and just end up giving you endless "protect the settlement" quests. Which means, no matter how good a job you do with the minutemen nothing actually gets any better. At least with the institute you get a clean bed, fresh food, synth grenades, and a few cool post-game quests.
Wasteland 3 mentioned
Feels like the FO4 Institute takes a bit too long to see the regret compared to the others with the FNV Legion barely behind it (which is only quickly regretted by a female Courier)...
Didn´t plan on advertising for the legion but their victory isn´t all bad. Based on ingame dialog, they keep a tight ship in their own territory. Next to no raiders for example. On the flip side you got the NCR which can´t even keep their outposts, nevermind their caravans safe. Yes, for a female courier, it´s supoptimal, nevermind for the mojave but the endings for the NCR and house can be pretty bad as well. The NCR taxes for example wipe goodsprings of the map and Primm doesn´t fare much better.
Not my choice of faction but "beyond the slides" not the worst. My preference is house or independent.
@@hellraider2006I find this a false premise. The legion just become the new raiders. They take land, enslave and kill people. This is a raider society. And if you're going to say the NCR acts the same in that way? Yup. I agree. But the Legion is more barbaric about it.
When raiders organize and start taking land and controlling it and it's people, whats the difference between that and a faction like the Legion? What practically separates them? Only the desire to rule.
I prefer the Institute, the only ones that look good and with a future, I do wish we could do more but that is Bethesdas fault
Script writer and narrator both didn't actually play Fallout 4, apparently.
in fallout 4, most endings are evil or twisted no matter what you pick like rail road are just as bad as the institute they want to replace humans with non humans. Also other factions only fear them due fact they got better tech them then for control.
What nonsense is this? Railroad doesn't want to replace anyone nor do they have such capability. You thinking of institute who does exactly that.
Railroad wants to give synts new identities. They are not replacing anyone.
How are they replacing people with synths? There are criticisms of the railroad, but they literally blow up the means to create more synths to replace people lol
I choose Caesar, I regret nothing, True to Caesar
I don't think they know what happens when you take over the Hoover Dam for Caesar as a female character. It literally explains that the courier's actions are recognized and honored by the legion and it actually ends up improving the lives of women in the legion immensely. Yeah, you definitely deal with the sexism, but your actions and accomplishments are honored and change the way the legion thinks about and treats women in the future.
Wait, why do you not like dogs? They are the best people.
You say villain I say hero that didn’t get to write the history books so the “”hero’s”” can say whatever they want about the “”villain”” 😈
Except nether heroes nor villains wrote history books in this case.
Also. Writing history books doesn't help much down the line. When actual historians check multiple sources.
A note: Clavicus Vile, NOT Clavicus /the/ Vile.
Diablo IV would've been so much better if you could join Lilith.
Uhm no, the Institute in FO4 is the good guy whereas BoS are the tyrants, as someone who has seen and witnessed all the game's lore, BoS are horrible tech-mad tyrants.
The accomplice ending of persona 4 is pretty fucked up
Lol funny as your list is immediately wrong. I never regretted joining The Institute. They are by far the best faction. Though it is a very low bar
How to say you're a villain without saying you're a villain.
But liberty is dommy mommy😛
With F4, let's be honest, it's just a very bad writing. No matter what u do, barely anything matters in the end.
This video just wasn’t it, they were off on so many takes, like the Skyrim, Cyberpunk, fallout.
This video was just not great in terms of takes
I was trying to play God of war Ragnarok but 180gb file size I don't it's a lot