What Is This Game Even ABOUT?! - Devlog 3

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  • Опубліковано 8 лис 2020
  • Game design in action! Devlog Part 3 sees me trying to figure out what the intent of this game I'm making is, as I start to flesh out the concept and move towards a release of my as-yet unnamed 2D platformer for Steam!
    MUSIC ATTRIBUTIONS:
    Ultralounge by Kevin MacLeod
    Link: incompetech.filmmusic.io/song...
    License: creativecommons.org/licenses/b...
    Unreal Superhero 3 by Kenet & Rez
    • "Unreal Super Hero 3" ...
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КОМЕНТАРІ • 84

  • @LTGD
    @LTGD  3 роки тому +40

    Peanut M&M's > Regular M&M's. Discuss.

  • @Jellyjam14blas
    @Jellyjam14blas 3 роки тому +37

    "I'm not trying to re-invent the wheal, but if I was I'd just put spikes on it" is a great line! :)

  • @xraidev
    @xraidev 3 роки тому +18

    Great talks on game design from a broad perspective while tying it in to your current project! Honestly great video overall, your channel is going to grow faster than you think 👍

  • @kyllinglove9357
    @kyllinglove9357 3 роки тому +2

    Loving that you're choosing technical. They are generally more fun, and you can speedrun them like any other game

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 роки тому +4

    That Meat boy clip triggered me. Great idea adding in assists, making it more accessible to players of different skill levels. 👍

  • @Skeffles
    @Skeffles 3 роки тому +2

    The ranking system is an awesome way of doing a technical platformer like this. I'm almost imagining the assists like the lifelines on who wants to be a millionaire.

  • @actuallyAdonis
    @actuallyAdonis 3 роки тому +3

    i just suscribed, i love your humor man some of the lines you say are just so clever and natural i'm glad i found your channel, plus i needed some inspo bc i wanna start developing games but i really don't know where to start, anyways i hope to see more content like this, cheers

  • @progress_games
    @progress_games 3 роки тому

    Binging through your devlog series makes me think my laptop is crap because your resolution is so low. You're my new favourite game dev youtuber

  • @balah4642
    @balah4642 3 роки тому +8

    Please put a yellow eye in the background (in at least 1 level) which stares at the player when moving

  • @Scootch
    @Scootch 3 роки тому +2

    I'm surprised you don't have more subs. I've been watching through your videos lately and they are great! Keep up the good work!

  • @bethandoeswords6750
    @bethandoeswords6750 3 роки тому +3

    If you stuck with the chocolate colours - your game could change to a speed one... where the guy is running through a variety of different levels in order to reach the goal of a toilet...

  • @Mysda_
    @Mysda_ 3 роки тому +3

    I feel like there is already a lot of 2D platformers with very amazing systems. But here you give an option for assist on a game that only have for purpose to beat levels. It works in Celeste because players wants to know the story, here the only goal is to beat a level and maybe get a ranking, and players might feel bad to use assist for that reason.
    I don't think taking ideas from other successful games is always the way to go, since you want to focus on gamedesign you can do so much more with something as free as a 2d platformer. You need the one thing that will make it something different, something that makes players want to play it and not the hundred of other platformers.
    Since you have a trail, you could do a trail surfing mechanic. Press a button and now you are surfing the trail you made earlier. It's just an example but I feel like it would be way more complexe than just a new super meat boy. Let's say that your trail is also dependant on the background. If you don't have something to paint on, you can't leave a trail, maybe your support is a convoyerbelt, making your trail move and you have to be fast to come back and use it. Maybe the support washes itself after a bit of time. This would be interesting

  • @sney2002
    @sney2002 3 роки тому +3

    I was getting an anxiety attack of watching the super meat boy clip

  • @drawcentral1048
    @drawcentral1048 3 роки тому +2

    I love these devs

  • @Amonimus
    @Amonimus 3 роки тому +2

    For me a game is a challenge. I don't need an excuse, someone says "hey, bet you can't finish this" and I'll do it. Don't think a polygon man needs some deep lore™ to explain where is he running to, but it would improve the quality. But if there's a promised reward of a cutscene, or unique death screen, it would motivate me to continue after failing.
    If you're going technical, then it's percision and quick time decision puzzles. The one good thing about it is that the level doesn't need to be beaten fast, the player just has to figure out and memorize what to do. Think of Mega Man but the player can't attack. This is truely a Dark Souls of platformers.
    For level design video, I recommend considering two questions: 1. Is free air a waste of space? If the player can keep track where he came from or get blocked from backwards movement, then the level doesn't have to be one directional. 2. In which order should the traps go (obviously easiest go first) and should there be a space to take a break and prepare for next challenge. Many plaformers have a "series of rooms" structure, it's memorable and easier to design and complete if all hazards come in sets.
    You may consider checking Armor Games for endless stream of shovelware puzzle platformers, but especially Give Up and Never Give Up, which summarize what I wanted to say.
    Also consider maybe give the player 3 deaths trial instead of 1 before offering an assist.

  • @ZooHair
    @ZooHair 3 роки тому +1

    I like the trail effect

  • @CassBlack
    @CassBlack 3 роки тому +5

    I like the chocolate level. Also I want to play the starter level a as is just so I can fail miserably. It’s coming along well. Although you’re going technical couldn’t there also be “Bonus” for people who enjoy speed running games? That way it’s appealing to both audiences kind of like a gold star 🌟 or perhaps if you beat so many levels have a “minni level” of a speed challenge?

  • @ilPrinni
    @ilPrinni 3 роки тому +5

    Fantastic video. I love your style of delogs.
    I do have have a criticism for your purposed assist mode, as I think it sounds pretty clunky and doesn't really achieve what celestes assist mode does.
    I beat celeste without using assist mode, but I died a ton, and I can't imagine the experience would have been better with a screen flashing up every time I died tempting me with a easy out. It makes me think of mobile game design, not that its the same, in that when you fail it pops up a "here is a respawn if you watch and ad". One of the main reasons I dont want a easy mode on souls like games is to take away temptation of the easy way out. Having powered through most of the souls series I would regret having missed out on the rush of beating a hard boss. The best way to fight temptation is to remove it from your environment. So if you do impliment this mode, could you make it disablable in the options?
    I think the bigger thing is that in celeste and most hard games the speed in which you can retry is really important, in celeste and meat boy when you die you respawn instantly without anything getting in the way. Adding a screen seems like that could be really slow and if you are going for a difficult platformer speed between attempts is key. If the plan is to make a easier platform such as the mario approach rather than a super meat boy approach the popup wouldnt be nearly as bad.
    I would also disagree with the statements of how you plan to make you system not feel like a punishment. I don't think that C being a passing grade will make it feel fine when, if you didn't use the boost you would have gotten a A. I think if the inspiration of accessibility is coming from celeste than a huge part of it was that the game was *almost completely indifferent about you using it.
    But honestly this is all speculation as to how it would feel as it is not implemented. I do suggest to watch this feature carefully when you impliment it to see if it gives the psychological results you are looking for, and be ready to pivot the design of it if it doesn't work. My point of view is seeing this feature as a accessibility feature and I just think it misses the mark in that department in my personal opinion.
    TLDR
    I'm not a fan of the boost system because it misses three aspects of the assist system, non-tempting non-intrusiveness, and non-judgemental.
    Again love the projects style and the style of the devlogs, and I could be 100% wrong about this. But just though I would share my view. Please don't take this as being overly negative, its just a thought! Great video.

    • @LTGD
      @LTGD  3 роки тому +5

      This is an excellent response, and thank you for it! Always going to welcome constructive, thoughtful feedback.
      I *think* I might leave it on by default and have an off switch in the options, sort of like Celeste in reverse. But I don't think I'm going to know the answer to this until I get to some playtesting with some random people so unfortunately, I think I'll need to just kinda surge forward with it for the time being.
      It MIGHT transpire that implementing it is a headache and I give up, tbh. That's a very real possibility.

    • @ilPrinni
      @ilPrinni 3 роки тому +3

      @@LTGD yeah the real solution is to just impliment it, test it and see how it feels. Good to hear back so fast, great video!

  • @mustafaalnsour1676
    @mustafaalnsour1676 3 роки тому +1

    I just stumbled upon your channel, and I really like your attitude. aka you got a new sub

  • @ncnuggets
    @ncnuggets Рік тому

    I would've made a Sonic boss battle where you're inside of a ball with the boss positioned in the middle. It shoots from the top and breaks for Sonic to jump on and defeat. I would put speed ramps on parts of the "balls walls," where Sonic speeds under the boss when it levitates, off the curved walls and on top of the boss for a hit.

  • @calebbennetts3559
    @calebbennetts3559 3 роки тому +1

    It feels like the backgrounds could convey a thematic arc, moving from an oppressive city to tranquil nature. Y'know, if you wanted to...
    On another note, does your particle trail eventually despawn for performance reasons?

  • @aninuscsalas
    @aninuscsalas 3 роки тому

    Great video! This is my favorite gamedev channel!

  • @NamidaSai
    @NamidaSai 3 роки тому +1

    That player trail feels a bit too thick / distracting... I was okay with it at first, but since you’re going technical over speed, not sure it fits the direction! 🤔
    (Great idea for the assists!)

  • @bonehead537
    @bonehead537 3 роки тому +2

    Quality of life feature idea: When carrying momentum onto a platform make the player stick to it if no keys are being pressed.
    I only say this as your character was facing the opposite way of your momentum when you are jumping on a moving platform. Idk just a thought.

    • @kyllinglove9357
      @kyllinglove9357 3 роки тому

      yeah, this is a great idea to stop massive amounts of frustration

  • @Tanicorn
    @Tanicorn 3 роки тому

    I am afraid the spiked wheel has already been invented, patented, and disbanded.

  • @SolinoOruki
    @SolinoOruki 3 роки тому +2

    I'd say "Celeste is pretty good platformer" is an understatement 😁

    • @kingcoveryepic
      @kingcoveryepic 2 місяці тому +2

      I believe he’s being sarcastic lol

  • @rosly_yt
    @rosly_yt 3 місяці тому

    Super Meat Boy footage at 3:08 gets used a lot in this series, haha
    Anyway, as promised, watching the series backwards, and it's kind of interesting what was kept in the whole way through and what hit the cutting room floor. The demo of all the possible spike-related hazards seems to mostly contain stuff that made it to the final release, for example.
    If you'd started in Constuct 3 instead of Click Team Fusion 2.5, do you think stuff like water and lava would have made the cut, or did the final game want to be "purer" in terms of simple mechanics and monochromatic presentation?

  • @tcholly
    @tcholly 3 роки тому +1

    You should add a setting to change the background color

  • @damiangonzalez_esp
    @damiangonzalez_esp 3 роки тому

    Damn, now I want a Big Mac so bad!

  • @mohamedbensaid2258
    @mohamedbensaid2258 3 роки тому

    The level is pretty good but you need special game mechanic that is limited like celeste dash or something that will make the game more technical

  • @GamerWho
    @GamerWho Рік тому

    Accessibility is important in games and I don't mean for casual or "lazy" players I mean for players who might have an impairment. Consider it might be deflating to grade a player's performance poorly after a particularly challenging level. It should feel rewarding for the player by the act of progression. If you want ranking to encourage replayability it might be an idea to hide ranks until after a game completion and only display them in a post completion mode or new game plus.

  • @hiiambarney4489
    @hiiambarney4489 3 роки тому +1

    Nice vid but damn. That music during that final bit, saddens me to say that my studio headphone drivers didn't like it as much as I did. And the resulting cracks hurt a bit.
    I dunno if it's clipping because it is too loud or if this is an issue on the rendering but I checked twice now and it appears like it's not on my end.
    Just letting you know!

    • @LTGD
      @LTGD  3 роки тому

      Bugger, sorry! I never test my videos in headphones. I really should start...

    • @hiiambarney4489
      @hiiambarney4489 3 роки тому

      @@LTGD Naaa it's fine. As long as you can keep them coming I take a sound issue any day lad!
      (on a side note, your video editing software has these green bars init for the audio. If you are wondering if something is too loud you should just check that they are green and not red)

  • @Chadderbox
    @Chadderbox 3 роки тому +2

    While I agree that nuts belong in chocolate, they are not the superior form of chocolate. A better debate is if mint belongs in chocolate, what do you think?

    • @LTGD
      @LTGD  3 роки тому +1

      Ah well then we fall down the rabbit hole of orange and that's a whole other discussion.

    • @Chadderbox
      @Chadderbox 3 роки тому +1

      @@LTGD I do not know a person who dislikes Terry's chocolate orange.

  • @Bastraction
    @Bastraction 3 роки тому +1

    Technical platformers tend to be more fun too it allows for experimenting and combination of all the technique O:

  • @clonethirteen4805
    @clonethirteen4805 3 роки тому

    You have to put the elefunt in the game!

  • @supercyclone8342
    @supercyclone8342 3 роки тому

    I instantly subscribed as soon as I saw Steins;Gate! Oh and the game and commentary is cool too, I guess lol

    • @LTGD
      @LTGD  3 роки тому +1

      I see you are a man of culture.

  • @theothetorch8016
    @theothetorch8016 3 роки тому

    Honestly, I like the Sonic approach a lot more than what Mario tries to achieve. But yeah, making it like that is probably easier. (Not binge watching)

  • @nichegames9590
    @nichegames9590 3 роки тому +1

    Thanks for answering my question. I think you should charge money for your product. It looks good. Also, your wit is quite good.

  • @clementstoutz7396
    @clementstoutz7396 3 роки тому

    Yes

  • @F12_
    @F12_ 3 роки тому +2

    Does this game have any lore and what is it

  • @michaelohare2504
    @michaelohare2504 11 місяців тому

    Coming in 2 years late, but yes. Nuts in chocolate is superior to plain chocolate

  • @mishuhishu94
    @mishuhishu94 3 роки тому

    I'm now confused whether you confused the first sonic (for the master system) with sonic 1 (for the megadrive).

  • @bethandoeswords6750
    @bethandoeswords6750 3 роки тому

    Nuts do not belong in chocolate.

  • @thechonkulisrift6586
    @thechonkulisrift6586 3 роки тому

    Idk if it's just me but the trail is kind of distracting. Maybe you can add an option to disable it or maybe add a new trail wich fits the aesthetic of it.

  • @909crime
    @909crime 6 місяців тому

    wait what happened to the asset packs video

  • @madderthaneggs7129
    @madderthaneggs7129 3 роки тому

    I love the idea of your assist system but I worry that it my lead to a frustrating game as you have to go through the slow process of picking an assist every time you die, rather than having fast respawns which are generally vital for this kind of platformer. Great video though.

    • @LTGD
      @LTGD  3 роки тому +1

      I'm thinking (hoping) if I leave the cursor on the most recently selected one, you can just hopefully hit jump (or whatever button I end up at) and get straight back in, so it'd only hold you up the first time you're thinking about it and picking one.
      That's the theory, anyway.

    • @madderthaneggs7129
      @madderthaneggs7129 3 роки тому

      @@LTGD Sounds like a good system, but maybe for speedrunners and such there should be a menu option to disable assists altogether.

  • @cyborgmaster4123
    @cyborgmaster4123 3 роки тому

    Nuts belong in chocolate.

  • @theanimationman6219
    @theanimationman6219 3 роки тому

    At the start when green back groun its look like geometry dash

  • @btsbiot1340
    @btsbiot1340 3 роки тому

    Put a dash in the game

  • @bezimienny5
    @bezimienny5 Місяць тому

    Don't you dare play on my nostalgia... I refuse to think your level is better than it actually is just because you put ***the*** music over the footage... other than that, the reasoning for the mechanics is stellar, make VVVVVV out of this now.

  • @btsbiot1340
    @btsbiot1340 3 роки тому

    Add some shake screen

  • @bethandoeswords6750
    @bethandoeswords6750 3 роки тому

    #AntitheticaltotheintentionForSmash

  • @landyn436
    @landyn436 2 роки тому

    hey actually sonic 1 actually isn't actually very good actually

  • @jxtv9272
    @jxtv9272 3 роки тому

    You are wrong about Marble Zone. Unsubscribed, poop sent by post to house. :P