Hey so this is the best video ive seen so far gameplay wise and Im currently on the fence, do you play with a hotas+vr or just vr with gamepad? How steep is the learning curve if you Still play??
I play with a gamepad, I have hotas but by the time I tried it I was already so used to the pad that I just stuck with it. The controls are really great, it feels like a very good flight sim to me. Found it steep in the beginning, it was a long grind to get the resources to build a decent ship with a lot of trial and error, I think the building aspect has maybe been tweaked so it might be a bit easier now. Luckily the game feels amazing (if you can get it running smoothly)and there is an Instant/Arcade option that allows you to race a fairly fast craft and earn cash that way. I was on the fence for a long time about buying it, really glad I did as it's one of the best computer generated experiences I've ever had, the sense of speed and momentum is insane and I've ended up with a scary amount of hours logged on it. I haven't played it for about 6 months but still love it every time I go back and definitely will again. If you get it on Steam try it for a couple of hours on the instant races on hard (fast) setting and see if your stomach/brain can handle it, refund it if not. Settings I found best were AA off, Graphic Detail High, Motion smoothing off but worth messing around with them to get it running as smoothly as possible. Would be good to hear how you get on with it.
@@naughtyman2887 My dude i appreciate the reply! Watching the video, your "drifting" at high speed is what got me really intrigued so ill be working my way to doing that! Ill definitely have to try it out this weekend, you pretty much sold me on it so, thank you.
Yeah, I'm sure it is., worth a try and refund it if you don't like it. It's all about the control/physics/momentum, it's very good game. VR makes it seriously exhilarating though.
@@naughtyman2887 ive played a few hours. tough but lots of fun. one thing im having trouble with is boosting. ill boost and gain speed, but ill also gain altitude. as soon as im done boosting ill start dropping altitude fast and need to pull up and slam on my shift key to keep from hitting. any ideas or tips on how to mitigate that problem?
@@itskastrand You have to mess about adjusting the the angle of the boosters at the back. The centre of balance of the ship and makes a difference too. You can move components around to balance it how you like. I try to keep the weight forward and the boosters angled so that the nose wants to hang down a bit, when you get the balance right the thrust from boosting becomes easier to predict and control. It's hard to describe properly but a bit of trial and error and you should work out what's going on.
@@naughtyman2887 yeah trial and error is a big part of my process so far. lots of crashing and losing money too haha. instead of using the flying brick of the starter ship, i might keep doing instants until i can get a bit of cash and trade up to the hopper. a bit more nimble and easier to control
Dude, did you do this in VR or on flatscreen? I bought V36 last night for my Oculus and my stomach had sensations I never imagined it could have.... At a quarter of that speed xP
Yeah I played it in VR, the stomach sensations and the way that you can actually feel the drops and turns is what got me into the game. It's makes a massive difference to comfort and presence if you can get the game running at 90fps without using any re-projection or motion smoothing.
@@naughtyman2887 finally got myself onto one of the top 10 leaderboards for noctis or noctis reversed (i think), carbon league ... i literally can only handle a race or two at a time before my stomach feels like it's upside down and inside out... but i keep coming back for more :) can't help it.
Now this is podracing
Wow the ending
Hey so this is the best video ive seen so far gameplay wise and Im currently on the fence, do you play with a hotas+vr or just vr with gamepad? How steep is the learning curve if you Still play??
I play with a gamepad, I have hotas but by the time I tried it I was already so used to the pad that I just stuck with it. The controls are really great, it feels like a very good flight sim to me. Found it steep in the beginning, it was a long grind to get the resources to build a decent ship with a lot of trial and error, I think the building aspect has maybe been tweaked so it might be a bit easier now. Luckily the game feels amazing (if you can get it running smoothly)and there is an Instant/Arcade option that allows you to race a fairly fast craft and earn cash that way. I was on the fence for a long time about buying it, really glad I did as it's one of the best computer generated experiences I've ever had, the sense of speed and momentum is insane and I've ended up with a scary amount of hours logged on it. I haven't played it for about 6 months but still love it every time I go back and definitely will again. If you get it on Steam try it for a couple of hours on the instant races on hard (fast) setting and see if your stomach/brain can handle it, refund it if not. Settings I found best were AA off, Graphic Detail High, Motion smoothing off but worth messing around with them to get it running as smoothly as possible. Would be good to hear how you get on with it.
@@naughtyman2887 My dude i appreciate the reply! Watching the video, your "drifting" at high speed is what got me really intrigued so ill be working my way to doing that! Ill definitely have to try it out this weekend, you pretty much sold me on it so, thank you.
Good job
oh boy... is it worth the pickup for non-VR players?
Yeah, I'm sure it is., worth a try and refund it if you don't like it. It's all about the control/physics/momentum, it's very good game. VR makes it seriously exhilarating though.
@@naughtyman2887 ive played a few hours. tough but lots of fun. one thing im having trouble with is boosting. ill boost and gain speed, but ill also gain altitude. as soon as im done boosting ill start dropping altitude fast and need to pull up and slam on my shift key to keep from hitting. any ideas or tips on how to mitigate that problem?
@@itskastrand You have to mess about adjusting the the angle of the boosters at the back. The centre of balance of the ship and makes a difference too. You can move components around to balance it how you like. I try to keep the weight forward and the boosters angled so that the nose wants to hang down a bit, when you get the balance right the thrust from boosting becomes easier to predict and control. It's hard to describe properly but a bit of trial and error and you should work out what's going on.
@@naughtyman2887 yeah trial and error is a big part of my process so far. lots of crashing and losing money too haha. instead of using the flying brick of the starter ship, i might keep doing instants until i can get a bit of cash and trade up to the hopper. a bit more nimble and easier to control
Dude, did you do this in VR or on flatscreen? I bought V36 last night for my Oculus and my stomach had sensations I never imagined it could have.... At a quarter of that speed xP
Yeah I played it in VR, the stomach sensations and the way that you can actually feel the drops and turns is what got me into the game. It's makes a massive difference to comfort and presence if you can get the game running at 90fps without using any re-projection or motion smoothing.
thanks for the tip.
@@naughtyman2887 finally got myself onto one of the top 10 leaderboards for noctis or noctis reversed (i think), carbon league ... i literally can only handle a race or two at a time before my stomach feels like it's upside down and inside out... but i keep coming back for more :) can't help it.
@@cornelismolenaar8176 Well done man, I've been trying to get no1 on Lana's Run on nanite for months now. :)