@@jcers Hopefully the parkour is good because they found “parkour gym” in the game files of Mirage I don’t see why they would implement that in game if the parkour is as simplistic as the recent games hopefully Ubisoft proves us wrong on the 10th
The fact we at the very least expect quality of a 2007 game in 2022 is really saying something about how much of a dissapointment this franchise has become over the years...
Alright guys I’m going to quote what a leaker, who by the way is a credible leaker who has pretty much gotten everything about mirage and previous games right, said about the parkour and “assassins” aspect of this game: •I confirm that Baghdad is the only city in the game but divided into four different zones, and it is the biggest city Ubisoft have done for an Assassins creed game. •Return of hiding places in the roofs •Lots of NPCs on the streets(the goal is to have as many as Unity) •Lots of interactions for parkour such as lanterns to turn around the corner of a wall or poles to reach the distant buildings. All of this sounds awesome and exciting, but he also mentioned that this was meant to be a Valhalla dlc at first, so who knows if the parkour and combat is still wonky and RPG-oriented. I guess we’ll see September 10th.
People say “this was supposed to be a Valhalla dlc before.” like its a bad thing. If Ubisoft can go from ac1/ac2 gameplay to Valhalla’s then they can go to Valhalla’s gameplay to ac1/ac2’s. Weather it was originally meant to be a dlc or not lol.
@@Fck_the_atf Well game engines also come into play. From AC2 to Valhalla, that’s around 3 engines apart and a whole generation of consoles apart. Now, Valhalla’s engine is similar to Unity’s(could even be the same one but I’m not sure) since it’s the same generation so they are technically capable of implementing unity’s system into mirage, but the company that is making mirage is Ubisoft Bordeaux, which isn’t one of the big Ubisoft companies that usually make AC games. Again, I could be wrong since the fact that they’ll have a lot of NPCs on the street very well could mean that they have modified parkour as well, but to such a big extent is unsure
@@anthonylopez899 yeah but they went from an assassins creed game to a rpg game in one game. (Syndicate to origins) if they can go from syndicate to origins in terms of parkour in one game they most definitely can go back to the old parkour in one game. Btw Unity to syndicate in terms of both parkour and combat went down ALOT in one game. Now if you like syndicate’s more simplistic combat and parkour and origins way way way more simplistic combat and parkour thats fine but Ubisoft has shown us that they can completely change a game like 🫰. And send us back to old ac. And all that was said was that rift (mirage) was supposed to be a Valhalla dlc. That doesn’t mean it is going to run on the same exact system or engine Valhalla is. It WAS but probably isn’t now. I honestly have my hopes up for this game even though Valhalla’s whole thing was that it was supposed to play like an old ac game and it didn’t deliver but I think with the backlash it got, Ubisoft won’t try it again. I could be wrong though. But the franchise has a special place in my heart because assassins creed 3 didn’t just get me involved with the franchise, it got me involved with gaming as a whole. (Also my now dead dad got me into ac3 and we played it alot) so this franchise is kinda special to me and even though I’m probably wrong i like to have optimism.
@@Fck_the_atf Listen man, I respect your optimism and may your dad Rest In Peace🙏, he certainly introduced you to one of the best franchises out there. I won’t critique your argument too much because I definitely see where you’re coming from and I’ll agree on some of your points right now but before I do that there are some key points that I noticed. 1. The transition to origins from syndicate was led by a major Ubisoft company and by the team that made black flag, which at that point was the most expansive and biggest AC game in terms of scale and world building, while the team that is making Mirage is Ubisoft Bordeaux which isn’t really known for any big titles, so it’s unlikely they’ll completely reinovate the system, since they’re probably saving that for AC Infinity, which is a way bigger project. However, based on Jonathan’s leaks, this is the biggest city Ubisoft has ever made for an AC game, and combine that with crowded streets(which would make it bigger and more denser than even Unity), it means that this company has a trick up their sleeves and I wouldn’t be surprised if the parkour is a completely different experience from Valhalla. I’ll come back to this comment in September 10th and let’s hope I’m wrong and you’re right because I honestly want you to be right, and maybe you are🤷♂️
@@anthonylopez899 thanks man. I hope I’m right about this too. I just really want old ac back. Hopefully we can get what we want but you never know. I only really feel this way because i know Ubisoft knows what we want. I just don’t know if they’re willing to make another big change seeing how Valhalla and origins made so much revenue. But like you said lets just keep our fingers crossed until sep 10th.🤞🏻
ubisoft and the game community should see this video now before the game is released and can be designed. this knowledge should be spread everywhere it can
This video is so bittersweet. On the one hand AC1 parkour clips will never fail to put a smile on my face, but on the other it's sad that parkour peaked with the first couple of entries in the franchise.
@@MoMagnus93 Unity parkour, at least to me, looks so janky at times it's unreal, with Arno just doing these massive leaps from standing still, or getting momentum out of nowhere, plus you don't have that much control over it, but I respect your opinion, unity is massively better than the new games. In my opinion, besides making it unsafe, players need more control.
It peaked at Unity but for some reason they just had to release a rushed game. Like honesty if they had delayed it and actually took their time polishing Unity it would've been successful AC.
@@octavianmihu7861 While yes these are real problems, if you let go of that "jump" button (I believe it's the one), Arno will stop doing such unrealistic stuff).
@@ogrimzyz8643 then just hoping it works exactly like unity just more stable and focuses on the moves you can do while doing Parkour like unity failed to teach you many things about it's Parkour system
Old games parkour was easy to do yet hard to properly master. I still remember loving every minute of running around Firenze and thought "This climbing system is easy, I could get used to it", until Aya's assassin tomb came and it was a slap in the face because it tests you just how well you've been paying attention to the parkour system.
@@danielgeronimo5538 It's because the Assassin tombs are the only times it teaches you more advanced moves. Had Ubisoft shown a better tutorial for parkour more people would be advanced at the system. That's why so many moves in Unity were hidden because Ubisoft are terrible at teaching.
I love how smooth AC 1 parkour feels. You have tons of control, it feels amazing, and I never minded the speed of it. It feels natural, and seeing as how AC1 goes for a sense of exaggerated realism, it was immersive without compromising gameplay and I loved it
The best parkour that AC can have is a balance between the versatility of the first few entries and the flashy style seen in Unity. The parkour in the first few games offer a lot of range and movement but it lacks that certain beauty a real life parkour can offer, the movements come off as stiff and monotone. On the other hand, Unity offers the best look at how a parkour can be just as beautiful as seen in real life, with different traversal animations and whatnot, but it sacrifices some of the versatility offered in those first few games by having the controls be on rails through a push of a couple of buttons instead of combining different ones to achieve a string of varied parkour styles
Honestly, if Unity was "just" on rails, I wouldn't think less of it. Unity suffers because it is horrible to control. The control scheme is fine, but the input lag is so unbearable that it feels like you're programming directions rather than controlling a character. Like you're controlling Arno by a string 6 feet ahead of him at all times, and any change in direction is soul crushingly laggy. AC, by comparison, feels buttery smooth to control. You *are* in control. Syndicate trimmed down the input lag, but they also gutted the entire parkour system as well, so they don't get any points for it.
@@DrOmni I don’t get this. Unity feels so much easier to control than the other games. It’s like a dream in comparison. Arno does what I want a heck of a lot easier than Ezio ever did.
I’m not hopeful at all for it. It’ll be a shallow crap experience used to show people that the old style doesn’t sell and isn’t popular when in reality it’s them that can’t deliver a good game. Also incredible parkour run as usual :)
Lol i was literally thinking the exact same thing. People are done and bored after the 2 year of mid post launch content ovf valhalla and 2023 is going to be a year packed with great games unlike valhalla that came in pandemic ehen no other big games were arround. The sales will be low and they ll use it as an escape goat for the ac Infinity fortnite live service bull💩 game they ll make after
I will always be grateful to AC multiplayer for letting me fall more in love with this parkour. I know people tend to say Unity is peak but I'd say it is Brotherhood, the flexibility and freedom with the environment really is what made it for me
besides the awesomeness of this route and how well it was pulled off i like the touch of waiting for The Spirit of Damascus to finish before ending the video. So many people would not and that bugs me to no end.
I considered cutting the video before the end of the song but it just felt wrong so I added the black screen with the text pop-up to justify letting the song play out to the end
Played almost every AC game, and still AC 1 is my favourite. The script, the parkour, the fighting - all of it blew my mind as a child, and this game is still one of the best to me. (I realize its flaws now, but they don't spoil it to me. I appreciate this game for great memories first of all. I know that Ezio trilogy is better made, I love it, but still it's not that significant to me)
AC1 is also my favourite AC game. I think I’d still argue that Brotherhood is an objectively superior experience from a design standpoint, but nothing else hits quite like AC1.
The Parkour will be the same as the last three games, just maybe with a city that's better designed for parkour. The best you can hope for is that AC1 Remake/Remaster that is rumoured to be bundled (in the season pass?) where you can do the same thing with prettier visuals maybe.
Leaks have said they have improved the parkour and those improvements include environment aids such as lanterns and poles, maybe they have tweaked the engine back to make it feel more like Unity and syndicate since the engine hasn’t changed since those two games
@@archiezhep the engine hasn’t changed, but its version has. Origins - Valhalla and now Mirage are built on a version of the Anvil engine that isn’t made for parkour. Is it the same engine as Unity? It is called the same, but it is a different version. You won’t see a huge improvement in parkour
@@alinpetrescu2309 it’s not like Valhalla’s engine can’t be tweaked to have better parkour, change the controls up a bit. Have new features, a foundation is there. I’m still cautiously optimistic, I can understand how people may think it will just be like Valhalla’s parkour but if the leaks are true and it’s a “return to basics” it does sound promising. We’ll find out more on the 10th
@@kibathefang6022 the leak said there’s new animations across the board so I’m expecting the game to look at least a little different from Valhalla in terms of movement, everything really but you’d think they could potentially re use assets from Unity and syndicate because they have a version of the exact same engine
One would hope that a series' 13th entry would be able to present a version of a main gameplay system superior to the iteration of that system present in the original entry. But alas.
I'm dying for the moment ubisoft builds the movement and parkor physics and mechanics from the ground up to feel more realistic, because now it feels like your are controlling a light spongy thing instead of an ASSASSIN
People that think that the parkour in the earlier AC games was bad say so because they don't realize the amount of freedom that was removed in the later games.
Theory: Assassin's Creed Mirage will have basic climbing and jumping at the beginning and complex moves will be acquired in some kind of upgrade system.
Assasins Creed 1 parkour was the most realistic and controllable. Also it required some thought from the player. It was manual control and not autopilot like in recent games.
Also i hope that the combat is fast and deadly. Assassin's are great fighters but so are his enemies. There is a reason why even altair fled after assasination.
@@Dasistrite I hope the game makes you a glass cannon. With Basim being able to take 2-3 hits max and running away and being stealthy being more encouraged. But when he's in stealth you have all those options: smoke bombs, traps, sound bombs or whatever, sleep and poison darts that will make Basim feel like 9th century batman basically. How sweet would it be if guards became terrified if you took out their friends stealthily in an outpost or smth like that?
Playing Altair is playing a human character. Jump and missed the haystack by inches He'll got desynchronised. Playing Kassandra is playing made up fairy tales. She can jump from a mountain top and not even e bruise.
I miss how in the first 3 games you had full control of where you were climbing. It was all about using the buttons at the right time. And revaltions did make a lot of the climbing less tedious and I appreciate that as well
The parkour in AC1 is actually so good if you know how to use it correctly. the people that argue and say it is slow and clunky are probably bad or don't know how to use it to it's full potential.
I've seen some people do a leap of faith but it gets canceled because it was too far away and they hit something else instead. Really cool shit In ac 1
Totally with you. The movement is an absolute joke in the recent games. ALSO the enemies HAVE to be able to chase you down. There needs to be guards on the roofs. The new games the rooftops are either barren or no one is even able to give chase. Like they need to bring back the cat vs mouse feel.
I know I've been stung by Ubisoft multiple times, but I'm really hoping things will change with Mirage. Maybe the cancelling of PoP's Remake showed just how bad their engine when it comes to parkour. I just want my hooded assassins in small cities again :(
They will use it as excuse why not to make old type of ACs because Mirage will underperform near Odyssey and Valhalla if they make it like old games so dont be hyped by thinking every other AC that come out will be just like old games
@@xKrayZee that was poor wording on my part. I meant delayed. Iirc I read somewhere that they had to delay PoP Remake because their current engine (Ubisoft Anvil)couldn’t handle basic movement like wall running
So you are saying the engine prevents them from implementing a simple "on button press when climbing wall do back eject animation" (which is one thing that would make parkour better)?
@@monkeypete4018 Well we gotta remember this was meant to be a Valhalla DLC, so they probably didn't want it being too different. Though with how much the idea expanded over time, who knows, maybe they did add some depth. Truth is none of us know, we'll have to see some kinda gameplay trailer first
@@hawken796 is it? Could've sworn it was a different engine. I know Unity and Syndicate had the same engine, but I could've sworn the RPG trilogy had something different. I'll go look it up
It’s sad to say but this will be the first game that I’ll wait to see gameplay of before I decide if I’ll buy the game 😂😅. Real talk parkour was like one of the main things that drew me to AC, it used to be so beautiful
I have yet to play unity but i absolutely fucking hate how it's somehow regarded as "the peak of AC parkour" as if it wasn't a buggy, clunky, unresponsive mess that does it's own thing 50% of the time, and the only thing that supposedly makes it "the best" are the pretty animations, which even then are inconsistent as fuck and often look janky because Arno can sometimes just three blocks high into the air but some other times can't do a short jump from one point to the other without having to grab the ledge and kill all momentum. This series peaked with AC1 and no one will convince me otherwise.
Use syndicate’s version of the engine, simplify the moves, have lanterns and other environment aids to help keep the flow going and make sure the world is build to facilitate parkour
@@Engille967 lol don't know what you're talking about but unity has the most robust and fluid parkour system in entire AC franchise. I've played all the AC games to this day but never seen such a dynamic and fun parkour system.
If the world is built similar to this, that will certainly help. You’d think it wouldn’t be that hard to make the engine feel more like Unity and syndicate since the engine hasn’t changed since then, bring back walking with the left stick, use the right trigger to run. Some form of a chase mechanic and notoriety system would be lovely as well
I hope the totally revamp the system and be more like mirror's edge but with the grasp mechanic. Cause even the system in ac 1 has one major issue. Because the system is so reliant on context, you won't have full control on where you go. You would sometimes go to an area you don't want to many times. It didn't happen as much between 1 and rogue, but unity onwards was really bad with this. So if they have a much simpler system were you had full control and it wasn't based on precanned animations, it would be amazing if they do it right
Hoping mirage is a bit of a return to form in terms of parkour and social stealth. I don’t mind the rpg elements (but they could be lessened), and the hit box based combat, but I have sorely missed good parkour since unity.
AC 1. A game from the early PS3/Xbox 360 days has more complex and flat out better parkour than the most recent entries, released around the end of the PS4/Xbox One era. The only improvements they made to the AC1 system for the first few years were adding things like faster climbing, long grab, etc. Parkour in the Ezio trilogy was basically just AC1's systems with a few minor additions. How did a series where parkour was such an important and heavily emphasised aspect devolve to the generic and unfun 1 button does all, no fancy moves of the last few games? How did the literal pirate simulator of the series have more parkour than all 3 of the new ones combined? The ideal system is a combination of the original 4's mechanics and complexity, with the Kenway trilogy's treerunning (lol) and fluidity, and a fast transition into freerunning down from the "initiate" dualogy, with a sprinkling of higher difficulty. They need to literally scrap everything the new trilogy did to parkour. I flat out refused to buy Valhalla after the letdown that was Odyssey, literally just a damage sponge killing simulator with "stealth" and "parkour" about as complex as the thought process of a Dream stan.
I feel you. I know Unity got a lot of flack, but its parkour system was the best of all the games. The AC games kept the running momentum mechanic and holding down the b button will let you "parkour down", but its not the same level of control as Unity.
The only reason I consider it remotely possible is because Mirage seems to be trying to pander to old fans. It’s very likely at this point that Ubisoft is too committee-driven and soulless to even pander properly. I suspect that the best case scenario is Unity-tier parkour with a really good setting and focus on assassinations. My wife was saying I should preorder because I’ve just been playing old ACs for a while now but I at least need to see gameplay this time. Like can they at least script a cool-looking experience within the game’s engine like they did with unity? Having recently replayed AC3 though I will immediately dread it if there are optional objectives or anything that tries to facilitate or limit the usage of mechanics and options the game gave you in the first place.
i want full control of climbing, back, side eject needs to be back, the jump grab and especially grab when falling. maybe even a possible hookblade or upgradable interchangeable 2nd hidden blade??
I know it aint gonna happen but I would love it they made every mechanic in the game learnable. What I mean is something like an expanded skill system of unity, with "ezio learning to steal money or climb higher" instead of skill points. And on top of that, skyrims skill mechanic which upgrades the skill as we use it. Now apply this to every single skill that an assasin has except like the bare minimum, you would have a fun rpg aspect to the game (which ubisoft loves).
AC1= expectation meets reality. AC2= leveled up acrobatics stat. AC2 Brotherhood= add another level to jump stat. AC2 Revelations= the hookblade has 2 parts, the hook and the blade. AC3= is he chasing me? SHIT HE'S CHASING ME! AC4 Black Flag= years of sailing has made me able to run atop rooftops. AC Unity= I look fabulous in this Legendary Prowler outfit! Parkour Parkour! AC Syndicate= you see that chimney up there? I can get there. Wanna see me do it again? AC Origins= I run. AC Odyssey= Kassandra's ABS. AC Valhalla= HONOR! ANGER! SHOUTING!
Their is zero chance it will be. While i have no hope for the franchise going forward, i do remain very hopeful that someone will pick up the torch left by assassins creed and carry into a new franchise that holds true to the series roots, similar to what Sekiro did for Tenchu or Cry of Fear for Silent Hill.
That’s exactly what I said if the parkour hasn’t been tweaked I ain’t buying it because running around Baghdad with Valhalla’s parkour Will be an absolute dumpster fire. I heard that there’s lanterns again like in in ac2 And polls where you can cross over from the next side but if that’s it i’m still out We need actual different parkour mechanics climbing needs to be different free running needs to be different.
I adored Unity's parkour system (and frankly, I like it over the classic system) but I would love to see this return, because I know it's so much more satisfying to master and incredible to watch
"Please god, just let me press buttons and have them do useful things."
That’s a little too much to ask of modern AC parkour, I’m afraid
No deadass tho
@@jcers Hopefully the parkour is good because they found “parkour gym” in the game files of Mirage I don’t see why they would implement that in game if the parkour is as simplistic as the recent games hopefully Ubisoft proves us wrong on the 10th
@@prevail975 If this is true I’m hopeful somewhat
@@prevail975 What? Where did you hear that?
The ability to do side and back ejects when we want it gives us a lot of control to parkour, which is missing in the recent games.
The fact we at the very least expect quality of a 2007 game in 2022 is really saying something about how much of a dissapointment this franchise has become over the years...
It really is sad that parkour in Assassin’s Creed basically peaked in its first entry.
@@jcers no. It wasn't that great for me. Unity had amazing parkour
@@fzprof1756 fr it did as long as you could tune in with it well also the fact you had other assassins with u is better
@@fzprof1756 Unity easily wins for best parkour.
@@lada8744 Best parkour animations yes. But you don't have this amount of control over your movements.
Alright guys I’m going to quote what a leaker, who by the way is a credible leaker who has pretty much gotten everything about mirage and previous games right, said about the parkour and “assassins” aspect of this game:
•I confirm that Baghdad is the only city in the game but divided into four different zones, and it is the biggest city Ubisoft have done for an Assassins creed game.
•Return of hiding places in the roofs
•Lots of NPCs on the streets(the goal is to have as many as Unity)
•Lots of interactions for parkour such as lanterns to turn around the corner of a wall or poles to reach the distant buildings.
All of this sounds awesome and exciting, but he also mentioned that this was meant to be a Valhalla dlc at first, so who knows if the parkour and combat is still wonky and RPG-oriented. I guess we’ll see September 10th.
People say “this was supposed to be a Valhalla dlc before.” like its a bad thing. If Ubisoft can go from ac1/ac2 gameplay to Valhalla’s then they can go to Valhalla’s gameplay to ac1/ac2’s. Weather it was originally meant to be a dlc or not lol.
@@Fck_the_atf Well game engines also come into play. From AC2 to Valhalla, that’s around 3 engines apart and a whole generation of consoles apart. Now, Valhalla’s engine is similar to Unity’s(could even be the same one but I’m not sure) since it’s the same generation so they are technically capable of implementing unity’s system into mirage, but the company that is making mirage is Ubisoft Bordeaux, which isn’t one of the big Ubisoft companies that usually make AC games. Again, I could be wrong since the fact that they’ll have a lot of NPCs on the street very well could mean that they have modified parkour as well, but to such a big extent is unsure
@@anthonylopez899 yeah but they went from an assassins creed game to a rpg game in one game. (Syndicate to origins) if they can go from syndicate to origins in terms of parkour in one game they most definitely can go back to the old parkour in one game. Btw Unity to syndicate in terms of both parkour and combat went down ALOT in one game. Now if you like syndicate’s more simplistic combat and parkour and origins way way way more simplistic combat and parkour thats fine but Ubisoft has shown us that they can completely change a game like 🫰. And send us back to old ac. And all that was said was that rift (mirage) was supposed to be a Valhalla dlc. That doesn’t mean it is going to run on the same exact system or engine Valhalla is. It WAS but probably isn’t now. I honestly have my hopes up for this game even though Valhalla’s whole thing was that it was supposed to play like an old ac game and it didn’t deliver but I think with the backlash it got, Ubisoft won’t try it again. I could be wrong though. But the franchise has a special place in my heart because assassins creed 3 didn’t just get me involved with the franchise, it got me involved with gaming as a whole. (Also my now dead dad got me into ac3 and we played it alot) so this franchise is kinda special to me and even though I’m probably wrong i like to have optimism.
@@Fck_the_atf Listen man, I respect your optimism and may your dad Rest In Peace🙏, he certainly introduced you to one of the best franchises out there. I won’t critique your argument too much because I definitely see where you’re coming from and I’ll agree on some of your points right now but before I do that there are some key points that I noticed. 1. The transition to origins from syndicate was led by a major Ubisoft company and by the team that made black flag, which at that point was the most expansive and biggest AC game in terms of scale and world building, while the team that is making Mirage is Ubisoft Bordeaux which isn’t really known for any big titles, so it’s unlikely they’ll completely reinovate the system, since they’re probably saving that for AC Infinity, which is a way bigger project. However, based on Jonathan’s leaks, this is the biggest city Ubisoft has ever made for an AC game, and combine that with crowded streets(which would make it bigger and more denser than even Unity), it means that this company has a trick up their sleeves and I wouldn’t be surprised if the parkour is a completely different experience from Valhalla. I’ll come back to this comment in September 10th and let’s hope I’m wrong and you’re right because I honestly want you to be right, and maybe you are🤷♂️
@@anthonylopez899 thanks man. I hope I’m right about this too. I just really want old ac back. Hopefully we can get what we want but you never know. I only really feel this way because i know Ubisoft knows what we want. I just don’t know if they’re willing to make another big change seeing how Valhalla and origins made so much revenue. But like you said lets just keep our fingers crossed until sep 10th.🤞🏻
the title, the thumbnail, the timing, the salt. Perfect video
Yea it’s great hoping mirage isn’t a reskinned Valhalla
@@SkyUnknownstealth yeah i wish
ubisoft and the game community should see this video now before the game is released and can be designed. this knowledge should be spread everywhere it can
This video is so bittersweet. On the one hand AC1 parkour clips will never fail to put a smile on my face, but on the other it's sad that parkour peaked with the first couple of entries in the franchise.
Idk I think it peaked in unity. They just need to make it more unsafe lol
@@MoMagnus93 Unity parkour, at least to me, looks so janky at times it's unreal, with Arno just doing these massive leaps from standing still, or getting momentum out of nowhere, plus you don't have that much control over it, but I respect your opinion, unity is massively better than the new games. In my opinion, besides making it unsafe, players need more control.
It peaked at Unity but for some reason they just had to release a rushed game. Like honesty if they had delayed it and actually took their time polishing Unity it would've been successful AC.
@@MSaleh-vy8rr I fully agree that if they let sit in the oven more it could've been great.
@@octavianmihu7861 While yes these are real problems, if you let go of that "jump" button (I believe it's the one), Arno will stop doing such unrealistic stuff).
AC mirage's parkour living up to ac1 is a distant dream if ever there was one
Bro you talking you already played the game
@@mrmeme2917 if it's a rpg based then we have already played it
@@MERCYLESS_EDITS_GAMING it’s not rpg based
Some reports have said that Mirage is having its own skill trees for parkour alone so if that’s true then we’re in safe hands
@@ogrimzyz8643 then just hoping it works exactly like unity just more stable and focuses on the moves you can do while doing Parkour like unity failed to teach you many things about it's Parkour system
Old assassin's creed games always had a great parkour.
We just didn't know how to execute it properly cause we were too young
Old games parkour was easy to do yet hard to properly master. I still remember loving every minute of running around Firenze and thought "This climbing system is easy, I could get used to it", until Aya's assassin tomb came and it was a slap in the face because it tests you just how well you've been paying attention to the parkour system.
@@danielgeronimo5538 It's because the Assassin tombs are the only times it teaches you more advanced moves. Had Ubisoft shown a better tutorial for parkour more people would be advanced at the system. That's why so many moves in Unity were hidden because Ubisoft are terrible at teaching.
landing into the stand at 0:55 was so clean
Mirage is just gonna be Valhalla but orange and brown lol
@acidicdeath Ubicock promised the same things for AC Valhalla, and look at how bad it is now.
It's so sad how its still going old assasins game were awsome . I miss ezio and Altair
@acidicdeath dont fall for it lol, wait till the reviews and gameplay comes out :)
@@Michael_De_Santa-Unofficial Ubisoft didn't promised those things about Valhalla idiot
@acidicdeath far cry 6 isn't bad tho
I love how smooth AC 1 parkour feels. You have tons of control, it feels amazing, and I never minded the speed of it. It feels natural, and seeing as how AC1 goes for a sense of exaggerated realism, it was immersive without compromising gameplay and I loved it
The best parkour that AC can have is a balance between the versatility of the first few entries and the flashy style seen in Unity. The parkour in the first few games offer a lot of range and movement but it lacks that certain beauty a real life parkour can offer, the movements come off as stiff and monotone. On the other hand, Unity offers the best look at how a parkour can be just as beautiful as seen in real life, with different traversal animations and whatnot, but it sacrifices some of the versatility offered in those first few games by having the controls be on rails through a push of a couple of buttons instead of combining different ones to achieve a string of varied parkour styles
It also allowed going down much better and more movements, not just 4 directional. It has as much depth and more.
But it has one of the worst cases of not going were you want to go. I have had many times where I went to a spot I didn't intend to
@@teneesh3376 yeah it was little buggy parkour system but still better than any other AC
Honestly, if Unity was "just" on rails, I wouldn't think less of it. Unity suffers because it is horrible to control. The control scheme is fine, but the input lag is so unbearable that it feels like you're programming directions rather than controlling a character. Like you're controlling Arno by a string 6 feet ahead of him at all times, and any change in direction is soul crushingly laggy. AC, by comparison, feels buttery smooth to control. You *are* in control. Syndicate trimmed down the input lag, but they also gutted the entire parkour system as well, so they don't get any points for it.
@@DrOmni I don’t get this. Unity feels so much easier to control than the other games. It’s like a dream in comparison. Arno does what I want a heck of a lot easier than Ezio ever did.
I’m not hopeful at all for it. It’ll be a shallow crap experience used to show people that the old style doesn’t sell and isn’t popular when in reality it’s them that can’t deliver a good game.
Also incredible parkour run as usual :)
You literally just made a bunch of assumptions cause your a bitter fanboy, go cry in a corner dude
Lol i was literally thinking the exact same thing. People are done and bored after the 2 year of mid post launch content ovf valhalla and 2023 is going to be a year packed with great games unlike valhalla that came in pandemic ehen no other big games were arround. The sales will be low and they ll use it as an escape goat for the ac Infinity fortnite live service bull💩 game they ll make after
@@BoxingDawg dude everything you said was wrong 🤣
@@mrmeme2917 no it wasn't lol
@@xUseTheForks proof?
I will always be grateful to AC multiplayer for letting me fall more in love with this parkour.
I know people tend to say Unity is peak but I'd say it is Brotherhood, the flexibility and freedom with the environment really is what made it for me
Jcers saves approximately $69.99 (tax excluded) incident
besides the awesomeness of this route and how well it was pulled off i like the touch of waiting for The Spirit of Damascus to finish before ending the video. So many people would not and that bugs me to no end.
I considered cutting the video before the end of the song but it just felt wrong so I added the black screen with the text pop-up to justify letting the song play out to the end
Played almost every AC game, and still AC 1 is my favourite. The script, the parkour, the fighting - all of it blew my mind as a child, and this game is still one of the best to me.
(I realize its flaws now, but they don't spoil it to me. I appreciate this game for great memories first of all. I know that Ezio trilogy is better made, I love it, but still it's not that significant to me)
AC1 is also my favourite AC game. I think I’d still argue that Brotherhood is an objectively superior experience from a design standpoint, but nothing else hits quite like AC1.
0:25 awesome moment
Vaults do be stylish
The Parkour will be the same as the last three games, just maybe with a city that's better designed for parkour. The best you can hope for is that AC1 Remake/Remaster that is rumoured to be bundled (in the season pass?) where you can do the same thing with prettier visuals maybe.
Leaks have said they have improved the parkour and those improvements include environment aids such as lanterns and poles, maybe they have tweaked the engine back to make it feel more like Unity and syndicate since the engine hasn’t changed since those two games
@@archiezhep the engine hasn’t changed, but its version has. Origins - Valhalla and now Mirage are built on a version of the Anvil engine that isn’t made for parkour. Is it the same engine as Unity? It is called the same, but it is a different version. You won’t see a huge improvement in parkour
@@alinpetrescu2309 it’s not like Valhalla’s engine can’t be tweaked to have better parkour, change the controls up a bit. Have new features, a foundation is there. I’m still cautiously optimistic, I can understand how people may think it will just be like Valhalla’s parkour but if the leaks are true and it’s a “return to basics” it does sound promising. We’ll find out more on the 10th
It would not be enough to just design the city for parkour. It's the animations in the recent games that is too slow and stiff.
@@kibathefang6022 the leak said there’s new animations across the board so I’m expecting the game to look at least a little different from Valhalla in terms of movement, everything really but you’d think they could potentially re use assets from Unity and syndicate because they have a version of the exact same engine
Ubisoft really said "hold A to parkour" :/
from the future : it's not
At this point I'll even take Unity's parkour. I'm so starved for good parkour in this series.
Watch Dogs 2 is the best we were gonna get at parkour in games lol
Unity kids is so annoying all's videos entire about AC games
@@rhodamine_ cry
@@CorYxKeNshun after mythology no
„Even“? Unity has some of the best parkour in the series
I think this is a reasonable minimum expectation
One would hope that a series' 13th entry would be able to present a version of a main gameplay system superior to the iteration of that system present in the original entry. But alas.
we can si from the trailer, Mirage parkour is basically the same as Valhalla
As was predicted at the end of this video 😎
I miss the old parkour systems so much. I just wished they hadn’t removed AC 1’s style of vaulting in The Ezio Collection. :(
It needs Ac1-Rev's depth and control with Unity's style. Combat should also be like Unity but finished
I'm dying for the moment ubisoft builds the movement and parkor physics and mechanics from the ground up to feel more realistic, because now it feels like your are controlling a light spongy thing instead of an ASSASSIN
People that think that the parkour in the earlier AC games was bad say so because they don't realize the amount of freedom that was removed in the later games.
Theory: Assassin's Creed Mirage will have basic climbing and jumping at the beginning and complex moves will be acquired in some kind of upgrade system.
That's sounds great. Even in the cinematic trailer Basim failed at parkour at first, so if that's how they will go about the story it'll be great.
You gotta love how the game from 2007 will probably have a better parkour system than the 2022 game
Assasins Creed 1 parkour was the most realistic and controllable. Also it required some thought from the player. It was manual control and not autopilot like in recent games.
Also i hope that the combat is fast and deadly. Assassin's are great fighters but so are his enemies. There is a reason why even altair fled after assasination.
@@Dasistrite I hope the game makes you a glass cannon. With Basim being able to take 2-3 hits max and running away and being stealthy being more encouraged. But when he's in stealth you have all those options: smoke bombs, traps, sound bombs or whatever, sleep and poison darts that will make Basim feel like 9th century batman basically. How sweet would it be if guards became terrified if you took out their friends stealthily in an outpost or smth like that?
Very true
Playing Altair is playing a human character. Jump and missed the haystack by inches He'll got desynchronised.
Playing Kassandra is playing made up fairy tales. She can jump from a mountain top and not even e bruise.
yes people who recomend unity don't know the value of manual key parkour
revelations hook blade and ac 1 are best parkour in series
I miss how in the first 3 games you had full control of where you were climbing. It was all about using the buttons at the right time. And revaltions did make a lot of the climbing less tedious and I appreciate that as well
The parkour in AC1 is actually so good if you know how to use it correctly. the people that argue and say it is slow and clunky are probably bad or don't know how to use it to it's full potential.
Him : It's just gonna be like Valhalla Parkour lol
Me : So you mean non-existant, fair enough
If I can do this, and need to press more than 1 button, then I'm buying
I never once knew you could do all these parkour moves in the first game lol this was awesome!
Parkour in Assassin’s Creed was always expressive and engaging. At least, it was.
I've seen some people do a leap of faith but it gets canceled because it was too far away and they hit something else instead. Really cool shit In ac 1
This level of control mixed with the Unit's animations could blow my mind, but it's Ubisoft so....
im gonna be honest ive played this game 3 times and i didnt know you could wall eject like that and vault over certain objects like that
Totally with you. The movement is an absolute joke in the recent games. ALSO the enemies HAVE to be able to chase you down. There needs to be guards on the roofs. The new games the rooftops are either barren or no one is even able to give chase. Like they need to bring back the cat vs mouse feel.
I would actually love to see you make a deliberately bad parkour video in the newer ACs (or Mirage if it has bad parkour).
You wouldn't have to try very hard, unfortunately. :[
I know I've been stung by Ubisoft multiple times, but I'm really hoping things will change with Mirage. Maybe the cancelling of PoP's Remake showed just how bad their engine when it comes to parkour. I just want my hooded assassins in small cities again :(
It's gonna be one city but REALLY big, like syndicate
They will use it as excuse why not to make old type of ACs because Mirage will underperform near Odyssey and Valhalla if they make it like old games so dont be hyped by thinking every other AC that come out will be just like old games
Who said the remake is canceled?
@@xKrayZee that was poor wording on my part. I meant delayed. Iirc I read somewhere that they had to delay PoP Remake because their current engine (Ubisoft Anvil)couldn’t handle basic movement like wall running
Bro Unity and Valhalla run on the same engine
It was made using Valhallas engine, so I wouldn't hold out hope to much
Which is the same engine as unity
So you are saying the engine prevents them from implementing a simple "on button press when climbing wall do back eject animation" (which is one thing that would make parkour better)?
@@monkeypete4018 Well we gotta remember this was meant to be a Valhalla DLC, so they probably didn't want it being too different. Though with how much the idea expanded over time, who knows, maybe they did add some depth. Truth is none of us know, we'll have to see some kinda gameplay trailer first
@@hawken796 is it? Could've sworn it was a different engine. I know Unity and Syndicate had the same engine, but I could've sworn the RPG trilogy had something different. I'll go look it up
i’ve never seen ac1 footage this clean
I love This Game. The Parkour Is so Amazing
Same
"AC1 has aged poorly"
AC1 compared with the RPG AC:
It’s sad to say but this will be the first game that I’ll wait to see gameplay of before I decide if I’ll buy the game 😂😅. Real talk parkour was like one of the main things that drew me to AC, it used to be so beautiful
Finally found a video without unity, I was annoyed with those constant unity things in my UA-cam
I tend not to engage with Unity content under most circumstances too, lol
I have yet to play unity but i absolutely fucking hate how it's somehow regarded as "the peak of AC parkour" as if it wasn't a buggy, clunky, unresponsive mess that does it's own thing 50% of the time, and the only thing that supposedly makes it "the best" are the pretty animations, which even then are inconsistent as fuck and often look janky because Arno can sometimes just three blocks high into the air but some other times can't do a short jump from one point to the other without having to grab the ledge and kill all momentum.
This series peaked with AC1 and no one will convince me otherwise.
I just hope for a Unity-like parkour but with much less jank, if possible 😄
wall jumps were so cool.
Use syndicate’s version of the engine, simplify the moves, have lanterns and other environment aids to help keep the flow going and make sure the world is build to facilitate parkour
Man, that's something I didn't even think about. I hope they do do it justice.
Man they could use unity's parkour system in the upcoming title.
Unity's parkour sucks
@@Engille967 lol don't know what you're talking about but unity has the most robust and fluid parkour system in entire AC franchise. I've played all the AC games to this day but never seen such a dynamic and fun parkour system.
@@zubairhasan9434 of course you don't parrot
@@Engille967 xD why so salty? Dog
@@Engille967 People bashing Unity are parroting, not the other way around lol. Unity did almost very thing the early games wanted to do better.
Your gameplay is so good, Jcers, I absolutely love your videos!
The parkour from 1 to Revelations was absolutely great. Unity's parkour is absolute shit compared this.
Man even ac3-rogue’s parkour was good.
An assassin creed game with a parkour system as fun as dying light would be bomb
Tf, I thought unity was praised as the most parkouriest asssasins creed with more animations. Other ac creeds after it became rpg simulators.
Unity’s parkour is great, shut up.
> I thought Unity was praised as the most parkouriest Assassin’s Creed
Not on this channel, it isn’t
@@voxelrush bro every ac conversation is - i like this, that means this is best and i will not accept any other opinion
bro will unfortunately not be buying ac mirage
If the world is built similar to this, that will certainly help. You’d think it wouldn’t be that hard to make the engine feel more like Unity and syndicate since the engine hasn’t changed since then, bring back walking with the left stick, use the right trigger to run. Some form of a chase mechanic and notoriety system would be lovely as well
I hope the totally revamp the system and be more like mirror's edge but with the grasp mechanic. Cause even the system in ac 1 has one major issue. Because the system is so reliant on context, you won't have full control on where you go. You would sometimes go to an area you don't want to many times. It didn't happen as much between 1 and rogue, but unity onwards was really bad with this.
So if they have a much simpler system were you had full control and it wasn't based on precanned animations, it would be amazing if they do it right
Hoping mirage is a bit of a return to form in terms of parkour and social stealth. I don’t mind the rpg elements (but they could be lessened), and the hit box based combat, but I have sorely missed good parkour since unity.
I'd say wake me up when AC parkour is good again, but I'm sure I'd be asleep forever.
God it was so simple and basic back then. :,) I loved the vault over the low ones where you do a king vault. It’s very cool.
AC 1. A game from the early PS3/Xbox 360 days has more complex and flat out better parkour than the most recent entries, released around the end of the PS4/Xbox One era.
The only improvements they made to the AC1 system for the first few years were adding things like faster climbing, long grab, etc. Parkour in the Ezio trilogy was basically just AC1's systems with a few minor additions.
How did a series where parkour was such an important and heavily emphasised aspect devolve to the generic and unfun 1 button does all, no fancy moves of the last few games?
How did the literal pirate simulator of the series have more parkour than all 3 of the new ones combined?
The ideal system is a combination of the original 4's mechanics and complexity, with the Kenway trilogy's treerunning (lol) and fluidity, and a fast transition into freerunning down from the "initiate" dualogy, with a sprinkling of higher difficulty.
They need to literally scrap everything the new trilogy did to parkour. I flat out refused to buy Valhalla after the letdown that was Odyssey, literally just a damage sponge killing simulator with "stealth" and "parkour" about as complex as the thought process of a Dream stan.
If parkour isn’t as good as unity’s im not buying it
The first and most important thing we all don't want! RPG. we want the old and classics ac games like ac1 ac2. And then the parkour,
The influence of Prince of Persia in the parkour of the video is very noticeable, the best inheritance that it gave to Assasin's Creed.
I hope assassin creed mirage have a style like assassin creed 1,2,3
Altair doesn't Parkour, he floats.
It’s sad that they can’t make an AC game with parkour on par with a scuffed 2007 game.
I feel you. I know Unity got a lot of flack, but its parkour system was the best of all the games. The AC games kept the running momentum mechanic and holding down the b button will let you "parkour down", but its not the same level of control as Unity.
Wow, I forgot how awesome the parkour was in AC 1
As satisfying as this is visually the sound of each movement makes it oh so much more satisfying
The only reason I consider it remotely possible is because Mirage seems to be trying to pander to old fans. It’s very likely at this point that Ubisoft is too committee-driven and soulless to even pander properly. I suspect that the best case scenario is Unity-tier parkour with a really good setting and focus on assassinations. My wife was saying I should preorder because I’ve just been playing old ACs for a while now but I at least need to see gameplay this time. Like can they at least script a cool-looking experience within the game’s engine like they did with unity?
Having recently replayed AC3 though I will immediately dread it if there are optional objectives or anything that tries to facilitate or limit the usage of mechanics and options the game gave you in the first place.
i can feel each tear release from your ducts whenever you get another comment on this video praising unity 😭
Every comment seems to be saying that now. Suffering.mp4
Unity parkour >>>>>
Why have freedom and responsive controls when you could have physicist-frustrator man do pretty twirl
i want full control of climbing, back, side eject needs to be back, the jump grab and especially grab when falling.
maybe even a possible hookblade or upgradable interchangeable 2nd hidden blade??
I only play assassin's Creed because of the parkour
Understandable tbh
I know it aint gonna happen but I would love it they made every mechanic in the game learnable. What I mean is something like an expanded skill system of unity, with "ezio learning to steal money or climb higher" instead of skill points. And on top of that, skyrims skill mechanic which upgrades the skill as we use it. Now apply this to every single skill that an assasin has except like the bare minimum, you would have a fun rpg aspect to the game (which ubisoft loves).
AC1= expectation meets reality.
AC2= leveled up acrobatics stat. AC2 Brotherhood= add another level to jump stat. AC2 Revelations= the hookblade has 2 parts, the hook and the blade.
AC3= is he chasing me? SHIT HE'S CHASING ME!
AC4 Black Flag= years of sailing has made me able to run atop rooftops.
AC Unity= I look fabulous in this Legendary Prowler outfit! Parkour Parkour!
AC Syndicate= you see that chimney up there? I can get there. Wanna see me do it again?
AC Origins= I run.
AC Odyssey= Kassandra's ABS.
AC Valhalla= HONOR! ANGER! SHOUTING!
Them not showing any gameplay on the showcase makes me incredibly worried, let's hope they actually make the game good like this
Literally impossible but maybe also a good thing because otherwise we might actually have to buy it.
True!
0:26 even ezio dosent vault like that, impressive
It will be an epic throwback If they really bring back this Parkour system
Their is zero chance it will be. While i have no hope for the franchise going forward, i do remain very hopeful that someone will pick up the torch left by assassins creed and carry into a new franchise that holds true to the series roots, similar to what Sekiro did for Tenchu or Cry of Fear for Silent Hill.
That’s exactly what I said if the parkour hasn’t been tweaked I ain’t buying it because running around Baghdad with Valhalla’s parkour Will be an absolute dumpster fire. I heard that there’s lanterns again like in in ac2 And polls where you can cross over from the next side but if that’s it i’m still out We need actual different parkour mechanics climbing needs to be different free running needs to be different.
well! looks like you're not buying it!
The truth is that I wasn’t going to buy it anyway but yes, you are right, haha
Those vaults are clean, I just learned about those
AC2’s biggest sin in terms of parkour was removing vaults. AC2 parkour with vaulting would have been absolutely nutty.
Please god, put the parkour of AC Unity
I adored Unity's parkour system (and frankly, I like it over the classic system) but I would love to see this return, because I know it's so much more satisfying to master and incredible to watch
This is more satisfying than those satisfying videos in tik tok
AC parkour is therapy for the soul
Crazy how the old assassin's Creed parkour requires a hold of buttons, just makes it simpler, and makes it look professional
A FEW COINS, ALL I ASK IS FOR A FEW COINS.
I CANT GET IT OUT OF MY HEAD.
So do i, my fellow assassin. So do i.
The real mirage was the parkour we did on the way.
you had quite alot of control of the character in early AC games
Very true. Be nice if things went back to being that way.
I hope they bring back high and low profile actions, i remember that being unique to AC when i was little
Imagine hook blade, vaulting, side ejects
That is the perfect Ac game
I have the same worries. Animations gotta be on point if they really want to please the OG fans. Not just parkour but stealth kills
Unity's parkour was also sick
Though it’s definitely far from being what I want, it does certainly have its moments.