I feel like it would have been cool to take some inspiration from the puzzle in spyro 2 where you zephyr seeds and grow them in different spots to get higher. Some seeds are somewhat hidden and others you can't get to until you have the other ones set up right.
Just a note, let's say the bed is a single object and you wanted to have collision on it. You can duplicate it and remove the textures. Then you can label the object bed-colonly and when exporting as GLTF it will handle as collision for you.
Really cool stuff. I love how you showed your thought process and how you tried to overcome challenges. 🙏
I feel like it would have been cool to take some inspiration from the puzzle in spyro 2 where you zephyr seeds and grow them in different spots to get higher. Some seeds are somewhat hidden and others you can't get to until you have the other ones set up right.
Just a note, let's say the bed is a single object and you wanted to have collision on it. You can duplicate it and remove the textures. Then you can label the object bed-colonly and when exporting as GLTF it will handle as collision for you.