This Minecraft Terrain Generation Mod Is Infinitely Customizable…

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  • Опубліковано 8 лют 2025
  • Some Minecraft terrain mods are incredibly realistic, some are vanilla friendly... Then there's mods like this! It doesn't really generate terrain in any particular manner, that part comes down to you. Enjoy!
    -----------------------------------------------------------------------------------------------------------
    Download TerraMath here:
    modrinth.com/m...
    Other mods included in the video:
    Complementary Shaders -
    modrinth.com/s...
    Distant Horizons -
    modrinth.com/m...
    Fresh Player Animations -
    modrinth.com/r...
    Leawind's Third Person -
    modrinth.com/m...
    --------
    Formulas for terrain generation! (order of appearance)
    Arches:
    sin(sqrt(x^2+y^2)/10)*cos(z/15)*20
    Ridged Mountains: round(sin(x/6+sin(z/8))*cos(sqrt(x^2+z^2)/10)*6)+abs(cos(z/8+cos(x/6))*sin(sqrt(x^2+z^2)/12)*4)
    Twisting Spires: round(sin(x/8)*cos(z/10)*sqrt(x^2+z^2)/20)*15+abs(cos(x/12)*sin(z/15)*sqrt(x^2+z^2)/30)*10
    Layered Waves:
    abs(sin(x/10)*cos(y/10)*z/10)*15
    Hollow Lands: mod(floor(sin(x/10)*20)+floor(cos(y/10)*20),2)*20+sin(z/15)*10
    Staggered Chunks:
    sigmoid(x/20)*sigmoid(z/20)*20 + round(sin(x/10))*5 + round(cos(z/10))*5
    Smooth Mountain: 20*sin(sqrt(x^2+y^2)/15)*cos(z/10)*tanh(sin(x/10)*cos(y/10))+pow(sin(z/30),3)*30
    Mega Ramp:
    clamp(sin(sqrt(x^2+y^2)/20)*cos(z/10)*exp(-abs(z-30)/15)*50,0,30)-z/5
    Points & Valleys: sin(x/5)*cos(z/5)+0.5*sin(x/10)*cos(z/10)+0.3*sin(x/20)*cos(z/20)+0.1*mod(x,10)*mod(z,10)
    Ominous Wall:
    mod(floor(sin(x/10)+cos(y/10)*10),2)*20-z
    CYLINDER:
    max(sin(sqrt(x^2+y^2)/25)*30-abs(z-20),tanh(z/10)*20*sin(x/15)*cos(y/15))
    ------------------------------------------------------------------------------------------------------
    Music
    Taswell - Volume Beta
    c418.bandcamp....

КОМЕНТАРІ • 482

  • @mongusprime3815
    @mongusprime3815 5 днів тому +1627

    1.12.2 players: "You're as beautiful as the day I lost you"

    • @dripfrog
      @dripfrog 5 днів тому +11

      the guy or the mod which one are you talking about and it's like your saying it

    • @krystianlaubach
      @krystianlaubach 5 днів тому +136

      @@dripfrog There used to be a "customized" worldtype that allowed you to change the generation to crazy stuff like this mod.

    • @dripfrog
      @dripfrog 5 днів тому +4

      @@krystianlaubach I play on 1.12.2 I am not a toddler and I didn't say anything about it

    • @soursalt698
      @soursalt698 5 днів тому +96

      @@dripfrog are you ok

    • @krystianlaubach
      @krystianlaubach 5 днів тому +47

      @@dripfrog yeah whatever kid go do your homework

  • @atsizbalik
    @atsizbalik 6 днів тому +1049

    close enough, welcome back customized world type

    • @eol251
      @eol251 5 днів тому +8

      Close enough being original.

    • @Aphelia.
      @Aphelia. 5 днів тому +1

      Turkic guy spotted

  • @kernsanders3973
    @kernsanders3973 5 днів тому +313

    This with the infinite dimensions concept would actually be pretty dope. Throw a formula in a book an into a portal a boom go to world with crazy generation

    • @Maikeru64
      @Maikeru64 5 днів тому +25

      This is an amazing idea. Would be awesome if the math was randomized, so you would never know what kind of world you were gonna be in next.

    • @DumpstarFireDev
      @DumpstarFireDev 5 днів тому +16

      I hope the mod creator sees this comment because that would be awesome!

  • @hasanmuttaqin464
    @hasanmuttaqin464 5 днів тому +942

    "haha... abstract algebra is useless"
    the silly little terrain gen mod:

    • @RafaeL_137
      @RafaeL_137 5 днів тому +33

      This isn't abstract algebra though

    • @xicad1533
      @xicad1533 5 днів тому +9

      where is abstract algebra used here?

    • @mosshivenetwork117
      @mosshivenetwork117 5 днів тому +1

      What is that

    • @fireblazenotbulgaria3053
      @fireblazenotbulgaria3053 2 дні тому +1

      It’s just standard elementary functions with a few non elementary functions thrown in as well.

  • @meowjustme6865
    @meowjustme6865 6 днів тому +1082

    dude, run that by someone who is proficient in 3D Math Vectors

    • @zecheryt
      @zecheryt 5 днів тому +87

      will i use the power of my calc 4 knowledge? no. i might mess with this later tho tbh.
      majoring math and economics. we’ll see if it’ll do anything one day.

    • @etiennekotzee5556
      @etiennekotzee5556 5 днів тому +14

      Shader devs be like omw

    • @Bossman50.
      @Bossman50. 5 днів тому +50

      @@zecherytYou can’t use a calc that’s cheating. (Short for calculator by the way)

    • @GeezSus
      @GeezSus 5 днів тому +35

      @@Bossman50. idk if you're being sarcastic or you really don't know what Calculus is

    • @Bossman50.
      @Bossman50. 5 днів тому +46

      @@GeezSus calc is short for literally calculator everyone knows that 🤦‍♂️

  • @dangernoodle235
    @dangernoodle235 5 днів тому +231

    you can wonderfully use something like desmos's 3d plotter to preview and prototype these terrain gen functions.
    just remember to change y for z and zoom out a bunch

    • @thegreenhatguy
      @thegreenhatguy 3 дні тому +1

      That's so brilliant, dude! Thank you!

    • @dangernoodle235
      @dangernoodle235 3 дні тому +1

      @thegreenhatguy no problem! Desmos is an awesome tool to play around and explore math with and Im happy to share :)

  • @AGoodTaco
    @AGoodTaco 5 днів тому +37

    This ones pretty cool, its like a matrix but spherical
    128*tanh(sin(x)+cos(y)+sin(z)+.5*erf(x/3)+atan(z)*sigmoid(y)+gamma(sign(x)+2)/10+mod(x,10)/20+beta(mod(y,5)+1,2)+sigmoid(z))

  • @Windy_Voxel
    @Windy_Voxel 6 днів тому +119

    I’m glad to have back customizable worlds!

    • @izumijojo
      @izumijojo 6 днів тому +5

      Back?

    • @Lunaisded
      @Lunaisded 5 днів тому +5

      @@izumijojo yes cubic chunks + the world gen mod by cubic chunks allowed the same in 1.12.2 but with infinite height too

  • @EVILBUNNY28
    @EVILBUNNY28 5 днів тому +88

    This mod is awesome. Would love to see a 3D graphing calc on the world type screen so you can preview what the terrain is going to look like, and of course an increased character limit would be incredible

    • @dangernoodle235
      @dangernoodle235 5 днів тому +11

      you can also put the formula into the desmos 3d calculator, just make sure to swap z with y there

    • @pingeee
      @pingeee 3 дні тому +1

      calc is short for calculator btw in case anyone was wondering

  • @IchamukoI
    @IchamukoI 6 днів тому +348

    "This mod uses math"
    AsianHalfSquat: "So it's infinite?"
    "That's not..."
    AsianHalfSquat: "Infinitely customizable"

    • @OIicraft
      @OIicraft 5 днів тому +27

      There are infinite numbers in math, so that would make the mod infinite, i think (if it didn't have a limit of characters)

    • @Spiderbeeen
      @Spiderbeeen 5 днів тому +24

      Functionally infinite

    • @Siddeshlowk
      @Siddeshlowk 5 днів тому +10

      That is exactly what it means. It is infinite, just like your minecraft world is infinite

  • @Bloxel9870
    @Bloxel9870 6 днів тому +229

    You knows it’s gonna be a good day when you go on UA-cam and see his video posted a second ago.

  • @meisterwu8922
    @meisterwu8922 5 днів тому +134

    - infinitely customizable
    - there's a character limit for customization

    • @corb5905
      @corb5905 5 днів тому +27

      - infinite world
      - world border

    • @vinfinityremakerguy
      @vinfinityremakerguy 4 дні тому +2

      FUNCTIONALLY infinite
      - 60 million x 60 million, nobody's gonna be hinderred by the size
      yes while more than 1 line for functions and more characters would be nice, this mod still allows for quite a lot of creativity to take place.

    • @epicboy330
      @epicboy330 4 дні тому

      It would take millions of lifetimes to thoroughly try every single mathematical combination you can make with 128 characters, so it’s fair to call it infinite

    • @epicboy330
      @epicboy330 4 дні тому

      @corb5905 it used to be infinite

    • @rickyrickster1303
      @rickyrickster1303 3 дні тому +1

      with how much you can fit, it’s nearly customizable. not like you can list every combination any time soon

  • @lanse012
    @lanse012 5 днів тому +15

    I made a mod that does something similar to this, which is infinitely customizable for fractals, called FractalWorld.
    This definitely looks sick though because it uses a custom chunk loader instead of the default minecraft one, which has its pros and cons. Ima check this project out

  • @isabellefaguy7351
    @isabellefaguy7351 5 днів тому +12

    I'm currently exploring the use of 3d functions to generate terrain in the Luanti engine, it's nice to see that someone implemented it for Minecraft.

  • @lordgoatofthememeisles3808
    @lordgoatofthememeisles3808 5 днів тому +21

    Minecraft world gen is one of the best features the game has imo, so tools like this that take it the next level are awesome.

  • @Gaston731r
    @Gaston731r 5 днів тому +87

    I'm about to put in some Perlin noise!
    I bet it will have a very unique and random look

    • @brine_909
      @brine_909 5 днів тому +70

      "Accidentally recreates default terrain gen"

    • @noobplays-m1t
      @noobplays-m1t 5 днів тому +11

      accidentally recreats farlands

  • @tachrayonic2982
    @tachrayonic2982 4 дні тому +7

    For those who might be interested:
    2*cos((x*z/4)/(1+abs(x)+abs(z)))+(sign(sin(x/8)+sin(z/8)-1)+1)*90*sin((x+9*sin(y/5))/9)*sin((z+9*cos(y/5))/9)
    This creates rolling hills in a hyperbolic pattern modified from cos(x*z).
    It then uses the sign() function to gate the second feature to only appear in round columns.
    Then the second feature controlled by this gate, is a helical pattern that both builds above the surface and digs caves into the ground.
    As such, these helical patterns will only build and dig within the cylinders specified.

    • @tachrayonic2982
      @tachrayonic2982 4 дні тому +1

      Normally, cos(x*z) will repeat its pattern more frequently as you get away from the origin.
      To counter this, I divided the x*z by 1+abs(x)+abs(z) to decrease the frequency away from the origin, which seems to cancel out perfectly as far as I've seen.
      For the Hyperbolic Rolling Hills by themselves, you can use 2*cos((x*z/4)/(1+abs(x)+abs(z))). The 2 modifies the height of the hills, and the 4 modifies the frequency.
      The pattern used for the sign() gate is just simple rolling hills in two dimensions: sin(x)+sin(z).
      I subtract 1 from this to clip off only the round part at the top of each hill when I run it through the gate, then I add 1. This results in a value of 0 outside of the hills, a value of 1 at the boundary and a value of 2 on the hills, perfect for multiplying.
      The base pattern for the hills is: sin(x/8)+sin(z/8), with 8 controlling the frequency.
      The Helical Pattern used is very similar to the two dimensional rolling hills, however I offset these values x and z positions by y such that they spiral upwards instead: sin(x+sin(y))+sin(z+cos(y))
      From there is just scaling the size and shape of the Helices, such that: A*sin((x+B*sin(y/C))/D)*sin((z+B*cos(y/C))/D)
      A - The height of the Hills to be turned into Helices
      B - How much horizontal offset will be used to make the Helices. Larger numbers make the Helices wider but thinner.
      C - How frequently the Helices will spiral. Larger numbers is fewer spirals.
      D - How frequently the Hills will appear. Larger numbers is lower frequency (Same as the 8 in the previous hills)
      To get a world filled with Helices, you can use this on its own: 90*sin((x+9*sin(y/5))/9)*sin((z+9*cos(y/5))/9)
      Enjoy!

    • @brightax7502
      @brightax7502 4 дні тому +3

      giving me calculus trauma

    • @samantha07995
      @samantha07995 3 дні тому +1

      Those who know

  • @Intelligentoinc
    @Intelligentoinc 5 днів тому +16

    I have absolutely no idea what I am doing. I just chucked a bunch of random equations from the list.
    1x1 block wide wall everywhere and they reach build limit: sqrt(clamp(tan(x),10,15)*clamp(cos(y),10,20)*clamp(sin(z),10,30))
    watery mess: sigmoid(sin(x))*sigmoid(sin(y))*sigmoid(sin(z))-acos(clamp(y,0,4))
    Random one (haven't played): clamp(sqrt(x),5,50)+clamp(cbrt(x),5,50)/clamp(sqrt(y),5,50)+clamp(cbrt(y),5,50)/clamp(sqrt(z),5,50)+clamp(cbrt(z),5,50)
    Ping the break minecraft with your dumb ideas guy for me boys!

  • @Tardo04
    @Tardo04 5 днів тому +9

    There’s a mod called Hydrological for forge 1.20.1. It’s a terrain generation mod that’s definitely worth reviewing

  • @nulledretry8391
    @nulledretry8391 5 днів тому +50

    36 - (pow(mod(x, 12) - 6, 2) + pow(mod(y, 12) - 6, 2) + pow(mod(z, 12) - 6, 2))
    balls

    • @Psyan
      @Psyan 2 дні тому

      there sure are

  • @F4nmade
    @F4nmade 5 днів тому +5

    This basically allows you to make almost infinite liminal spaces

  • @bronsoncarder2491
    @bronsoncarder2491 5 днів тому +4

    So, yeah, this needs two things:
    Multiple formulas, that can either be stacked or used separately.
    And a few different basic noise patterns built in. Perlin noise especially.
    Absolutely, fully customizable minecraft maps would be SO cool y'all. lol

  • @rafagam02
    @rafagam02 5 днів тому +8

    Somebody feed this with the Chaos Theory formula

    • @occultmc9439
      @occultmc9439 5 днів тому +1

      bifurcation model

    • @epicboy330
      @epicboy330 4 дні тому +2

      That’s not really how it works. That formula isn’t graphable

  • @GalaxVerse
    @GalaxVerse 6 днів тому +36

    I love creating meglaphobia massive gigantic structures and terrain generations in Minecraft
    It reminds me of my old days where i used to play cave dungeonslike games where it has massive undergrounds caves and old Minecraft's massive Cave mods where caves were actually neither sized massive before 2014

    • @zeep-yt
      @zeep-yt 5 днів тому +2

      Massive?

  • @highwastaken
    @highwastaken 5 днів тому +6

    My Calculus 4 finally coming into use when gaming, let's goo

  • @TSAL393
    @TSAL393 6 днів тому +7

    dude! THANK YOU SO MUCH, i was looking for this a lonngggg time :D

  • @frocco7125
    @frocco7125 5 днів тому +14

    This mod will motivate kids to pay attention to algebra math in school lol.

    • @Peter21323
      @Peter21323 5 днів тому +1

      Or they simply use an AI like he did xD

    • @12flyingchickens
      @12flyingchickens 5 днів тому +3

      @@Peter21323 or they will pay attention and get much better results

  • @TheGreenSnake-h8f
    @TheGreenSnake-h8f 6 днів тому +12

    I think I found my new math teacher!

  • @frocco7125
    @frocco7125 5 днів тому +6

    3:00 Hedgehog planet

  • @limepelt2348
    @limepelt2348 5 днів тому +5

    1:19 Orange Slice world

  • @ricedanan
    @ricedanan 5 днів тому +2

    This is going to be the closest I'm gonna get to the return of the Customized World Type unless I become willing to learn about making datapacks

    • @TwentySeventhLetter
      @TwentySeventhLetter 5 днів тому +2

      yeah, the big trade-off has been getting way more power in creating custom worlds, but making it way less accessible

  • @epicboy330
    @epicboy330 4 дні тому

    With all of the cool terrain generation mods, I’ve never been so excited and amazed as I am by this one

  • @lord_Jofferson
    @lord_Jofferson 5 днів тому +3

    a 3d fractal set should be interesting

  • @lenaclariel2100
    @lenaclariel2100 5 днів тому +2

    This looks fantastic, I'll have to play with it at some point.

  • @axmaz_lazy
    @axmaz_lazy 4 дні тому

    Goddamn that is crazy and at the same time satisfying how you can now do anything more.

  • @HameleoshaDeHoga
    @HameleoshaDeHoga 5 днів тому +1

    Yes yes yes!!! Now just give me a "randomize everything" button so I can just mindlessly click it without having to learn math, like with 1.12 "custom world" feature or whatever it was called, and it would be epic gamer awesome swag
    Also like you mentioned, having the terrain vary and not be the same thing repeated for infinity would be awesome too

  • @fluffyboy52
    @fluffyboy52 6 днів тому +20

    minecraft tesseract terrain when

    • @zitomutant8630
      @zitomutant8630 6 днів тому +6

      when u find the equation

    • @rattttooooo
      @rattttooooo 5 днів тому

      ​@@zitomutant8630x^4 no?

    • @AMaskedIndividual
      @AMaskedIndividual 5 днів тому +2

      Never, minecraft doesn't have enough directions

    • @lagomoof
      @lagomoof 5 днів тому +1

      There is a 4D Minecraft clone already, but since it's an entirely separate game, not a mod, it probably won't show up on this channel.

    • @vinfinityremakerguy
      @vinfinityremakerguy 4 дні тому +1

      minecraft infinite mandelbrot set when

  • @snowy893__
    @snowy893__ 6 днів тому +22

    i love terrain the

  • @projectarduino2295
    @projectarduino2295 5 днів тому

    Real nice for let’s plays and servers. So muc that can be done with crazy terrain.

  • @ewg-dasa
    @ewg-dasa 6 днів тому +11

    2:07 This was cool and beautiful like we on a another planet ❤

  • @Soulacze
    @Soulacze 5 днів тому +1

    Finally, the math school taught me, is becoming useful

  • @ZedIsNotGaming
    @ZedIsNotGaming 4 дні тому

    This would be awesome if you could make those terrain generations localized to like, a single island each. Imagine making a world full of these islands connected with a huge expanse of ocean, turn your world into The Grand Line from One Piece.

  • @TechGecko64
    @TechGecko64 3 дні тому +3

    Massive? 0:14

  • @1O3683e
    @1O3683e 5 днів тому

    Damn, I wanted to make a mod like that 5 years ago, glad someone else did it

  • @henrywilliams6927
    @henrywilliams6927 5 днів тому

    cant wait to see you review vintage story

  • @joey-g-b7z
    @joey-g-b7z 3 дні тому +1

    did anyone see those dolphins in the cave in the backround in the begining of the video

  • @knicklichtjedi
    @knicklichtjedi 5 днів тому

    One of the most creative mods of recent times. I feel a bit overwhelmed by the possibilities, but I like it a lot!

  • @ZainRussell-s4r
    @ZainRussell-s4r День тому

    “Are you tired of standard Minecraft?”
    Yes

  • @Spookophonicstudios
    @Spookophonicstudios 5 днів тому

    that is insane, something i'd probably never do though.. cool video

  • @Alt0m18
    @Alt0m18 5 днів тому

    Tip for easily finding cool shapes: you can use any 3d graphic calculator (I personally suggest using geogebra) to see how the world will generate

  • @kyceessadki2501
    @kyceessadki2501 5 днів тому +1

    i'd love to be able to create biomes with this, like if 0:54 was a biome that would be cool

  • @ProdByKorra
    @ProdByKorra 5 днів тому

    After years of watching you for entertainment I can finally watch you to know what mods to download. I GOT A PC

  • @Cishsun
    @Cishsun 5 днів тому

    This would be really cool if you could make new biomes with this that have that crazy generation. Imagine exploring your minecraft world and you find an area made of a grid of giant walls, for instance.

  • @Midoxrw
    @Midoxrw 4 дні тому

    bro never disappoints

  • @Hypn0sed
    @Hypn0sed 5 днів тому

    to be honest like every video you do are just awesome, I dont know if you heard this alot but you need to know it!

  • @nathanael8082
    @nathanael8082 6 днів тому +3

    I'm a simple man: I see an AsianHalfSquat's video notification, I jump on it.

  • @Mr.Slappiii
    @Mr.Slappiii 5 днів тому

    I love how there is always something happening behind you.

  • @heroslippy6666
    @heroslippy6666 5 днів тому

    Need that to work with natural terrain, so you could have hundreds of potential terrain anomalys to act as cool house locations

  • @FeralGuardian
    @FeralGuardian 4 дні тому

    Hmmmmmmm. Ok, work with me here. No specific funky terrain gen, but..... the formula produces a literal ringworld. :D

  • @Bitwn-io
    @Bitwn-io 5 днів тому +2

    At this point, modders are capable of anything.

  • @Chris-ni1rh
    @Chris-ni1rh 5 днів тому

    Chats gonna be cooking with these formulas

  • @Kwauhn.
    @Kwauhn. 5 днів тому

    This would be great for challenge runs!

  • @ItsAsteri_
    @ItsAsteri_ 2 дні тому

    my first thought after seeing this was the spiral city from that one lovecraft story

  • @Danyay_
    @Danyay_ 4 дні тому

    i shouldn't had slept in all those math classes..

  • @reaIixx
    @reaIixx 5 днів тому

    Just when i thought id never have to do trig again

  • @Admiral_Lynx89
    @Admiral_Lynx89 5 днів тому

    If this one doesn't utilize the "Cursed" tag on Modrinth... 🤣
    Anyway, this is an interesting proof of concept, 'cause I agree that the terrain gen tiling as it is currently is a bit limiting for "really crazy" to take place. I can appreciate it worked with at least one biome expansion mod that you tested (and could probably work with many others), but it probably has zero current (or planned, if I had to guess) compat with other terrain gen mods as well. Understandable, since they'd likely all be messing with the same area of code.
    Meanwhile, I'm over here questioning how to stitch together multiple terrain gen mods, with carefully set, and configured rules for how the final generated world should look (with the usual variations in spawn seed so it isn't just a static pre-built world with no surprises, or special interest scenery), and the mere thought of that is so perplexing I've not even downloaded anything to get started with poking around to see how the candidates tick. A rightfully intimidating prospect when you aren't versed in even one code language, let alone whatever compiled spaghetti makes up a minecraft mod. 😓
    Warning to any readers who made it this far; I'll never see any replies, because no notifs.

  • @pnksounds
    @pnksounds 5 днів тому +1

    REMEMBER THIS IS JUST THE BEGINING

  • @Sebbir
    @Sebbir 5 днів тому +4

    Could you create parkour civilization with this?

    • @epicboy330
      @epicboy330 3 дні тому

      I read your comment two days ago, and now I’ve had a chance to try the mod. I messed around with this idea, and sadly it’s currently impossible with the current limitations of the mod
      Maybe someday

  • @Jswag2_1
    @Jswag2_1 5 днів тому +3

    3:08 where's the m&ms tube

  • @zecheryt
    @zecheryt 5 днів тому +1

    i just casually like math enough to major it and did calc 4. im not sure if i can do anything with it for this but will probably try later. maybe i might find something interesting 🤷🏽‍♂️

  • @NotKsalar
    @NotKsalar 4 дні тому

    You should check out this new mod called Spirit of Fight, it's essentially mix of Epic Fight and Better Combat.

  • @PiotrBarcz
    @PiotrBarcz 5 днів тому

    As someone who has a mild fear of heights some of these had me on the edge of my seat xD

    • @GuyllianVanRixtel
      @GuyllianVanRixtel 5 днів тому +1

      As someone who has also has a fear of heights, these just looked cool to me.

    • @PiotrBarcz
      @PiotrBarcz 5 днів тому

      @@GuyllianVanRixtel Yeah I get anxiety attacks when I'm up high in a place that doesn't have guardrails or anything else to keep me from falling off (or looks inadequate to do so) xD

    • @GuyllianVanRixtel
      @GuyllianVanRixtel 5 днів тому +1

      @ I get scared even if there are guardrails lol.

    • @PiotrBarcz
      @PiotrBarcz 5 днів тому

      @@GuyllianVanRixtel xD I don't blame you!

  • @citrineelephant6576
    @citrineelephant6576 5 днів тому +1

    learning the ancient scrolls to make funny terrain

  • @mithrillis
    @mithrillis 5 днів тому

    Next mod: you can visit "every" zero of the Riemann zeta function

  • @Bergensape
    @Bergensape 5 днів тому

    The "Tupper’s Self-Referential Formula" is a formula that visually represents itself when graphed, wonder if you could make it work with the mod

  • @CompanionCube
    @CompanionCube 5 днів тому

    the equations should work like biomes to give the world variety

  • @TurtleTheWorld
    @TurtleTheWorld 5 днів тому

    Thinkin about those dolphins at the start

  • @fenn_fren
    @fenn_fren 3 дні тому

    I wish I understood math equations properly. I'm definitely gonna fire up some crazy world for survival.

  • @Apollnu
    @Apollnu 5 днів тому +1

    My man is out here scalping the mod pages for sick and interesting mods.

  • @DemiTF2
    @DemiTF2 5 днів тому +19

    0:14 you know what else

    • @zeep-yt
      @zeep-yt 5 днів тому +1

      ninja's haircut

    • @erNCfffff
      @erNCfffff 5 днів тому +1

      LOW TAPER FADE

  • @dangernoodle235
    @dangernoodle235 5 днів тому +1

    omg @the-mathwizard NEEDS to see this!

  • @matthewboire6843
    @matthewboire6843 5 днів тому

    This is a very cool mod I say!

  • @Pentagon005875
    @Pentagon005875 2 дні тому

    Alternate title : Liminal space simulator

  • @A.I.Mmusic
    @A.I.Mmusic 5 днів тому +1

    Mandelbrot Minecraft-Set

  • @shd0_
    @shd0_ 5 днів тому

    i remember the official custom world generator where you customize the worldgen that got removed

  • @JAXXNCREATED
    @JAXXNCREATED 5 днів тому

    Going to try this out when I get my new PC, wonder if this mod works with distant horizons, guess I'll have to find out 👀

  • @retrolobster1777
    @retrolobster1777 23 години тому +1

    CHOP CHOP THE 5090 IS OUT YK WHAT DO DO💔💔💔💔💔💔💔💔

  • @glebololoev7056
    @glebololoev7056 5 днів тому +1

    Perfect to generate backrooms. Lore accurate.

  • @thebe_stone_MC
    @thebe_stone_MC 5 днів тому

    you can test/create equations more easily using desmos 3d and then put them into the world.

  • @lanalancia8177
    @lanalancia8177 4 дні тому

    This + Distant Horizons + VR + getting high

  • @Noodlesl0th
    @Noodlesl0th 5 днів тому +1

    @AsianHalfSquat quick question what did you exactly ask the ai? i would like to make it create some for me too

  • @iamsushi1056
    @iamsushi1056 5 днів тому

    You can recreate the Farlands with this if you’re careful. The regular terrain would be pretty boring though.

  • @samuelbucher5189
    @samuelbucher5189 5 днів тому +3

    The sameness is unfortunate. What they could do is to add a Perlin noise function.

    • @MagicGonads
      @MagicGonads 3 дні тому

      perlin noise is a pure function of world coordinates, you could just implement that here if not for the character limit

  • @Jonny_XD_
    @Jonny_XD_ 2 дні тому

    As a math lover: I NEED THISSSSSSSSSSSSSS

  • @antoniobordonhos1672
    @antoniobordonhos1672 6 днів тому +8

    Cant wait to make a mountain made of diamonds

  • @Wandering1515
    @Wandering1515 5 днів тому

    Hear me out, the flat terrain one looks like a cool idea

  • @wdas3063
    @wdas3063 4 дні тому

    1:15 finally Green hills zone

  • @LightslicerGP
    @LightslicerGP 5 днів тому

    Someone should make ones that replicate many maps from minigames, could be neat

  • @PlayerDimhat
    @PlayerDimhat 5 днів тому +1

    *Dozons of dolphines in a cave*

  • @endermcetherman
    @endermcetherman 6 днів тому +1

    Modern day Far Lands is truly possible now

    • @dyxieezeevasquallvanty8868
      @dyxieezeevasquallvanty8868 6 днів тому

      Imagine just flying and seeing a gigantic distorted wall of dirt, stone, and trees stretching to infinity beyond the confines of your world