Nice progress! Top tip the sun lamps aren't for regular lighting they are very expensive in terms of power and are used in conjunction with hydroponics to grow crops indoors
Colonists won't manually give animals kibble unless they're downed. You need to set up a high-priority stockpile or shelf that holds kibble right inside the pen; the animals will then be able to eat it on their own.
@@missfunerella When you select the shelf or stockpile, there's a tab called "Storage." That lets you specify what gets held there and what priority the storage has. By default, zones are Normal and shelves are Preferred, so setting something to Important or higher means that colonists will store allowed items there first and use other valid storage options as overflow.
Also, a couple of kind of un-intuitive fire tips: Fire can jump over one-tile gaps. You need to have two rows of non-flammable flooring (ie anything except carpet, straw, or wood) to stop it completely. If a fire breaks out indoors, knock down an exterior wall to vent the heat before fighting it. That's what caused your colonists to start taking damage in the last fire.
Good job. Some minor tips I can give are - the power conduit reduces beauty in the room when they go through the floor as well as the power generator. This may seem unimportant but having a beautiful room can increase mood up to +15 which is very useful. - having dedicated rooms (e.g a kitchen, a rec room, bedroom ect.) can give you benefits as well. For example having a sterile kitchen can decrease the chances of cooking food that would give you food poisoning. - To see the quality of any given room and the beauty of a certain area is hotkey-ed to G and T respectfully or by clicking the picture of the man icon and the stats-looking bar icon on the bottom right side under the game speed buttons.
Remember to strip your enemies before you kill them if you can. Keeps the clothes from being tainted. And once you have a freezer you can butcher the corpse and forbid the human flesh so you have emergency desperation food. Cannibalism is always an option a necessity if you have a cannibal colony
Caravans are just scary. Critical colonists must be removed from your base to go somewhere else (where they might die) so you have less workers and less base defense. Tip of the day: If you can get your hands on Chain Shotguns, use them preferably. They are the best DPS from the research I’ve done. They fire a burst fire of 3 shots and deal the same damage as a pump shotgun while only having a slightly worse ranged cooldown and aiming time (those are the two factors that effect how long you have to wait between shots) After you get component fabrication, I’d recommend researching Gas Operation and manufacturing Chain Shotguns for all your colonists.
not sure if anyone gave you this tip but when forming a caravan to trade with nearby settlements you should bring/tame a pack animal. pack animals allows you to carry more things that you can trade with the nearby settlements. animals such as the muffalo and alpacas are pack animals. yeah thats all i can say for now.
Nice progress! Top tip the sun lamps aren't for regular lighting they are very expensive in terms of power and are used in conjunction with hydroponics to grow crops indoors
Thank you!
No longer eating without a table, you are officially ready for the Rim 😎
Right?!
Colonists won't manually give animals kibble unless they're downed. You need to set up a high-priority stockpile or shelf that holds kibble right inside the pen; the animals will then be able to eat it on their own.
How do I make it high priority?
@@missfunerella When you select the shelf or stockpile, there's a tab called "Storage." That lets you specify what gets held there and what priority the storage has. By default, zones are Normal and shelves are Preferred, so setting something to Important or higher means that colonists will store allowed items there first and use other valid storage options as overflow.
Also, a couple of kind of un-intuitive fire tips:
Fire can jump over one-tile gaps. You need to have two rows of non-flammable flooring (ie anything except carpet, straw, or wood) to stop it completely.
If a fire breaks out indoors, knock down an exterior wall to vent the heat before fighting it. That's what caused your colonists to start taking damage in the last fire.
Good tips thank you!
Reminder that steel is flammable. For… whatever reason? I usually just fix it with mods.
Good job. Some minor tips I can give are
- the power conduit reduces beauty in the room when they go through the floor as well as the power generator. This may seem unimportant but having a beautiful room can increase mood up to +15 which is very useful.
- having dedicated rooms (e.g a kitchen, a rec room, bedroom ect.) can give you benefits as well. For example having a sterile kitchen can decrease the chances of cooking food that would give you food poisoning.
- To see the quality of any given room and the beauty of a certain area is hotkey-ed to G and T respectfully or by clicking the picture of the man icon and the stats-looking bar icon on the bottom right side under the game speed buttons.
That’s good advice! Thank you!
6:10 I had all of those things happen more than once so the worries were well justified
Remember to strip your enemies before you kill them if you can. Keeps the clothes from being tainted. And once you have a freezer you can butcher the corpse and forbid the human flesh so you have emergency desperation food. Cannibalism is always an option a necessity if you have a cannibal colony
Let me guess: Mc Donalds is your favorite restaurant.....?😆
Caravans are just scary. Critical colonists must be removed from your base to go somewhere else (where they might die) so you have less workers and less base defense.
Tip of the day: If you can get your hands on Chain Shotguns, use them preferably. They are the best DPS from the research I’ve done. They fire a burst fire of 3 shots and deal the same damage as a pump shotgun while only having a slightly worse ranged cooldown and aiming time (those are the two factors that effect how long you have to wait between shots)
After you get component fabrication, I’d recommend researching Gas Operation and manufacturing Chain Shotguns for all your colonists.
Ok I screenshotted this! Thanks so much!!
@@missfunerella You’re welcome!
lmao! yeah i felt JUST like that when i sent out my first caravan too
I’m glad I’m not the only one!
Make sure your boomaloopes are isolated. They can die due to old age and kill your farm with it.
Oooh, good tip!
not sure if anyone gave you this tip but when forming a caravan to trade with nearby settlements you should bring/tame a pack animal. pack animals allows you to carry more things that you can trade with the nearby settlements. animals such as the muffalo and alpacas are pack animals. yeah thats all i can say for now.
Thank you!
Rimworld seems like a really difficult game to get into, but if you can learn a few of the basic systems, it becomes very intuitive.
Yeah I feel like now I’m starting to get the basics. Really fun!
Take your time playing unmodded, vanilla Rimworld. Especially if you get the expansions.
I am enjoying it so much!
Do you still play dbd?
No! I got completely burnt out on it. The toxicity was never changing and every game started to feel the same.
@@missfunerella i saw you in an old dead by daylight yt video and figured id drop a sub