Awesome run! Stage 1 looked pretty much perfect. Really cool to see how we both have almost the exact same builds and very very similar routes. Another cool thing - I don't think I've EVER seen a mini mule where all three legs are clumped together in one spot. Really makes it easy! Also...10:08...I lol'd pretty hard. Typical mule.
Thanks! Speedrunners like us are essentially a hivemind it seems 😂 We got lucky this week with those legs lmao. And truly a molly moment to go through the smaller hole of the two. Tried the run again just a bit ago w/ DM and got a 324 stage 1 but probably could have been faster because I lost track of a leg on the 2nd mule. The run ended up being 1123 with a 615 stage 2. I'll admit I think RM has this one because I bet RM has an easier time with the dirt walls than I do without it.
I appreciate you reading that, it takes me quite a bit of time to write those. Even on DX12, which I hear is very good with DRG, there is still quite a lot of heat load on the GPU so I figured it's fine to increase fps only for such short use cases.
Absolutely unreal speed. Super fun to watch, gg!
Damn this is ridiculous, a deep dive in less than 12 minutes. Management must be impressed.
Awesome run! Stage 1 looked pretty much perfect. Really cool to see how we both have almost the exact same builds and very very similar routes. Another cool thing - I don't think I've EVER seen a mini mule where all three legs are clumped together in one spot. Really makes it easy!
Also...10:08...I lol'd pretty hard. Typical mule.
Thanks! Speedrunners like us are essentially a hivemind it seems 😂 We got lucky this week with those legs lmao. And truly a molly moment to go through the smaller hole of the two.
Tried the run again just a bit ago w/ DM and got a 324 stage 1 but probably could have been faster because I lost track of a leg on the 2nd mule. The run ended up being 1123 with a 615 stage 2. I'll admit I think RM has this one because I bet RM has an easier time with the dirt walls than I do without it.
Very nice. Was too busy this week to give this run a go.
Nice
why dont you keep the frame rate uncapped? i read ur post. i forget that drg does consume lots of resources if you dont run the fps mods.
I appreciate you reading that, it takes me quite a bit of time to write those.
Even on DX12, which I hear is very good with DRG, there is still quite a lot of heat load on the GPU so I figured it's fine to increase fps only for such short use cases.