Once, when I was 14 years old, a neighbor on my street had won a Master System and he invited me to check out the games Golden Axe, Black Belt and the system's memory games. Golden Axe was the "4 Mega" game: it was incredible by the standards of games we were used to playing at that time (Atari2600 games). I think it was in 1991. This ending is superb! Greetings from Brazil.
The time machine you are (or were) looking for is called emulator. Look for a Master System emulator and Master System roms out on the web. Roms are the games themselves as made to run on emulators. There are many emulation and roms sites on which to search. All have at least one good Master System emulator and most MS roms.
The master system was an absolute powerhouse of a unit at the time, rather shame that it didn't get some of the games nes did otherwise I think we would be living in a world without Nintendo...
Agreed. And that's because console power is not everything. The Master System was more powerful than the NES, and most of the best NES games were not as good as the best MS games (my opinion here); but the NES had a greater number of good titles. Same for PS1 vs. Wii: The PS1 was not so powerful as the Wii, but it had A LOT more of good titles. This was the main reason for its success.
@@atanvardo5730 How does it make sense to compare two consoles that came out 12 years apart? That's almost like comparing the Master System to Playstation 2.
This was the best version of the game we had if we wanted to play it at home back in 1989 here in the U.K and it's an impressive version to say the least considering the limitations of the Master System.
No, I've played that version and whilst the music and graphics are "better", the gameplay just isn't the same. The sprites are very, floaty and just don't seem to connect to the world they are in correctly. Sega all the way for me.
@@wizzgamer Didn't know the mega drive launched in late 1990 in the UK. Interesting. They did kill it off pretty early then if it was done by 96 more or less. Not to mention the Sega CD and 32X being thrown out within that short 5 year duration. Pretty crazy.
jogava isso no plug and play da tectoy... faz tanto tempo que eu tenho procurado qual o nome desse jogo... isso me faz me sentir tão velho e eu só tenho 18 kkkkk
***** Old games usually have a minimum of 2 layers. The Background and the sprites (characters/enemies) in front of it. Consoles like the NES and Master System couldn't handle to show more than 2 or 3 sprites at the same time. In this game there are no sprites. The characters are painted into the background and the background tiles have been animated.
RISING SUN - Playthroughs and more! same thing on Double Dragon for the Master System? is there somewhere online I can get a detailed understanding of your explanation?
When I was a little kid I played this on my Master System over and over again. I didn't care that it wasn't as technically superior as in the arcade. I'll I was bothered about was having my favourite arcade game at home.
Many players criticize this version but I love it. The sprites are big, well detailed and even if there are not the three characters there are all the same the three magic and to find this hit on my beloved console is a great pleasure.
mi fu regalato nel Natale del 1991: da lì fino a giugno (esami di 5° elementari) praticamente penso di averci giocato ogni pomeriggio ininterrottamente :-)
Jogo ótimo! Joguei muito quando tinha por volta dos meus 10 anos.. Lembro de ganhar esse jogo quando fomos comprar material escolar numa papelaria ou algo assim. Me deparei com a capa, pedi muito e acabei ganhando. É um jogo difícil mas isso nunca foi algo que me impediu de me divertir.
I had this and at the time the graphics were very good by Master System standards. It was only 1 player though. The Master System was not designed to handle characters that big so the trade-off was the choppy movement and one player only.
I love that version over the NES version. I just find it weird that on Stage 4 once you get game over, that's it, while all the other stages had unlimited continues.
The sole reason why the movemen is choppy is because the characters aren't sprites but part of the background and since background tiles could only move by 8 pixels everything is choppy. The Master System easily could've handled the the characters (Check out Shadow Dancer, especially the first level boss) but the trade off would be less enemies at once on the screen and heavy flicker.
At least one image of Tarik on the end of the game (I refer to the one in which Tarik is sitting on the throne) is actually a picture from the end of the first Conan movie.
@@hughjass8383 That's because console power is not everything. I think the greater number of good titles on the NES had a significant importance to the fact that the selling of NES games was greater than the selling of Master System games. Not that Master System didn't have many good titles, too. It had a lot. Golden Axe, Altered Beast, Danan, Kenseiden, Space Harrier, Cabal, and many more. Personally, I don't think the best NES games were as good as the best MS games, although NES had a greater variety of good titles. The same occurred to Playstation. Look at how many good titles the PS1 had, if compared to the number of good titles that were available for the N64 (which belonged to the same generation as the PS1 but was a more powerful console). This made the PS a much more successful videogame. The N64 had power, but very few really good titles. The PS had LOTS of them...
@@stephandolby Yes!! Of course it was the N64 which belonged to the same generation of the PS1/PSX. Thank you. I got it corrected on my prevoius post. The Wii was much more powerful than the N64. No comparison. But it had the same problem of the N64: Few good titles. It looks like since the Wii, Nintendo focused more on childish games.
Got great memories of me an my bro pumping 10p's into this in the arcade in the mid 80s, trying to get through the section with all the skeletons on the flying turtles back!!
Technical freaks,according to some reviewers , this game does not use sprites for characters but pure backgrounds, well if that’s true i wonder how the did that, because or they could,ve used million tile sets to account for every possible combinations, or they used chr ram on the cart to manipulate backgrounds on the fly by moving character sprites over a background in it’s chr ram and then outputting it as a background to to ppu, Note: some nes games do use chr ram on the cart to manipulate bg or sprite tile sets on the fly to the nes ppu
Dont remember SMS sound quality being so abysmal. NES was light years ahead in the audio department. With that said the sprite quality is actually not bad just doesn't animate too good. Genesis/Megadrive was quite the audio/video/gameplay upgrade. What a massive jump
I was especially impressed by the look of the animals and skeletons.The inspired music is also very similar to the Genesis. The only aspect of the game that truly suffers is the animation , it's somewhat choppy and lining up your man with enemies can be a bit tricky.
The only reason the Master system lost to the NES is simply due to the exclusivity titles that came out on the NES Nintendo did this because they knew how much better the games looked and played on the Master system at every game been allowed to release on both consoles the Master system with a far outsold the NES simply due to it's better graphics and overall gameplay and the majority of titles sega for the win
If NES had a port of Golden Axe, it would not be half as good as that Master System port. Simply one of the best 8 bits ports ever made from an arcade game...
I loved the music in the first round. I played this game a lot when I was young but found it very hard. Regarding the sound, they were a lot of poliphony issues: each time an ennemy is kikcking you, or each time a noise appears the music looses one note or two :(
Technical freaks,,,If it is true that all the sprites except the main character is just a background, then am curious how this was done, 1 or it’s possible that there’re tons & tons of baground frames wich plays in a certain order to create the elussion of extra sprites on screen, or is it possible that a special chip generates the backgrounds & sprites but then renders them as a backgrounds for the comsole,either way it’s sounds clever.
Viendo esta conversión del clásico de recreativa para la 8 bits de sega , es increíble pensar que la nes fue la consola más vendida de 8 bits, las diferencias de capacidades es indiscutible .🤷🏻♂️
Ok, let's speak about pros and cons of this port: Pros: 1) The level design is close to original arcade game; 2) The only port with proper music sequence (Turtle Village 2 -> Fiend's Path); 3) You have 1-1,5 seconds to get up after getting hurt and change your position; 4) Enemies have only 1 pallete (seriosly, why to change it for the same enemy?); 5) Comfortable dragon's jump physics. Level 3 is a good example where you can jump over pit and not perform an attack while running. Cons: 1) That damn Atari-like framerate (why, Sega?); 2) Too hard to concentrate on attacks for the same framerate making your eyes hurt; 3) Too hard to understand you're walking or running; 4) Only one character with different magic (I know, lack of memory); 5) The ending (Ax Battler became Tarik? Why did he get everything for himself when Golden Axe warriors always save the royalty and don't want to be rulers instead of them?); 6) No duel mode and options (this doesn't need to take much place in the cartridge). For me, this port sucks.
Uhm you do know that the entire game was created because Makoto Uchida was a massive Conan fan and simply wanted to make a Conan game? The death screams in the Arcade and Mega Drive versions also came from the Conan movies (though some were also ripped from First Blood)
@CleetusSilversurfer Looks like they have the cpu emulation overclocked or such, cause the game drops down to like 5-6fps when you have 2 enemies on screen.
I think this looks great in the master system,but looks superior on the Mega Drive and Arcade Version,Golden Axe Beast Rider should put in heart for this game,but failed,they should have make another saga of this game for the PS5 and Steam
While SEGA did an OK job cramming 16-bit spirits on a 8-bit console, the animation was a bit choppy, the colour pallet was limited and there was no character select. It would've been better if they had just used simpler sprites and backgrounds like they did with the ports or the TMNT Arcade Game or Double Dragon.
The framerate is 30 FPS like most all Master System games. The reason for the choppy animation is that the game doesn't utilize Sprites but background tiles, hence why they are so large, detailed and don't flicker at all. The drawback is that they are 8x8x1 and can only move 8x8 pixels, making it look like a "low framerate" even though that's not the case.
Once, when I was 14 years old, a neighbor on my street had won a Master System and he invited me to check out the games Golden Axe, Black Belt and the system's memory games.
Golden Axe was the "4 Mega" game: it was incredible by the standards of games we were used to playing at that time (Atari2600 games). I think it was in 1991. This ending is superb! Greetings from Brazil.
I used to play this a lot in the early '90s.
Soo many great memories with this game!
Somebody give me a time-machine, please!!
Bet you could buy one on Ebay?
The time machine you are (or were) looking for is called emulator. Look for a Master System emulator and Master System roms out on the web. Roms are the games themselves as made to run on emulators. There are many emulation and roms sites on which to search. All have at least one good Master System emulator and most MS roms.
Me too
@@danbennettjr6370 yes but its not the same as when you're a kid. Some games are best left in the past
If you are looking for a way to travel in time I would recommend you to see how to use 4d xdd
the music is absurdly nostalgic for me
I've such good memories playing this game with my older brother in the '90s. It's so nice to see this again :)
The master system was an absolute powerhouse of a unit at the time, rather shame that it didn't get some of the games nes did otherwise I think we would be living in a world without Nintendo...
Agreed. And that's because console power is not everything. The Master System was more powerful than the NES, and most of the best NES games were not as good as the best MS games (my opinion here); but the NES had a greater number of good titles. Same for PS1 vs. Wii: The PS1 was not so powerful as the Wii, but it had A LOT more of good titles. This was the main reason for its success.
@@atanvardo5730 How does it make sense to compare two consoles that came out 12 years apart? That's almost like comparing the Master System to Playstation 2.
@@The77Game What makes you think that could two consoles of the same generation would have come out 12 years apart?...
@@atanvardo5730 you compare the ps1 (1994) to the Wii(2006) in terms of power. Of course there's going to be a difference
Funny thing is that Nintendo still lives off those same titles as it did back in the day (Zelda, Mega Man and Mario World)
This was the best version of the game we had if we wanted to play it at home back in 1989 here in the U.K and it's an impressive version to say the least considering the limitations of the Master System.
Lol.... No it wasn't. Amiga version was better in every aspect.
No, I've played that version and whilst the music and graphics are "better", the gameplay just isn't the same. The sprites are very, floaty and just don't seem to connect to the world they are in correctly. Sega all the way for me.
Why? It was on the Megadrive in 1989 as well.
@@steve5123456789 That's why I said in the UK the Mega Drive didn't launch till late 1990 here in the UK and Golden Axe was a launch title.
@@wizzgamer Didn't know the mega drive launched in late 1990 in the UK. Interesting. They did kill it off pretty early then if it was done by 96 more or less. Not to mention the Sega CD and 32X being thrown out within that short 5 year duration. Pretty crazy.
The early '90s SEGA games is my favourite series all times.
Alien Storm is great
@@youisiaintSuch an underrated gem. I hope Sega remakes that someday.
Orgulho de ter zerado esse jogo no Master System
Tem jogo master system jogo equipe me esqueci nome
jogava isso no plug and play da tectoy... faz tanto tempo que eu tenho procurado qual o nome desse jogo... isso me faz me sentir tão velho e eu só tenho 18 kkkkk
Amazing, the Master System was very powerful for its time.
Well, they had to cheat a lot. In this game all the characters are actually part of the background. That's why they don't flicker.
***** Old games usually have a minimum of 2 layers. The Background and the sprites (characters/enemies) in front of it. Consoles like the NES and Master System couldn't handle to show more than 2 or 3 sprites at the same time.
In this game there are no sprites. The characters are painted into the background and the background tiles have been animated.
They were clever. Interesting trick.
RISING SUN - Playthroughs and more! same thing on Double Dragon for the Master System? is there somewhere online I can get a detailed understanding of your explanation?
Koexistence13 Double Dragon uses sprites. You can ask for more detailes in sites like smspower.com
Sega did do a nice job on this one. Considering the quality of the gfx, I can accept the framerate.
When I was a little kid I played this on my Master System over and over again. I didn't care that it wasn't as technically superior as in the arcade. I'll I was bothered about was having my favourite arcade game at home.
Many players criticize this version but I love it. The sprites are big, well detailed and even if there are not the three characters there are all the same the three magic and to find this hit on my beloved console is a great pleasure.
I remember so well the music. Played this back in 1990 (or 1991).
Tremendo port para la epoca ,grandes sprites ,buena musica y buenos graficos ,AMAZING SEGA!!!
16-bit sprite size on 8-bit system! Impressive for 8-bit times!
the ending is better than megadrive version
Grande Moleiro !!! Ainda andas por aqui !? ( Nunca mais foste ao meu canal, bro)
Grande Moleiro :) (nunca mais foste ao meu canal, bro )
It's weird how the arcade, genesis & master system have completely different finishes
Totally agreed! Even though Ax-Battler became twin brother of Conan the Barbarian.
Much smoother than altered beast, what a great port...
A very impressive port of the game visually.
18:30 Schwarzenegger!!!
mi fu regalato nel Natale del 1991: da lì fino a giugno (esami di 5° elementari) praticamente penso di averci giocato ogni pomeriggio ininterrottamente :-)
Belo jogo para Master System. Belos gráficos para um 8 bits.
cara, jogo lento p kct, trilha sonora horrivel, graficamente ate q bonitinho, mas jogo praticamente irrejogavel.
Jogo ótimo! Joguei muito quando tinha por volta dos meus 10 anos.. Lembro de ganhar esse jogo quando fomos comprar material escolar numa papelaria ou algo assim. Me deparei com a capa, pedi muito e acabei ganhando. É um jogo difícil mas isso nunca foi algo que me impediu de me divertir.
I had this and at the time the graphics were very good by Master System standards. It was only 1 player though. The Master System was not designed to handle characters that big so the trade-off was the choppy movement and one player only.
Retro Shack check out double dragon more the Master System. lots of flicker but a great port of the game and two player
I love that version over the NES version. I just find it weird that on Stage 4 once you get game over, that's it, while all the other stages had unlimited continues.
The sole reason why the movemen is choppy is because the characters aren't sprites but part of the background and since background tiles could only move by 8 pixels everything is choppy. The Master System easily could've handled the the characters (Check out Shadow Dancer, especially the first level boss) but the trade off would be less enemies at once on the screen and heavy flicker.
The animation is extremely poor though, it throws the game off a lot.
In the ending, Tarik is quite similar to Conan played by Schwarzenegger. Nice ending though!
enigmaster84 it's literally him! Lol
Which isn't surprising considering designer Makoto Uchida was a big fan of the Conan movies and wanted to make a game based around that.
At least one image of Tarik on the end of the game (I refer to the one in which Tarik is sitting on the throne) is actually a picture from the end of the first Conan movie.
pretty good graphic for an 8-bit system way better than nes system!
SMS was far superior to the NES just like Betamax was far superior to VHS, but for some reason more video game companies went for the NES
@@HaiyoTheHirundo Not false
@@hughjass8383 That's because console power is not everything. I think the greater number of good titles on the NES had a significant importance to the fact that the selling of NES games was greater than the selling of Master System games. Not that Master System didn't have many good titles, too. It had a lot. Golden Axe, Altered Beast, Danan, Kenseiden, Space Harrier, Cabal, and many more. Personally, I don't think the best NES games were as good as the best MS games, although NES had a greater variety of good titles.
The same occurred to Playstation. Look at how many good titles the PS1 had, if compared to the number of good titles that were available for the N64 (which belonged to the same generation as the PS1 but was a more powerful console). This made the PS a much more successful videogame. The N64 had power, but very few really good titles. The PS had LOTS of them...
The Wii was a 7th generation console released 12 years after the PlayStation... surely you meant the Nintendo 64?
@@stephandolby Yes!! Of course it was the N64 which belonged to the same generation of the PS1/PSX. Thank you. I got it corrected on my prevoius post. The Wii was much more powerful than the N64. No comparison. But it had the same problem of the N64: Few good titles. It looks like since the Wii, Nintendo focused more on childish games.
Got great memories of me an my bro pumping 10p's into this in the arcade in the mid 80s, trying to get through the section with all the skeletons on the flying turtles back!!
I'd have to say this ending made more sense compared to the baseball clubbing ending.
0
Que saudades, tempo que não volta mais
Technical freaks,according to some reviewers , this game does not use sprites for characters but pure backgrounds, well if that’s true i wonder how the did that, because or they could,ve used million tile sets to account for every possible combinations, or they used chr ram on the cart to manipulate backgrounds on the fly by moving character sprites over a background in it’s chr ram and then outputting it as a background to to ppu,
Note: some nes games do use chr ram on the cart to manipulate bg or sprite tile sets on the fly to the nes ppu
Joguei muito 🥰
Nossa, que saudades, joguei muito esse jogo quando criança de 8-9 anos de idade.
It was impressive at the time such big sprites on 8bit console.
Chefão dava medo pra caramba, mas conseguia passar de fase tranquilo..
Domingos Quirico trocava meu PS3 só pra ter outro desse com o jogo do Sonic... Apesar de eu ter 23 anos, marcou muito
Bummer about that death at the end of the game. I have to give you credit for finishing this game, I'm impressed. This game is crazy hard!
Voltando no tempo, joguei muito no meu primeiro vídeo game enesquecivel Master system 3
Amazing looking and sounding port
0:03 as a kid I always thought he was wearing glasses!
Qm n jogou esse jogo n teve infância,saudades 😞
Dont remember SMS sound quality being so abysmal. NES was light years ahead in the audio department. With that said the sprite quality is actually not bad just doesn't animate too good. Genesis/Megadrive was quite the audio/video/gameplay upgrade. What a massive jump
I was especially impressed by the look of the animals and skeletons.The inspired music is also very similar to the Genesis. The only aspect of the game that truly suffers is the animation , it's somewhat choppy and lining up your man with enemies can be a bit tricky.
Something had to be sacrificed to obtain that level of graphics quality (better than anything NES has ever achieved).
One of my favorite game since I was a kid
In my top favorite Master System games.
The only reason the Master system lost to the NES is simply due to the exclusivity titles that came out on the NES Nintendo did this because they knew how much better the games looked and played on the Master system at every game been allowed to release on both consoles the Master system with a far outsold the NES simply due to it's better graphics and overall gameplay and the majority of titles sega for the win
I like the way he holds the sword while riding. Like he threatens the creatures to obey...
the best on Master System !!!
If NES had a port of Golden Axe, it would not be half as good as that Master System port. Simply one of the best 8 bits ports ever made from an arcade game...
LOL. The night bonus scene, he has a bad dream and, gets up and kicks the crap out of the treasure trolls.
Bastante impresionante este port de 8 bit 💯
I personally enjoy this version over the Genesis version.
Impressive for an 8 bit game but the Sega Megadrive/Genesis version is nearly spot on the arcade original.
Had fun with this back in the day.
I loved the music in the first round. I played this game a lot when I was young but found it very hard. Regarding the sound, they were a lot of poliphony issues: each time an ennemy is kikcking you, or each time a noise appears the music looses one note or two :(
If only they had managed to keep 2 player co-op mode on the SMS version... this could've been really good
Technical freaks,,,If it is true that all the sprites except the main character is just a background, then am curious how this was done, 1 or it’s possible that there’re tons & tons of baground frames wich plays in a certain order to create the elussion of extra sprites on screen, or is it possible that a special chip generates the backgrounds & sprites but then renders them as a backgrounds for the comsole,either way it’s sounds clever.
Viendo esta conversión del clásico de recreativa para la 8 bits de sega , es increíble pensar que la nes fue la consola más vendida de 8 bits, las diferencias de capacidades es indiscutible .🤷🏻♂️
Es una verguenza como han quedado una y otra,esto no lo podía mover la Nes
Ok, let's speak about pros and cons of this port:
Pros:
1) The level design is close to original arcade game;
2) The only port with proper music sequence (Turtle Village 2 -> Fiend's Path);
3) You have 1-1,5 seconds to get up after getting hurt and change your position;
4) Enemies have only 1 pallete (seriosly, why to change it for the same enemy?);
5) Comfortable dragon's jump physics. Level 3 is a good example where you can jump over pit and not perform an attack while running.
Cons:
1) That damn Atari-like framerate (why, Sega?);
2) Too hard to concentrate on attacks for the same framerate making your eyes hurt;
3) Too hard to understand you're walking or running;
4) Only one character with different magic (I know, lack of memory);
5) The ending (Ax Battler became Tarik? Why did he get everything for himself when Golden Axe warriors always save the royalty and don't want to be rulers instead of them?);
6) No duel mode and options (this doesn't need to take much place in the cartridge).
For me, this port sucks.
That ending. Yes, that doesn't look like they are ripping off Conan at all. Watch 18:29 on.
Uhm you do know that the entire game was created because Makoto Uchida was a massive Conan fan and simply wanted to make a Conan game? The death screams in the Arcade and Mega Drive versions also came from the Conan movies (though some were also ripped from First Blood)
@CleetusSilversurfer Looks like they have the cpu emulation overclocked or such, cause the game drops down to like 5-6fps when you have 2 enemies on screen.
wow excellent conversion !
for an 8 bit game its actually not bad
Very nice graphics!! Sega Master System!! I love the PC Engine CD Rom2 version too.
Still love the soundtrack for Turtle Village.
Jogo inesquecivél.
Verdade
It was so hard to play as a kid!
That Turtle Village theme sounds amazing no matter what system it's on. Arcade, Master System, or the Genesis :D
The arcade, genesis and master system all have different endings
18:26, parece o Conan.
Yeah, looks like Arnie.
they used arnie from conan in those last pics
Incredible game, i remember when i played, all is Conan, Sega was very intelligent to use the same context widout rights
wait you can only play as one character in this version?
This looks a bit choppy, but still playable, nice longplay. :D
pero por qué no están Gilius y Tyris ? 😢😢😢
Intro picture reminded me more of Rambo.
Best Music from all Golden Axe 1 Versions ! All other Version sound muffled or slow or lifeless
I like the bird head before the castle, and the fighting skeletons. Too bad other characters couldn't be chosen.
Wasn't aware that this was made .
Quem teve um Master System 3 comprado na Casas Bahia se lembra mt bem desse jogo
Eu tinha , joguei muito esse jogo ...
Almost 16 bit
Sin lugar a dudas, master sistem era mucho mas potente que nintento(nes)..
this game was a good port if the frameship was fixed back them.
There was no way to fix the frame rate
Beautifull
entier
18:28 inspired in Arnold Schwarzenegger (Conan)
oh my. looking at this. how did I put up with playing this as a kid?
Was there not a jumping down stab?
I remember to have this on sega genesis.😞😞😞
0:00 golden axe sega master system longplay
18:01 I like the ending, even though it's not as good as the arcades.
This looks more like a 16 bit system
not at all
seems to move faster than arcade and genesis version. Emulation issue or was the SMS version like that?
6:40 já morri pulando essa ponte.
I think this looks great in the master system,but looks superior on the Mega Drive and Arcade Version,Golden Axe Beast Rider should put in heart for this game,but failed,they should have make another saga of this game for the PS5 and Steam
bons tempos saldades
mo nostalgia mano
While SEGA did an OK job cramming 16-bit spirits on a 8-bit console, the animation was a bit choppy, the colour pallet was limited and there was no character select. It would've been better if they had just used simpler sprites and backgrounds like they did with the ports or the TMNT Arcade Game or Double Dragon.
Really?
Perfect end 😂
Better than the PC Engine version.
Those sprites look fantastic but that framerate... I'll stick to the Genesis version
The framerate is 30 FPS like most all Master System games. The reason for the choppy animation is that the game doesn't utilize Sprites but background tiles, hence why they are so large, detailed and don't flicker at all. The drawback is that they are 8x8x1 and can only move 8x8 pixels, making it look like a "low framerate" even though that's not the case.
Harder than mega drive
This isn't bad at all considering. Wish they did as well with Altered Beast
Uh, that ending screen with Tarik really looks like Conan 🤔 ....
wait Axe Battler was Conan?!?