Making a Roguelike Deckbuilder for the Playdate

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  • Опубліковано 20 вер 2024
  • I started working on a roguelike deckbuilding game for the Playdate.
    Patreon supporters get access to early dev builds and the source code for all my games. Added a new tier for commented source code: / squidgoddev
    Interested in learning how to code? squidgod.itch....
    Join my Discord!: / discord
    Follow me on Twitter to see sneak peeks/updates!: / squidgoddev
    Music/SFX from Epidemic Sound: share.epidemic...

КОМЕНТАРІ • 79

  • @ydz_666
    @ydz_666 Рік тому +35

    Oh, I see your motivation and your power is growing. For me you are the greatest game dev for this little console. I'm sad a little bit that the hype is going down, but I guess in near future it would be back. Good job!

    • @SquidGodDev
      @SquidGodDev  Рік тому +8

      I think if the shipping stuff catches up people might be more interested. We'll see, but as long as I'm having fun making games for the Playdate I'll keep going.

    • @BloodyDeadCat
      @BloodyDeadCat Рік тому +2

      UNLIMITED POWER - The Galactic Emperor

    • @Softlol
      @Softlol Рік тому +2

      Its still not in my country and no option for shipping there :(

    • @ydz_666
      @ydz_666 Рік тому

      @@Softlol in my too

    • @pdizy
      @pdizy Рік тому

      @@SquidGodDev i’m definitely buying a playdate after watching these videos on ur discog

  • @scrabdackle
    @scrabdackle Рік тому +24

    Hey, it's really cool to see Scrabdackle mentioned here! Intentionally simple art styles are super accessible IMO, that's a great new step to try this time while expanding your skills incrementally project by project! There's a lot of cool and deceptively easy ways to make something simple 'pop' and feel alive with even a simple style like this, too - will be interested to see what you end up with! (Also, I agree with another comment that 3 frames will give you a better result for this style than 2, without really being noticeably more work! It'll help shift the way it feels from 'flickering' to 'undulating' in a good kind of way.)

    • @benjattkk
      @benjattkk Рік тому +1

      real

    • @SquidGodDev
      @SquidGodDev  Рік тому +5

      Wow what a surprise - the man himself! Looking forward to the release of Scrabdackle. And I'm definitely planning on switching to the 3 frame route.

  • @shanerpressley
    @shanerpressley Рік тому +5

    I ordered a Playdate because of you, so excited to see more content from you and your games!

  • @magicheiner
    @magicheiner Рік тому +9

    I love how smooth everything is. Great Video!

    • @SquidGodDev
      @SquidGodDev  Рік тому +2

      Thanks! Tried to make it as buttery as possible

  • @jevil09
    @jevil09 Рік тому +3

    Video! I'm so happy that you're making another game!

    • @SquidGodDev
      @SquidGodDev  Рік тому +3

      It's fun working on new projects. Look forward to many more games in the future

  • @pixelsbykris5494
    @pixelsbykris5494 Рік тому +3

    This art style looks amazing! It's both cute and really works for the Playdate. I'm super excited to see what you do with this project!

  • @photonkun
    @photonkun Рік тому +2

    Let's go! another SquidGod upload

    • @SquidGodDev
      @SquidGodDev  Рік тому

      Thanks for stopping by the streams :)

  • @PeterMilko
    @PeterMilko Рік тому

    This will be my fav game you have made!

    • @SquidGodDev
      @SquidGodDev  Рік тому

      Thanks Pete! Just getting started, so hope it'll live up to your expectations :)

  • @gungu
    @gungu Рік тому

    Really nice. I also like the Hungary style keyboard😁

  • @Diggsano
    @Diggsano Рік тому +2

    the scope redicule could have been a pointing hand, I think this is a missed oppurtunity because you play cards with your hands :D I am looking forward to more videos of you making games since there is a lot to learn :D

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl Рік тому +1

    It really is cool to see your actual talents as a game developer just improve with each little process, in very specific areas. At this point, (and idk how much of this is just editing! heheh) it seems your workflow is really efficient, and you know what parts of your game to lead with and prioritize. Like, even just the card animation stuff already looks great

    • @SquidGodDev
      @SquidGodDev  Рік тому +1

      Thanks! I've definitely picked up on a lot of little things with each game so it's gotten easier for sure. Still learning every day!

  • @tillzillz
    @tillzillz Рік тому

    honestly, I hadn't been playing my PlayDate much recently, but stumbled on these vids and have been putting time into this great little handheld once again! can't wait to try this one out!

  • @eezom1993
    @eezom1993 Рік тому

    literally going to try and get this console just because of you

  • @mikevisby8744
    @mikevisby8744 Рік тому

    I'm gonna have to look at more of your games! I just got my Playdate a few days ago and Core Fault quickly became my favorite.

  • @alexdewhurst2064
    @alexdewhurst2064 Рік тому

    I really love hearing about your philosophy and thought processes to game development. As an aspiring game dev and someone who looks up to your work, I find this aspect extremely helpful as it allows me to extract big ideas that I can use to develop my own games. Keep up the great work, the consistency, and the love you put into your content, it will surely pay off one day! Cheers man :)

  • @grantt4532
    @grantt4532 Рік тому

    These videos are ones I'm always looking forward to since I found your channel

  • @anon_y_mousse
    @anon_y_mousse Рік тому +6

    Definitely do a video on coroutines, they're kind of interesting and people should get a better idea of how they work. Although it might help to talk about them generically rather than in the context of Lua. For instance, implementing them in C can be fun and they're super easy to understand that way with no language specific features to back them up.

    • @SquidGodDev
      @SquidGodDev  Рік тому +2

      There are some Playdate specific coroutine quirks that I might focus on that comes from the update loop itself being a coroutine, so I was thinking of going more specific rather than general actually 😅 but I'll consider the general case

    • @anon_y_mousse
      @anon_y_mousse Рік тому

      @@SquidGodDev I didn't know they made the main update loop a coroutine. That's really interesting. Maybe talk about both?

  • @rintendo6420
    @rintendo6420 Рік тому +2

    This looks awesome I might recommend going with the 3 Frame animation I remember watching a video about this kinda art style and it recommends 3 as the sweet spot for sufficiently wiggly lines love the content I can't wait ot get my play date and play everything u have made

    • @SquidGodDev
      @SquidGodDev  Рік тому +1

      Interesting... Maybe I'll change it all now then

  • @NKCubed
    @NKCubed Рік тому

    looks super charming!

  • @orioncortez1662
    @orioncortez1662 8 місяців тому

    This creator is the most supportive I have ever seen!

  • @ghostsauce3109
    @ghostsauce3109 8 місяців тому

    You should make game like Ori, Have a nice death, and flame keeper whatever that genre is considered in black and white would be sick

  • @cedric6941
    @cedric6941 Рік тому +2

    You should maybe make a game similar to Undertale. Maybe a short strange adventure game with a unique story and fighting mechanics or such?
    (don't forget a creepy character that breaks the fourth wall)

    • @SquidGodDev
      @SquidGodDev  Рік тому +2

      That would definitely be a cool project to try, though I'll need to play Undertale first 😬😬

  • @CitrusArchitect
    @CitrusArchitect Рік тому +1

    Interesting to hear about your favorite devs. They seem like the opposite of many popular indie devs like Eric Barone and Toby Fox, who spend a long time just making one game.
    I'm not saying that's what you should do - after all, lots of little games seems perfect for the Playdate! Just don't spread yourself too thin churning games out, it's OK to take some time on a larger project!
    (P.s. I LOVE deckbuilders, and especially short ones, so this is a day-one purchase for me :))

    • @SquidGodDev
      @SquidGodDev  Рік тому

      I think it just fits my motivation style more. It's hard for me to stick to one project since I don't have a concept of a "dream" game. But I think this project will be a little bit of a longer one so maybe it'll strike a middle ground.

  • @_gamma.
    @_gamma. Рік тому

    Dang, that patreon is adding up to quite a deal!!

  • @benjattkk
    @benjattkk Рік тому +4

    SCRABDACKLE!!!!

  • @henryhughes2433
    @henryhughes2433 Рік тому

    im so excited to see where this goes!!!

  • @NotFamousReal
    @NotFamousReal Рік тому

    I've really had an itch to build one of these games myself for a few years. Does seem like a lot of work though, but this is a great start!

  • @BloodyDeadCat
    @BloodyDeadCat Рік тому

    Love the video great job

  • @rs10269
    @rs10269 Рік тому +1

    So cool

  • @AmityIsSleepy
    @AmityIsSleepy Рік тому +2

    I saw this vid and my first thought was "I haven't seen this one yet it looks sick!" then I realized that this just came out!

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Рік тому

    Very cool

  • @peteziek132
    @peteziek132 Рік тому

    Nice 🎉

  • @matthewp3497
    @matthewp3497 Рік тому +1

    Solid stuff. Love your work. Have you ever thought about doing a playdate game jam?

    • @SquidGodDev
      @SquidGodDev  Рік тому

      My friend PossiblyAxolotl has got that covered itch.io/jam/playjam-3

  • @MICOXD
    @MICOXD Рік тому

    Just got core fault. It’s an incredible game

  • @Tuskbumper
    @Tuskbumper Рік тому +2

    Only gripe is that the crank is not getting a use in the game so far. Otherwise it's looking pretty fun!

    • @SquidGodDev
      @SquidGodDev  Рік тому

      Original plan is to undock the crank to pull up your deck to view it, and dock it to put it away, but I'm still thinking through the core game mechanics so I might come up with another use case.

    • @Tuskbumper
      @Tuskbumper Рік тому +1

      @@SquidGodDev I think one of the problems with the playdate and it's devs is that the crank is under utilized. I can't say I have any idea to bring to the table but nothing is stopping this game from being playable from other devices if that makes sense

    • @LolaliciousSmiley
      @LolaliciousSmiley Рік тому

      ​@@Tuskbumper Very much agreed. Crank or bust!

  • @4aqha250
    @4aqha250 Рік тому

    cool games, great video, congrats
    but pls use de-esser on your next videos, would make your audio more complete, with respect

    • @SquidGodDev
      @SquidGodDev  Рік тому

      Ah my bad. I'll do that next time!

  • @b-vance
    @b-vance Рік тому

    This is way cool that you are forced to keep your projects small, relatively, because of the limitations of the device itself. Small projects is definitely the way to go to get better quickly. But it’s so hard to stick tooooo 😩 feature creep for the lose..

    • @SquidGodDev
      @SquidGodDev  Рік тому +1

      Yeah it's definitely very difficult. I have to constantly think about scope creep.

  • @dondestanlosbanos1932
    @dondestanlosbanos1932 Рік тому

    Hey could you make a game like “retry” from the people that made angry birds?

  • @shadeslayer117
    @shadeslayer117 Рік тому

    Have you played Inscryption? Pretty simple machanics and a similar feel to this.

    • @SquidGodDev
      @SquidGodDev  Рік тому

      I sure have. I'll probably look to the game design for some inspiration for this game.

    • @shadeslayer117
      @shadeslayer117 Рік тому

      @SquidGod nice! I just noticed the thumbnail litterally has the Trapper in it lol looking forward to more devlogs on the for sure.

  • @BlueAxoTV
    @BlueAxoTV Рік тому +1

    200th like :3

  • @-Engineering01-
    @-Engineering01- Рік тому

    Hi I just wonder, why do you work full time as a software engineer and make gamea in your free time ? Why didn't u choose to be a full time game developer if so ?
    I see most of game dev related content creators don't work full time game dev.
    Why ?

    • @SquidGodDev
      @SquidGodDev  Рік тому

      Full time game development income is not very stable. I currently make about ~5-10 times less money doing game development than my full time job, so I'll need to get better at making games before I can make the switch.

  • @NickJaime
    @NickJaime Рік тому

    Yes, they make a lot of games but few are good games lol. Just because your are good at putting the puzzle pieces together doesn't mean It will be a good-looking picture.

    • @SquidGodDev
      @SquidGodDev  Рік тому

      From my experience I feel like I'm getting better, so I'll keep sticking to this plan.

  • @SnowmansApartment
    @SnowmansApartment Рік тому

    ‚if you want to help me find bugs, pay for a patreon membership‘.. capitalism at it‘s best xD
    Joke aside, this seems like a fun project, good luck =)

  • @saibadam
    @saibadam Рік тому +1

    Can u please stop using the playdate and start using godot or unity or something like come on u have a lot of potential us that